1 // dear imgui: Renderer + Platform Backend for Allegro 5
2 // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
3
4 // Implemented features:
5 // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID!
6 // [X] Platform: Clipboard support (from Allegro 5.1.12)
7 // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
8 // Issues:
9 // [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
10 // [ ] Platform: Missing gamepad support.
11
12 // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
13 // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
14 // If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
15 // Read online: https://github.com/ocornut/imgui/tree/master/docs
16
17 // CHANGELOG
18 // (minor and older changes stripped away, please see git history for details)
19 // 2021-08-17: Calling io.AddFocusEvent() on ALLEGRO_EVENT_DISPLAY_SWITCH_OUT/ALLEGRO_EVENT_DISPLAY_SWITCH_IN events.
20 // 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
21 // 2021-05-19: Renderer: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
22 // 2021-02-18: Change blending equation to preserve alpha in output buffer.
23 // 2020-08-10: Inputs: Fixed horizontal mouse wheel direction.
24 // 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
25 // 2019-07-21: Inputs: Added mapping for ImGuiKey_KeyPadEnter.
26 // 2019-05-11: Inputs: Don't filter character value from ALLEGRO_EVENT_KEY_CHAR before calling AddInputCharacter().
27 // 2019-04-30: Renderer: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
28 // 2018-11-30: Platform: Added touchscreen support.
29 // 2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window.
30 // 2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12).
31 // 2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
32 // 2018-06-13: Renderer: Backup/restore transform and clipping rectangle.
33 // 2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
34 // 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
35 // 2018-04-18: Misc: Added support for 32-bit vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
36 // 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
37 // 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
38 // 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
39
40 #include <stdint.h> // uint64_t
41 #include <cstring> // memcpy
42 #include "imgui.h"
43 #include "imgui_impl_allegro5.h"
44
45 // Allegro
46 #include <allegro5/allegro.h>
47 #include <allegro5/allegro_primitives.h>
48 #ifdef _WIN32
49 #include <allegro5/allegro_windows.h>
50 #endif
51 #define ALLEGRO_HAS_CLIPBOARD (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12
52
53 // Visual Studio warnings
54 #ifdef _MSC_VER
55 #pragma warning (disable: 4127) // condition expression is constant
56 #endif
57
58 // Allegro Data
59 struct ImGui_ImplAllegro5_Data
60 {
61 ALLEGRO_DISPLAY* Display;
62 ALLEGRO_BITMAP* Texture;
63 double Time;
64 ALLEGRO_MOUSE_CURSOR* MouseCursorInvisible;
65 ALLEGRO_VERTEX_DECL* VertexDecl;
66 char* ClipboardTextData;
67
ImGui_ImplAllegro5_DataImGui_ImplAllegro5_Data68 ImGui_ImplAllegro5_Data() { memset(this, 0, sizeof(*this)); }
69 };
70
71 // Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
72 // It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
73 // FIXME: multi-context support is not well tested and probably dysfunctional in this backend.
ImGui_ImplAllegro5_GetBackendData()74 static ImGui_ImplAllegro5_Data* ImGui_ImplAllegro5_GetBackendData() { return ImGui::GetCurrentContext() ? (ImGui_ImplAllegro5_Data*)ImGui::GetIO().BackendPlatformUserData : NULL; }
75
76 struct ImDrawVertAllegro
77 {
78 ImVec2 pos;
79 ImVec2 uv;
80 ALLEGRO_COLOR col;
81 };
82
ImGui_ImplAllegro5_SetupRenderState(ImDrawData * draw_data)83 static void ImGui_ImplAllegro5_SetupRenderState(ImDrawData* draw_data)
84 {
85 // Setup blending
86 al_set_separate_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA, ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA);
87
88 // Setup orthographic projection matrix
89 // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
90 {
91 float L = draw_data->DisplayPos.x;
92 float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
93 float T = draw_data->DisplayPos.y;
94 float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
95 ALLEGRO_TRANSFORM transform;
96 al_identity_transform(&transform);
97 al_use_transform(&transform);
98 al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f);
99 al_use_projection_transform(&transform);
100 }
101 }
102
103 // Render function.
