1 /**
2 * \file texobj.c
3 * Texture object management.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include <stdio.h>
32 #include "bufferobj.h"
33 #include "context.h"
34 #include "enums.h"
35 #include "fbobject.h"
36 #include "formats.h"
37 #include "hash.h"
38
39 #include "macros.h"
40 #include "shaderimage.h"
41 #include "teximage.h"
42 #include "texobj.h"
43 #include "texstate.h"
44 #include "mtypes.h"
45 #include "program/prog_instruction.h"
46 #include "texturebindless.h"
47 #include "util/u_memory.h"
48 #include "util/u_inlines.h"
49 #include "api_exec_decl.h"
50
51 #include "state_tracker/st_cb_texture.h"
52 #include "state_tracker/st_context.h"
53 #include "state_tracker/st_format.h"
54 #include "state_tracker/st_cb_flush.h"
55 #include "state_tracker/st_texture.h"
56 #include "state_tracker/st_sampler_view.h"
57
58 /**********************************************************************/
59 /** \name Internal functions */
60 /*@{*/
61
62 /**
63 * This function checks for all valid combinations of Min and Mag filters for
64 * Float types, when extensions like OES_texture_float and
65 * OES_texture_float_linear are supported. OES_texture_float mentions support
66 * for NEAREST, NEAREST_MIPMAP_NEAREST magnification and minification filters.
67 * Mag filters like LINEAR and min filters like NEAREST_MIPMAP_LINEAR,
68 * LINEAR_MIPMAP_NEAREST and LINEAR_MIPMAP_LINEAR are only valid in case
69 * OES_texture_float_linear is supported.
70 *
71 * Returns true in case the filter is valid for given Float type else false.
72 */
73 static bool
valid_filter_for_float(const struct gl_context * ctx,const struct gl_texture_object * obj)74 valid_filter_for_float(const struct gl_context *ctx,
75 const struct gl_texture_object *obj)
76 {
77 switch (obj->Sampler.Attrib.MagFilter) {
78 case GL_LINEAR:
79 if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) {
80 return false;
81 } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) {
82 return false;
83 }
84 FALLTHROUGH;
85 case GL_NEAREST:
86 case GL_NEAREST_MIPMAP_NEAREST:
87 break;
88 default:
89 unreachable("Invalid mag filter");
90 }
91
92 switch (obj->Sampler.Attrib.MinFilter) {
93 case GL_LINEAR:
94 case GL_NEAREST_MIPMAP_LINEAR:
95 case GL_LINEAR_MIPMAP_NEAREST:
96 case GL_LINEAR_MIPMAP_LINEAR:
97 if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) {
98 return false;
99 } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) {
100 return false;
101 }
102 FALLTHROUGH;
103 case GL_NEAREST:
104 case GL_NEAREST_MIPMAP_NEAREST:
105 break;
106 default:
107 unreachable("Invalid min filter");
108 }
109
110 return true;
111 }
112
113 /**
114 * Return the gl_texture_object for a given ID.
115 */
116 struct gl_texture_object *
_mesa_lookup_texture(struct gl_context * ctx,GLuint id)117 _mesa_lookup_texture(struct gl_context *ctx, GLuint id)
118 {
119 return (struct gl_texture_object *)
120 _mesa_HashLookup(ctx->Shared->TexObjects, id);
121 }
122
123 /**
124 * Wrapper around _mesa_lookup_texture that throws GL_INVALID_OPERATION if id
125 * is not in the hash table. After calling _mesa_error, it returns NULL.
126 */
127 struct gl_texture_object *
_mesa_lookup_texture_err(struct gl_context * ctx,GLuint id,const char * func)128 _mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func)
129 {
130 struct gl_texture_object *texObj = NULL;
131
132 if (id > 0)
133 texObj = _mesa_lookup_texture(ctx, id); /* Returns NULL if not found. */
134
135 if (!texObj)
136 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture)", func);
137
138 return texObj;
139 }
140
141
142 struct gl_texture_object *
_mesa_lookup_texture_locked(struct gl_context * ctx,GLuint id)143 _mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id)
144 {
145 return (struct gl_texture_object *)
146 _mesa_HashLookupLocked(ctx->Shared->TexObjects, id);
147 }
148
149 /**
150 * Return a pointer to the current texture object for the given target
151 * on the current texture unit.
152 * Note: all <target> error checking should have been done by this point.
153 */
154 struct gl_texture_object *
_mesa_get_current_tex_object(struct gl_context * ctx,GLenum target)155 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
156 {
157 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
158 const GLboolean arrayTex = ctx->Extensions.EXT_texture_array;
159
160 switch (target) {
161 case GL_TEXTURE_1D:
162 return texUnit->CurrentTex[TEXTURE_1D_INDEX];
163 case GL_PROXY_TEXTURE_1D:
164 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
165 case GL_TEXTURE_2D:
166 return texUnit->CurrentTex[TEXTURE_2D_INDEX];
167 case GL_PROXY_TEXTURE_2D:
168 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
169 case GL_TEXTURE_3D:
170 return texUnit->CurrentTex[TEXTURE_3D_INDEX];
171 case GL_PROXY_TEXTURE_3D:
172 return !(ctx->API == API_OPENGLES2 && !ctx->Extensions.OES_texture_3D)
173 ? ctx->Texture.ProxyTex[TEXTURE_3D_INDEX] : NULL;
174 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
175 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
176 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
177 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
178 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
179 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
180 case GL_TEXTURE_CUBE_MAP:
181 return texUnit->CurrentTex[TEXTURE_CUBE_INDEX];
182 case GL_PROXY_TEXTURE_CUBE_MAP:
183 return ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX];
184 case GL_TEXTURE_CUBE_MAP_ARRAY:
185 return _mesa_has_texture_cube_map_array(ctx)
186 ? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
187 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
188 return _mesa_has_texture_cube_map_array(ctx)
189 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
190 case GL_TEXTURE_RECTANGLE_NV:
191 return ctx->Extensions.NV_texture_rectangle
192 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
193 case GL_PROXY_TEXTURE_RECTANGLE_NV:
194 return ctx->Extensions.NV_texture_rectangle
195 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
196 case GL_TEXTURE_1D_ARRAY_EXT:
197 return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
198 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
199 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
200 case GL_TEXTURE_2D_ARRAY_EXT:
201 return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
202 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
203 return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
204 case GL_TEXTURE_BUFFER:
205 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
206 _mesa_has_OES_texture_buffer(ctx)) ?
207 texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
208 case GL_TEXTURE_EXTERNAL_OES:
209 return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
210 ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
211 case GL_TEXTURE_2D_MULTISAMPLE:
212 return ctx->Extensions.ARB_texture_multisample
213 ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
214 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
215 return ctx->Extensions.ARB_texture_multisample
216 ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
217 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
218 return ctx->Extensions.ARB_texture_multisample
219 ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
220 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
221 return ctx->Extensions.ARB_texture_multisample
222 ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
223 default:
224 _mesa_problem(NULL, "bad target in _mesa_get_current_tex_object(): 0x%04x", target);
225 return NULL;
226 }
227 }
228
229
230 /**
231 * Get the texture object for given target and texunit
232 * Proxy targets are accepted only allowProxyTarget is true.
233 * Return NULL if any error (and record the error).
234 */
235 struct gl_texture_object *
_mesa_get_texobj_by_target_and_texunit(struct gl_context * ctx,GLenum target,GLuint texunit,bool allowProxyTarget,const char * caller)236 _mesa_get_texobj_by_target_and_texunit(struct gl_context *ctx, GLenum target,
237 GLuint texunit, bool allowProxyTarget,
238 const char* caller)
239 {
240 struct gl_texture_unit *texUnit;
241 int targetIndex;
242
243 if (_mesa_is_proxy_texture(target) && allowProxyTarget) {
244 return _mesa_get_current_tex_object(ctx, target);
245 }
246
247 if (texunit >= ctx->Const.MaxCombinedTextureImageUnits) {
248 _mesa_error(ctx, GL_INVALID_OPERATION,
249 "%s(texunit=%d)", caller, texunit);
250 return NULL;
251 }
252
253 texUnit = _mesa_get_tex_unit(ctx, texunit);
254
255 targetIndex = _mesa_tex_target_to_index(ctx, target);
256 if (targetIndex < 0 || targetIndex == TEXTURE_BUFFER_INDEX) {
257 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", caller);
258 return NULL;
259 }
260 assert(targetIndex < NUM_TEXTURE_TARGETS);
261
262 return texUnit->CurrentTex[targetIndex];
263 }
264
265
266 /**
267 * Initialize a new texture object to default values.
