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1 /**
2  * \file texobj.c
3  * Texture object management.
4  */
5 
6 /*
7  * Mesa 3-D graphics library
8  *
9  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
10  *
11  * Permission is hereby granted, free of charge, to any person obtaining a
12  * copy of this software and associated documentation files (the "Software"),
13  * to deal in the Software without restriction, including without limitation
14  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15  * and/or sell copies of the Software, and to permit persons to whom the
16  * Software is furnished to do so, subject to the following conditions:
17  *
18  * The above copyright notice and this permission notice shall be included
19  * in all copies or substantial portions of the Software.
20  *
21  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
24  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27  * OTHER DEALINGS IN THE SOFTWARE.
28  */
29 
30 
31 #include <stdio.h>
32 #include "bufferobj.h"
33 #include "context.h"
34 #include "enums.h"
35 #include "fbobject.h"
36 #include "formats.h"
37 #include "hash.h"
38 
39 #include "macros.h"
40 #include "shaderimage.h"
41 #include "teximage.h"
42 #include "texobj.h"
43 #include "texstate.h"
44 #include "mtypes.h"
45 #include "program/prog_instruction.h"
46 #include "texturebindless.h"
47 #include "util/u_memory.h"
48 #include "util/u_inlines.h"
49 #include "api_exec_decl.h"
50 
51 #include "state_tracker/st_cb_texture.h"
52 #include "state_tracker/st_context.h"
53 #include "state_tracker/st_format.h"
54 #include "state_tracker/st_cb_flush.h"
55 #include "state_tracker/st_texture.h"
56 #include "state_tracker/st_sampler_view.h"
57 
58 /**********************************************************************/
59 /** \name Internal functions */
60 /*@{*/
61 
62 /**
63  * This function checks for all valid combinations of Min and Mag filters for
64  * Float types, when extensions like OES_texture_float and
65  * OES_texture_float_linear are supported. OES_texture_float mentions support
66  * for NEAREST, NEAREST_MIPMAP_NEAREST magnification and minification filters.
67  * Mag filters like LINEAR and min filters like NEAREST_MIPMAP_LINEAR,
68  * LINEAR_MIPMAP_NEAREST and LINEAR_MIPMAP_LINEAR are only valid in case
69  * OES_texture_float_linear is supported.
70  *
71  * Returns true in case the filter is valid for given Float type else false.
72  */
73 static bool
valid_filter_for_float(const struct gl_context * ctx,const struct gl_texture_object * obj)74 valid_filter_for_float(const struct gl_context *ctx,
75                        const struct gl_texture_object *obj)
76 {
77    switch (obj->Sampler.Attrib.MagFilter) {
78    case GL_LINEAR:
79       if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) {
80          return false;
81       } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) {
82          return false;
83       }
84       FALLTHROUGH;
85    case GL_NEAREST:
86    case GL_NEAREST_MIPMAP_NEAREST:
87       break;
88    default:
89       unreachable("Invalid mag filter");
90    }
91 
92    switch (obj->Sampler.Attrib.MinFilter) {
93    case GL_LINEAR:
94    case GL_NEAREST_MIPMAP_LINEAR:
95    case GL_LINEAR_MIPMAP_NEAREST:
96    case GL_LINEAR_MIPMAP_LINEAR:
97       if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) {
98          return false;
99       } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) {
100          return false;
101       }
102       FALLTHROUGH;
103    case GL_NEAREST:
104    case GL_NEAREST_MIPMAP_NEAREST:
105       break;
106    default:
107       unreachable("Invalid min filter");
108    }
109 
110    return true;
111 }
112 
113 /**
114  * Return the gl_texture_object for a given ID.
115  */
116 struct gl_texture_object *
_mesa_lookup_texture(struct gl_context * ctx,GLuint id)117 _mesa_lookup_texture(struct gl_context *ctx, GLuint id)
118 {
119    return (struct gl_texture_object *)
120       _mesa_HashLookup(ctx->Shared->TexObjects, id);
121 }
122 
123 /**
124  * Wrapper around _mesa_lookup_texture that throws GL_INVALID_OPERATION if id
125  * is not in the hash table. After calling _mesa_error, it returns NULL.
126  */
127 struct gl_texture_object *
_mesa_lookup_texture_err(struct gl_context * ctx,GLuint id,const char * func)128 _mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func)
129 {
130    struct gl_texture_object *texObj = NULL;
131 
132    if (id > 0)
133       texObj = _mesa_lookup_texture(ctx, id); /* Returns NULL if not found. */
134 
135    if (!texObj)
136       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture)", func);
137 
138    return texObj;
139 }
140 
141 
142 struct gl_texture_object *
_mesa_lookup_texture_locked(struct gl_context * ctx,GLuint id)143 _mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id)
144 {
145    return (struct gl_texture_object *)
146       _mesa_HashLookupLocked(ctx->Shared->TexObjects, id);
147 }
148 
149 /**
150  * Return a pointer to the current texture object for the given target
151  * on the current texture unit.
152  * Note: all <target> error checking should have been done by this point.
153  */
154 struct gl_texture_object *
_mesa_get_current_tex_object(struct gl_context * ctx,GLenum target)155 _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
156 {
157    struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
158    const GLboolean arrayTex = ctx->Extensions.EXT_texture_array;
159 
160    switch (target) {
161       case GL_TEXTURE_1D:
162          return texUnit->CurrentTex[TEXTURE_1D_INDEX];
163       case GL_PROXY_TEXTURE_1D:
164          return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX];
165       case GL_TEXTURE_2D:
166          return texUnit->CurrentTex[TEXTURE_2D_INDEX];
167       case GL_PROXY_TEXTURE_2D:
168          return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX];
169       case GL_TEXTURE_3D:
170          return texUnit->CurrentTex[TEXTURE_3D_INDEX];
171       case GL_PROXY_TEXTURE_3D:
172          return !(ctx->API == API_OPENGLES2 && !ctx->Extensions.OES_texture_3D)
173              ? ctx->Texture.ProxyTex[TEXTURE_3D_INDEX] : NULL;
174       case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
175       case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
176       case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
177       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
178       case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
179       case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
180       case GL_TEXTURE_CUBE_MAP:
181          return texUnit->CurrentTex[TEXTURE_CUBE_INDEX];
182       case GL_PROXY_TEXTURE_CUBE_MAP:
183          return ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX];
184       case GL_TEXTURE_CUBE_MAP_ARRAY:
185          return _mesa_has_texture_cube_map_array(ctx)
186                 ? texUnit->CurrentTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
187       case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
188          return _mesa_has_texture_cube_map_array(ctx)
189                 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_ARRAY_INDEX] : NULL;
190       case GL_TEXTURE_RECTANGLE_NV:
191          return ctx->Extensions.NV_texture_rectangle
192                 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL;
193       case GL_PROXY_TEXTURE_RECTANGLE_NV:
194          return ctx->Extensions.NV_texture_rectangle
195                 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL;
196       case GL_TEXTURE_1D_ARRAY_EXT:
197          return arrayTex ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
198       case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
199          return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL;
200       case GL_TEXTURE_2D_ARRAY_EXT:
201          return arrayTex ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
202       case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
203          return arrayTex ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL;
204       case GL_TEXTURE_BUFFER:
205          return (_mesa_has_ARB_texture_buffer_object(ctx) ||
206                  _mesa_has_OES_texture_buffer(ctx)) ?
207                 texUnit->CurrentTex[TEXTURE_BUFFER_INDEX] : NULL;
208       case GL_TEXTURE_EXTERNAL_OES:
209          return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
210             ? texUnit->CurrentTex[TEXTURE_EXTERNAL_INDEX] : NULL;
211       case GL_TEXTURE_2D_MULTISAMPLE:
212          return ctx->Extensions.ARB_texture_multisample
213             ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
214       case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
215          return ctx->Extensions.ARB_texture_multisample
216             ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_INDEX] : NULL;
217       case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
218          return ctx->Extensions.ARB_texture_multisample
219             ? texUnit->CurrentTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
220       case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
221          return ctx->Extensions.ARB_texture_multisample
222             ? ctx->Texture.ProxyTex[TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX] : NULL;
223       default:
224          _mesa_problem(NULL, "bad target in _mesa_get_current_tex_object(): 0x%04x", target);
225          return NULL;
226    }
227 }
228 
229 
230 /**
231  * Get the texture object for given target and texunit
232  * Proxy targets are accepted only allowProxyTarget is true.
233  * Return NULL if any error (and record the error).
