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Searched defs:States (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DPixelProcessor.hpp31 struct States : Memset<States> struct in sw::PixelProcessor
33 States() : Memset(this, 0) {} in States() function
37 int shaderID;
39 bool depthOverride : 1; // TODO: Eliminate by querying shader.
40 bool shaderContainsKill : 1; // TODO: Eliminate by querying shader.
42 DepthCompareMode depthCompareMode : BITS(DEPTH_LAST);
43 AlphaCompareMode alphaCompareMode : BITS(ALPHA_LAST);
44 bool depthWriteEnable : 1;
45 bool quadLayoutDepthBuffer : 1;
47 bool stencilActive : 1;
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DSetupProcessor.hpp36 struct States : Memset<States> struct in sw::SetupProcessor
38 States() : Memset(this, 0) {} in States() argument
42 bool isDrawPoint : 1;
43 bool isDrawLine : 1;
44 bool isDrawTriangle : 1;
45 bool isDrawSolidTriangle : 1;
46 bool interpolateZ : 1;
47 bool interpolateW : 1;
48 bool perspective : 1;
49 bool pointSprite : 1;
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DVertexProcessor.hpp47 struct States : Memset<States> struct in sw::VertexProcessor
49 States() : Memset(this, 0) {} in States() function
53 uint64_t shaderID;
55 bool fixedFunction : 1; // TODO: Eliminate by querying shader.
56 bool textureSampling : 1; // TODO: Eliminate by querying shader.
57 …unsigned int positionRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader.
58 …unsigned int pointSizeRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader.
60 unsigned int vertexBlendMatrixCount : 3;
61 bool indexedVertexBlendEnable : 1;
62 bool vertexNormalActive : 1;
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/third_party/skia/third_party/externals/swiftshader/src/Device/
DSetupProcessor.hpp40 struct States : Memset<States> struct in sw::SetupProcessor
42 States() in States() argument
48 bool isDrawPoint : 1;
49 bool isDrawLine : 1;
50 bool isDrawTriangle : 1;
51 bool fixedPointDepthBuffer : 1;
52 bool applyConstantDepthBias : 1;
53 bool applySlopeDepthBias : 1;
54 bool applyDepthBiasClamp : 1;
55 bool interpolateZ : 1;
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DPixelProcessor.hpp36 struct States : Memset<States> struct in sw::PixelProcessor
40 struct StencilOpState
60 States() in States() argument
66 uint64_t shaderID;
67 uint32_t pipelineLayoutIdentifier;
69 unsigned int numClipDistances;
70 unsigned int numCullDistances;
72 VkCompareOp depthCompareMode;
73 bool depthWriteEnable;
75 bool stencilActive;
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DVertexProcessor.hpp59 struct States : Memset<States> struct in sw::VertexProcessor
61 States() in States() function
67 uint64_t shaderID;
68 uint32_t pipelineLayoutIdentifier;
70 struct Input
81 Input input[MAX_INTERFACE_COMPONENTS / 4];
82 bool robustBufferAccess : 1;
83 bool isPoint : 1;
84 bool depthClipEnable : 1;
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Analysis/
DCFLAndersAliasAnalysis.cpp174 auto &States = ReachMap[To][From]; in insert() local
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/Scalar/
DRewriteStatepointsForGC.cpp803 MapVector<Value *, BDVState> States; in findBasePointer() local
/third_party/typescript/src/compiler/
Dutilities.ts7677 const enum States { enum
/third_party/typescript/lib/
DtypingsInstaller.js21691 (function (States) { argument