ImGui_ImplAllegro5_RenderDrawData(ImDrawData * draw_data)104 void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
105 {
106 // Avoid rendering when minimized
107 if (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f)
108 return;
109
110 // Backup Allegro state that will be modified
111 ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
112 ALLEGRO_TRANSFORM last_transform = *al_get_current_transform();
113 ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform();
114 int last_clip_x, last_clip_y, last_clip_w, last_clip_h;
115 al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h);
116 int last_blender_op, last_blender_src, last_blender_dst;
117 al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst);
118
119 // Setup desired render state
120 ImGui_ImplAllegro5_SetupRenderState(draw_data);
121
122 // Render command lists
123 for (int n = 0; n < draw_data->CmdListsCount; n++)
124 {
125 const ImDrawList* cmd_list = draw_data->CmdLists[n];
126
127 // Allegro's implementation of al_draw_indexed_prim() for DX9 is completely broken. Unindex our buffers ourselves.
128 // FIXME-OPT: Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 float as well..
129 static ImVector<ImDrawVertAllegro> vertices;
130 vertices.resize(cmd_list->IdxBuffer.Size);
131 for (int i = 0; i < cmd_list->IdxBuffer.Size; i++)
132 {
133 const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]];
134 ImDrawVertAllegro* dst_v = &vertices[i];
135 dst_v->pos = src_v->pos;
136 dst_v->uv = src_v->uv;
137 unsigned char* c = (unsigned char*)&src_v->col;
138 dst_v->col = al_map_rgba(c[0], c[1], c[2], c[3]);
139 }
140
141 const int* indices = NULL;
142 if (sizeof(ImDrawIdx) == 2)
143 {
144 // FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices.
145 // Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
146 static ImVector<int> indices_converted;
147 indices_converted.resize(cmd_list->IdxBuffer.Size);
148 for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
149 indices_converted[i] = (int)cmd_list->IdxBuffer.Data[i];
150 indices = indices_converted.Data;
151 }
152 else if (sizeof(ImDrawIdx) == 4)
153 {
154 indices = (const int*)cmd_list->IdxBuffer.Data;
155 }
156
157 // Render command lists
158 int idx_offset = 0;
159 ImVec2 clip_off = draw_data->DisplayPos;
160 for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
161 {
162 const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
163 if (pcmd->UserCallback)
164 {
165 // User callback, registered via ImDrawList::AddCallback()
166 // (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
167 if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
168 ImGui_ImplAllegro5_SetupRenderState(draw_data);
169 else
170 pcmd->UserCallback(cmd_list, pcmd);
171 }
172 else
173 {
174 // Project scissor/clipping rectangles into framebuffer space
175 ImVec2 clip_min(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y);
176 ImVec2 clip_max(pcmd->ClipRect.z - clip_off.x, pcmd->ClipRect.w - clip_off.y);
177 if (clip_max.x < clip_min.x || clip_max.y < clip_min.y)
178 continue;
179
180 // Apply scissor/clipping rectangle, Draw
181 ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->GetTexID();
182 al_set_clipping_rectangle(clip_min.x, clip_min.y, clip_max.x - clip_min.x, clip_max.y - clip_min.y);
183 al_draw_prim(&vertices[0], bd->VertexDecl, texture, idx_offset, idx_offset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
184 }
185 idx_offset += pcmd->ElemCount;
186 }
187 }
188
189 // Restore modified Allegro state
190 al_set_blender(last_blender_op, last_blender_src, last_blender_dst);
191 al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h);
192 al_use_transform(&last_transform);
193 al_use_projection_transform(&last_projection_transform);
194 }
195
ImGui_ImplAllegro5_CreateDeviceObjects()196 bool ImGui_ImplAllegro5_CreateDeviceObjects()
197 {
198 // Build texture atlas
199 ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
200 ImGuiIO& io = ImGui::GetIO();
201 unsigned char* pixels;
202 int width, height;
203 io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
204
205 // Create texture
206 int flags = al_get_new_bitmap_flags();
207 int fmt = al_get_new_bitmap_format();
208 al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP | ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
209 al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
210 ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
211 al_set_new_bitmap_flags(flags);
212 al_set_new_bitmap_format(fmt);
213 if (!img)
214 return false;
215
216 ALLEGRO_LOCKED_REGION* locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
217 if (!locked_img)
218 {
219 al_destroy_bitmap(img);
220 return false;
221 }
222 memcpy(locked_img->data, pixels, sizeof(int) * width * height);
223 al_unlock_bitmap(img);
224
225 // Convert software texture to hardware texture.