234  */
235 struct gl_texture_object *
_mesa_get_texobj_by_target_and_texunit(struct gl_context * ctx,GLenum target,GLuint texunit,bool allowProxyTarget,const char * caller)236 _mesa_get_texobj_by_target_and_texunit(struct gl_context *ctx, GLenum target,
237                                        GLuint texunit, bool allowProxyTarget,
238                                        const char* caller)
239 {
240    struct gl_texture_unit *texUnit;
241    int targetIndex;
242 
243    if (_mesa_is_proxy_texture(target) && allowProxyTarget) {
244       return _mesa_get_current_tex_object(ctx, target);
245    }
246 
247    if (texunit >= ctx->Const.MaxCombinedTextureImageUnits) {
248       _mesa_error(ctx, GL_INVALID_OPERATION,
249                   "%s(texunit=%d)", caller, texunit);
250       return NULL;
251    }
252 
253    texUnit = _mesa_get_tex_unit(ctx, texunit);
254 
255    targetIndex = _mesa_tex_target_to_index(ctx, target);
256    if (targetIndex < 0 || targetIndex == TEXTURE_BUFFER_INDEX) {
257       _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", caller);
258       return NULL;
259    }
260    assert(targetIndex < NUM_TEXTURE_TARGETS);
261 
262    return texUnit->CurrentTex[targetIndex];
263 }
264 
265 
266 /**
267  * Initialize a new texture object to default values.
268  * \param obj  the texture object
269  * \param name  the texture name
270  * \param target  the texture target
271  */
272 static bool
_mesa_initialize_texture_object(struct gl_context * ctx,struct gl_texture_object * obj,GLuint name,GLenum target)273 _mesa_initialize_texture_object( struct gl_context *ctx,
274                                  struct gl_texture_object *obj,
275                                  GLuint name, GLenum target )
276 {
277    assert(target == 0 ||
278           target == GL_TEXTURE_1D ||
279           target == GL_TEXTURE_2D ||
280           target == GL_TEXTURE_3D ||
281           target == GL_TEXTURE_CUBE_MAP ||
282           target == GL_TEXTURE_RECTANGLE_NV ||
283           target == GL_TEXTURE_1D_ARRAY_EXT ||
284           target == GL_TEXTURE_2D_ARRAY_EXT ||
285           target == GL_TEXTURE_EXTERNAL_OES ||
286           target == GL_TEXTURE_CUBE_MAP_ARRAY ||
287           target == GL_TEXTURE_BUFFER ||
288           target == GL_TEXTURE_2D_MULTISAMPLE ||
289           target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
290 
291    memset(obj, 0, sizeof(*obj));
292    /* init the non-zero fields */
293    obj->RefCount = 1;
294    obj->Name = name;
295    obj->Target = target;
296    if (target != 0) {
297       obj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
298    }
299    else {
300       obj->TargetIndex = NUM_TEXTURE_TARGETS; /* invalid/error value */
301    }
302    obj->Attrib.Priority = 1.0F;
303    obj->Attrib.BaseLevel = 0;
304    obj->Attrib.MaxLevel = 1000;
305 
306    /* must be one; no support for (YUV) planes in separate buffers */
307    obj->RequiredTextureImageUnits = 1;
308 
309    /* sampler state */
310    if (target == GL_TEXTURE_RECTANGLE_NV ||
311        target == GL_TEXTURE_EXTERNAL_OES) {
312       obj->Sampler.Attrib.WrapS = GL_CLAMP_TO_EDGE;
313       obj->Sampler.Attrib.WrapT = GL_CLAMP_TO_EDGE;
314       obj->Sampler.Attrib.WrapR = GL_CLAMP_TO_EDGE;
315       obj->Sampler.Attrib.MinFilter = GL_LINEAR;
316       obj->Sampler.Attrib.state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
317       obj->Sampler.Attrib.state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
318       obj->Sampler.Attrib.state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
319       obj->Sampler.Attrib.state.min_img_filter = PIPE_TEX_FILTER_LINEAR;
320       obj->Sampler.Attrib.state.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
321    }
322    else {
323       obj->Sampler.Attrib.WrapS = GL_REPEAT;
324       obj->Sampler.Attrib.WrapT = GL_REPEAT;
325       obj->Sampler.Attrib.WrapR = GL_REPEAT;
326       obj->Sampler.Attrib.MinFilter = GL_NEAREST_MIPMAP_LINEAR;
327       obj->Sampler.Attrib.state.wrap_s = PIPE_TEX_WRAP_REPEAT;
328       obj->Sampler.Attrib.state.wrap_t = PIPE_TEX_WRAP_REPEAT;
329       obj->Sampler.Attrib.state.wrap_r = PIPE_TEX_WRAP_REPEAT;
330       obj->Sampler.Attrib.state.min_img_filter = PIPE_TEX_FILTER_NEAREST;
331       obj->Sampler.Attrib.state.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
332    }
333    obj->Sampler.Attrib.MagFilter = GL_LINEAR;
334    obj->Sampler.Attrib.state.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
335    obj->Sampler.Attrib.MinLod = -1000.0;
336    obj->Sampler.Attrib.MaxLod = 1000.0;
337    obj->Sampler.Attrib.state.min_lod = 0; /* no negative numbers */
338    obj->Sampler.Attrib.state.max_lod = 1000;
339    obj->Sampler.Attrib.LodBias = 0.0;
340    obj->Sampler.Attrib.state.lod_bias = 0;
341    obj->Sampler.Attrib.MaxAnisotropy = 1.0;
342    obj->Sampler.Attrib.state.max_anisotropy = 0; /* gallium sets 0 instead of 1 */
343    obj->Sampler.Attrib.CompareMode = GL_NONE;         /* ARB_shadow */
344    obj->Sampler.Attrib.CompareFunc = GL_LEQUAL;       /* ARB_shadow */
345    obj->Sampler.Attrib.state.compare_mode = PIPE_TEX_COMPARE_NONE;
346    obj->Sampler.Attrib.state.compare_func = PIPE_FUNC_LEQUAL;
347    obj->Attrib.DepthMode = ctx->API == API_OPENGL_CORE ? GL_RED : GL_LUMINANCE;
348    obj->StencilSampling = false;
349    obj->Sampler.Attrib.CubeMapSeamless = GL_FALSE;
350    obj->Sampler.Attrib.state.seamless_cube_map = false;
351    obj->Sampler.HandleAllocated = GL_FALSE;
352    obj->Attrib.Swizzle[0] = GL_RED;
353    obj->Attrib.Swizzle[1] = GL_GREEN;
354    obj->Attrib.Swizzle[2] = GL_BLUE;
355    obj->Attrib.Swizzle[3] = GL_ALPHA;
356    obj->Attrib._Swizzle = SWIZZLE_NOOP;
357    obj->Sampler.Attrib.sRGBDecode = GL_DECODE_EXT;
358    obj->Sampler.Attrib.ReductionMode = GL_WEIGHTED_AVERAGE_EXT;
359    obj->Sampler.Attrib.state.reduction_mode = PIPE_TEX_REDUCTION_WEIGHTED_AVERAGE;
360    obj->BufferObjectFormat = ctx->API == API_OPENGL_COMPAT ? GL_LUMINANCE8 : GL_R8;
361    obj->_BufferObjectFormat = ctx->API == API_OPENGL_COMPAT
362       ? MESA_FORMAT_L_UNORM8 : MESA_FORMAT_R_UNORM8;
363    obj->Attrib.ImageFormatCompatibilityType = GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE;
364 
365    /* GL_ARB_bindless_texture */
366    _mesa_init_texture_handles(obj);
367 
368    obj->level_override = -1;
369    obj->layer_override = -1;
370    simple_mtx_init(&obj->validate_mutex, mtx_plain);
371    obj->needs_validation = true;
372    /* Pre-allocate a sampler views container to save a branch in the
373     * fast path.
374     */
375    obj->sampler_views = calloc(1, sizeof(struct st_sampler_views)
376                                + sizeof(struct st_sampler_view));
377    if (!obj->sampler_views) {
378       return false;
379    }
380    obj->sampler_views->max = 1;
381    return true;
382 }
383 
384 /**
385  * Allocate and initialize a new texture object.  But don't put it into the
386  * texture object hash table.
387  *
388  * \param shared the shared GL state structure to contain the texture object
389  * \param name integer name for the texture object
390  * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
391  * GL_TEXTURE_CUBE_MAP or GL_TEXTURE_RECTANGLE_NV.  zero is ok for the sake
392  * of GenTextures()
393  *
394  * \return pointer to new texture object.
395  */
396 struct gl_texture_object *
_mesa_new_texture_object(struct gl_context * ctx,GLuint name,GLenum target)397 _mesa_new_texture_object(struct gl_context *ctx, GLuint name, GLenum target)
398 {
399    struct gl_texture_object *obj;
400 
401    obj = MALLOC_STRUCT(gl_texture_object);
402    if (!obj)
403       return NULL;
404 
405    if (!_mesa_initialize_texture_object(ctx, obj, name, target)) {
406       free(obj);
407       return NULL;
408    }
409    return obj;
410 }
411 
412 /**
413  * Some texture initialization can't be finished until we know which
414  * target it's getting bound to (GL_TEXTURE_1D/2D/etc).