268 * \param obj the texture object
269 * \param name the texture name
270 * \param target the texture target
271 */
272 static bool
_mesa_initialize_texture_object(struct gl_context * ctx,struct gl_texture_object * obj,GLuint name,GLenum target)273 _mesa_initialize_texture_object( struct gl_context *ctx,
274 struct gl_texture_object *obj,
275 GLuint name, GLenum target )
276 {
277 assert(target == 0 ||
278 target == GL_TEXTURE_1D ||
279 target == GL_TEXTURE_2D ||
280 target == GL_TEXTURE_3D ||
281 target == GL_TEXTURE_CUBE_MAP ||
282 target == GL_TEXTURE_RECTANGLE_NV ||
283 target == GL_TEXTURE_1D_ARRAY_EXT ||
284 target == GL_TEXTURE_2D_ARRAY_EXT ||
285 target == GL_TEXTURE_EXTERNAL_OES ||
286 target == GL_TEXTURE_CUBE_MAP_ARRAY ||
287 target == GL_TEXTURE_BUFFER ||
288 target == GL_TEXTURE_2D_MULTISAMPLE ||
289 target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
290
291 memset(obj, 0, sizeof(*obj));
292 /* init the non-zero fields */
293 obj->RefCount = 1;
294 obj->Name = name;
295 obj->Target = target;
296 if (target != 0) {
297 obj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
298 }
299 else {
300 obj->TargetIndex = NUM_TEXTURE_TARGETS; /* invalid/error value */
301 }
302 obj->Attrib.Priority = 1.0F;
303 obj->Attrib.BaseLevel = 0;
304 obj->Attrib.MaxLevel = 1000;
305
306 /* must be one; no support for (YUV) planes in separate buffers */
307 obj->RequiredTextureImageUnits = 1;
308
309 /* sampler state */
310 if (target == GL_TEXTURE_RECTANGLE_NV ||
311 target == GL_TEXTURE_EXTERNAL_OES) {
312 obj->Sampler.Attrib.WrapS = GL_CLAMP_TO_EDGE;
313 obj->Sampler.Attrib.WrapT = GL_CLAMP_TO_EDGE;
314 obj->Sampler.Attrib.WrapR = GL_CLAMP_TO_EDGE;
315 obj->Sampler.Attrib.MinFilter = GL_LINEAR;
316 obj->Sampler.Attrib.state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
317 obj->Sampler.Attrib.state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
318 obj->Sampler.Attrib.state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
319 obj->Sampler.Attrib.state.min_img_filter = PIPE_TEX_FILTER_LINEAR;
320 obj->Sampler.Attrib.state.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
321 }
322 else {
323 obj->Sampler.Attrib.WrapS = GL_REPEAT;
324 obj->Sampler.Attrib.WrapT = GL_REPEAT;
325 obj->Sampler.Attrib.WrapR = GL_REPEAT;
326 obj->Sampler.Attrib.MinFilter = GL_NEAREST_MIPMAP_LINEAR;
327 obj->Sampler.Attrib.state.wrap_s = PIPE_TEX_WRAP_REPEAT;
328 obj->Sampler.Attrib.state.wrap_t = PIPE_TEX_WRAP_REPEAT;
329 obj->Sampler.Attrib.state.wrap_r = PIPE_TEX_WRAP_REPEAT;
330 obj->Sampler.Attrib.state.min_img_filter = PIPE_TEX_FILTER_NEAREST;
331 obj->Sampler.Attrib.state.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
332 }
333 obj->Sampler.Attrib.MagFilter = GL_LINEAR;
334 obj->Sampler.Attrib.state.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
335 obj->Sampler.Attrib.MinLod = -1000.0;
336 obj->Sampler.Attrib.MaxLod = 1000.0;
337 obj->Sampler.Attrib.state.min_lod = 0; /* no negative numbers */
338 obj->Sampler.Attrib.state.max_lod = 1000;
339 obj->Sampler.Attrib.LodBias = 0.0;
340 obj->Sampler.Attrib.state.lod_bias = 0;
341 obj->Sampler.Attrib.MaxAnisotropy = 1.0;
342 obj->Sampler.Attrib.state.max_anisotropy = 0; /* gallium sets 0 instead of 1 */
343 obj->Sampler.Attrib.CompareMode = GL_NONE; /* ARB_shadow */
344 obj->Sampler.Attrib.CompareFunc = GL_LEQUAL; /* ARB_shadow */
345 obj->Sampler.Attrib.state.compare_mode = PIPE_TEX_COMPARE_NONE;
346 obj->Sampler.Attrib.state.compare_func = PIPE_FUNC_LEQUAL;
347 obj->Attrib.DepthMode = ctx->API == API_OPENGL_CORE ? GL_RED : GL_LUMINANCE;
348 obj->StencilSampling = false;
349 obj->Sampler.Attrib.CubeMapSeamless = GL_FALSE;
350 obj->Sampler.Attrib.state.seamless_cube_map = false;
351 obj->Sampler.HandleAllocated = GL_FALSE;
352 obj->Attrib.Swizzle[0] = GL_RED;
353 obj->Attrib.Swizzle[1] = GL_GREEN;
354 obj->Attrib.Swizzle[2] = GL_BLUE;
355 obj->Attrib.Swizzle[3] = GL_ALPHA;
356 obj->Attrib._Swizzle = SWIZZLE_NOOP;
357 obj->Sampler.Attrib.sRGBDecode = GL_DECODE_EXT;
358 obj->Sampler.Attrib.ReductionMode = GL_WEIGHTED_AVERAGE_EXT;
359 obj->Sampler.Attrib.state.reduction_mode = PIPE_TEX_REDUCTION_WEIGHTED_AVERAGE;
360 obj->BufferObjectFormat = ctx->API == API_OPENGL_COMPAT ? GL_LUMINANCE8 : GL_R8;
361 obj->_BufferObjectFormat = ctx->API == API_OPENGL_COMPAT
362 ? MESA_FORMAT_L_UNORM8 : MESA_FORMAT_R_UNORM8;
363 obj->Attrib.ImageFormatCompatibilityType = GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
364
365 /* GL_ARB_bindless_texture */
366 _mesa_init_texture_handles(obj);
367
368 obj->level_override = -1;
369 obj->layer_override = -1;
370 simple_mtx_init(&obj->validate_mutex, mtx_plain);
371 obj->needs_validation = true;
372 /* Pre-allocate a sampler views container to save a branch in the
373 * fast path.
374 */
375 obj->sampler_views = calloc(1, sizeof(struct st_sampler_views)
376 + sizeof(struct st_sampler_view));
377 if (!obj->sampler_views) {
378 return false;
379 }
380 obj->sampler_views->max = 1;
381 return true;
382 }
383
384 /**
385 * Allocate and initialize a new texture object. But don't put it into the
386 * texture object hash table.
387 *
388 * \param shared the shared GL state structure to contain the texture object
389 * \param name integer name for the texture object
390 * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
391 * GL_TEXTURE_CUBE_MAP or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake
392 * of GenTextures()
393 *
394 * \return pointer to new texture object.
395 */
396 struct gl_texture_object *
_mesa_new_texture_object(struct gl_context * ctx,GLuint name,GLenum target)397 _mesa_new_texture_object(struct gl_context *ctx, GLuint name, GLenum target)
398 {
399 struct gl_texture_object *obj;
400
401 obj = MALLOC_STRUCT(gl_texture_object);
402 if (!obj)
403 return NULL;
404
405 if (!_mesa_initialize_texture_object(ctx, obj, name, target)) {
406 free(obj);
407 return NULL;
408 }
409 return obj;
410 }
411
412 /**
413 * Some texture initialization can't be finished until we know which
414 * target it's getting bound to (GL_TEXTURE_1D/2D/etc).
415 */
416 static void
finish_texture_init(struct gl_context * ctx,GLenum target,struct gl_texture_object * obj,int targetIndex)417 finish_texture_init(struct gl_context *ctx, GLenum target,
418 struct gl_texture_object *obj, int targetIndex)
419 {
420 GLenum filter = GL_LINEAR;
421 assert(obj->Target == 0);
422
423 obj->Target = target;
424 obj->TargetIndex = targetIndex;
425 assert(obj->TargetIndex < NUM_TEXTURE_TARGETS);
426
427 switch (target) {
428 case GL_TEXTURE_2D_MULTISAMPLE:
429 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
430 filter = GL_NEAREST;
431 FALLTHROUGH;
432
433 case GL_TEXTURE_RECTANGLE_NV:
434 case GL_TEXTURE_EXTERNAL_OES:
435 /* have to init wrap and filter state here - kind of klunky */
436 obj->Sampler.Attrib.WrapS = GL_CLAMP_TO_EDGE;
437 obj->Sampler.Attrib.WrapT = GL_CLAMP_TO_EDGE;
438 obj->Sampler.Attrib.WrapR = GL_CLAMP_TO_EDGE;
439 obj->Sampler.Attrib.state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
440 obj->Sampler.Attrib.state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
441 obj->Sampler.Attrib.state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
442 obj->Sampler.Attrib.MinFilter = filter;
443 obj->Sampler.Attrib.MagFilter = filter;
444 obj->Sampler.Attrib.state.min_img_filter = filter_to_gallium(filter);
445 obj->Sampler.Attrib.state.min_mip_filter = mipfilter_to_gallium(filter);
446 obj->Sampler.Attrib.state.mag_img_filter = filter_to_gallium(filter);
447 break;
448
449 default:
450 /* nothing needs done */
451 break;
452 }
453 }
454
455
456 /**
457 * Deallocate a texture object struct. It should have already been
458 * removed from the texture object pool.
459 *
460 * \param shared the shared GL state to which the object belongs.
461 * \param texObj the texture object to delete.
462 */
463 void
_mesa_delete_texture_object(struct gl_context * ctx,struct gl_texture_object * texObj)464 _mesa_delete_texture_object(struct gl_context *ctx,
465 struct gl_texture_object *texObj)
466 {
467 GLuint i, face;
468
469 /* Set Target to an invalid value. With some assertions elsewhere
470 * we can try to detect possible use of deleted textures.
471 */
472 texObj->Target = 0x99;
473
474 pipe_resource_reference(&texObj->pt, NULL);
475 st_delete_texture_sampler_views(ctx->st, texObj);
476 simple_mtx_destroy(&texObj->validate_mutex);
477
478 /* free the texture images */
479 for (face = 0; face < 6; face++) {
480 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
481 if (texObj->Image[face][i]) {
482 _mesa_delete_texture_image(ctx, texObj->Image[face][i]);
483 }
484 }
485 }
486
487 /* Delete all texture/image handles. */
488 _mesa_delete_texture_handles(ctx, texObj);
489
490 _mesa_reference_buffer_object_shared(ctx, &texObj->BufferObject, NULL);
491 free(texObj->Label);
492
493 /* free this object */
494 FREE(texObj);
495 }
496
497
498 /**
499 * Free all texture images of the given texture objectm, except for
500 * \p retainTexImage.
501 *
502 * \param ctx GL context.
503 * \param texObj texture object.
504 * \param retainTexImage a texture image that will \em not be freed.
505 *
506 * \sa _mesa_clear_texture_image().
507 */
508 void
_mesa_clear_texture_object(struct gl_context * ctx,struct gl_texture_object * texObj,struct gl_texture_image * retainTexImage)509 _mesa_clear_texture_object(struct gl_context *ctx,
510 struct gl_texture_object *texObj,
511 struct gl_texture_image *retainTexImage)
512 {
513 GLuint i, j;
514
515 if (texObj->Target == 0)
516 return;
517
518 for (i = 0; i < MAX_FACES; i++) {
519 for (j = 0; j < MAX_TEXTURE_LEVELS; j++) {
520 struct gl_texture_image *texImage = texObj->Image[i][j];
521 if (texImage && texImage != retainTexImage)
522 _mesa_clear_texture_image(ctx, texImage);
523 }
524 }
525 }
526
527
528 /**
529 * Check if the given texture object is valid by examining its Target field.
530 * For debugging only.
531 */
532 static GLboolean
valid_texture_object(const struct gl_texture_object * tex)533 valid_texture_object(const struct gl_texture_object *tex)
534 {
535 switch (tex->Target) {
536 case 0:
537 case GL_TEXTURE_1D:
538 case GL_TEXTURE_2D:
539 case GL_TEXTURE_3D:
540 case GL_TEXTURE_CUBE_MAP:
541 case GL_TEXTURE_RECTANGLE_NV:
542 case GL_TEXTURE_1D_ARRAY_EXT:
543 case GL_TEXTURE_2D_ARRAY_EXT:
544 case GL_TEXTURE_BUFFER:
545 case GL_TEXTURE_EXTERNAL_OES:
546 case GL_TEXTURE_CUBE_MAP_ARRAY:
547 case GL_TEXTURE_2D_MULTISAMPLE:
548 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
549 return GL_TRUE;
550 case 0x99:
551 _mesa_problem(NULL, "invalid reference to a deleted texture object");
552 return GL_FALSE;
553 default:
554 _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u",
555 tex->Target, tex->Name);
556 return GL_FALSE;
557 }
558 }
559
560
561 /**
562 * Reference (or unreference) a texture object.
563 * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero).
564 * If 'tex' is non-null, increment its refcount.
565 * This is normally only called from the _mesa_reference_texobj() macro
566 * when there's a real pointer change.