226 ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
227 al_destroy_bitmap(img);
228 if (!cloned_img)
229 return false;
230
231 // Store our identifier
232 io.Fonts->SetTexID((void*)cloned_img);
233 bd->Texture = cloned_img;
234
235 // Create an invisible mouse cursor
236 // Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
237 ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8, 8);
238 bd->MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
239 al_destroy_bitmap(mouse_cursor);
240
241 return true;
242 }
243
ImGui_ImplAllegro5_InvalidateDeviceObjects()244 void ImGui_ImplAllegro5_InvalidateDeviceObjects()
245 {
246 ImGuiIO& io = ImGui::GetIO();
247 ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
248 if (bd->Texture)
249 {
250 io.Fonts->SetTexID(NULL);
251 al_destroy_bitmap(bd->Texture);
252 bd->Texture = NULL;
253 }
254 if (bd->MouseCursorInvisible)
255 {
256 al_destroy_mouse_cursor(bd->MouseCursorInvisible);
257 bd->MouseCursorInvisible = NULL;
258 }
259 }
260
261 #if ALLEGRO_HAS_CLIPBOARD
ImGui_ImplAllegro5_GetClipboardText(void *)262 static const char* ImGui_ImplAllegro5_GetClipboardText(void*)
263 {
264 ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
265 if (bd->ClipboardTextData)
266 al_free(bd->ClipboardTextData);
267 bd->ClipboardTextData = al_get_clipboard_text(bd->Display);
268 return bd->ClipboardTextData;
269 }
270
ImGui_ImplAllegro5_SetClipboardText(void *,const char * text)271 static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text)
272 {
273 ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
274 al_set_clipboard_text(bd->Display, text);
275 }
276 #endif
277
ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY * display)278 bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
279 {
280 ImGuiIO& io = ImGui::GetIO();
281 IM_ASSERT(io.BackendPlatformUserData == NULL && "Already initialized a platform backend!");
282
283 // Setup backend capabilities flags
284 ImGui_ImplAllegro5_Data* bd = IM_NEW(ImGui_ImplAllegro5_Data)();
285 io.BackendPlatformUserData = (void*)bd;
286 io.BackendPlatformName = io.BackendRendererName = "imgui_impl_allegro5";
287 io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
288
289 bd->Display = display;
290
291 // Create custom vertex declaration.
292 // Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 floats.
293 // We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
294 ALLEGRO_VERTEX_ELEMENT elems[] =
295 {
296 { ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos) },
297 { ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv) },
298 { ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col) },
299 { 0, 0, 0 }
300 };
301 bd->VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
302
303 io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
304 io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
305 io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
306 io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
307 io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
308 io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP;
309 io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN;
310 io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
311 io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
312 io.KeyMap[ImGuiKey_Insert] = ALLEGRO_KEY_INSERT;
313 io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
314 io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
315 io.KeyMap[ImGuiKey_Space] = ALLEGRO_KEY_SPACE;
316 io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
317 io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
318 io.KeyMap[ImGuiKey_KeyPadEnter] = ALLEGRO_KEY_PAD_ENTER;
319 io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
320 io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
321 io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
322 io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
323 io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
324 io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
325 io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
326
327 #if ALLEGRO_HAS_CLIPBOARD
328 io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
329 io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
330 io.ClipboardUserData = NULL;
331 #endif
332
333 return true;
334 }
335
ImGui_ImplAllegro5_Shutdown()336 void ImGui_ImplAllegro5_Shutdown()
337 {
338 ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
339 IM_ASSERT(bd != NULL && "No platform backend to shutdown, or already shutdown?");
340 ImGuiIO& io = ImGui::GetIO();
341
342 ImGui_ImplAllegro5_InvalidateDeviceObjects();
343 if (bd->VertexDecl)
344 al_destroy_vertex_decl(bd->VertexDecl);
345 if (bd->ClipboardTextData)
346 al_free(bd->ClipboardTextData);
347
348 io.BackendPlatformUserData = NULL;
349 io.BackendPlatformName = io.BackendRendererName = NULL;