415  */
416 static void
finish_texture_init(struct gl_context * ctx,GLenum target,struct gl_texture_object * obj,int targetIndex)417 finish_texture_init(struct gl_context *ctx, GLenum target,
418                     struct gl_texture_object *obj, int targetIndex)
419 {
420    GLenum filter = GL_LINEAR;
421    assert(obj->Target == 0);
422 
423    obj->Target = target;
424    obj->TargetIndex = targetIndex;
425    assert(obj->TargetIndex < NUM_TEXTURE_TARGETS);
426 
427    switch (target) {
428       case GL_TEXTURE_2D_MULTISAMPLE:
429       case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
430          filter = GL_NEAREST;
431          FALLTHROUGH;
432 
433       case GL_TEXTURE_RECTANGLE_NV:
434       case GL_TEXTURE_EXTERNAL_OES:
435          /* have to init wrap and filter state here - kind of klunky */
436          obj->Sampler.Attrib.WrapS = GL_CLAMP_TO_EDGE;
437          obj->Sampler.Attrib.WrapT = GL_CLAMP_TO_EDGE;
438          obj->Sampler.Attrib.WrapR = GL_CLAMP_TO_EDGE;
439          obj->Sampler.Attrib.state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
440          obj->Sampler.Attrib.state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
441          obj->Sampler.Attrib.state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
442          obj->Sampler.Attrib.MinFilter = filter;
443          obj->Sampler.Attrib.MagFilter = filter;
444          obj->Sampler.Attrib.state.min_img_filter = filter_to_gallium(filter);
445          obj->Sampler.Attrib.state.min_mip_filter = mipfilter_to_gallium(filter);
446          obj->Sampler.Attrib.state.mag_img_filter = filter_to_gallium(filter);
447          break;
448 
449       default:
450          /* nothing needs done */
451          break;
452    }
453 }
454 
455 
456 /**
457  * Deallocate a texture object struct.  It should have already been
458  * removed from the texture object pool.
459  *
460  * \param shared the shared GL state to which the object belongs.
461  * \param texObj the texture object to delete.
462  */
463 void
_mesa_delete_texture_object(struct gl_context * ctx,struct gl_texture_object * texObj)464 _mesa_delete_texture_object(struct gl_context *ctx,
465                             struct gl_texture_object *texObj)
466 {
467    GLuint i, face;
468 
469    /* Set Target to an invalid value.  With some assertions elsewhere
470     * we can try to detect possible use of deleted textures.
471     */
472    texObj->Target = 0x99;
473 
474    pipe_resource_reference(&texObj->pt, NULL);
475    st_delete_texture_sampler_views(ctx->st, texObj);
476    simple_mtx_destroy(&texObj->validate_mutex);
477 
478    /* free the texture images */
479    for (face = 0; face < 6; face++) {
480       for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
481          if (texObj->Image[face][i]) {
482             _mesa_delete_texture_image(ctx, texObj->Image[face][i]);
483          }
484       }
485    }
486 
487    /* Delete all texture/image handles. */
488    _mesa_delete_texture_handles(ctx, texObj);
489 
490    _mesa_reference_buffer_object_shared(ctx, &texObj->BufferObject, NULL);
491    free(texObj->Label);
492 
493    /* free this object */
494    FREE(texObj);
495 }
496 
497 
498 /**
499  * Free all texture images of the given texture objectm, except for
500  * \p retainTexImage.
501  *
502  * \param ctx GL context.
503  * \param texObj texture object.
504  * \param retainTexImage a texture image that will \em not be freed.
505  *
506  * \sa _mesa_clear_texture_image().
507  */
508 void
_mesa_clear_texture_object(struct gl_context * ctx,struct gl_texture_object * texObj,struct gl_texture_image * retainTexImage)509 _mesa_clear_texture_object(struct gl_context *ctx,
510                            struct gl_texture_object *texObj,
511                            struct gl_texture_image *retainTexImage)
512 {
513    GLuint i, j;
514 
515    if (texObj->Target == 0)
516       return;
517 
518    for (i = 0; i < MAX_FACES; i++) {
519       for (j = 0; j < MAX_TEXTURE_LEVELS; j++) {
520          struct gl_texture_image *texImage = texObj->Image[i][j];
521          if (texImage && texImage != retainTexImage)
522             _mesa_clear_texture_image(ctx, texImage);
523       }
524    }
525 }
526 
527 
528 /**
529  * Check if the given texture object is valid by examining its Target field.
530  * For debugging only.
531  */
532 static GLboolean
valid_texture_object(const struct gl_texture_object * tex)533 valid_texture_object(const struct gl_texture_object *tex)
534 {
535    switch (tex->Target) {
536    case 0:
537    case GL_TEXTURE_1D:
538    case GL_TEXTURE_2D:
539    case GL_TEXTURE_3D:
540    case GL_TEXTURE_CUBE_MAP:
541    case GL_TEXTURE_RECTANGLE_NV:
542    case GL_TEXTURE_1D_ARRAY_EXT:
543    case GL_TEXTURE_2D_ARRAY_EXT:
544    case GL_TEXTURE_BUFFER:
545    case GL_TEXTURE_EXTERNAL_OES:
546    case GL_TEXTURE_CUBE_MAP_ARRAY:
547    case GL_TEXTURE_2D_MULTISAMPLE:
548    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
549       return GL_TRUE;
550    case 0x99:
551       _mesa_problem(NULL, "invalid reference to a deleted texture object");
552       return GL_FALSE;
553    default:
554       _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u",
555                     tex->Target, tex->Name);
556       return GL_FALSE;
557    }
558 }
559 
560 
561 /**
562  * Reference (or unreference) a texture object.
563  * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero).
564  * If 'tex' is non-null, increment its refcount.
565  * This is normally only called from the _mesa_reference_texobj() macro
566  * when there's a real pointer change.
567  */
568 void
_mesa_reference_texobj_(struct gl_texture_object ** ptr,struct gl_texture_object * tex)569 _mesa_reference_texobj_(struct gl_texture_object **ptr,
570                         struct gl_texture_object *tex)
571 {
572    assert(ptr);
573 
574    if (*ptr) {
575       /* Unreference the old texture */
576       struct gl_texture_object *oldTex = *ptr;
577 
578       assert(valid_texture_object(oldTex));
579       (void) valid_texture_object; /* silence warning in release builds */
580 
581       assert(oldTex->RefCount > 0);
582 
583       if (p_atomic_dec_zero(&oldTex->RefCount)) {
584          /* Passing in the context drastically changes the driver code for
585           * framebuffer deletion.
586           */
587          GET_CURRENT_CONTEXT(ctx);
588          if (ctx)
589             _mesa_delete_texture_object(ctx, oldTex);
590          else
591             _mesa_problem(NULL, "Unable to delete texture, no context");
592       }
593    }
594 
595    if (tex) {
596       /* reference new texture */
597       assert(valid_texture_object(tex));
598       assert(tex->RefCount > 0);
599 
600       p_atomic_inc(&tex->RefCount);
601    }
602 
603    *ptr = tex;
604 }
605 
606 
607 enum base_mipmap { BASE, MIPMAP };
608 
609 
610 /**
611  * Mark a texture object as incomplete.  There are actually three kinds of
612  * (in)completeness:
613  * 1. "base incomplete": the base level of the texture is invalid so no
614  *    texturing is possible.
615  * 2. "mipmap incomplete": a non-base level of the texture is invalid so
616  *    mipmap filtering isn't possible, but non-mipmap filtering is.
617  * 3. "texture incompleteness": some combination of texture state and
618  *    sampler state renders the texture incomplete.
619  *
620  * \param t  texture object
621  * \param bm  either BASE or MIPMAP to indicate what's incomplete
622  * \param fmt...  string describing why it's incomplete (for debugging).
623  */
624 static void
incomplete(struct gl_texture_object * t,enum base_mipmap bm,const char * fmt,...)625 incomplete(struct gl_texture_object *t, enum base_mipmap bm,
626            const char *fmt, ...)
627 {
628    if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_TEXTURE) {
629       va_list args;
630       char s[100];
631 
632       va_start(args, fmt);
633       vsnprintf(s, sizeof(s), fmt, args);
634       va_end(args);
635 
636       _mesa_debug(NULL, "Texture Obj %d incomplete because: %s\n", t->Name, s);
637    }
638 
639    if (bm == BASE)
640       t->_BaseComplete = GL_FALSE;
641    t->_MipmapComplete = GL_FALSE;
642 }
643 
644 
645 /**
646  * Examine a texture object to determine if it is complete.
647  *
648  * The gl_texture_object::Complete flag will be set to GL_TRUE or GL_FALSE
649  * accordingly.
650  *
651  * \param ctx GL context.
652  * \param t texture object.
653  *
654  * According to the texture target, verifies that each of the mipmaps is
655  * present and has the expected size.
