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1/*
2 * Copyright (C) 2022 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 *     http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16import { Graph } from './Graph';
17import { Rect } from './Rect';
18import { ns2s, TimerShaftElement } from '../TimerShaftElement';
19
20export class TimeRuler extends Graph {
21  totalNS: number;
22  private stepSmall: number;
23  private step: number;
24  private stepNS: number;
25
26  constructor(timerShaftEL: TimerShaftElement, frame: Rect, totalNS: number = 10_000_000_000) {
27    super(timerShaftEL.canvas, timerShaftEL.ctx!, frame);
28    this.totalNS = totalNS;
29    this.step = this.frame.width / 10;
30    this.stepSmall = this.frame.width / 100;
31    this.stepNS = this.totalNS / 10;
32  }
33
34  draw(): void {
35    this.stepSmall = this.frame.width / 100;
36    this.step = this.frame.width / 10;
37    this.stepNS = this.totalNS / 10;
38    this.context2D.clearRect(this.frame.x, this.frame.y, this.frame.width, this.frame.height);
39    this.context2D.beginPath();
40    this.context2D.lineWidth = 1;
41    this.context2D.strokeStyle = '#999';
42    for (let index = 0; index <= 10; index++) {
43      let x = Math.floor(index * this.step) + this.frame.x;
44      this.context2D.moveTo(x, 0);
45      this.context2D.lineTo(x, this.frame.height);
46      if (index === 10) {
47        break;
48      }
49      for (let innerIndex = 1; innerIndex < 10; innerIndex++) {
50        this.context2D.moveTo(x + Math.floor(innerIndex * this.stepSmall), 0);
51        this.context2D.lineTo(x + Math.floor(innerIndex * this.stepSmall), this.frame.height / 4);
52      }
53      this.context2D.fillStyle = '#999';
54      this.context2D.fillText(`${ns2s(index * this.stepNS)}`, x + 5, this.frame.height - 1);
55    }
56    this.context2D.stroke();
57    this.context2D.closePath();
58  }
59}
60