567 */
568 void
_mesa_reference_texobj_(struct gl_texture_object ** ptr,struct gl_texture_object * tex)569 _mesa_reference_texobj_(struct gl_texture_object **ptr,
570 struct gl_texture_object *tex)
571 {
572 assert(ptr);
573
574 if (*ptr) {
575 /* Unreference the old texture */
576 struct gl_texture_object *oldTex = *ptr;
577
578 assert(valid_texture_object(oldTex));
579 (void) valid_texture_object; /* silence warning in release builds */
580
581 assert(oldTex->RefCount > 0);
582
583 if (p_atomic_dec_zero(&oldTex->RefCount)) {
584 /* Passing in the context drastically changes the driver code for
585 * framebuffer deletion.
586 */
587 GET_CURRENT_CONTEXT(ctx);
588 if (ctx)
589 _mesa_delete_texture_object(ctx, oldTex);
590 else
591 _mesa_problem(NULL, "Unable to delete texture, no context");
592 }
593 }
594
595 if (tex) {
596 /* reference new texture */
597 assert(valid_texture_object(tex));
598 assert(tex->RefCount > 0);
599
600 p_atomic_inc(&tex->RefCount);
601 }
602
603 *ptr = tex;
604 }
605
606
607 enum base_mipmap { BASE, MIPMAP };
608
609
610 /**
611 * Mark a texture object as incomplete. There are actually three kinds of
612 * (in)completeness:
613 * 1. "base incomplete": the base level of the texture is invalid so no
614 * texturing is possible.
615 * 2. "mipmap incomplete": a non-base level of the texture is invalid so
616 * mipmap filtering isn't possible, but non-mipmap filtering is.
617 * 3. "texture incompleteness": some combination of texture state and
618 * sampler state renders the texture incomplete.
619 *
620 * \param t texture object
621 * \param bm either BASE or MIPMAP to indicate what's incomplete
622 * \param fmt... string describing why it's incomplete (for debugging).
623 */
624 static void
incomplete(struct gl_texture_object * t,enum base_mipmap bm,const char * fmt,...)625 incomplete(struct gl_texture_object *t, enum base_mipmap bm,
626 const char *fmt, ...)
627 {
628 if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_TEXTURE) {
629 va_list args;
630 char s[100];
631
632 va_start(args, fmt);
633 vsnprintf(s, sizeof(s), fmt, args);
634 va_end(args);
635
636 _mesa_debug(NULL, "Texture Obj %d incomplete because: %s\n", t->Name, s);
637 }
638
639 if (bm == BASE)
640 t->_BaseComplete = GL_FALSE;
641 t->_MipmapComplete = GL_FALSE;
642 }
643
644
645 /**
646 * Examine a texture object to determine if it is complete.
647 *
648 * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE
649 * accordingly.
650 *
651 * \param ctx GL context.
652 * \param t texture object.
653 *
654 * According to the texture target, verifies that each of the mipmaps is
655 * present and has the expected size.
656 */
657 void
_mesa_test_texobj_completeness(const struct gl_context * ctx,struct gl_texture_object * t)658 _mesa_test_texobj_completeness( const struct gl_context *ctx,
659 struct gl_texture_object *t )
660 {
661 const GLint baseLevel = t->Attrib.BaseLevel;
662 const struct gl_texture_image *baseImage;
663 GLint maxLevels = 0;
664
665 /* We'll set these to FALSE if tests fail below */
666 t->_BaseComplete = GL_TRUE;
667 t->_MipmapComplete = GL_TRUE;
668
669 if (t->Target == GL_TEXTURE_BUFFER) {
670 /* Buffer textures are always considered complete. The obvious case where
671 * they would be incomplete (no BO attached) is actually specced to be
672 * undefined rendering results.
673 */
674 return;
675 }
676
677 /* Detect cases where the application set the base level to an invalid
678 * value.
679 */
680 if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) {
681 incomplete(t, BASE, "base level = %d is invalid", baseLevel);
682 return;
683 }
684
685 if (t->Attrib.MaxLevel < baseLevel) {
686 incomplete(t, MIPMAP, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
687 t->Attrib.MaxLevel, baseLevel);
688 return;
689 }
690
691 baseImage = t->Image[0][baseLevel];
692
693 /* Always need the base level image */
694 if (!baseImage) {
695 incomplete(t, BASE, "Image[baseLevel=%d] == NULL", baseLevel);
696 return;
697 }
698
699 /* Check width/height/depth for zero */
700 if (baseImage->Width == 0 ||
701 baseImage->Height == 0 ||
702 baseImage->Depth == 0) {
703 incomplete(t, BASE, "texture width or height or depth = 0");
704 return;
705 }
706
707 /* Check if the texture values are integer */
708 {
709 GLenum datatype = _mesa_get_format_datatype(baseImage->TexFormat);
710 t->_IsIntegerFormat = datatype == GL_INT || datatype == GL_UNSIGNED_INT;
711 }
712
713 /* Check if the texture type is Float or HalfFloatOES and ensure Min and Mag
714 * filters are supported in this case.
715 */
716 if (_mesa_is_gles(ctx) && !valid_filter_for_float(ctx, t)) {
717 incomplete(t, BASE, "Filter is not supported with Float types.");
718 return;
719 }
720
721 maxLevels = _mesa_max_texture_levels(ctx, t->Target);
722 if (maxLevels == 0) {
723 _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness");
724 return;
725 }
726
727 assert(maxLevels > 0);
728
729 t->_MaxLevel = MIN3(t->Attrib.MaxLevel,
730 /* 'p' in the GL spec */
731 (int) (baseLevel + baseImage->MaxNumLevels - 1),
732 /* 'q' in the GL spec */
733 maxLevels - 1);
734
735 if (t->Immutable) {
736 /* Adjust max level for views: the data store may have more levels than
737 * the view exposes.
738 */
739 t->_MaxLevel = MAX2(MIN2(t->_MaxLevel, t->Attrib.NumLevels - 1), 0);
740 }
741
742 /* Compute _MaxLambda = q - p in the spec used during mipmapping */
743 t->_MaxLambda = (GLfloat) (t->_MaxLevel - baseLevel);
744
745 if (t->Immutable) {
746 /* This texture object was created with glTexStorage1/2/3D() so we
747 * know that all the mipmap levels are the right size and all cube
748 * map faces are the same size.
749 * We don't need to do any of the additional checks below.
750 */
751 return;
752 }
753
754 if (t->Target == GL_TEXTURE_CUBE_MAP) {
755 /* Make sure that all six cube map level 0 images are the same size and
756 * format.
757 * Note: we know that the image's width==height (we enforce that
758 * at glTexImage time) so we only need to test the width here.
759 */
760 GLuint face;
761 assert(baseImage->Width2 == baseImage->Height);
762 for (face = 1; face < 6; face++) {
763 assert(t->Image[face][baseLevel] == NULL ||
764 t->Image[face][baseLevel]->Width2 ==
765 t->Image[face][baseLevel]->Height2);
766 if (t->Image[face][baseLevel] == NULL ||
767 t->Image[face][baseLevel]->Width2 != baseImage->Width2) {
768 incomplete(t, BASE, "Cube face missing or mismatched size");
769 return;
770 }
771 if (t->Image[face][baseLevel]->InternalFormat !=
772 baseImage->InternalFormat) {
773 incomplete(t, BASE, "Cube face format mismatch");
774 return;
775 }
776 if (t->Image[face][baseLevel]->Border != baseImage->Border) {
777 incomplete(t, BASE, "Cube face border size mismatch");
778 return;
779 }
780 }
781 }
782
783 /*
784 * Do mipmap consistency checking.
785 * Note: we don't care about the current texture sampler state here.
786 * To determine texture completeness we'll either look at _BaseComplete
787 * or _MipmapComplete depending on the current minification filter mode.
788 */
789 {
790 GLint i;
791 const GLint minLevel = baseLevel;
792 const GLint maxLevel = t->_MaxLevel;
793 const GLuint numFaces = _mesa_num_tex_faces(t->Target);
794 GLuint width, height, depth, face;
795
796 if (minLevel > maxLevel) {
797 incomplete(t, MIPMAP, "minLevel > maxLevel");
798 return;
799 }
800
801 /* Get the base image's dimensions */
802 width = baseImage->Width2;
803 height = baseImage->Height2;
804 depth = baseImage->Depth2;
805
806 /* Note: this loop will be a no-op for RECT, BUFFER, EXTERNAL,
807 * MULTISAMPLE and MULTISAMPLE_ARRAY textures
808 */
809 for (i = baseLevel + 1; i < maxLevels; i++) {
810 /* Compute the expected size of image at level[i] */
811 if (width > 1) {
812 width /= 2;
813 }
814 if (height > 1 && t->Target != GL_TEXTURE_1D_ARRAY) {
815 height /= 2;
816 }
817 if (depth > 1 && t->Target != GL_TEXTURE_2D_ARRAY
818 && t->Target != GL_TEXTURE_CUBE_MAP_ARRAY) {
819 depth /= 2;
820 }
821
822 /* loop over cube faces (or single face otherwise) */
823 for (face = 0; face < numFaces; face++) {
824 if (i >= minLevel && i <= maxLevel) {
825 const struct gl_texture_image *img = t->Image[face][i];
826
827 if (!img) {
828 incomplete(t, MIPMAP, "TexImage[%d] is missing", i);
829 return;
830 }
831 if (img->InternalFormat != baseImage->InternalFormat) {
832 incomplete(t, MIPMAP, "Format[i] != Format[baseLevel]");
833 return;
834 }
835 if (img->Border != baseImage->Border) {
836 incomplete(t, MIPMAP, "Border[i] != Border[baseLevel]");
837 return;
838 }
839 if (img->Width2 != width) {
840 incomplete(t, MIPMAP, "TexImage[%d] bad width %u", i,
841 img->Width2);
842 return;
843 }
844 if (img->Height2 != height) {
845 incomplete(t, MIPMAP, "TexImage[%d] bad height %u", i,
846 img->Height2);
847 return;
848 }
849 if (img->Depth2 != depth) {
850 incomplete(t, MIPMAP, "TexImage[%d] bad depth %u", i,
851 img->Depth2);
852 return;
853 }
854 }
855 }
856
857 if (width == 1 && height == 1 && depth == 1) {
858 return; /* found smallest needed mipmap, all done! */
859 }
860 }
861 }
862 }
863
864
865 GLboolean
_mesa_cube_level_complete(const struct gl_texture_object * texObj,const GLint level)866 _mesa_cube_level_complete(const struct gl_texture_object *texObj,
867 const GLint level)
868 {
869 const struct gl_texture_image *img0, *img;
870 GLuint face;
871
872 if (texObj->Target != GL_TEXTURE_CUBE_MAP)
873 return GL_FALSE;
874
875 if ((level < 0) || (level >= MAX_TEXTURE_LEVELS))
876 return GL_FALSE;
877
878 /* check first face */
879 img0 = texObj->Image[0][level];
880 if (!img0 ||
881 img0->Width < 1 ||
882 img0->Width != img0->Height)
883 return GL_FALSE;
884
885 /* check remaining faces vs. first face */
886 for (face = 1; face < 6; face++) {
887 img = texObj->Image[face][level];
888 if (!img ||
889 img->Width != img0->Width ||
890 img->Height != img0->Height ||
891 img->TexFormat != img0->TexFormat)
892 return GL_FALSE;
893 }
894
895 return GL_TRUE;
896 }
897
898 /**
899 * Check if the given cube map texture is "cube complete" as defined in
900 * the OpenGL specification.