656  */
657 void
_mesa_test_texobj_completeness(const struct gl_context * ctx,struct gl_texture_object * t)658 _mesa_test_texobj_completeness( const struct gl_context *ctx,
659                                 struct gl_texture_object *t )
660 {
661    const GLint baseLevel = t->Attrib.BaseLevel;
662    const struct gl_texture_image *baseImage;
663    GLint maxLevels = 0;
664 
665    /* We'll set these to FALSE if tests fail below */
666    t->_BaseComplete = GL_TRUE;
667    t->_MipmapComplete = GL_TRUE;
668 
669    if (t->Target == GL_TEXTURE_BUFFER) {
670       /* Buffer textures are always considered complete.  The obvious case where
671        * they would be incomplete (no BO attached) is actually specced to be
672        * undefined rendering results.
673        */
674       return;
675    }
676 
677    /* Detect cases where the application set the base level to an invalid
678     * value.
679     */
680    if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) {
681       incomplete(t, BASE, "base level = %d is invalid", baseLevel);
682       return;
683    }
684 
685    if (t->Attrib.MaxLevel < baseLevel) {
686       incomplete(t, MIPMAP, "MAX_LEVEL (%d) < BASE_LEVEL (%d)",
687 		 t->Attrib.MaxLevel, baseLevel);
688       return;
689    }
690 
691    baseImage = t->Image[0][baseLevel];
692 
693    /* Always need the base level image */
694    if (!baseImage) {
695       incomplete(t, BASE, "Image[baseLevel=%d] == NULL", baseLevel);
696       return;
697    }
698 
699    /* Check width/height/depth for zero */
700    if (baseImage->Width == 0 ||
701        baseImage->Height == 0 ||
702        baseImage->Depth == 0) {
703       incomplete(t, BASE, "texture width or height or depth = 0");
704       return;
705    }
706 
707    /* Check if the texture values are integer */
708    {
709       GLenum datatype = _mesa_get_format_datatype(baseImage->TexFormat);
710       t->_IsIntegerFormat = datatype == GL_INT || datatype == GL_UNSIGNED_INT;
711    }
712 
713    /* Check if the texture type is Float or HalfFloatOES and ensure Min and Mag
714     * filters are supported in this case.
715     */
716    if (_mesa_is_gles(ctx) && !valid_filter_for_float(ctx, t)) {
717       incomplete(t, BASE, "Filter is not supported with Float types.");
718       return;
719    }
720 
721    maxLevels = _mesa_max_texture_levels(ctx, t->Target);
722    if (maxLevels == 0) {
723       _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness");
724       return;
725    }
726 
727    assert(maxLevels > 0);
728 
729    t->_MaxLevel = MIN3(t->Attrib.MaxLevel,
730                        /* 'p' in the GL spec */
731                        (int) (baseLevel + baseImage->MaxNumLevels - 1),
732                        /* 'q' in the GL spec */
733                        maxLevels - 1);
734 
735    if (t->Immutable) {
736       /* Adjust max level for views: the data store may have more levels than
737        * the view exposes.
738        */
739       t->_MaxLevel = MAX2(MIN2(t->_MaxLevel, t->Attrib.NumLevels - 1), 0);
740    }
741 
742    /* Compute _MaxLambda = q - p in the spec used during mipmapping */
743    t->_MaxLambda = (GLfloat) (t->_MaxLevel - baseLevel);
744 
745    if (t->Immutable) {
746       /* This texture object was created with glTexStorage1/2/3D() so we
747        * know that all the mipmap levels are the right size and all cube
748        * map faces are the same size.
749        * We don't need to do any of the additional checks below.
750        */
751       return;
752    }
753 
754    if (t->Target == GL_TEXTURE_CUBE_MAP) {
755       /* Make sure that all six cube map level 0 images are the same size and
756        * format.
757        * Note:  we know that the image's width==height (we enforce that
758        * at glTexImage time) so we only need to test the width here.
759        */
760       GLuint face;
761       assert(baseImage->Width2 == baseImage->Height);
762       for (face = 1; face < 6; face++) {
763          assert(t->Image[face][baseLevel] == NULL ||
764                 t->Image[face][baseLevel]->Width2 ==
765                 t->Image[face][baseLevel]->Height2);
766          if (t->Image[face][baseLevel] == NULL ||
767              t->Image[face][baseLevel]->Width2 != baseImage->Width2) {
768             incomplete(t, BASE, "Cube face missing or mismatched size");
769             return;
770          }
771          if (t->Image[face][baseLevel]->InternalFormat !=
772              baseImage->InternalFormat) {
773             incomplete(t, BASE, "Cube face format mismatch");
774             return;
775          }
776          if (t->Image[face][baseLevel]->Border != baseImage->Border) {
777             incomplete(t, BASE, "Cube face border size mismatch");
778             return;
779          }
780       }
781    }
782 
783    /*
784     * Do mipmap consistency checking.
785     * Note: we don't care about the current texture sampler state here.
786     * To determine texture completeness we'll either look at _BaseComplete
787     * or _MipmapComplete depending on the current minification filter mode.
788     */
789    {
790       GLint i;
791       const GLint minLevel = baseLevel;
792       const GLint maxLevel = t->_MaxLevel;
793       const GLuint numFaces = _mesa_num_tex_faces(t->Target);
794       GLuint width, height, depth, face;
795 
796       if (minLevel > maxLevel) {
797          incomplete(t, MIPMAP, "minLevel > maxLevel");
798          return;
799       }
800 
801       /* Get the base image's dimensions */
802       width = baseImage->Width2;
803       height = baseImage->Height2;
804       depth = baseImage->Depth2;
805 
806       /* Note: this loop will be a no-op for RECT, BUFFER, EXTERNAL,
807        * MULTISAMPLE and MULTISAMPLE_ARRAY textures
808        */
809       for (i = baseLevel + 1; i < maxLevels; i++) {
810          /* Compute the expected size of image at level[i] */
811          if (width > 1) {
812             width /= 2;
813          }
814          if (height > 1 && t->Target != GL_TEXTURE_1D_ARRAY) {
815             height /= 2;
816          }
817          if (depth > 1 && t->Target != GL_TEXTURE_2D_ARRAY
818              && t->Target != GL_TEXTURE_CUBE_MAP_ARRAY) {
819             depth /= 2;
820          }
821 
822          /* loop over cube faces (or single face otherwise) */
823          for (face = 0; face < numFaces; face++) {
824             if (i >= minLevel && i <= maxLevel) {
825                const struct gl_texture_image *img = t->Image[face][i];
826 
827                if (!img) {
828                   incomplete(t, MIPMAP, "TexImage[%d] is missing", i);
829                   return;
830                }
831                if (img->InternalFormat != baseImage->InternalFormat) {
832                   incomplete(t, MIPMAP, "Format[i] != Format[baseLevel]");
833                   return;
834                }
835                if (img->Border != baseImage->Border) {
836                   incomplete(t, MIPMAP, "Border[i] != Border[baseLevel]");
837                   return;
838                }
839                if (img->Width2 != width) {
840                   incomplete(t, MIPMAP, "TexImage[%d] bad width %u", i,
841                              img->Width2);
842                   return;
843                }
844                if (img->Height2 != height) {
845                   incomplete(t, MIPMAP, "TexImage[%d] bad height %u", i,
846                              img->Height2);
847                   return;
848                }
849                if (img->Depth2 != depth) {
850                   incomplete(t, MIPMAP, "TexImage[%d] bad depth %u", i,
851                              img->Depth2);
852                   return;
853                }
854             }
855          }
856 
857          if (width == 1 && height == 1 && depth == 1) {
858             return;  /* found smallest needed mipmap, all done! */
859          }
860       }
861    }
862 }
863 
864 
865 GLboolean
_mesa_cube_level_complete(const struct gl_texture_object * texObj,const GLint level)866 _mesa_cube_level_complete(const struct gl_texture_object *texObj,
867                           const GLint level)
868 {
869    const struct gl_texture_image *img0, *img;
870    GLuint face;
871 
872    if (texObj->Target != GL_TEXTURE_CUBE_MAP)
873       return GL_FALSE;
874 
875    if ((level < 0) || (level >= MAX_TEXTURE_LEVELS))
876       return GL_FALSE;
877 
878    /* check first face */
879    img0 = texObj->Image[0][level];
880    if (!img0 ||
881        img0->Width < 1 ||
882        img0->Width != img0->Height)
883       return GL_FALSE;
884 
885    /* check remaining faces vs. first face */
886    for (face = 1; face < 6; face++) {
887       img = texObj->Image[face][level];
888       if (!img ||
889           img->Width != img0->Width ||
890           img->Height != img0->Height ||
891           img->TexFormat != img0->TexFormat)
892          return GL_FALSE;
893    }
894 
895    return GL_TRUE;
896 }
897 
898 /**
899  * Check if the given cube map texture is "cube complete" as defined in
900  * the OpenGL specification.
