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1 #ifndef _GL4CSHADERVIEWPORTLAYERARRAYTESTS_HPP
2 #define _GL4CSHADERVIEWPORTLAYERARRAYTESTS_HPP
3 /*-------------------------------------------------------------------------
4  * OpenGL Conformance Test Suite
5  * -----------------------------
6  *
7  * Copyright (c) 2017 The Khronos Group Inc.
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  */ /*!
22  * \file
23  * \brief
24  */ /*-------------------------------------------------------------------*/
25 
26 /**
27  */ /*!
28  * \file  gl4cShaderViewportLayerArrayTests.hpp
29  * \brief Conformance tests for the ARB_shader_viewport_layer_array functionality.
30  */ /*-------------------------------------------------------------------*/
31 
32 #include "glcTestCase.hpp"
33 #include "gluDrawUtil.hpp"
34 #include "gluShaderProgram.hpp"
35 #include "glwFunctions.hpp"
36 #include "tcuVector.hpp"
37 
38 #include <string>
39 
40 namespace gl4cts
41 {
42 
43 class ShaderViewportLayerArrayUtils
44 {
45 public:
46 	enum ViewportOffset
47 	{
48 		OFFSET_VERTEX		= 1,
49 		OFFSET_TESSELLATION = 2,
50 		OFFSET_GEOMETRY		= 3
51 	};
52 
53 	class ShaderPipeline
54 	{
55 	private:
56 		glu::ShaderProgram* m_program;
57 
58 		bool		   m_hasTessellationShader;
59 		bool		   m_hasGeometryShader;
60 		ViewportOffset m_viewportLayerOffset;
61 		std::string	m_varName;
62 
63 		std::string m_vs;
64 		std::string m_tcs;
65 		std::string m_tes;
66 		std::string m_gs;
67 		std::string m_fs;
68 
69 		void adaptShaderToPipeline(std::string& shader, const std::string& varKey, const std::string& vsVersion,
70 								   const std::string& tesVersion, const std::string& gsVersion);
71 		void adaptShaderToPipeline(std::string& shader, const std::string& varKey, int value);
72 		void adaptShaderToPipeline(std::string& shader, const std::string& varKey, const std::string& value);
73 
74 	public:
75 		ShaderPipeline(bool tesselletionShader, bool geometryShader, int maxViewports, const std::string& varName);
76 		~ShaderPipeline();
77 
78 		void create(const glu::RenderContext& context);
79 		void use(const glu::RenderContext& context);
80 
getShaderProgram() const81 		inline glu::ShaderProgram* getShaderProgram() const
82 		{
83 			return m_program;
84 		}
hasTessellationShader() const85 		inline bool hasTessellationShader() const
86 		{
87 			return m_hasTessellationShader;
88 		}
getViewportLayerOffset() const89 		inline ViewportOffset getViewportLayerOffset() const
90 		{
91 			return m_viewportLayerOffset;
92 		}
getVarName() const93 		inline std::string getVarName() const
94 		{
95 			return m_varName;
96 		}
97 	};
98 
99 	static void renderQuad(const glu::RenderContext& context, ShaderPipeline& shaderPipeline, int viewportLayerIndex,
100 						   tcu::Vec4 color);
101 
102 	static bool validateColor(tcu::Vec4 testedColor, tcu::Vec4 desiredColor);
103 };
104 
105 /** Test verifies functionality of defining viewport by changing value of gl_ViewportIndex in
106 	Vertex, Tessellation and Geometry shaders, it also verifies if final viewport is defined
107 	by last stage in the shader's pipeline
108 **/
109 class ShaderViewportIndexTestCase : public deqp::TestCase
110 {
111 private:
112 	/* Private methods */
113 	glw::GLint createMaxViewports();
114 
115 	/* Private members*/
116 	bool													   m_isExtensionSupported;
117 	std::vector<tcu::Vec4>									   m_viewportData;
118 	std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline> m_shaderPipelines;
119 	int														   m_maxViewports;
120 	int														   m_currentViewport;
121 
122 	typedef std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline>::iterator ShaderPipelineIter;
123 
124 public:
125 	/* Public methods */
126 	ShaderViewportIndexTestCase(deqp::Context& context);
127 
128 	void init();
129 	void deinit();
130 
131 	tcu::TestNode::IterateResult iterate();
132 };
133 
134 class ShaderLayerFramebufferTestCaseBase : public deqp::TestCase
135 {
136 protected:
137 	/* Protected methods */
138 	virtual void createFBO() = 0;
139 	virtual void deleteFBO() = 0;
140 
141 	/* Protected members*/
142 	const int m_layersNum;
143 	const int m_fboSize;
144 
145 	bool													   m_isExtensionSupported;
146 	std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline> m_shaderPipelines;
147 	deUint32												   m_texture;
148 	std::vector<deUint32>									   m_fbos;
149 	deUint32												   m_mainFbo;
150 	int														   m_currentLayer;
151 
152 	typedef std::vector<ShaderViewportLayerArrayUtils::ShaderPipeline>::iterator ShaderPipelineIter;
153 
154 public:
155 	/* Public methods */
156 	ShaderLayerFramebufferTestCaseBase(deqp::Context& context, const char* name, const char* description, bool layered);
157 
158 	void init();
159 	void deinit();
160 
161 	tcu::TestNode::IterateResult iterate();
162 };
163 
164 /** Test verifies functionality of defining rendering layer by changing value of gl_Layer in
165 	Vertex, Tessellation and Geometry shaders, it also verifies if final layer is defined
166 	by last stage in the shader's pipeline
167 **/
168 class ShaderLayerFramebufferLayeredTestCase : public ShaderLayerFramebufferTestCaseBase
169 {
170 private:
171 	/* Private methods */
172 	void createFBO();
173 	void deleteFBO();
174 
175 public:
176 	/* Public methods */
177 	ShaderLayerFramebufferLayeredTestCase(deqp::Context& context);
178 };
179 
180 /** Test verifies that defining rendering layer by changing value of gl_Layer in
181 	Vertex, Tessellation and Geometry shaders has no effect if framebuffer is not layered
182 **/
183 class ShaderLayerFramebufferNonLayeredTestCase : public ShaderLayerFramebufferTestCaseBase
184 {
185 private:
186 	/* Private methods */
187 	void createFBO();
188 	void deleteFBO();
189 
190 public:
191 	/* Public methods */
192 	ShaderLayerFramebufferNonLayeredTestCase(deqp::Context& context);
193 };
194 
195 /** Test group which encapsulates all ARB_shader_viewport_layer_array conformance tests */
196 class ShaderViewportLayerArray : public deqp::TestCaseGroup
197 {
198 public:
199 	/* Public methods */
200 	ShaderViewportLayerArray(deqp::Context& context);
201 
202 	void init();
203 
204 private:
205 	ShaderViewportLayerArray(const ShaderViewportLayerArray& other);
206 	ShaderViewportLayerArray& operator=(const ShaderViewportLayerArray& other);
207 };
208 
209 } /* glcts namespace */
210 
211 #endif // _GL4CSHADERVIEWPORTLAYERARRAYTESTS_HPP
212