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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 #ifndef PROG_STATEVARS_H
26 #define PROG_STATEVARS_H
27 
28 
29 #include "main/glheader.h"
30 #include "compiler/shader_enums.h"
31 #include <stdint.h>
32 
33 
34 #ifdef __cplusplus
35 extern "C" {
36 #endif
37 
38 
39 struct gl_context;
40 struct gl_constants;
41 struct gl_program_parameter_list;
42 
43 
44 /**
45  * Used for describing GL state referenced from inside ARB vertex and
46  * fragment programs.
47  * A string such as "state.light[0].ambient" gets translated into a
48  * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
49  *
50  * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should
51  * always be the array index.
52  */
53 typedef enum gl_state_index_ {
54    STATE_NOT_STATE_VAR = 0,
55 
56    STATE_MATERIAL,
57 
58    STATE_LIGHT,         /* One gl_light attribute. */
59    STATE_LIGHT_ARRAY, /* Multiple gl_light attributes loaded at once. */
60    STATE_LIGHT_ATTENUATION_ARRAY,
61    STATE_LIGHTMODEL_AMBIENT,
62    STATE_LIGHTMODEL_SCENECOLOR,
63    STATE_LIGHTPROD,
64    STATE_LIGHTPROD_ARRAY_FRONT,   /* multiple lights, only front faces */
65    STATE_LIGHTPROD_ARRAY_BACK,    /* multiple lights, only back faces */
66    STATE_LIGHTPROD_ARRAY_TWOSIDE, /* multiple lights, both sides */
67 
68    STATE_TEXGEN,
69    STATE_TEXENV_COLOR,
70 
71    STATE_FOG_COLOR,
72    STATE_FOG_PARAMS,
73 
74    STATE_CLIPPLANE,
75 
76    STATE_POINT_SIZE,
77    STATE_POINT_ATTENUATION,
78 
79    STATE_MODELVIEW_MATRIX,
80    STATE_MODELVIEW_MATRIX_INVERSE,
81    STATE_MODELVIEW_MATRIX_TRANSPOSE,
82    STATE_MODELVIEW_MATRIX_INVTRANS,
83 
84    STATE_PROJECTION_MATRIX,
85    STATE_PROJECTION_MATRIX_INVERSE,
86    STATE_PROJECTION_MATRIX_TRANSPOSE,
87    STATE_PROJECTION_MATRIX_INVTRANS,
88 
89    STATE_MVP_MATRIX,
90    STATE_MVP_MATRIX_INVERSE,
91    STATE_MVP_MATRIX_TRANSPOSE,
92    STATE_MVP_MATRIX_INVTRANS,
93 
94    STATE_TEXTURE_MATRIX,
95    STATE_TEXTURE_MATRIX_INVERSE,
96    STATE_TEXTURE_MATRIX_TRANSPOSE,
97    STATE_TEXTURE_MATRIX_INVTRANS,
98 
99    STATE_PROGRAM_MATRIX,
100    STATE_PROGRAM_MATRIX_INVERSE,
101    STATE_PROGRAM_MATRIX_TRANSPOSE,
102    STATE_PROGRAM_MATRIX_INVTRANS,
103 
104    STATE_NUM_SAMPLES,    /* An integer, not a float like the other state vars */
105 
106    STATE_DEPTH_RANGE,
107 
108    STATE_FRAGMENT_PROGRAM_ENV,
109    STATE_FRAGMENT_PROGRAM_ENV_ARRAY,
110    STATE_FRAGMENT_PROGRAM_LOCAL,
111    STATE_FRAGMENT_PROGRAM_LOCAL_ARRAY,
112    STATE_VERTEX_PROGRAM_ENV,
113    STATE_VERTEX_PROGRAM_ENV_ARRAY,
114    STATE_VERTEX_PROGRAM_LOCAL,
115    STATE_VERTEX_PROGRAM_LOCAL_ARRAY,
116 
117    STATE_NORMAL_SCALE_EYESPACE,
118    STATE_CURRENT_ATTRIB,        /* ctx->Current vertex attrib value */
119    STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED,        /* ctx->Current vertex attrib value after passthrough vertex processing */
120    STATE_NORMAL_SCALE,
121    STATE_FOG_PARAMS_OPTIMIZED,  /* for faster fog calc */
122    STATE_POINT_SIZE_CLAMPED,    /* includes implementation dependent size clamp */
123    STATE_LIGHT_SPOT_DIR_NORMALIZED,   /* pre-normalized spot dir */
124    STATE_LIGHT_POSITION,              /* object vs eye space */
125    STATE_LIGHT_POSITION_ARRAY,