901  */
902 GLboolean
_mesa_cube_complete(const struct gl_texture_object * texObj)903 _mesa_cube_complete(const struct gl_texture_object *texObj)
904 {
905    return _mesa_cube_level_complete(texObj, texObj->Attrib.BaseLevel);
906 }
907 
908 /**
909  * Mark a texture object dirty.  It forces the object to be incomplete
910  * and forces the context to re-validate its state.
911  *
912  * \param ctx GL context.
913  * \param texObj texture object.
914  */
915 void
_mesa_dirty_texobj(struct gl_context * ctx,struct gl_texture_object * texObj)916 _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj)
917 {
918    texObj->_BaseComplete = GL_FALSE;
919    texObj->_MipmapComplete = GL_FALSE;
920    ctx->NewState |= _NEW_TEXTURE_OBJECT;
921    ctx->PopAttribState |= GL_TEXTURE_BIT;
922 }
923 
924 
925 /**
926  * Return pointer to a default/fallback texture of the given type/target.
927  * The texture is an RGBA texture with all texels = (0,0,0,1).
928  * That's the value a GLSL sampler should get when sampling from an
929  * incomplete texture.
930  */
931 struct gl_texture_object *
_mesa_get_fallback_texture(struct gl_context * ctx,gl_texture_index tex)932 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex)
933 {
934    if (!ctx->Shared->FallbackTex[tex]) {
935       /* create fallback texture now */
936       const GLsizei width = 1, height = 1;
937       GLsizei depth = 1;
938       GLubyte texel[24];
939       struct gl_texture_object *texObj;
940       struct gl_texture_image *texImage;
941       mesa_format texFormat;
942       GLuint dims, face, numFaces = 1;
943       GLenum target;
944 
945       for (face = 0; face < 6; face++) {
946          texel[4*face + 0] =
947          texel[4*face + 1] =
948          texel[4*face + 2] = 0x0;
949          texel[4*face + 3] = 0xff;
950       }
951 
952       switch (tex) {
953       case TEXTURE_2D_ARRAY_INDEX:
954          dims = 3;
955          target = GL_TEXTURE_2D_ARRAY;
956          break;
957       case TEXTURE_1D_ARRAY_INDEX:
958          dims = 2;
959          target = GL_TEXTURE_1D_ARRAY;
960          break;
961       case TEXTURE_CUBE_INDEX:
962          dims = 2;
963          target = GL_TEXTURE_CUBE_MAP;
964          numFaces = 6;
965          break;
966       case TEXTURE_3D_INDEX:
967          dims = 3;
968          target = GL_TEXTURE_3D;
969          break;
970       case TEXTURE_RECT_INDEX:
971          dims = 2;
972          target = GL_TEXTURE_RECTANGLE;
973          break;
974       case TEXTURE_2D_INDEX:
975          dims = 2;
976          target = GL_TEXTURE_2D;
977          break;
978       case TEXTURE_1D_INDEX:
979          dims = 1;
980          target = GL_TEXTURE_1D;
981          break;
982       case TEXTURE_BUFFER_INDEX:
983          dims = 0;
984          target = GL_TEXTURE_BUFFER;
985          break;
986       case TEXTURE_CUBE_ARRAY_INDEX:
987          dims = 3;
988          target = GL_TEXTURE_CUBE_MAP_ARRAY;
989          depth = 6;
990          break;
991       case TEXTURE_EXTERNAL_INDEX:
992          dims = 2;
993          target = GL_TEXTURE_EXTERNAL_OES;
994          break;
995       case TEXTURE_2D_MULTISAMPLE_INDEX:
996          dims = 2;
997          target = GL_TEXTURE_2D_MULTISAMPLE;
998          break;
999       case TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX:
1000          dims = 3;
1001          target = GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
1002          break;
1003       default:
1004          /* no-op */
1005          return NULL;
1006       }
1007 
1008       /* create texture object */
1009       texObj = _mesa_new_texture_object(ctx, 0, target);
1010       if (!texObj)
1011          return NULL;
1012 
1013       assert(texObj->RefCount == 1);
1014       texObj->Sampler.Attrib.MinFilter = GL_NEAREST;
1015       texObj->Sampler.Attrib.MagFilter = GL_NEAREST;
1016       texObj->Sampler.Attrib.state.min_img_filter = PIPE_TEX_FILTER_NEAREST;
1017       texObj->Sampler.Attrib.state.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
1018       texObj->Sampler.Attrib.state.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
1019 
1020       texFormat = st_ChooseTextureFormat(ctx, target,
1021                                          GL_RGBA, GL_RGBA,
1022                                          GL_UNSIGNED_BYTE);
1023 
1024       /* need a loop here just for cube maps */
1025       for (face = 0; face < numFaces; face++) {
1026          const GLenum faceTarget = _mesa_cube_face_target(target, face);
1027 
1028          /* initialize level[0] texture image */
1029          texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0);
1030 
1031          _mesa_init_teximage_fields(ctx, texImage,
1032                                     width,
1033                                     (dims > 1) ? height : 1,
1034                                     (dims > 2) ? depth : 1,
1035                                     0, /* border */
1036                                     GL_RGBA, texFormat);
1037 
1038          st_TexImage(ctx, dims, texImage,
1039                      GL_RGBA, GL_UNSIGNED_BYTE, texel,
1040                      &ctx->DefaultPacking);
1041       }
1042 
1043       _mesa_test_texobj_completeness(ctx, texObj);
1044       assert(texObj->_BaseComplete);
1045       assert(texObj->_MipmapComplete);
1046 
1047       ctx->Shared->FallbackTex[tex] = texObj;
1048 
1049       /* Complete the driver's operation in case another context will also
1050        * use the same fallback texture. */
1051       st_glFinish(ctx);
1052    }
1053    return ctx->Shared->FallbackTex[tex];
1054 }
1055 
1056 
1057 /**
1058  * Compute the size of the given texture object, in bytes.
1059  */
1060 static GLuint
texture_size(const struct gl_texture_object * texObj)1061 texture_size(const struct gl_texture_object *texObj)
1062 {
1063    const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1064    GLuint face, level, size = 0;
1065 
1066    for (face = 0; face < numFaces; face++) {
1067       for (level = 0; level < MAX_TEXTURE_LEVELS; level++) {
1068          const struct gl_texture_image *img = texObj->Image[face][level];
1069          if (img) {
1070             GLuint sz = _mesa_format_image_size(img->TexFormat, img->Width,
1071                                                 img->Height, img->Depth);
1072             size += sz;
1073          }
1074       }
1075    }
1076 
1077    return size;
1078 }
1079 
1080 
1081 /**
1082  * Callback called from _mesa_HashWalk()
1083  */
1084 static void
count_tex_size(void * data,void * userData)1085 count_tex_size(void *data, void *userData)
1086 {
1087    const struct gl_texture_object *texObj =
1088       (const struct gl_texture_object *) data;
1089    GLuint *total = (GLuint *) userData;
1090 
1091    *total = *total + texture_size(texObj);
1092 }
1093 
1094 
1095 /**
1096  * Compute total size (in bytes) of all textures for the given context.
1097  * For debugging purposes.
1098  */
1099 GLuint
_mesa_total_texture_memory(struct gl_context * ctx)1100 _mesa_total_texture_memory(struct gl_context *ctx)
1101 {
1102    GLuint tgt, total = 0;
1103 
1104    _mesa_HashWalk(ctx->Shared->TexObjects, count_tex_size, &total);
1105 
1106    /* plus, the default texture objects */
1107    for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
1108       total += texture_size(ctx->Shared->DefaultTex[tgt]);
1109    }
1110 
1111    return total;
1112 }
1113 
1114 
1115 /**
1116  * Return the base format for the given texture object by looking
1117  * at the base texture image.
1118  * \return base format (such as GL_RGBA) or GL_NONE if it can't be determined
1119  */
1120 GLenum
_mesa_texture_base_format(const struct gl_texture_object * texObj)1121 _mesa_texture_base_format(const struct gl_texture_object *texObj)
1122 {
1123    const struct gl_texture_image *texImage = _mesa_base_tex_image(texObj);
1124 
1125    return texImage ? texImage->_BaseFormat : GL_NONE;
1126 }
1127 
1128 
1129 static struct gl_texture_object *
invalidate_tex_image_error_check(struct gl_context * ctx,GLuint texture,GLint level,const char * name)1130 invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture,
1131                                  GLint level, const char *name)
1132 {
1133    /* The GL_ARB_invalidate_subdata spec says:
1134     *
1135     *     "If <texture> is zero or is not the name of a texture, the error
1136     *     INVALID_VALUE is generated."
1137     *
1138     * This performs the error check in a different order than listed in the
1139     * spec.  We have to get the texture object before we can validate the
1140     * other parameters against values in the texture object.
1141     */
1142    struct gl_texture_object *const t = _mesa_lookup_texture(ctx, texture);
1143    if (texture == 0 || t == NULL) {
1144       _mesa_error(ctx, GL_INVALID_VALUE, "%s(texture)", name);
1145       return NULL;
1146    }
1147 
1148    /* The GL_ARB_invalidate_subdata spec says:
1149     *
1150     *     "If <level> is less than zero or greater than the base 2 logarithm
1151     *     of the maximum texture width, height, or depth, the error
1152     *     INVALID_VALUE is generated."
