Searched defs:States (Results 1 – 10 of 10) sorted by relevance
31 struct States : Memset<States> struct in sw::PixelProcessor33 States() : Memset(this, 0) {} in States() function37 int shaderID;39 bool depthOverride : 1; // TODO: Eliminate by querying shader.40 bool shaderContainsKill : 1; // TODO: Eliminate by querying shader.42 DepthCompareMode depthCompareMode : BITS(DEPTH_LAST);43 AlphaCompareMode alphaCompareMode : BITS(ALPHA_LAST);44 bool depthWriteEnable : 1;45 bool quadLayoutDepthBuffer : 1;47 bool stencilActive : 1;[all …]
36 struct States : Memset<States> struct in sw::SetupProcessor38 States() : Memset(this, 0) {} in States() argument42 bool isDrawPoint : 1;43 bool isDrawLine : 1;44 bool isDrawTriangle : 1;45 bool isDrawSolidTriangle : 1;46 bool interpolateZ : 1;47 bool interpolateW : 1;48 bool perspective : 1;49 bool pointSprite : 1;[all …]
47 struct States : Memset<States> struct in sw::VertexProcessor49 States() : Memset(this, 0) {} in States() function53 uint64_t shaderID;55 bool fixedFunction : 1; // TODO: Eliminate by querying shader.56 bool textureSampling : 1; // TODO: Eliminate by querying shader.57 …unsigned int positionRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader.58 …unsigned int pointSizeRegister : BITS(MAX_VERTEX_OUTPUTS); // TODO: Eliminate by querying shader.60 unsigned int vertexBlendMatrixCount : 3;61 bool indexedVertexBlendEnable : 1;62 bool vertexNormalActive : 1;[all …]
40 struct States : Memset<States> struct in sw::SetupProcessor42 States() in States() argument48 bool isDrawPoint : 1;49 bool isDrawLine : 1;50 bool isDrawTriangle : 1;51 bool fixedPointDepthBuffer : 1;52 bool applyConstantDepthBias : 1;53 bool applySlopeDepthBias : 1;54 bool applyDepthBiasClamp : 1;55 bool interpolateZ : 1;[all …]
36 struct States : Memset<States> struct in sw::PixelProcessor40 struct StencilOpState60 States() in States() argument66 uint64_t shaderID;67 uint32_t pipelineLayoutIdentifier;69 unsigned int numClipDistances;70 unsigned int numCullDistances;72 VkCompareOp depthCompareMode;73 bool depthWriteEnable;75 bool stencilActive;[all …]
59 struct States : Memset<States> struct in sw::VertexProcessor61 States() in States() function67 uint64_t shaderID;68 uint32_t pipelineLayoutIdentifier;70 struct Input81 Input input[MAX_INTERFACE_COMPONENTS / 4];82 bool robustBufferAccess : 1;83 bool isPoint : 1;84 bool depthClipEnable : 1;
174 auto &States = ReachMap[To][From]; in insert() local
803 MapVector<Value *, BDVState> States; in findBasePointer() local
7677 const enum States { enum
21691 (function (States) { argument