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1 /* SPDX-License-Identifier: GPL-2.0 OR MIT */
2 /*
3  * Copyright 2012-2019 VMware, Inc.
4  *
5  * Permission is hereby granted, free of charge, to any person
6  * obtaining a copy of this software and associated documentation
7  * files (the "Software"), to deal in the Software without
8  * restriction, including without limitation the rights to use, copy,
9  * modify, merge, publish, distribute, sublicense, and/or sell copies
10  * of the Software, and to permit persons to whom the Software is
11  * furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be
14  * included in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
19  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
20  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
21  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  */
26 
27 /*
28  * svga3d_limits.h --
29  *
30  *    SVGA 3d hardware limits
31  */
32 
33 
34 
35 
36 
37 #ifndef _SVGA3D_LIMITS_H_
38 #define _SVGA3D_LIMITS_H_
39 
40 
41 
42 
43 
44 
45 
46 #define SVGA3D_NUM_CLIPPLANES                   6
47 #define SVGA3D_MAX_CONTEXT_IDS                  256
48 #define SVGA3D_MAX_SURFACE_IDS                  (32 * 1024)
49 
50 
51 #define SVGA3D_MAX_RENDER_TARGETS               8
52 #define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS  (SVGA3D_MAX_RENDER_TARGETS)
53 #define SVGA3D_MAX_UAVIEWS                      8
54 #define SVGA3D_DX11_1_MAX_UAVIEWS               64
55 
56 
57 #define SVGA3D_HB_MAX_SURFACE_SIZE MBYTES_2_BYTES(128)
58 
59 
60 #define SVGA3D_MAX_SHADERIDS                    5000
61 
62 #define SVGA3D_MAX_SIMULTANEOUS_SHADERS         20000
63 
64 #define SVGA3D_NUM_TEXTURE_UNITS                32
65 #define SVGA3D_NUM_LIGHTS                       8
66 
67 
68 #define SVGA3D_MAX_VIDEOPROCESSOR_SAMPLERS      32
69 
70 
71 #define SVGA3D_MAX_SHADER_MEMORY_BYTES (8 * 1024 * 1024)
72 #define SVGA3D_MAX_SHADER_MEMORY  (SVGA3D_MAX_SHADER_MEMORY_BYTES / \
73                                    sizeof(uint32))
74 
75 #define SVGA3D_MAX_SHADER_THREAD_GROUPS 65535
76 
77 #define SVGA3D_MAX_CLIP_PLANES    6
78 
79 
80 #define SVGA3D_MAX_TEXTURE_COORDS 8
81 
82 
83 #define SVGA3D_MAX_SURFACE_FACES 6
84 
85 
86 #define SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE 512
87 #define SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE 2048
88 #define SVGA3D_MAX_SURFACE_ARRAYSIZE SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE
89 
90 
91 #define SVGA3D_MAX_VERTEX_ARRAYS   32
92 
93 
94 #define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32
95 
96 
97 #define SVGA3D_MAX_SAMPLES 8
98 
99 #endif
100