901 */
902 GLboolean
_mesa_cube_complete(const struct gl_texture_object * texObj)903 _mesa_cube_complete(const struct gl_texture_object *texObj)
904 {
905 return _mesa_cube_level_complete(texObj, texObj->Attrib.BaseLevel);
906 }
907
908 /**
909 * Mark a texture object dirty. It forces the object to be incomplete
910 * and forces the context to re-validate its state.
911 *
912 * \param ctx GL context.
913 * \param texObj texture object.
914 */
915 void
_mesa_dirty_texobj(struct gl_context * ctx,struct gl_texture_object * texObj)916 _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj)
917 {
918 texObj->_BaseComplete = GL_FALSE;
919 texObj->_MipmapComplete = GL_FALSE;
920 ctx->NewState |= _NEW_TEXTURE_OBJECT;
921 ctx->PopAttribState |= GL_TEXTURE_BIT;
922 }
923
924
925 /**
926 * Return pointer to a default/fallback texture of the given type/target.
927 * The texture is an RGBA texture with all texels = (0,0,0,1).
928 * That's the value a GLSL sampler should get when sampling from an
929 * incomplete texture.
930 */
931 struct gl_texture_object *
_mesa_get_fallback_texture(struct gl_context * ctx,gl_texture_index tex)932 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex)
933 {
934 if (!ctx->Shared->FallbackTex[tex]) {
935 /* create fallback texture now */
936 const GLsizei width = 1, height = 1;
937 GLsizei depth = 1;
938 GLubyte texel[24];
939 struct gl_texture_object *texObj;
940 struct gl_texture_image *texImage;
941 mesa_format texFormat;
942 GLuint dims, face, numFaces = 1;
943 GLenum target;
944
945 for (face = 0; face < 6; face++) {
946 texel[4*face + 0] =
947 texel[4*face + 1] =
948 texel[4*face + 2] = 0x0;
949 texel[4*face + 3] = 0xff;
950 }
951
952 switch (tex) {
953 case TEXTURE_2D_ARRAY_INDEX:
954 dims = 3;
955 target = GL_TEXTURE_2D_ARRAY;
956 break;
957 case TEXTURE_1D_ARRAY_INDEX:
958 dims = 2;
959 target = GL_TEXTURE_1D_ARRAY;
960 break;
961 case TEXTURE_CUBE_INDEX:
962 dims = 2;
963 target = GL_TEXTURE_CUBE_MAP;
964 numFaces = 6;
965 break;
966 case TEXTURE_3D_INDEX:
967 dims = 3;
968 target = GL_TEXTURE_3D;
969 break;
970 case TEXTURE_RECT_INDEX:
971 dims = 2;
972 target = GL_TEXTURE_RECTANGLE;
973 break;
974 case TEXTURE_2D_INDEX:
975 dims = 2;
976 target = GL_TEXTURE_2D;
977 break;
978 case TEXTURE_1D_INDEX:
979 dims = 1;
980 target = GL_TEXTURE_1D;
981 break;
982 case TEXTURE_BUFFER_INDEX:
983 dims = 0;
984 target = GL_TEXTURE_BUFFER;
985 break;
986 case TEXTURE_CUBE_ARRAY_INDEX:
987 dims = 3;
988 target = GL_TEXTURE_CUBE_MAP_ARRAY;
989 depth = 6;
990 break;
991 case TEXTURE_EXTERNAL_INDEX:
992 dims = 2;
993 target = GL_TEXTURE_EXTERNAL_OES;
994 break;
995 case TEXTURE_2D_MULTISAMPLE_INDEX:
996 dims = 2;
997 target = GL_TEXTURE_2D_MULTISAMPLE;
998 break;
999 case TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX:
1000 dims = 3;
1001 target = GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1002 break;
1003 default:
1004 /* no-op */
1005 return NULL;
1006 }
1007
1008 /* create texture object */
1009 texObj = _mesa_new_texture_object(ctx, 0, target);
1010 if (!texObj)
1011 return NULL;
1012
1013 assert(texObj->RefCount == 1);
1014 texObj->Sampler.Attrib.MinFilter = GL_NEAREST;
1015 texObj->Sampler.Attrib.MagFilter = GL_NEAREST;
1016 texObj->Sampler.Attrib.state.min_img_filter = PIPE_TEX_FILTER_NEAREST;
1017 texObj->Sampler.Attrib.state.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
1018 texObj->Sampler.Attrib.state.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
1019
1020 texFormat = st_ChooseTextureFormat(ctx, target,
1021 GL_RGBA, GL_RGBA,
1022 GL_UNSIGNED_BYTE);
1023
1024 /* need a loop here just for cube maps */
1025 for (face = 0; face < numFaces; face++) {
1026 const GLenum faceTarget = _mesa_cube_face_target(target, face);
1027
1028 /* initialize level[0] texture image */
1029 texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0);
1030
1031 _mesa_init_teximage_fields(ctx, texImage,
1032 width,
1033 (dims > 1) ? height : 1,
1034 (dims > 2) ? depth : 1,
1035 0, /* border */
1036 GL_RGBA, texFormat);
1037
1038 st_TexImage(ctx, dims, texImage,
1039 GL_RGBA, GL_UNSIGNED_BYTE, texel,
1040 &ctx->DefaultPacking);
1041 }
1042
1043 _mesa_test_texobj_completeness(ctx, texObj);
1044 assert(texObj->_BaseComplete);
1045 assert(texObj->_MipmapComplete);
1046
1047 ctx->Shared->FallbackTex[tex] = texObj;
1048
1049 /* Complete the driver's operation in case another context will also
1050 * use the same fallback texture. */
1051 st_glFinish(ctx);
1052 }
1053 return ctx->Shared->FallbackTex[tex];
1054 }
1055
1056
1057 /**
1058 * Compute the size of the given texture object, in bytes.
1059 */
1060 static GLuint
texture_size(const struct gl_texture_object * texObj)1061 texture_size(const struct gl_texture_object *texObj)
1062 {
1063 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1064 GLuint face, level, size = 0;
1065
1066 for (face = 0; face < numFaces; face++) {
1067 for (level = 0; level < MAX_TEXTURE_LEVELS; level++) {
1068 const struct gl_texture_image *img = texObj->Image[face][level];
1069 if (img) {
1070 GLuint sz = _mesa_format_image_size(img->TexFormat, img->Width,
1071 img->Height, img->Depth);
1072 size += sz;
1073 }
1074 }
1075 }
1076
1077 return size;
1078 }
1079
1080
1081 /**
1082 * Callback called from _mesa_HashWalk()
1083 */
1084 static void
count_tex_size(void * data,void * userData)1085 count_tex_size(void *data, void *userData)
1086 {
1087 const struct gl_texture_object *texObj =
1088 (const struct gl_texture_object *) data;
1089 GLuint *total = (GLuint *) userData;
1090
1091 *total = *total + texture_size(texObj);
1092 }
1093
1094
1095 /**
1096 * Compute total size (in bytes) of all textures for the given context.
1097 * For debugging purposes.
1098 */
1099 GLuint
_mesa_total_texture_memory(struct gl_context * ctx)1100 _mesa_total_texture_memory(struct gl_context *ctx)
1101 {
1102 GLuint tgt, total = 0;
1103
1104 _mesa_HashWalk(ctx->Shared->TexObjects, count_tex_size, &total);
1105
1106 /* plus, the default texture objects */
1107 for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
1108 total += texture_size(ctx->Shared->DefaultTex[tgt]);
1109 }
1110
1111 return total;
1112 }
1113
1114
1115 /**
1116 * Return the base format for the given texture object by looking
1117 * at the base texture image.
1118 * \return base format (such as GL_RGBA) or GL_NONE if it can't be determined
1119 */
1120 GLenum
_mesa_texture_base_format(const struct gl_texture_object * texObj)1121 _mesa_texture_base_format(const struct gl_texture_object *texObj)
1122 {
1123 const struct gl_texture_image *texImage = _mesa_base_tex_image(texObj);
1124
1125 return texImage ? texImage->_BaseFormat : GL_NONE;
1126 }
1127
1128
1129 static struct gl_texture_object *
invalidate_tex_image_error_check(struct gl_context * ctx,GLuint texture,GLint level,const char * name)1130 invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture,
1131 GLint level, const char *name)
1132 {
1133 /* The GL_ARB_invalidate_subdata spec says:
1134 *
1135 * "If <texture> is zero or is not the name of a texture, the error
1136 * INVALID_VALUE is generated."
1137 *
1138 * This performs the error check in a different order than listed in the
1139 * spec. We have to get the texture object before we can validate the
1140 * other parameters against values in the texture object.
1141 */
1142 struct gl_texture_object *const t = _mesa_lookup_texture(ctx, texture);
1143 if (texture == 0 || t == NULL) {
1144 _mesa_error(ctx, GL_INVALID_VALUE, "%s(texture)", name);
1145 return NULL;
1146 }
1147
1148 /* The GL_ARB_invalidate_subdata spec says:
1149 *
1150 * "If <level> is less than zero or greater than the base 2 logarithm
1151 * of the maximum texture width, height, or depth, the error
1152 * INVALID_VALUE is generated."
1153 */
1154 if (level < 0 || level > t->Attrib.MaxLevel) {
1155 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name);
1156 return NULL;
1157 }
1158
1159 /* The GL_ARB_invalidate_subdata spec says:
1160 *
1161 * "If the target of <texture> is TEXTURE_RECTANGLE, TEXTURE_BUFFER,
1162 * TEXTURE_2D_MULTISAMPLE, or TEXTURE_2D_MULTISAMPLE_ARRAY, and <level>
1163 * is not zero, the error INVALID_VALUE is generated."
1164 */
1165 if (level != 0) {
1166 switch (t->Target) {
1167 case GL_TEXTURE_RECTANGLE:
1168 case GL_TEXTURE_BUFFER:
1169 case GL_TEXTURE_2D_MULTISAMPLE:
1170 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1171 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name);
1172 return NULL;
1173
1174 default:
1175 break;
1176 }
1177 }
1178
1179 return t;
1180 }
1181
1182
1183 /**
1184 * Helper function for glCreateTextures and glGenTextures. Need this because
1185 * glCreateTextures should throw errors if target = 0. This is not exposed to
1186 * the rest of Mesa to encourage Mesa internals to use nameless textures,
1187 * which do not require expensive hash lookups.