1153     */
1154    if (level < 0 || level > t->Attrib.MaxLevel) {
1155       _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name);
1156       return NULL;
1157    }
1158 
1159    /* The GL_ARB_invalidate_subdata spec says:
1160     *
1161     *     "If the target of <texture> is TEXTURE_RECTANGLE, TEXTURE_BUFFER,
1162     *     TEXTURE_2D_MULTISAMPLE, or TEXTURE_2D_MULTISAMPLE_ARRAY, and <level>
1163     *     is not zero, the error INVALID_VALUE is generated."
1164     */
1165    if (level != 0) {
1166       switch (t->Target) {
1167       case GL_TEXTURE_RECTANGLE:
1168       case GL_TEXTURE_BUFFER:
1169       case GL_TEXTURE_2D_MULTISAMPLE:
1170       case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1171          _mesa_error(ctx, GL_INVALID_VALUE, "%s(level)", name);
1172          return NULL;
1173 
1174       default:
1175          break;
1176       }
1177    }
1178 
1179    return t;
1180 }
1181 
1182 
1183 /**
1184  * Helper function for glCreateTextures and glGenTextures. Need this because
1185  * glCreateTextures should throw errors if target = 0. This is not exposed to
1186  * the rest of Mesa to encourage Mesa internals to use nameless textures,
1187  * which do not require expensive hash lookups.
1188  * \param target  either 0 or a valid / error-checked texture target enum
1189  */
1190 static void
create_textures(struct gl_context * ctx,GLenum target,GLsizei n,GLuint * textures,const char * caller)1191 create_textures(struct gl_context *ctx, GLenum target,
1192                 GLsizei n, GLuint *textures, const char *caller)
1193 {
1194    GLint i;
1195 
1196    if (!textures)
1197       return;
1198 
1199    /*
1200     * This must be atomic (generation and allocation of texture IDs)
1201     */
1202    _mesa_HashLockMutex(ctx->Shared->TexObjects);
1203 
1204    _mesa_HashFindFreeKeys(ctx->Shared->TexObjects, textures, n);
1205 
1206    /* Allocate new, empty texture objects */
1207    for (i = 0; i < n; i++) {
1208       struct gl_texture_object *texObj;
1209       texObj = _mesa_new_texture_object(ctx, textures[i], target);
1210       if (!texObj) {
1211          _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
1212          _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
1213          return;
1214       }
1215 
1216       /* insert into hash table */
1217       _mesa_HashInsertLocked(ctx->Shared->TexObjects, texObj->Name, texObj, true);
1218    }
1219 
1220    _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
1221 }
1222 
1223 
1224 static void
create_textures_err(struct gl_context * ctx,GLenum target,GLsizei n,GLuint * textures,const char * caller)1225 create_textures_err(struct gl_context *ctx, GLenum target,
1226                     GLsizei n, GLuint *textures, const char *caller)
1227 {
1228    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1229       _mesa_debug(ctx, "%s %d\n", caller, n);
1230 
1231    if (n < 0) {
1232       _mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
1233       return;
1234    }
1235 
1236    create_textures(ctx, target, n, textures, caller);
1237 }
1238 
1239 /*@}*/
1240 
1241 
1242 /***********************************************************************/
1243 /** \name API functions */
1244 /*@{*/
1245 
1246 
1247 /**
1248  * Generate texture names.
1249  *
1250  * \param n number of texture names to be generated.
1251  * \param textures an array in which will hold the generated texture names.
1252  *
1253  * \sa glGenTextures(), glCreateTextures().
1254  *
1255  * Calls _mesa_HashFindFreeKeys() to find a block of free texture
1256  * IDs which are stored in \p textures.  Corresponding empty texture
1257  * objects are also generated.
1258  */
1259 void GLAPIENTRY
_mesa_GenTextures_no_error(GLsizei n,GLuint * textures)1260 _mesa_GenTextures_no_error(GLsizei n, GLuint *textures)
1261 {
1262    GET_CURRENT_CONTEXT(ctx);
1263    create_textures(ctx, 0, n, textures, "glGenTextures");
1264 }
1265 
1266 
1267 void GLAPIENTRY
_mesa_GenTextures(GLsizei n,GLuint * textures)1268 _mesa_GenTextures(GLsizei n, GLuint *textures)
1269 {
1270    GET_CURRENT_CONTEXT(ctx);
1271    create_textures_err(ctx, 0, n, textures, "glGenTextures");
1272 }
1273 
1274 /**
1275  * Create texture objects.
1276  *
1277  * \param target the texture target for each name to be generated.
1278  * \param n number of texture names to be generated.
1279  * \param textures an array in which will hold the generated texture names.
1280  *
1281  * \sa glCreateTextures(), glGenTextures().
1282  *
1283  * Calls _mesa_HashFindFreeKeys() to find a block of free texture
1284  * IDs which are stored in \p textures.  Corresponding empty texture
1285  * objects are also generated.
1286  */
1287 void GLAPIENTRY
_mesa_CreateTextures_no_error(GLenum target,GLsizei n,GLuint * textures)1288 _mesa_CreateTextures_no_error(GLenum target, GLsizei n, GLuint *textures)
1289 {
1290    GET_CURRENT_CONTEXT(ctx);
1291    create_textures(ctx, target, n, textures, "glCreateTextures");
1292 }
1293 
1294 
1295 void GLAPIENTRY
_mesa_CreateTextures(GLenum target,GLsizei n,GLuint * textures)1296 _mesa_CreateTextures(GLenum target, GLsizei n, GLuint *textures)
1297 {
1298    GLint targetIndex;
1299    GET_CURRENT_CONTEXT(ctx);
1300 
1301    /*
1302     * The 4.5 core profile spec (30.10.2014) doesn't specify what
1303     * glCreateTextures should do with invalid targets, which was probably an
1304     * oversight.  This conforms to the spec for glBindTexture.
1305     */
1306    targetIndex = _mesa_tex_target_to_index(ctx, target);
1307    if (targetIndex < 0) {
1308       _mesa_error(ctx, GL_INVALID_ENUM, "glCreateTextures(target)");
1309       return;
1310    }
1311 
1312    create_textures_err(ctx, target, n, textures, "glCreateTextures");
1313 }
1314 
1315 /**
1316  * Check if the given texture object is bound to the current draw or
1317  * read framebuffer.  If so, Unbind it.
1318  */
1319 static void
unbind_texobj_from_fbo(struct gl_context * ctx,struct gl_texture_object * texObj)1320 unbind_texobj_from_fbo(struct gl_context *ctx,
1321                        struct gl_texture_object *texObj)
1322 {
1323    bool progress = false;
1324 
1325    /* Section 4.4.2 (Attaching Images to Framebuffer Objects), subsection
1326     * "Attaching Texture Images to a Framebuffer," of the OpenGL 3.1 spec
1327     * says:
1328     *
1329     *     "If a texture object is deleted while its image is attached to one
1330     *     or more attachment points in the currently bound framebuffer, then
1331     *     it is as if FramebufferTexture* had been called, with a texture of
1332     *     zero, for each attachment point to which this image was attached in
1333     *     the currently bound framebuffer. In other words, this texture image
1334     *     is first detached from all attachment points in the currently bound
1335     *     framebuffer. Note that the texture image is specifically not
1336     *     detached from any other framebuffer objects. Detaching the texture
1337     *     image from any other framebuffer objects is the responsibility of
1338     *     the application."
1339     */
1340    if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
1341       progress = _mesa_detach_renderbuffer(ctx, ctx->DrawBuffer, texObj);
1342    }
1343    if (_mesa_is_user_fbo(ctx->ReadBuffer)
1344        && ctx->ReadBuffer != ctx->DrawBuffer) {
1345       progress = _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, texObj)
1346          || progress;
1347    }
1348 
1349    if (progress)
1350       /* Vertices are already flushed by _mesa_DeleteTextures */
1351       ctx->NewState |= _NEW_BUFFERS;
1352 }
1353 
1354 
1355 /**
1356  * Check if the given texture object is bound to any texture image units and
1357  * unbind it if so (revert to default textures).
1358  */
1359 static void
unbind_texobj_from_texunits(struct gl_context * ctx,struct gl_texture_object * texObj)1360 unbind_texobj_from_texunits(struct gl_context *ctx,
1361                             struct gl_texture_object *texObj)
1362 {
1363    const gl_texture_index index = texObj->TargetIndex;
1364    GLuint u;
1365 
1366    if (texObj->Target == 0) {
1367       /* texture was never bound */
1368       return;
1369    }
1370 
1371    assert(index < NUM_TEXTURE_TARGETS);
1372 
1373    for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) {
1374       struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
1375 
1376       if (texObj == unit->CurrentTex[index]) {
1377          /* Bind the default texture for this unit/target */
1378          _mesa_reference_texobj(&unit->CurrentTex[index],
1379                                 ctx->Shared->DefaultTex[index]);
1380          unit->_BoundTextures &= ~(1 << index);
1381       }
1382    }
1383 }
1384 
1385 
1386 /**
1387  * Check if the given texture object is bound to any shader image unit
1388  * and unbind it if that's the case.