126    STATE_LIGHT_POSITION_NORMALIZED,   /* object vs eye space */
127    STATE_LIGHT_POSITION_NORMALIZED_ARRAY,
128    STATE_LIGHT_HALF_VECTOR,           /* object vs eye space */
129    STATE_PT_SCALE,              /**< Pixel transfer RGBA scale */
130    STATE_PT_BIAS,               /**< Pixel transfer RGBA bias */
131    STATE_FB_SIZE,               /**< (width-1, height-1, 0, 0) */
132    STATE_FB_WPOS_Y_TRANSFORM,   /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */
133    STATE_FB_PNTC_Y_TRANSFORM,   /**< (1, 0, 0, 0) if point origin is upper left, (-1, 1, 0, 0) otherwise */
134    STATE_TCS_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TCS (integer) */
135    STATE_TES_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TES (integer) */
136    /**
137     * A single enum gl_blend_support_qualifier value representing the
138     * currently active advanced blending equation, or zero if disabled.
139     */
140    STATE_ADVANCED_BLENDING_MODE,
141    STATE_ALPHA_REF,        /* alpha-test reference value */
142    STATE_CLIP_INTERNAL,    /* similar to STATE_CLIPPLANE, but in clip-space */
143    STATE_ATOMIC_COUNTER_OFFSET,    /* the byte offset to add to atomic counter bindings */
144 
145    STATE_INTERNAL_DRIVER,	/* first available state index for drivers (must be last) */
146 
147 
148    /** All enums below don't occur in state[0]. **/
149 
150    /* These 8 enums must be in the same order as the gl_light union members,
151     * which should also match the order of gl_LightSource members.
152     */
153    STATE_AMBIENT,
154    STATE_DIFFUSE,
155    STATE_SPECULAR,
156    STATE_POSITION,       /**< xyzw = position */
157    STATE_HALF_VECTOR,
158    STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */
159    STATE_ATTENUATION,    /**< xyz = attenuation, w = spot exponent */
160    STATE_SPOT_CUTOFF,    /**< x = cutoff, yzw = undefined */
161 
162    STATE_EMISSION,
163    STATE_SHININESS,
164 
165    /* These 8 enums must be in the same order as the memory layout of
166     * gl_fixedfunc_texture_unit::EyePlane/ObjectPlane.
167     */
168    STATE_TEXGEN_EYE_S,
169    STATE_TEXGEN_EYE_T,
170    STATE_TEXGEN_EYE_R,
171    STATE_TEXGEN_EYE_Q,
172    STATE_TEXGEN_OBJECT_S,
173    STATE_TEXGEN_OBJECT_T,
174    STATE_TEXGEN_OBJECT_R,
175    STATE_TEXGEN_OBJECT_Q,
176 } gl_state_index;
177 
178 
179 extern void
180 _mesa_load_state_parameters(struct gl_context *ctx,
181                             struct gl_program_parameter_list *paramList);
182 
183 extern void
184 _mesa_upload_state_parameters(struct gl_context *ctx,
185                               struct gl_program_parameter_list *paramList,
186                               uint32_t *dst);
187 
188 extern void
189 _mesa_optimize_state_parameters(struct gl_constants *consts,
190                                 struct gl_program_parameter_list *list);
191 
192 extern unsigned
193 _mesa_program_state_value_size(const gl_state_index16 state[STATE_LENGTH]);
194 
195 extern GLbitfield
196 _mesa_program_state_flags(const gl_state_index16 state[STATE_LENGTH]);
197 
198 
199 extern char *
200 _mesa_program_state_string(const gl_state_index16 state[STATE_LENGTH]);
201 
202 
203 
204 #ifdef __cplusplus
205 }
206 #endif
207 
208 #endif /* PROG_STATEVARS_H */
209