1188 * \param target either 0 or a valid / error-checked texture target enum
1189 */
1190 static void
create_textures(struct gl_context * ctx,GLenum target,GLsizei n,GLuint * textures,const char * caller)1191 create_textures(struct gl_context *ctx, GLenum target,
1192 GLsizei n, GLuint *textures, const char *caller)
1193 {
1194 GLint i;
1195
1196 if (!textures)
1197 return;
1198
1199 /*
1200 * This must be atomic (generation and allocation of texture IDs)
1201 */
1202 _mesa_HashLockMutex(ctx->Shared->TexObjects);
1203
1204 _mesa_HashFindFreeKeys(ctx->Shared->TexObjects, textures, n);
1205
1206 /* Allocate new, empty texture objects */
1207 for (i = 0; i < n; i++) {
1208 struct gl_texture_object *texObj;
1209 texObj = _mesa_new_texture_object(ctx, textures[i], target);
1210 if (!texObj) {
1211 _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
1212 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
1213 return;
1214 }
1215
1216 /* insert into hash table */
1217 _mesa_HashInsertLocked(ctx->Shared->TexObjects, texObj->Name, texObj, true);
1218 }
1219
1220 _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
1221 }
1222
1223
1224 static void
create_textures_err(struct gl_context * ctx,GLenum target,GLsizei n,GLuint * textures,const char * caller)1225 create_textures_err(struct gl_context *ctx, GLenum target,
1226 GLsizei n, GLuint *textures, const char *caller)
1227 {
1228 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1229 _mesa_debug(ctx, "%s %d\n", caller, n);
1230
1231 if (n < 0) {
1232 _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
1233 return;
1234 }
1235
1236 create_textures(ctx, target, n, textures, caller);
1237 }
1238
1239 /*@}*/
1240
1241
1242 /***********************************************************************/
1243 /** \name API functions */
1244 /*@{*/
1245
1246
1247 /**
1248 * Generate texture names.
1249 *
1250 * \param n number of texture names to be generated.
1251 * \param textures an array in which will hold the generated texture names.
1252 *
1253 * \sa glGenTextures(), glCreateTextures().
1254 *
1255 * Calls _mesa_HashFindFreeKeys() to find a block of free texture
1256 * IDs which are stored in \p textures. Corresponding empty texture
1257 * objects are also generated.
1258 */
1259 void GLAPIENTRY
_mesa_GenTextures_no_error(GLsizei n,GLuint * textures)1260 _mesa_GenTextures_no_error(GLsizei n, GLuint *textures)
1261 {
1262 GET_CURRENT_CONTEXT(ctx);
1263 create_textures(ctx, 0, n, textures, "glGenTextures");
1264 }
1265
1266
1267 void GLAPIENTRY
_mesa_GenTextures(GLsizei n,GLuint * textures)1268 _mesa_GenTextures(GLsizei n, GLuint *textures)
1269 {
1270 GET_CURRENT_CONTEXT(ctx);
1271 create_textures_err(ctx, 0, n, textures, "glGenTextures");
1272 }
1273
1274 /**
1275 * Create texture objects.
1276 *
1277 * \param target the texture target for each name to be generated.
1278 * \param n number of texture names to be generated.
1279 * \param textures an array in which will hold the generated texture names.
1280 *
1281 * \sa glCreateTextures(), glGenTextures().
1282 *
1283 * Calls _mesa_HashFindFreeKeys() to find a block of free texture
1284 * IDs which are stored in \p textures. Corresponding empty texture
1285 * objects are also generated.
1286 */
1287 void GLAPIENTRY
_mesa_CreateTextures_no_error(GLenum target,GLsizei n,GLuint * textures)1288 _mesa_CreateTextures_no_error(GLenum target, GLsizei n, GLuint *textures)
1289 {
1290 GET_CURRENT_CONTEXT(ctx);
1291 create_textures(ctx, target, n, textures, "glCreateTextures");
1292 }
1293
1294
1295 void GLAPIENTRY
_mesa_CreateTextures(GLenum target,GLsizei n,GLuint * textures)1296 _mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures)
1297 {
1298 GLint targetIndex;
1299 GET_CURRENT_CONTEXT(ctx);
1300
1301 /*
1302 * The 4.5 core profile spec (30.10.2014) doesn't specify what
1303 * glCreateTextures should do with invalid targets, which was probably an
1304 * oversight. This conforms to the spec for glBindTexture.
1305 */
1306 targetIndex = _mesa_tex_target_to_index(ctx, target);
1307 if (targetIndex < 0) {
1308 _mesa_error(ctx, GL_INVALID_ENUM, "glCreateTextures(target)");
1309 return;
1310 }
1311
1312 create_textures_err(ctx, target, n, textures, "glCreateTextures");
1313 }
1314
1315 /**
1316 * Check if the given texture object is bound to the current draw or
1317 * read framebuffer. If so, Unbind it.
1318 */
1319 static void
unbind_texobj_from_fbo(struct gl_context * ctx,struct gl_texture_object * texObj)1320 unbind_texobj_from_fbo(struct gl_context *ctx,
1321 struct gl_texture_object *texObj)
1322 {
1323 bool progress = false;
1324
1325 /* Section 4.4.2 (Attaching Images to Framebuffer Objects), subsection
1326 * "Attaching Texture Images to a Framebuffer," of the OpenGL 3.1 spec
1327 * says:
1328 *
1329 * "If a texture object is deleted while its image is attached to one
1330 * or more attachment points in the currently bound framebuffer, then
1331 * it is as if FramebufferTexture* had been called, with a texture of
1332 * zero, for each attachment point to which this image was attached in
1333 * the currently bound framebuffer. In other words, this texture image
1334 * is first detached from all attachment points in the currently bound
1335 * framebuffer. Note that the texture image is specifically not
1336 * detached from any other framebuffer objects. Detaching the texture
1337 * image from any other framebuffer objects is the responsibility of
1338 * the application."
1339 */
1340 if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1341 progress = _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, texObj);
1342 }
1343 if (_mesa_is_user_fbo(ctx->ReadBuffer)
1344 && ctx->ReadBuffer != ctx->DrawBuffer) {
1345 progress = _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, texObj)
1346 || progress;
1347 }
1348
1349 if (progress)
1350 /* Vertices are already flushed by _mesa_DeleteTextures */
1351 ctx->NewState |= _NEW_BUFFERS;
1352 }
1353
1354
1355 /**
1356 * Check if the given texture object is bound to any texture image units and
1357 * unbind it if so (revert to default textures).
1358 */
1359 static void
unbind_texobj_from_texunits(struct gl_context * ctx,struct gl_texture_object * texObj)1360 unbind_texobj_from_texunits(struct gl_context *ctx,
1361 struct gl_texture_object *texObj)
1362 {
1363 const gl_texture_index index = texObj->TargetIndex;
1364 GLuint u;
1365
1366 if (texObj->Target == 0) {
1367 /* texture was never bound */
1368 return;
1369 }
1370
1371 assert(index < NUM_TEXTURE_TARGETS);
1372
1373 for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) {
1374 struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
1375
1376 if (texObj == unit->CurrentTex[index]) {
1377 /* Bind the default texture for this unit/target */
1378 _mesa_reference_texobj(&unit->CurrentTex[index],
1379 ctx->Shared->DefaultTex[index]);
1380 unit->_BoundTextures &= ~(1 << index);
1381 }
1382 }
1383 }
1384
1385
1386 /**
1387 * Check if the given texture object is bound to any shader image unit
1388 * and unbind it if that's the case.
1389 */
1390 static void
unbind_texobj_from_image_units(struct gl_context * ctx,struct gl_texture_object * texObj)1391 unbind_texobj_from_image_units(struct gl_context *ctx,
1392 struct gl_texture_object *texObj)
1393 {
1394 GLuint i;
1395
1396 for (i = 0; i < ctx->Const.MaxImageUnits; i++) {
1397 struct gl_image_unit *unit = &ctx->ImageUnits[i];
1398
1399 if (texObj == unit->TexObj) {
1400 _mesa_reference_texobj(&unit->TexObj, NULL);
1401 *unit = _mesa_default_image_unit(ctx);
1402 }
1403 }
1404 }
1405
1406
1407 /**
1408 * Unbinds all textures bound to the given texture image unit.
1409 */
1410 static void
unbind_textures_from_unit(struct gl_context * ctx,GLuint unit)1411 unbind_textures_from_unit(struct gl_context *ctx, GLuint unit)
1412 {
1413 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
1414
1415 while (texUnit->_BoundTextures) {
1416 const GLuint index = ffs(texUnit->_BoundTextures) - 1;
1417 struct gl_texture_object *texObj = ctx->Shared->DefaultTex[index];
1418
1419 _mesa_reference_texobj(&texUnit->CurrentTex[index], texObj);
1420
1421 texUnit->_BoundTextures &= ~(1 << index);
1422 ctx->NewState |= _NEW_TEXTURE_OBJECT;
1423 ctx->PopAttribState |= GL_TEXTURE_BIT;
1424 }
1425 }
1426
1427
1428 /**
1429 * Delete named textures.
1430 *
1431 * \param n number of textures to be deleted.
1432 * \param textures array of texture IDs to be deleted.
1433 *
1434 * \sa glDeleteTextures().
1435 *
1436 * If we're about to delete a texture that's currently bound to any
1437 * texture unit, unbind the texture first. Decrement the reference
1438 * count on the texture object and delete it if it's zero.
1439 * Recall that texture objects can be shared among several rendering
1440 * contexts.
1441 */
1442 static void
delete_textures(struct gl_context * ctx,GLsizei n,const GLuint * textures)1443 delete_textures(struct gl_context *ctx, GLsizei n, const GLuint *textures)
1444 {
1445 FLUSH_VERTICES(ctx, 0, 0); /* too complex */
1446
1447 if (!textures)
1448 return;
1449
1450 for (GLsizei i = 0; i < n; i++) {
1451 if (textures[i] > 0) {
1452 struct gl_texture_object *delObj
1453 = _mesa_lookup_texture(ctx, textures[i]);
1454
1455 if (delObj) {
1456 _mesa_lock_texture(ctx, delObj);
1457
1458 /* Check if texture is bound to any framebuffer objects.
1459 * If so, unbind.
1460 * See section 4.4.2.3 of GL_EXT_framebuffer_object.
1461 */
1462 unbind_texobj_from_fbo(ctx, delObj);
1463
1464 /* Check if this texture is currently bound to any texture units.
1465 * If so, unbind it.
1466 */
1467 unbind_texobj_from_texunits(ctx, delObj);
1468
1469 /* Check if this texture is currently bound to any shader
1470 * image unit. If so, unbind it.
1471 * See section 3.9.X of GL_ARB_shader_image_load_store.
1472 */
1473 unbind_texobj_from_image_units(ctx, delObj);
1474
1475 /* Make all handles that reference this texture object non-resident
1476 * in the current context.
1477 */
1478 _mesa_make_texture_handles_non_resident(ctx, delObj);
1479
1480 _mesa_unlock_texture(ctx, delObj);
1481
1482 ctx->NewState |= _NEW_TEXTURE_OBJECT;
1483 ctx->PopAttribState |= GL_TEXTURE_BIT;
1484
1485 /* The texture _name_ is now free for re-use.
1486 * Remove it from the hash table now.
1487 */
1488 _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name);
1489
1490 st_texture_release_all_sampler_views(st_context(ctx), delObj);
1491
1492 /* Unreference the texobj. If refcount hits zero, the texture
1493 * will be deleted.