1389  */
1390 static void
unbind_texobj_from_image_units(struct gl_context * ctx,struct gl_texture_object * texObj)1391 unbind_texobj_from_image_units(struct gl_context *ctx,
1392                                struct gl_texture_object *texObj)
1393 {
1394    GLuint i;
1395 
1396    for (i = 0; i < ctx->Const.MaxImageUnits; i++) {
1397       struct gl_image_unit *unit = &ctx->ImageUnits[i];
1398 
1399       if (texObj == unit->TexObj) {
1400          _mesa_reference_texobj(&unit->TexObj, NULL);
1401          *unit = _mesa_default_image_unit(ctx);
1402       }
1403    }
1404 }
1405 
1406 
1407 /**
1408  * Unbinds all textures bound to the given texture image unit.
1409  */
1410 static void
unbind_textures_from_unit(struct gl_context * ctx,GLuint unit)1411 unbind_textures_from_unit(struct gl_context *ctx, GLuint unit)
1412 {
1413    struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
1414 
1415    while (texUnit->_BoundTextures) {
1416       const GLuint index = ffs(texUnit->_BoundTextures) - 1;
1417       struct gl_texture_object *texObj = ctx->Shared->DefaultTex[index];
1418 
1419       _mesa_reference_texobj(&texUnit->CurrentTex[index], texObj);
1420 
1421       texUnit->_BoundTextures &= ~(1 << index);
1422       ctx->NewState |= _NEW_TEXTURE_OBJECT;
1423       ctx->PopAttribState |= GL_TEXTURE_BIT;
1424    }
1425 }
1426 
1427 
1428 /**
1429  * Delete named textures.
1430  *
1431  * \param n number of textures to be deleted.
1432  * \param textures array of texture IDs to be deleted.
1433  *
1434  * \sa glDeleteTextures().
1435  *
1436  * If we're about to delete a texture that's currently bound to any
1437  * texture unit, unbind the texture first.  Decrement the reference
1438  * count on the texture object and delete it if it's zero.
1439  * Recall that texture objects can be shared among several rendering
1440  * contexts.
1441  */
1442 static void
delete_textures(struct gl_context * ctx,GLsizei n,const GLuint * textures)1443 delete_textures(struct gl_context *ctx, GLsizei n, const GLuint *textures)
1444 {
1445    FLUSH_VERTICES(ctx, 0, 0); /* too complex */
1446 
1447    if (!textures)
1448       return;
1449 
1450    for (GLsizei i = 0; i < n; i++) {
1451       if (textures[i] > 0) {
1452          struct gl_texture_object *delObj
1453             = _mesa_lookup_texture(ctx, textures[i]);
1454 
1455          if (delObj) {
1456             _mesa_lock_texture(ctx, delObj);
1457 
1458             /* Check if texture is bound to any framebuffer objects.
1459              * If so, unbind.
1460              * See section 4.4.2.3 of GL_EXT_framebuffer_object.
1461              */
1462             unbind_texobj_from_fbo(ctx, delObj);
1463 
1464             /* Check if this texture is currently bound to any texture units.
1465              * If so, unbind it.
1466              */
1467             unbind_texobj_from_texunits(ctx, delObj);
1468 
1469             /* Check if this texture is currently bound to any shader
1470              * image unit.  If so, unbind it.
1471              * See section 3.9.X of GL_ARB_shader_image_load_store.
1472              */
1473             unbind_texobj_from_image_units(ctx, delObj);
1474 
1475             /* Make all handles that reference this texture object non-resident
1476              * in the current context.
1477              */
1478             _mesa_make_texture_handles_non_resident(ctx, delObj);
1479 
1480             _mesa_unlock_texture(ctx, delObj);
1481 
1482             ctx->NewState |= _NEW_TEXTURE_OBJECT;
1483             ctx->PopAttribState |= GL_TEXTURE_BIT;
1484 
1485             /* The texture _name_ is now free for re-use.
1486              * Remove it from the hash table now.
1487              */
1488             _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name);
1489 
1490             st_texture_release_all_sampler_views(st_context(ctx), delObj);
1491 
1492             /* Unreference the texobj.  If refcount hits zero, the texture
1493              * will be deleted.
1494              */
1495             _mesa_reference_texobj(&delObj, NULL);
1496          }
1497       }
1498    }
1499 }
1500 
1501 void GLAPIENTRY
_mesa_DeleteTextures_no_error(GLsizei n,const GLuint * textures)1502 _mesa_DeleteTextures_no_error(GLsizei n, const GLuint *textures)
1503 {
1504    GET_CURRENT_CONTEXT(ctx);
1505    delete_textures(ctx, n, textures);
1506 }
1507 
1508 
1509 void GLAPIENTRY
_mesa_DeleteTextures(GLsizei n,const GLuint * textures)1510 _mesa_DeleteTextures(GLsizei n, const GLuint *textures)
1511 {
1512    GET_CURRENT_CONTEXT(ctx);
1513 
1514    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1515       _mesa_debug(ctx, "glDeleteTextures %d\n", n);
1516 
1517    if (n < 0) {
1518       _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteTextures(n < 0)");
1519       return;
1520    }
1521 
1522    delete_textures(ctx, n, textures);
1523 }
1524 
1525 
1526 /**
1527  * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D
1528  * into the corresponding Mesa texture target index.
1529  * Note that proxy targets are not valid here.
1530  * \return TEXTURE_x_INDEX or -1 if target is invalid
1531  */
1532 int
_mesa_tex_target_to_index(const struct gl_context * ctx,GLenum target)1533 _mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target)
1534 {
1535    switch (target) {
1536    case GL_TEXTURE_1D:
1537       return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
1538    case GL_TEXTURE_2D:
1539       return TEXTURE_2D_INDEX;
1540    case GL_TEXTURE_3D:
1541       return (ctx->API != API_OPENGLES &&
1542               !(ctx->API == API_OPENGLES2 && !ctx->Extensions.OES_texture_3D))
1543          ? TEXTURE_3D_INDEX : -1;
1544    case GL_TEXTURE_CUBE_MAP:
1545       return TEXTURE_CUBE_INDEX;
1546    case GL_TEXTURE_RECTANGLE:
1547       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
1548          ? TEXTURE_RECT_INDEX : -1;
1549    case GL_TEXTURE_1D_ARRAY:
1550       return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
1551          ? TEXTURE_1D_ARRAY_INDEX : -1;
1552    case GL_TEXTURE_2D_ARRAY:
1553       return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1554          || _mesa_is_gles3(ctx)
1555          ? TEXTURE_2D_ARRAY_INDEX : -1;
1556    case GL_TEXTURE_BUFFER:
1557       return (_mesa_has_ARB_texture_buffer_object(ctx) ||
1558               _mesa_has_OES_texture_buffer(ctx)) ?
1559              TEXTURE_BUFFER_INDEX : -1;
1560    case GL_TEXTURE_EXTERNAL_OES:
1561       return _mesa_is_gles(ctx) && ctx->Extensions.OES_EGL_image_external
1562          ? TEXTURE_EXTERNAL_INDEX : -1;
1563    case GL_TEXTURE_CUBE_MAP_ARRAY:
1564       return _mesa_has_texture_cube_map_array(ctx)
1565          ? TEXTURE_CUBE_ARRAY_INDEX : -1;
1566    case GL_TEXTURE_2D_MULTISAMPLE:
1567       return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) ||
1568               _mesa_is_gles31(ctx)) ? TEXTURE_2D_MULTISAMPLE_INDEX: -1;
1569    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1570       return ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample) ||
1571               _mesa_is_gles31(ctx))
1572          ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX: -1;
1573    default:
1574       return -1;
1575    }
1576 }
1577 
1578 
1579 /**
1580  * Do actual texture binding.  All error checking should have been done prior
1581  * to calling this function.  Note that the texture target (1D, 2D, etc) is
1582  * always specified by the texObj->TargetIndex.
1583  *
1584  * \param unit  index of texture unit to update
1585  * \param texObj  the new texture object (cannot be NULL)
1586  */
1587 static void
bind_texture_object(struct gl_context * ctx,unsigned unit,struct gl_texture_object * texObj)1588 bind_texture_object(struct gl_context *ctx, unsigned unit,
1589                     struct gl_texture_object *texObj)
1590 {
1591    struct gl_texture_unit *texUnit;
1592    int targetIndex;
1593 
1594    assert(unit < ARRAY_SIZE(ctx->Texture.Unit));
1595    texUnit = &ctx->Texture.Unit[unit];
1596 
1597    assert(texObj);
1598    assert(valid_texture_object(texObj));
1599 
1600    targetIndex = texObj->TargetIndex;
1601    assert(targetIndex >= 0);
1602    assert(targetIndex < NUM_TEXTURE_TARGETS);
1603 
1604    /* Check if this texture is only used by this context and is already bound.