350 IM_DELETE(bd);
351 }
352
353 // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
354 // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
355 // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
356 // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT * ev)357 bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev)
358 {
359 ImGuiIO& io = ImGui::GetIO();
360 ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
361
362 switch (ev->type)
363 {
364 case ALLEGRO_EVENT_MOUSE_AXES:
365 if (ev->mouse.display == bd->Display)
366 {
367 io.MouseWheel += ev->mouse.dz;
368 io.MouseWheelH -= ev->mouse.dw;
369 io.MousePos = ImVec2(ev->mouse.x, ev->mouse.y);
370 }
371 return true;
372 case ALLEGRO_EVENT_MOUSE_BUTTON_DOWN:
373 case ALLEGRO_EVENT_MOUSE_BUTTON_UP:
374 if (ev->mouse.display == bd->Display && ev->mouse.button <= 5)
375 io.MouseDown[ev->mouse.button - 1] = (ev->type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN);
376 return true;
377 case ALLEGRO_EVENT_TOUCH_MOVE:
378 if (ev->touch.display == bd->Display)
379 io.MousePos = ImVec2(ev->touch.x, ev->touch.y);
380 return true;
381 case ALLEGRO_EVENT_TOUCH_BEGIN:
382 case ALLEGRO_EVENT_TOUCH_END:
383 case ALLEGRO_EVENT_TOUCH_CANCEL:
384 if (ev->touch.display == bd->Display && ev->touch.primary)
385 io.MouseDown[0] = (ev->type == ALLEGRO_EVENT_TOUCH_BEGIN);
386 return true;
387 case ALLEGRO_EVENT_MOUSE_LEAVE_DISPLAY:
388 if (ev->mouse.display == bd->Display)
389 io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
390 return true;
391 case ALLEGRO_EVENT_KEY_CHAR:
392 if (ev->keyboard.display == bd->Display)
393 if (ev->keyboard.unichar != 0)
394 io.AddInputCharacter((unsigned int)ev->keyboard.unichar);
395 return true;
396 case ALLEGRO_EVENT_KEY_DOWN:
397 case ALLEGRO_EVENT_KEY_UP:
398 if (ev->keyboard.display == bd->Display)
399 io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN);
400 return true;
401 case ALLEGRO_EVENT_DISPLAY_SWITCH_OUT:
402 if (ev->display.source == bd->Display)
403 io.AddFocusEvent(false);
404 return true;
405 case ALLEGRO_EVENT_DISPLAY_SWITCH_IN:
406 if (ev->display.source == bd->Display)
407 {
408 io.AddFocusEvent(true);
409 #if defined(ALLEGRO_UNSTABLE)
410 al_clear_keyboard_state(bd->Display);
411 #endif
412 }
413 return true;
414 }
415 return false;
416 }
417
ImGui_ImplAllegro5_UpdateMouseCursor()418 static void ImGui_ImplAllegro5_UpdateMouseCursor()
419 {
420 ImGuiIO& io = ImGui::GetIO();
421 if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
422 return;
423
424 ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
425 ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
426 if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
427 {
428 // Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
429 al_set_mouse_cursor(bd->Display, bd->MouseCursorInvisible);
430 }
431 else
432 {
433 ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
434 switch (imgui_cursor)
435 {
436 case ImGuiMouseCursor_TextInput: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT; break;
437 case ImGuiMouseCursor_ResizeAll: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE; break;
438 case ImGuiMouseCursor_ResizeNS: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N; break;
439 case ImGuiMouseCursor_ResizeEW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E; break;
440 case ImGuiMouseCursor_ResizeNESW: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE; break;
441 case ImGuiMouseCursor_ResizeNWSE: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW; break;
442 case ImGuiMouseCursor_NotAllowed: cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_UNAVAILABLE; break;
443 }
444 al_set_system_mouse_cursor(bd->Display, cursor_id);
445 }
446 }
447
ImGui_ImplAllegro5_NewFrame()448 void ImGui_ImplAllegro5_NewFrame()
449 {
450 ImGui_ImplAllegro5_Data* bd = ImGui_ImplAllegro5_GetBackendData();
451 IM_ASSERT(bd != NULL && "Did you call ImGui_ImplAllegro5_Init()?");
452
453 if (!bd->Texture)
454 ImGui_ImplAllegro5_CreateDeviceObjects();
455
456 ImGuiIO& io = ImGui::GetIO();
457
458 // Setup display size (every frame to accommodate for window resizing)
459 int w, h;
460 w = al_get_display_width(bd->Display);
461 h = al_get_display_height(bd->Display);
462 io.DisplaySize = ImVec2((float)w, (float)h);
463
464 // Setup time step
465 double current_time = al_get_time();
466 io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f);
467 bd->Time = current_time;
468
469 // Setup inputs
470 ALLEGRO_KEYBOARD_STATE keys;
471 al_get_keyboard_state(&keys);
472 io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL);
473 io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT);
474 io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR);
475 io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN);
476
477 ImGui_ImplAllegro5_UpdateMouseCursor();
478 }
479