1494 */
1495 _mesa_reference_texobj(&delObj, NULL);
1496 }
1497 }
1498 }
1499 }
1500
1501 void GLAPIENTRY
_mesa_DeleteTextures_no_error(GLsizei n,const GLuint * textures)1502 _mesa_DeleteTextures_no_error(GLsizei n, const GLuint *textures)
1503 {
1504 GET_CURRENT_CONTEXT(ctx);
1505 delete_textures(ctx, n, textures);
1506 }
1507
1508
1509 void GLAPIENTRY
_mesa_DeleteTextures(GLsizei n,const GLuint * textures)1510 _mesa_DeleteTextures(GLsizei n, const GLuint *textures)
1511 {
1512 GET_CURRENT_CONTEXT(ctx);
1513
1514 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1515 _mesa_debug(ctx, "glDeleteTextures %d\n", n);
1516
1517 if (n < 0) {
1518 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n < 0)");
1519 return;
1520 }
1521
1522 delete_textures(ctx, n, textures);
1523 }
1524
1525
1526 /**
1527 * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D
1528 * into the corresponding Mesa texture target index.
1529 * Note that proxy targets are not valid here.
1530 * \return TEXTURE_x_INDEX or -1 if target is invalid
1531 */
1532 int
_mesa_tex_target_to_index(const struct gl_context * ctx,GLenum target)1533 _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target)
1534 {
1535 switch (target) {
1536 case GL_TEXTURE_1D:
1537 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
1538 case GL_TEXTURE_2D:
1539 return TEXTURE_2D_INDEX;
1540 case GL_TEXTURE_3D:
1541 return (ctx->API != API_OPENGLES &&
1542 !(ctx->API == API_OPENGLES2 && !ctx->Extensions.OES_texture_3D))
1543 ? TEXTURE_3D_INDEX : -1;
1544 case GL_TEXTURE_CUBE_MAP:
1545 return TEXTURE_CUBE_INDEX;
1546 case GL_TEXTURE_RECTANGLE:
1547 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
1548 ? TEXTURE_RECT_INDEX : -1;
1549 case GL_TEXTURE_1D_ARRAY:
1550 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
1551 ? TEXTURE_1D_ARRAY_INDEX : -1;
1552 case GL_TEXTURE_2D_ARRAY:
1553 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1554 || _mesa_is_gles3(ctx)
1555 ? TEXTURE_2D_ARRAY_INDEX : -1;
1556 case GL_TEXTURE_BUFFER:
1557 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
1558 _mesa_has_OES_texture_buffer(ctx)) ?
1559 TEXTURE_BUFFER_INDEX : -1;
1560 case GL_TEXTURE_EXTERNAL_OES:
1561 return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
1562 ? TEXTURE_EXTERNAL_INDEX : -1;
1563 case GL_TEXTURE_CUBE_MAP_ARRAY:
1564 return _mesa_has_texture_cube_map_array(ctx)
1565 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
1566 case GL_TEXTURE_2D_MULTISAMPLE:
1567 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) ||
1568 _mesa_is_gles31(ctx)) ? TEXTURE_2D_MULTISAMPLE_INDEX: -1;
1569 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1570 return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) ||
1571 _mesa_is_gles31(ctx))
1572 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX: -1;
1573 default:
1574 return -1;
1575 }
1576 }
1577
1578
1579 /**
1580 * Do actual texture binding. All error checking should have been done prior
1581 * to calling this function. Note that the texture target (1D, 2D, etc) is
1582 * always specified by the texObj->TargetIndex.
1583 *
1584 * \param unit index of texture unit to update
1585 * \param texObj the new texture object (cannot be NULL)
1586 */
1587 static void
bind_texture_object(struct gl_context * ctx,unsigned unit,struct gl_texture_object * texObj)1588 bind_texture_object(struct gl_context *ctx, unsigned unit,
1589 struct gl_texture_object *texObj)
1590 {
1591 struct gl_texture_unit *texUnit;
1592 int targetIndex;
1593
1594 assert(unit < ARRAY_SIZE(ctx->Texture.Unit));
1595 texUnit = &ctx->Texture.Unit[unit];
1596
1597 assert(texObj);
1598 assert(valid_texture_object(texObj));
1599
1600 targetIndex = texObj->TargetIndex;
1601 assert(targetIndex >= 0);
1602 assert(targetIndex < NUM_TEXTURE_TARGETS);
1603
1604 /* Check if this texture is only used by this context and is already bound.
1605 * If so, just return. For GL_OES_image_external, rebinding the texture
1606 * always must invalidate cached resources.
1607 */
1608 if (targetIndex != TEXTURE_EXTERNAL_INDEX &&
1609 ctx->Shared->RefCount == 1 &&
1610 texObj == texUnit->CurrentTex[targetIndex])
1611 return;
1612
1613 /* Flush before changing binding.
1614 *
1615 * Note: Multisample textures don't need to flag GL_TEXTURE_BIT because
1616 * they are not restored by glPopAttrib according to the GL 4.6
1617 * Compatibility Profile specification. We set GL_TEXTURE_BIT anyway
1618 * to simplify the code. This has no effect on behavior.
1619 */
1620 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT);
1621
1622 /* if the previously bound texture uses GL_CLAMP, flag the driver here
1623 * to ensure any emulation is disabled
1624 */
1625 if (texUnit->CurrentTex[targetIndex] &&
1626 texUnit->CurrentTex[targetIndex]->Sampler.glclamp_mask !=
1627 texObj->Sampler.glclamp_mask)
1628 ctx->NewDriverState |= ctx->DriverFlags.NewSamplersWithClamp;
1629
1630 /* If the refcount on the previously bound texture is decremented to
1631 * zero, it'll be deleted here.
1632 */
1633 _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], texObj);
1634
1635 ctx->Texture.NumCurrentTexUsed = MAX2(ctx->Texture.NumCurrentTexUsed,
1636 unit + 1);
1637
1638 if (texObj->Name != 0)
1639 texUnit->_BoundTextures |= (1 << targetIndex);
1640 else
1641 texUnit->_BoundTextures &= ~(1 << targetIndex);
1642 }
1643
1644 struct gl_texture_object *
_mesa_lookup_or_create_texture(struct gl_context * ctx,GLenum target,GLuint texName,bool no_error,bool is_ext_dsa,const char * caller)1645 _mesa_lookup_or_create_texture(struct gl_context *ctx, GLenum target,
1646 GLuint texName, bool no_error, bool is_ext_dsa,
1647 const char *caller)
1648 {
1649 struct gl_texture_object *newTexObj = NULL;
1650 int targetIndex;
1651
1652 if (is_ext_dsa) {
1653 if (_mesa_is_proxy_texture(target)) {
1654 /* EXT_dsa allows proxy targets only when texName is 0 */
1655 if (texName != 0) {
1656 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target = %s)", caller,
1657 _mesa_enum_to_string(target));
1658 return NULL;
1659 }
1660 return _mesa_get_current_tex_object(ctx, target);
1661 }
1662 if (GL_TEXTURE_CUBE_MAP_POSITIVE_X <= target &&
1663 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) {
1664 target = GL_TEXTURE_CUBE_MAP;
1665 }
1666 }
1667
1668 targetIndex = _mesa_tex_target_to_index(ctx, target);
1669 if (!no_error && targetIndex < 0) {
1670 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target = %s)", caller,
1671 _mesa_enum_to_string(target));
1672 return NULL;
1673 }
1674 assert(targetIndex < NUM_TEXTURE_TARGETS);
1675
1676 /*
1677 * Get pointer to new texture object (newTexObj)
1678 */
1679 if (texName == 0) {
1680 /* Use a default texture object */
1681 newTexObj = ctx->Shared->DefaultTex[targetIndex];
1682 } else {
1683 /* non-default texture object */
1684 newTexObj = _mesa_lookup_texture(ctx, texName);
1685 if (newTexObj) {
1686 /* error checking */
1687 if (!no_error &&
1688 newTexObj->Target != 0 && newTexObj->Target != target) {
1689 /* The named texture object's target doesn't match the
1690 * given target
1691 */
1692 _mesa_error(ctx, GL_INVALID_OPERATION,
1693 "%s(target mismatch)", caller);
1694 return NULL;
1695 }
1696 if (newTexObj->Target == 0) {
1697 finish_texture_init(ctx, target, newTexObj, targetIndex);
1698 }
1699 } else {
1700 if (!no_error && ctx->API == API_OPENGL_CORE) {
1701 _mesa_error(ctx, GL_INVALID_OPERATION,
1702 "%s(non-gen name)", caller);
1703 return NULL;
1704 }
1705
1706 /* if this is a new texture id, allocate a texture object now */
1707 newTexObj = _mesa_new_texture_object(ctx, texName, target);
1708 if (!newTexObj) {
1709 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
1710 return NULL;
1711 }
1712
1713 /* and insert it into hash table */
1714 _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj, false);
1715 }
1716 }
1717
1718 assert(newTexObj->Target == target);
1719 assert(newTexObj->TargetIndex == targetIndex);
1720
1721 return newTexObj;
1722 }
1723
1724 /**
1725 * Implement glBindTexture(). Do error checking, look-up or create a new
1726 * texture object, then bind it in the current texture unit.
1727 *
1728 * \param target texture target.
1729 * \param texName texture name.
1730 * \param texunit texture unit.
1731 */
1732 static ALWAYS_INLINE void
bind_texture(struct gl_context * ctx,GLenum target,GLuint texName,GLenum texunit,bool no_error,const char * caller)1733 bind_texture(struct gl_context *ctx, GLenum target, GLuint texName,
1734 GLenum texunit, bool no_error, const char *caller)
1735 {
1736 struct gl_texture_object *newTexObj =
1737 _mesa_lookup_or_create_texture(ctx, target, texName, no_error, false,
1738 caller);
1739 if (!newTexObj)
1740 return;
1741
1742 bind_texture_object(ctx, texunit, newTexObj);
1743 }
1744
1745 void GLAPIENTRY
_mesa_BindTexture_no_error(GLenum target,GLuint texName)1746 _mesa_BindTexture_no_error(GLenum target, GLuint texName)
1747 {
1748 GET_CURRENT_CONTEXT(ctx);
1749 bind_texture(ctx, target, texName, ctx->Texture.CurrentUnit, true,
1750 "glBindTexture");
1751 }
1752
1753
1754 void GLAPIENTRY
_mesa_BindTexture(GLenum target,GLuint texName)1755 _mesa_BindTexture(GLenum target, GLuint texName)
1756 {
1757 GET_CURRENT_CONTEXT(ctx);
1758
1759 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1760 _mesa_debug(ctx, "glBindTexture %s %d\n",
1761 _mesa_enum_to_string(target), (GLint) texName);
1762
1763 bind_texture(ctx, target, texName, ctx->Texture.CurrentUnit, false,
1764 "glBindTexture");
1765 }
1766
1767
1768 void GLAPIENTRY
_mesa_BindMultiTextureEXT(GLenum texunit,GLenum target,GLuint texture)1769 _mesa_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture)
1770 {
1771 GET_CURRENT_CONTEXT(ctx);
1772
1773 unsigned unit = texunit - GL_TEXTURE0;
1774
1775 if (texunit < GL_TEXTURE0 || unit >= _mesa_max_tex_unit(ctx)) {
1776 _mesa_error(ctx, GL_INVALID_ENUM, "glBindMultiTextureEXT(texunit=%s)",
1777 _mesa_enum_to_string(texunit));
1778 return;
1779 }
1780
1781 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1782 _mesa_debug(ctx, "glBindMultiTextureEXT %s %d\n",
1783 _mesa_enum_to_string(texunit), (GLint) texture);
1784
1785 bind_texture(ctx, target, texture, unit, false, "glBindMultiTextureEXT");
1786 }
1787
1788
1789 /**
1790 * OpenGL 4.5 / GL_ARB_direct_state_access glBindTextureUnit().
