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1 /*
2  * Copyright © 2010 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef BRW_SHADER_H
25 #define BRW_SHADER_H
26 
27 #include <stdint.h>
28 #include "brw_cfg.h"
29 #include "brw_compiler.h"
30 #include "compiler/nir/nir.h"
31 
32 #ifdef __cplusplus
33 #include "brw_ir_analysis.h"
34 #include "brw_ir_allocator.h"
35 
36 enum instruction_scheduler_mode {
37    SCHEDULE_PRE,
38    SCHEDULE_PRE_NON_LIFO,
39    SCHEDULE_PRE_LIFO,
40    SCHEDULE_POST,
41    SCHEDULE_NONE,
42 };
43 
44 #define UBO_START ((1 << 16) - 4)
45 
46 struct backend_shader {
47 protected:
48 
49    backend_shader(const struct brw_compiler *compiler,
50                   void *log_data,
51                   void *mem_ctx,
52                   const nir_shader *shader,
53                   struct brw_stage_prog_data *stage_prog_data,
54                   bool debug_enabled);
55 
56 public:
57    virtual ~backend_shader();
58 
59    const struct brw_compiler *compiler;
60    void *log_data; /* Passed to compiler->*_log functions */
61 
62    const struct intel_device_info * const devinfo;
63    const nir_shader *nir;
64    struct brw_stage_prog_data * const stage_prog_data;
65 
66    /** ralloc context for temporary data used during compile */
67    void *mem_ctx;
68 
69    /**
70     * List of either fs_inst or vec4_instruction (inheriting from
71     * backend_instruction)
72     */
73    exec_list instructions;
74 
75    cfg_t *cfg;
76    brw_analysis<brw::idom_tree, backend_shader> idom_analysis;
77 
78    gl_shader_stage stage;
79    bool debug_enabled;
80    const char *stage_name;
81    const char *stage_abbrev;
82 
83    brw::simple_allocator alloc;
84 
85    virtual void dump_instruction(const backend_instruction *inst) const = 0;
86    virtual void dump_instruction(const backend_instruction *inst, FILE *file) const = 0;
87    virtual void dump_instructions() const;
88    virtual void dump_instructions(const char *name) const;
89 
90    void calculate_cfg();
91 
92    virtual void invalidate_analysis(brw::analysis_dependency_class c);
93 };
94 
95 #else
96 struct backend_shader;
97 #endif /* __cplusplus */
98 
99 enum brw_reg_type brw_type_for_base_type(const struct glsl_type *type);
100 enum brw_conditional_mod brw_conditional_for_comparison(unsigned int op);
101 uint32_t brw_math_function(enum opcode op);
102 const char *brw_instruction_name(const struct brw_isa_info *isa,
103                                  enum opcode op);
104 bool brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg);
105 bool brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg);
106 bool brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg);
107 
108 bool opt_predicated_break(struct backend_shader *s);
109 
110 #ifdef __cplusplus
111 extern "C" {
112 #endif
113 
114 /* brw_fs_reg_allocate.cpp */
115 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
116 
117 /* brw_vec4_reg_allocate.cpp */
118 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
119 
120 /* brw_disasm.c */
121 extern const char *const conditional_modifier[16];
122 extern const char *const pred_ctrl_align16[16];
123 
124 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
125 static inline unsigned
brw_get_scratch_size(int size)126 brw_get_scratch_size(int size)
127 {
128    return MAX2(1024, util_next_power_of_two(size));
129 }
130 
131 
132 static inline nir_variable_mode
brw_nir_no_indirect_mask(const struct brw_compiler * compiler,gl_shader_stage stage)133 brw_nir_no_indirect_mask(const struct brw_compiler *compiler,
134                          gl_shader_stage stage)
135 {
136    const struct intel_device_info *devinfo = compiler->devinfo;
137    const bool is_scalar = compiler->scalar_stage[stage];
138    nir_variable_mode indirect_mask = (nir_variable_mode) 0;
139 
140    switch (stage) {
141    case MESA_SHADER_VERTEX:
142    case MESA_SHADER_FRAGMENT:
143       indirect_mask |= nir_var_shader_in;
144       break;
145 
146    case MESA_SHADER_GEOMETRY:
147       if (!is_scalar)
148          indirect_mask |= nir_var_shader_in;
149       break;
150 
151    default:
152       /* Everything else can handle indirect inputs */
153       break;
154    }
155 
156    if (is_scalar && stage != MESA_SHADER_TESS_CTRL &&
157                     stage != MESA_SHADER_TASK &&
158                     stage != MESA_SHADER_MESH)
159       indirect_mask |= nir_var_shader_out;
160 
161    /* On HSW+, we allow indirects in scalar shaders.  They get implemented
162     * using nir_lower_vars_to_explicit_types and nir_lower_explicit_io in
163     * brw_postprocess_nir.
164     *
165     * We haven't plumbed through the indirect scratch messages on gfx6 or
166     * earlier so doing indirects via scratch doesn't work there. On gfx7 and
167     * earlier the scratch space size is limited to 12kB.  If we allowed
168     * indirects as scratch all the time, we may easily exceed this limit
169     * without having any fallback.
170     */
171    if (is_scalar && devinfo->verx10 <= 70)
172       indirect_mask |= nir_var_function_temp;
173 
174    return indirect_mask;
175 }
176 
177 bool brw_texture_offset(const nir_tex_instr *tex, unsigned src,
178                         uint32_t *offset_bits);
179 
180 /**
181  * Scratch data used when compiling a GLSL geometry shader.
182  */
183 struct brw_gs_compile
184 {
185    struct brw_gs_prog_key key;
186    struct brw_vue_map input_vue_map;
187 
188    unsigned control_data_bits_per_vertex;
189    unsigned control_data_header_size_bits;
190 };
191 
192 #ifdef __cplusplus
193 }
194 #endif
195 
196 #endif /* BRW_SHADER_H */
197