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1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // Observer:
7 //   Implements the Observer pattern for sending state change notifications
8 //   from Subject objects to dependent Observer objects.
9 //
10 //   See design document:
11 //   https://docs.google.com/document/d/15Edfotqg6_l1skTEL8ADQudF_oIdNa7i8Po43k6jMd4/
12 
13 #ifndef LIBANGLE_OBSERVER_H_
14 #define LIBANGLE_OBSERVER_H_
15 
16 #include "common/FastVector.h"
17 #include "common/angleutils.h"
18 
19 namespace angle
20 {
21 template <typename HaystackT, typename NeedleT>
IsInContainer(const HaystackT & haystack,const NeedleT & needle)22 bool IsInContainer(const HaystackT &haystack, const NeedleT &needle)
23 {
24     return std::find(haystack.begin(), haystack.end(), needle) != haystack.end();
25 }
26 
27 using SubjectIndex = size_t;
28 
29 // Messages are used to distinguish different Subject events that get sent to a single Observer.
30 // It could be possible to improve the handling by using different callback functions instead
31 // of a single handler function. But in some cases we want to share a single binding between
32 // Observer and Subject and handle different types of events.
33 enum class SubjectMessage
34 {
35     // Used by gl::VertexArray to notify gl::Context of a gl::Buffer binding count change. Triggers
36     // a validation cache update. Also used by gl::Texture to notify gl::Framebuffer of loops.
37     BindingChanged,
38 
39     // Only the contents (pixels, bytes, etc) changed in this Subject. Distinct from the object
40     // storage.
41     ContentsChanged,
42 
43     // Sent by gl::Sampler, gl::Texture, gl::Framebuffer and others to notifiy gl::Context. This
44     // flag indicates to call syncState before next use.
45     DirtyBitsFlagged,
46 
47     // Generic state change message. Used in multiple places for different purposes.
48     SubjectChanged,
49 
50     // Indicates a bound gl::Buffer is now mapped or unmapped. Passed from gl::Buffer, through
51     // gl::VertexArray, into gl::Context. Used to track validation.
52     SubjectMapped,
53     SubjectUnmapped,
54     // Indicates a bound buffer was reallocated when it was mapped, to prevent having to flush
55     // pending commands and waiting for the GPU to become idle.
56     InternalMemoryAllocationChanged,
57 
58     // Indicates an external change to the default framebuffer.
59     SurfaceChanged,
60 
61     // Indicates a separable program's textures or images changed in the ProgramExecutable.
62     ProgramTextureOrImageBindingChanged,
63     // Indicates a separable program was successfully re-linked.
64     ProgramRelinked,
65     // Indicates a separable program's sampler uniforms were updated.
66     SamplerUniformsUpdated,
67 
68     // Indicates a Storage of back-end in gl::Texture has been released.
69     StorageReleased,
70 
71     // Indicates that all pending updates are complete in the subject.
72     InitializationComplete,
73 };
74 
75 // The observing class inherits from this interface class.
76 class ObserverInterface
77 {
78   public:
79     virtual ~ObserverInterface();
80     virtual void onSubjectStateChange(SubjectIndex index, SubjectMessage message) = 0;
81 };
82 
83 class ObserverBindingBase
84 {
85   public:
ObserverBindingBase(ObserverInterface * observer,SubjectIndex subjectIndex)86     ObserverBindingBase(ObserverInterface *observer, SubjectIndex subjectIndex)
87         : mObserver(observer), mIndex(subjectIndex)
88     {}
~ObserverBindingBase()89     virtual ~ObserverBindingBase() {}
90 
getObserver()91     ObserverInterface *getObserver() const { return mObserver; }
getSubjectIndex()92     SubjectIndex getSubjectIndex() const { return mIndex; }
93 
onSubjectReset()94     virtual void onSubjectReset() {}
95 
96   private:
97     ObserverInterface *mObserver;
98     SubjectIndex mIndex;
99 };
100 
101 constexpr size_t kMaxFixedObservers = 8;
102 
103 // Maintains a list of observer bindings. Sends update messages to the observer.
104 class Subject : NonCopyable
105 {
106   public:
107     Subject();
108     virtual ~Subject();
109 
110     void onStateChange(SubjectMessage message) const;
111     bool hasObservers() const;
112     void resetObservers();
113 
addObserver(ObserverBindingBase * observer)114     ANGLE_INLINE void addObserver(ObserverBindingBase *observer)
115     {
116         ASSERT(!IsInContainer(mObservers, observer));
117         mObservers.push_back(observer);
118     }
119 
removeObserver(ObserverBindingBase * observer)120     ANGLE_INLINE void removeObserver(ObserverBindingBase *observer)
121     {
122         ASSERT(IsInContainer(mObservers, observer));
123         mObservers.remove_and_permute(observer);
124     }
125 
126   private:
127     // Keep a short list of observers so we can allocate/free them quickly. But since we support
128     // unlimited bindings, have a spill-over list of that uses dynamic allocation.
129     angle::FastVector<ObserverBindingBase *, kMaxFixedObservers> mObservers;
130 };
131 
132 // Keeps a binding between a Subject and Observer, with a specific subject index.
133 class ObserverBinding final : public ObserverBindingBase
134 {
135   public:
136     ObserverBinding(ObserverInterface *observer, SubjectIndex index);
137     ~ObserverBinding() override;
138     ObserverBinding(const ObserverBinding &other);
139     ObserverBinding &operator=(const ObserverBinding &other);
140 
141     void bind(Subject *subject);
142 
reset()143     ANGLE_INLINE void reset() { bind(nullptr); }
144 
145     void onStateChange(SubjectMessage message) const;
146     void onSubjectReset() override;
147 
getSubject()148     ANGLE_INLINE const Subject *getSubject() const { return mSubject; }
149 
assignSubject(Subject * subject)150     ANGLE_INLINE void assignSubject(Subject *subject) { mSubject = subject; }
151 
152   private:
153     Subject *mSubject;
154 };
155 
156 }  // namespace angle
157 
158 #endif  // LIBANGLE_OBSERVER_H_
159