1791 *
1792 * \param unit texture unit.
1793 * \param texture texture name.
1794 *
1795 * \sa glBindTexture().
1796 *
1797 * If the named texture is 0, this will reset each target for the specified
1798 * texture unit to its default texture.
1799 * If the named texture is not 0 or a recognized texture name, this throws
1800 * GL_INVALID_OPERATION.
1801 */
1802 static ALWAYS_INLINE void
bind_texture_unit(struct gl_context * ctx,GLuint unit,GLuint texture,bool no_error)1803 bind_texture_unit(struct gl_context *ctx, GLuint unit, GLuint texture,
1804 bool no_error)
1805 {
1806 struct gl_texture_object *texObj;
1807
1808 /* Section 8.1 (Texture Objects) of the OpenGL 4.5 core profile spec
1809 * (20141030) says:
1810 * "When texture is zero, each of the targets enumerated at the
1811 * beginning of this section is reset to its default texture for the
1812 * corresponding texture image unit."
1813 */
1814 if (texture == 0) {
1815 unbind_textures_from_unit(ctx, unit);
1816 return;
1817 }
1818
1819 /* Get the non-default texture object */
1820 texObj = _mesa_lookup_texture(ctx, texture);
1821 if (!no_error) {
1822 /* Error checking */
1823 if (!texObj) {
1824 _mesa_error(ctx, GL_INVALID_OPERATION,
1825 "glBindTextureUnit(non-gen name)");
1826 return;
1827 }
1828
1829 if (texObj->Target == 0) {
1830 /* Texture object was gen'd but never bound so the target is not set */
1831 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindTextureUnit(target)");
1832 return;
1833 }
1834 }
1835
1836 assert(valid_texture_object(texObj));
1837
1838 bind_texture_object(ctx, unit, texObj);
1839 }
1840
1841
1842 void GLAPIENTRY
_mesa_BindTextureUnit_no_error(GLuint unit,GLuint texture)1843 _mesa_BindTextureUnit_no_error(GLuint unit, GLuint texture)
1844 {
1845 GET_CURRENT_CONTEXT(ctx);
1846 bind_texture_unit(ctx, unit, texture, true);
1847 }
1848
1849
1850 void GLAPIENTRY
_mesa_BindTextureUnit(GLuint unit,GLuint texture)1851 _mesa_BindTextureUnit(GLuint unit, GLuint texture)
1852 {
1853 GET_CURRENT_CONTEXT(ctx);
1854
1855 if (unit >= _mesa_max_tex_unit(ctx)) {
1856 _mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit);
1857 return;
1858 }
1859
1860 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1861 _mesa_debug(ctx, "glBindTextureUnit %s %d\n",
1862 _mesa_enum_to_string(GL_TEXTURE0+unit), (GLint) texture);
1863
1864 bind_texture_unit(ctx, unit, texture, false);
1865 }
1866
1867
1868 /**
1869 * OpenGL 4.4 / GL_ARB_multi_bind glBindTextures().
1870 */
1871 static ALWAYS_INLINE void
bind_textures(struct gl_context * ctx,GLuint first,GLsizei count,const GLuint * textures,bool no_error)1872 bind_textures(struct gl_context *ctx, GLuint first, GLsizei count,
1873 const GLuint *textures, bool no_error)
1874 {
1875 GLsizei i;
1876
1877 if (textures) {
1878 /* Note that the error semantics for multi-bind commands differ from
1879 * those of other GL commands.
1880 *
1881 * The issues section in the ARB_multi_bind spec says:
1882 *
1883 * "(11) Typically, OpenGL specifies that if an error is generated by
1884 * a command, that command has no effect. This is somewhat
1885 * unfortunate for multi-bind commands, because it would require
1886 * a first pass to scan the entire list of bound objects for
1887 * errors and then a second pass to actually perform the
1888 * bindings. Should we have different error semantics?
1889 *
1890 * RESOLVED: Yes. In this specification, when the parameters for
1891 * one of the <count> binding points are invalid, that binding
1892 * point is not updated and an error will be generated. However,
1893 * other binding points in the same command will be updated if
1894 * their parameters are valid and no other error occurs."
1895 */
1896
1897 _mesa_HashLockMutex(ctx->Shared->TexObjects);
1898
1899 for (i = 0; i < count; i++) {
1900 if (textures[i] != 0) {
1901 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[first + i];
1902 struct gl_texture_object *current = texUnit->_Current;
1903 struct gl_texture_object *texObj;
1904
1905 if (current && current->Name == textures[i])
1906 texObj = current;
1907 else
1908 texObj = _mesa_lookup_texture_locked(ctx, textures[i]);
1909
1910 if (texObj && texObj->Target != 0) {
1911 bind_texture_object(ctx, first + i, texObj);
1912 } else if (!no_error) {
1913 /* The ARB_multi_bind spec says:
1914 *
1915 * "An INVALID_OPERATION error is generated if any value
1916 * in <textures> is not zero or the name of an existing
1917 * texture object (per binding)."
1918 */
1919 _mesa_error(ctx, GL_INVALID_OPERATION,
1920 "glBindTextures(textures[%d]=%u is not zero "
1921 "or the name of an existing texture object)",
1922 i, textures[i]);
1923 }
1924 } else {
1925 unbind_textures_from_unit(ctx, first + i);
1926 }
1927 }
1928
1929 _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
1930 } else {
1931 /* Unbind all textures in the range <first> through <first>+<count>-1 */
1932 for (i = 0; i < count; i++)
1933 unbind_textures_from_unit(ctx, first + i);
1934 }
1935 }
1936
1937
1938 void GLAPIENTRY
_mesa_BindTextures_no_error(GLuint first,GLsizei count,const GLuint * textures)1939 _mesa_BindTextures_no_error(GLuint first, GLsizei count, const GLuint *textures)
1940 {
1941 GET_CURRENT_CONTEXT(ctx);
1942 bind_textures(ctx, first, count, textures, true);
1943 }
1944
1945
1946 void GLAPIENTRY
_mesa_BindTextures(GLuint first,GLsizei count,const GLuint * textures)1947 _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures)
1948 {
1949 GET_CURRENT_CONTEXT(ctx);
1950
1951 /* The ARB_multi_bind spec says:
1952 *
1953 * "An INVALID_OPERATION error is generated if <first> + <count>
1954 * is greater than the number of texture image units supported
1955 * by the implementation."
1956 */
1957 if (first + count > ctx->Const.MaxCombinedTextureImageUnits) {
1958 _mesa_error(ctx, GL_INVALID_OPERATION,
1959 "glBindTextures(first=%u + count=%d > the value of "
1960 "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)",
1961 first, count, ctx->Const.MaxCombinedTextureImageUnits);
1962 return;
1963 }
1964
1965 bind_textures(ctx, first, count, textures, false);
1966 }
1967
1968
1969 /**
1970 * Set texture priorities.
1971 *
1972 * \param n number of textures.
1973 * \param texName texture names.
1974 * \param priorities corresponding texture priorities.
1975 *
1976 * \sa glPrioritizeTextures().
1977 *
1978 * Looks up each texture in the hash, clamps the corresponding priority between
1979 * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture.
1980 */
1981 void GLAPIENTRY
_mesa_PrioritizeTextures(GLsizei n,const GLuint * texName,const GLclampf * priorities)1982 _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
1983 const GLclampf *priorities )
1984 {
1985 GET_CURRENT_CONTEXT(ctx);
1986 GLint i;
1987
1988 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1989 _mesa_debug(ctx, "glPrioritizeTextures %d\n", n);
1990
1991
1992 if (n < 0) {
1993 _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
1994 return;
1995 }
1996
1997 if (!priorities)
1998 return;
1999
2000 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT);
2001
2002 for (i = 0; i < n; i++) {
2003 if (texName[i] > 0) {
2004 struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]);
2005 if (t) {
2006 t->Attrib.Priority = CLAMP( priorities[i], 0.0F, 1.0F );
2007 }
2008 }
2009 }
2010 }
2011
2012
2013
2014 /**
2015 * See if textures are loaded in texture memory.
2016 *
2017 * \param n number of textures to query.
2018 * \param texName array with the texture names.
2019 * \param residences array which will hold the residence status.
2020 *
2021 * \return GL_TRUE if all textures are resident and
2022 * residences is left unchanged,
2023 *
2024 * Note: we assume all textures are always resident
2025 */
2026 GLboolean GLAPIENTRY
_mesa_AreTexturesResident(GLsizei n,const GLuint * texName,GLboolean * residences)2027 _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
2028 GLboolean *residences)
2029 {
2030 GET_CURRENT_CONTEXT(ctx);
2031 GLboolean allResident = GL_TRUE;
2032 GLint i;
2033 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2034
2035 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2036 _mesa_debug(ctx, "glAreTexturesResident %d\n", n);
2037
2038 if (n < 0) {
2039 _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
2040 return GL_FALSE;
2041 }
2042
2043 if (!texName || !residences)
2044 return GL_FALSE;
2045
2046 /* We only do error checking on the texture names */
2047 for (i = 0; i < n; i++) {
2048 struct gl_texture_object *t;
2049 if (texName[i] == 0) {
2050 _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
2051 return GL_FALSE;
2052 }
2053 t = _mesa_lookup_texture(ctx, texName[i]);
2054 if (!t) {
2055 _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
2056 return GL_FALSE;
2057 }
2058 }
2059
2060 return allResident;
2061 }
2062
2063
2064 /**
2065 * See if a name corresponds to a texture.
2066 *
2067 * \param texture texture name.
2068 *
2069 * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE
2070 * otherwise.
2071 *
2072 * \sa glIsTexture().
2073 *
2074 * Calls _mesa_HashLookup().
2075 */
2076 GLboolean GLAPIENTRY
_mesa_IsTexture(GLuint texture)2077 _mesa_IsTexture( GLuint texture )
2078 {
2079 struct gl_texture_object *t;
2080 GET_CURRENT_CONTEXT(ctx);
2081 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2082
2083 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2084 _mesa_debug(ctx, "glIsTexture %d\n", texture);
2085
2086 if (!texture)
2087 return GL_FALSE;
2088
2089 t = _mesa_lookup_texture(ctx, texture);
2090
2091 /* IsTexture is true only after object has been bound once. */
2092 return t && t->Target;
2093 }
2094
2095
2096 /**
2097 * Simplest implementation of texture locking: grab the shared tex
2098 * mutex. Examine the shared context state timestamp and if there has
2099 * been a change, set the appropriate bits in ctx->NewState.
2100 *
2101 * This is used to deal with synchronizing things when a texture object
2102 * is used/modified by different contexts (or threads) which are sharing
2103 * the texture.
