• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 //========================================================================
2 // GLFW 3.2 Win32 - www.glfw.org
3 //------------------------------------------------------------------------
4 // Copyright (c) 2002-2006 Marcus Geelnard
5 // Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
6 //
7 // This software is provided 'as-is', without any express or implied
8 // warranty. In no event will the authors be held liable for any damages
9 // arising from the use of this software.
10 //
11 // Permission is granted to anyone to use this software for any purpose,
12 // including commercial applications, and to alter it and redistribute it
13 // freely, subject to the following restrictions:
14 //
15 // 1. The origin of this software must not be misrepresented; you must not
16 //    claim that you wrote the original software. If you use this software
17 //    in a product, an acknowledgment in the product documentation would
18 //    be appreciated but is not required.
19 //
20 // 2. Altered source versions must be plainly marked as such, and must not
21 //    be misrepresented as being the original software.
22 //
23 // 3. This notice may not be removed or altered from any source
24 //    distribution.
25 //
26 //========================================================================
27 
28 #include "internal.h"
29 
30 
31 //////////////////////////////////////////////////////////////////////////
32 //////                       GLFW internal API                      //////
33 //////////////////////////////////////////////////////////////////////////
34 
35 // Initialise timer
36 //
_glfwInitTimerWin32(void)37 void _glfwInitTimerWin32(void)
38 {
39     uint64_t frequency;
40 
41     if (QueryPerformanceFrequency((LARGE_INTEGER*) &frequency))
42     {
43         _glfw.win32_time.hasPC = GLFW_TRUE;
44         _glfw.win32_time.frequency = frequency;
45     }
46     else
47     {
48         _glfw.win32_time.hasPC = GLFW_FALSE;
49         _glfw.win32_time.frequency = 1000;
50     }
51 }
52 
53 
54 //////////////////////////////////////////////////////////////////////////
55 //////                       GLFW platform API                      //////
56 //////////////////////////////////////////////////////////////////////////
57 
_glfwPlatformGetTimerValue(void)58 uint64_t _glfwPlatformGetTimerValue(void)
59 {
60     if (_glfw.win32_time.hasPC)
61     {
62         uint64_t value;
63         QueryPerformanceCounter((LARGE_INTEGER*) &value);
64         return value;
65     }
66     else
67         return (uint64_t) _glfw_timeGetTime();
68 }
69 
_glfwPlatformGetTimerFrequency(void)70 uint64_t _glfwPlatformGetTimerFrequency(void)
71 {
72     return _glfw.win32_time.frequency;
73 }
74 
75