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Searched defs:MachineDomTreeNode (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/CodeGen/
DLiveRangeCalc.h42 using MachineDomTreeNode = DomTreeNodeBase<MachineBasicBlock>; variable
DMachineDominators.h40 using MachineDomTreeNode = DomTreeNodeBase<MachineBasicBlock>; variable
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DInlineSpiller.cpp1198 DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill) { in rmRedundantSpills()
1231 DenseMap<MachineDomTreeNode *, unsigned> &SpillsToKeep, in getVisitOrders()
DMachineLICM.cpp684 DenseMap<MachineDomTreeNode*, unsigned> &OpenChildren, in ExitScopeIfDone()
DMachineCSE.cpp721 DenseMap<MachineDomTreeNode*, unsigned> &OpenChildren) { in ExitScopeIfDone()