2104 *
2105 * See also _mesa_lock/unlock_texture() in teximage.h
2106 */
2107 void
_mesa_lock_context_textures(struct gl_context * ctx)2108 _mesa_lock_context_textures( struct gl_context *ctx )
2109 {
2110 if (!ctx->TexturesLocked)
2111 simple_mtx_lock(&ctx->Shared->TexMutex);
2112
2113 if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) {
2114 ctx->NewState |= _NEW_TEXTURE_OBJECT;
2115 ctx->PopAttribState |= GL_TEXTURE_BIT;
2116 ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp;
2117 }
2118 }
2119
2120
2121 void
_mesa_unlock_context_textures(struct gl_context * ctx)2122 _mesa_unlock_context_textures( struct gl_context *ctx )
2123 {
2124 assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp);
2125 if (!ctx->TexturesLocked)
2126 simple_mtx_unlock(&ctx->Shared->TexMutex);
2127 }
2128
2129
2130 void GLAPIENTRY
_mesa_InvalidateTexSubImage_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)2131 _mesa_InvalidateTexSubImage_no_error(GLuint texture, GLint level, GLint xoffset,
2132 GLint yoffset, GLint zoffset,
2133 GLsizei width, GLsizei height,
2134 GLsizei depth)
2135 {
2136 /* no-op */
2137 }
2138
2139
2140 void GLAPIENTRY
_mesa_InvalidateTexSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)2141 _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
2142 GLint yoffset, GLint zoffset, GLsizei width,
2143 GLsizei height, GLsizei depth)
2144 {
2145 struct gl_texture_object *t;
2146 struct gl_texture_image *image;
2147 GET_CURRENT_CONTEXT(ctx);
2148
2149 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2150 _mesa_debug(ctx, "glInvalidateTexSubImage %d\n", texture);
2151
2152 t = invalidate_tex_image_error_check(ctx, texture, level,
2153 "glInvalidateTexSubImage");
2154
2155 /* The GL_ARB_invalidate_subdata spec says:
2156 *
2157 * "...the specified subregion must be between -<b> and <dim>+<b> where
2158 * <dim> is the size of the dimension of the texture image, and <b> is
2159 * the size of the border of that texture image, otherwise
2160 * INVALID_VALUE is generated (border is not applied to dimensions that
2161 * don't exist in a given texture target)."
2162 */
2163 image = t->Image[0][level];
2164 if (image) {
2165 int xBorder;
2166 int yBorder;
2167 int zBorder;
2168 int imageWidth;
2169 int imageHeight;
2170 int imageDepth;
2171
2172 /* The GL_ARB_invalidate_subdata spec says:
2173 *
2174 * "For texture targets that don't have certain dimensions, this
2175 * command treats those dimensions as having a size of 1. For
2176 * example, to invalidate a portion of a two-dimensional texture,
2177 * the application would use <zoffset> equal to zero and <depth>
2178 * equal to one."
2179 */
2180 switch (t->Target) {
2181 case GL_TEXTURE_BUFFER:
2182 xBorder = 0;
2183 yBorder = 0;
2184 zBorder = 0;
2185 imageWidth = 1;
2186 imageHeight = 1;
2187 imageDepth = 1;
2188 break;
2189 case GL_TEXTURE_1D:
2190 xBorder = image->Border;
2191 yBorder = 0;
2192 zBorder = 0;
2193 imageWidth = image->Width;
2194 imageHeight = 1;
2195 imageDepth = 1;
2196 break;
2197 case GL_TEXTURE_1D_ARRAY:
2198 xBorder = image->Border;
2199 yBorder = 0;
2200 zBorder = 0;
2201 imageWidth = image->Width;
2202 imageHeight = image->Height;
2203 imageDepth = 1;
2204 break;
2205 case GL_TEXTURE_2D:
2206 case GL_TEXTURE_CUBE_MAP:
2207 case GL_TEXTURE_RECTANGLE:
2208 case GL_TEXTURE_2D_MULTISAMPLE:
2209 xBorder = image->Border;
2210 yBorder = image->Border;
2211 zBorder = 0;
2212 imageWidth = image->Width;
2213 imageHeight = image->Height;
2214 imageDepth = 1;
2215 break;
2216 case GL_TEXTURE_2D_ARRAY:
2217 case GL_TEXTURE_CUBE_MAP_ARRAY:
2218 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2219 xBorder = image->Border;
2220 yBorder = image->Border;
2221 zBorder = 0;
2222 imageWidth = image->Width;
2223 imageHeight = image->Height;
2224 imageDepth = image->Depth;
2225 break;
2226 case GL_TEXTURE_3D:
2227 xBorder = image->Border;
2228 yBorder = image->Border;
2229 zBorder = image->Border;
2230 imageWidth = image->Width;
2231 imageHeight = image->Height;
2232 imageDepth = image->Depth;
2233 break;
2234 default:
2235 assert(!"Should not get here.");
2236 xBorder = 0;
2237 yBorder = 0;
2238 zBorder = 0;
2239 imageWidth = 0;
2240 imageHeight = 0;
2241 imageDepth = 0;
2242 break;
2243 }
2244
2245 if (xoffset < -xBorder) {
2246 _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(xoffset)");
2247 return;
2248 }
2249
2250 if (xoffset + width > imageWidth + xBorder) {
2251 _mesa_error(ctx, GL_INVALID_VALUE,
2252 "glInvalidateSubTexImage(xoffset+width)");
2253 return;
2254 }
2255
2256 if (yoffset < -yBorder) {
2257 _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(yoffset)");
2258 return;
2259 }
2260
2261 if (yoffset + height > imageHeight + yBorder) {
2262 _mesa_error(ctx, GL_INVALID_VALUE,
2263 "glInvalidateSubTexImage(yoffset+height)");
2264 return;
2265 }
2266
2267 if (zoffset < -zBorder) {
2268 _mesa_error(ctx, GL_INVALID_VALUE,
2269 "glInvalidateSubTexImage(zoffset)");
2270 return;
2271 }
2272
2273 if (zoffset + depth > imageDepth + zBorder) {
2274 _mesa_error(ctx, GL_INVALID_VALUE,
2275 "glInvalidateSubTexImage(zoffset+depth)");
2276 return;
2277 }
2278 }
2279
2280 /* We don't actually do anything for this yet. Just return after
2281 * validating the parameters and generating the required errors.
2282 */
2283 return;
2284 }
2285
2286
2287 void GLAPIENTRY
_mesa_InvalidateTexImage_no_error(GLuint texture,GLint level)2288 _mesa_InvalidateTexImage_no_error(GLuint texture, GLint level)
2289 {
2290 /* no-op */
2291 }
2292
2293
2294 void GLAPIENTRY
_mesa_InvalidateTexImage(GLuint texture,GLint level)2295 _mesa_InvalidateTexImage(GLuint texture, GLint level)
2296 {
2297 GET_CURRENT_CONTEXT(ctx);
2298
2299 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2300 _mesa_debug(ctx, "glInvalidateTexImage(%d, %d)\n", texture, level);
2301
2302 invalidate_tex_image_error_check(ctx, texture, level,
2303 "glInvalidateTexImage");
2304
2305 /* We don't actually do anything for this yet. Just return after
2306 * validating the parameters and generating the required errors.
2307 */
2308 return;
2309 }
2310
2311 static void
texture_page_commitment(struct gl_context * ctx,GLenum target,struct gl_texture_object * tex_obj,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLboolean commit,const char * func)2312 texture_page_commitment(struct gl_context *ctx, GLenum target,
2313 struct gl_texture_object *tex_obj,
2314 GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
2315 GLsizei width, GLsizei height, GLsizei depth,
2316 GLboolean commit, const char *func)
2317 {
2318 if (!tex_obj->Immutable || !tex_obj->IsSparse) {
2319 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable sparse texture)", func);
2320 return;
2321 }
2322
2323 if (level < 0 || level > tex_obj->_MaxLevel) {
2324 /* Not in error list of ARB_sparse_texture. */
2325 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level %d)", func, level);
2326 return;
2327 }
2328
2329 struct gl_texture_image *image = tex_obj->Image[0][level];
2330
2331 int max_depth = image->Depth;
2332 if (target == GL_TEXTURE_CUBE_MAP)
2333 max_depth *= 6;
2334
2335 if (xoffset + width > image->Width ||
2336 yoffset + height > image->Height ||
2337 zoffset + depth > max_depth) {
2338 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(exceed max size)", func);
2339 return;
2340 }
2341
2342 int px, py, pz;
2343 bool ret = st_GetSparseTextureVirtualPageSize(
2344 ctx, target, image->TexFormat, tex_obj->VirtualPageSizeIndex, &px, &py, &pz);
2345 assert(ret);
2346
2347 if (xoffset % px || yoffset % py || zoffset % pz) {
2348 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset multiple of page size)", func);
2349 return;
2350 }
2351
2352 if ((width % px && xoffset + width != image->Width) ||
2353 (height % py && yoffset + height != image->Height) ||
2354 (depth % pz && zoffset + depth != max_depth)) {
2355 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(alignment)", func);
2356 return;
2357 }
2358
2359 st_TexturePageCommitment(ctx, tex_obj, level, xoffset, yoffset, zoffset,
2360 width, height, depth, commit);
2361 }
2362
2363 void GLAPIENTRY
_mesa_TexPageCommitmentARB(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLboolean commit)2364 _mesa_TexPageCommitmentARB(GLenum target, GLint level, GLint xoffset,
2365 GLint yoffset, GLint zoffset, GLsizei width,
2366 GLsizei height, GLsizei depth, GLboolean commit)
2367 {
2368 GET_CURRENT_CONTEXT(ctx);
2369 struct gl_texture_object *texObj;
2370
2371 texObj = _mesa_get_current_tex_object(ctx, target);
2372 if (!texObj) {
2373 _mesa_error(ctx, GL_INVALID_ENUM, "glTexPageCommitmentARB(target)");
2374 return;
2375 }
2376
2377 texture_page_commitment(ctx, target, texObj, level, xoffset, yoffset, zoffset,
2378 width, height, depth, commit,
2379 "glTexPageCommitmentARB");
2380 }
2381
2382 void GLAPIENTRY
_mesa_TexturePageCommitmentEXT(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLboolean commit)2383 _mesa_TexturePageCommitmentEXT(GLuint texture, GLint level, GLint xoffset,
2384 GLint yoffset, GLint zoffset, GLsizei width,
2385 GLsizei height, GLsizei depth, GLboolean commit)
2386 {
2387 GET_CURRENT_CONTEXT(ctx);
2388 struct gl_texture_object *texObj;
2389
2390 texObj = _mesa_lookup_texture(ctx, texture);
2391 if (texture == 0 || texObj == NULL) {
2392 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexturePageCommitmentEXT(texture)");
2393 return;
2394 }
2395
2396 texture_page_commitment(ctx, texObj->Target, texObj, level, xoffset, yoffset,
2397 zoffset, width, height, depth, commit,
2398 "glTexturePageCommitmentEXT");
2399 }
2400
2401 /*@}*/
2402