1605     * If so, just return. For GL_OES_image_external, rebinding the texture
1606     * always must invalidate cached resources.
1607     */
1608    if (targetIndex != TEXTURE_EXTERNAL_INDEX &&
1609        ctx->Shared->RefCount == 1 &&
1610        texObj == texUnit->CurrentTex[targetIndex])
1611       return;
1612 
1613    /* Flush before changing binding.
1614     *
1615     * Note: Multisample textures don't need to flag GL_TEXTURE_BIT because
1616     *       they are not restored by glPopAttrib according to the GL 4.6
1617     *       Compatibility Profile specification. We set GL_TEXTURE_BIT anyway
1618     *       to simplify the code. This has no effect on behavior.
1619     */
1620    FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT);
1621 
1622    /* if the previously bound texture uses GL_CLAMP, flag the driver here
1623     * to ensure any emulation is disabled
1624     */
1625    if (texUnit->CurrentTex[targetIndex] &&
1626        texUnit->CurrentTex[targetIndex]->Sampler.glclamp_mask !=
1627        texObj->Sampler.glclamp_mask)
1628       ctx->NewDriverState |= ctx->DriverFlags.NewSamplersWithClamp;
1629 
1630    /* If the refcount on the previously bound texture is decremented to
1631     * zero, it'll be deleted here.
1632     */
1633    _mesa_reference_texobj(&texUnit->CurrentTex[targetIndex], texObj);
1634 
1635    ctx->Texture.NumCurrentTexUsed = MAX2(ctx->Texture.NumCurrentTexUsed,
1636                                          unit + 1);
1637 
1638    if (texObj->Name != 0)
1639       texUnit->_BoundTextures |= (1 << targetIndex);
1640    else
1641       texUnit->_BoundTextures &= ~(1 << targetIndex);
1642 }
1643 
1644 struct gl_texture_object *
_mesa_lookup_or_create_texture(struct gl_context * ctx,GLenum target,GLuint texName,bool no_error,bool is_ext_dsa,const char * caller)1645 _mesa_lookup_or_create_texture(struct gl_context *ctx, GLenum target,
1646                                GLuint texName, bool no_error, bool is_ext_dsa,
1647                                const char *caller)
1648 {
1649    struct gl_texture_object *newTexObj = NULL;
1650    int targetIndex;
1651 
1652    if (is_ext_dsa) {
1653       if (_mesa_is_proxy_texture(target)) {
1654          /* EXT_dsa allows proxy targets only when texName is 0 */
1655          if (texName != 0) {
1656             _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target = %s)", caller,
1657                         _mesa_enum_to_string(target));
1658             return NULL;
1659          }
1660          return _mesa_get_current_tex_object(ctx, target);
1661       }
1662       if (GL_TEXTURE_CUBE_MAP_POSITIVE_X <= target &&
1663           target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) {
1664          target = GL_TEXTURE_CUBE_MAP;
1665       }
1666    }
1667 
1668    targetIndex = _mesa_tex_target_to_index(ctx, target);
1669    if (!no_error && targetIndex < 0) {
1670       _mesa_error(ctx, GL_INVALID_ENUM, "%s(target = %s)", caller,
1671                   _mesa_enum_to_string(target));
1672       return NULL;
1673    }
1674    assert(targetIndex < NUM_TEXTURE_TARGETS);
1675 
1676    /*
1677     * Get pointer to new texture object (newTexObj)
1678     */
1679    if (texName == 0) {
1680       /* Use a default texture object */
1681       newTexObj = ctx->Shared->DefaultTex[targetIndex];
1682    } else {
1683       /* non-default texture object */
1684       newTexObj = _mesa_lookup_texture(ctx, texName);
1685       if (newTexObj) {
1686          /* error checking */
1687          if (!no_error &&
1688              newTexObj->Target != 0 && newTexObj->Target != target) {
1689             /* The named texture object's target doesn't match the
1690              * given target
1691              */
1692             _mesa_error(ctx, GL_INVALID_OPERATION,
1693                         "%s(target mismatch)", caller);
1694             return NULL;
1695          }
1696          if (newTexObj->Target == 0) {
1697             finish_texture_init(ctx, target, newTexObj, targetIndex);
1698          }
1699       } else {
1700          if (!no_error && ctx->API == API_OPENGL_CORE) {
1701             _mesa_error(ctx, GL_INVALID_OPERATION,
1702                         "%s(non-gen name)", caller);
1703             return NULL;
1704          }
1705 
1706          /* if this is a new texture id, allocate a texture object now */
1707          newTexObj = _mesa_new_texture_object(ctx, texName, target);
1708          if (!newTexObj) {
1709             _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
1710             return NULL;
1711          }
1712 
1713          /* and insert it into hash table */
1714          _mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj, false);
1715       }
1716    }
1717 
1718    assert(newTexObj->Target == target);
1719    assert(newTexObj->TargetIndex == targetIndex);
1720 
1721    return newTexObj;
1722 }
1723 
1724 /**
1725  * Implement glBindTexture().  Do error checking, look-up or create a new
1726  * texture object, then bind it in the current texture unit.
1727  *
1728  * \param target texture target.
1729  * \param texName texture name.
1730  * \param texunit texture unit.
1731  */
1732 static ALWAYS_INLINE void
bind_texture(struct gl_context * ctx,GLenum target,GLuint texName,GLenum texunit,bool no_error,const char * caller)1733 bind_texture(struct gl_context *ctx, GLenum target, GLuint texName,
1734              GLenum texunit, bool no_error, const char *caller)
1735 {
1736    struct gl_texture_object *newTexObj =
1737       _mesa_lookup_or_create_texture(ctx, target, texName, no_error, false,
1738                                      caller);
1739    if (!newTexObj)
1740       return;
1741 
1742    bind_texture_object(ctx, texunit, newTexObj);
1743 }
1744 
1745 void GLAPIENTRY
_mesa_BindTexture_no_error(GLenum target,GLuint texName)1746 _mesa_BindTexture_no_error(GLenum target, GLuint texName)
1747 {
1748    GET_CURRENT_CONTEXT(ctx);
1749    bind_texture(ctx, target, texName, ctx->Texture.CurrentUnit, true,
1750                 "glBindTexture");
1751 }
1752 
1753 
1754 void GLAPIENTRY
_mesa_BindTexture(GLenum target,GLuint texName)1755 _mesa_BindTexture(GLenum target, GLuint texName)
1756 {
1757    GET_CURRENT_CONTEXT(ctx);
1758 
1759    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1760       _mesa_debug(ctx, "glBindTexture %s %d\n",
1761                   _mesa_enum_to_string(target), (GLint) texName);
1762 
1763    bind_texture(ctx, target, texName, ctx->Texture.CurrentUnit, false,
1764                 "glBindTexture");
1765 }
1766 
1767 
1768 void GLAPIENTRY
_mesa_BindMultiTextureEXT(GLenum texunit,GLenum target,GLuint texture)1769 _mesa_BindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture)
1770 {
1771    GET_CURRENT_CONTEXT(ctx);
1772 
1773    unsigned unit = texunit - GL_TEXTURE0;
1774 
1775    if (texunit < GL_TEXTURE0 || unit >= _mesa_max_tex_unit(ctx)) {
1776       _mesa_error(ctx, GL_INVALID_ENUM, "glBindMultiTextureEXT(texunit=%s)",
1777                   _mesa_enum_to_string(texunit));
1778       return;
1779    }
1780 
1781    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1782       _mesa_debug(ctx, "glBindMultiTextureEXT %s %d\n",
1783                   _mesa_enum_to_string(texunit), (GLint) texture);
1784 
1785    bind_texture(ctx, target, texture, unit, false, "glBindMultiTextureEXT");
1786 }
1787 
1788 
1789 /**
1790  * OpenGL 4.5 / GL_ARB_direct_state_access glBindTextureUnit().
1791  *
1792  * \param unit texture unit.
1793  * \param texture texture name.
1794  *
1795  * \sa glBindTexture().
1796  *
1797  * If the named texture is 0, this will reset each target for the specified
1798  * texture unit to its default texture.
1799  * If the named texture is not 0 or a recognized texture name, this throws
1800  * GL_INVALID_OPERATION.
1801  */
1802 static ALWAYS_INLINE void
bind_texture_unit(struct gl_context * ctx,GLuint unit,GLuint texture,bool no_error)1803 bind_texture_unit(struct gl_context *ctx, GLuint unit, GLuint texture,
1804                   bool no_error)
1805 {
1806    struct gl_texture_object *texObj;
1807 
1808    /* Section 8.1 (Texture Objects) of the OpenGL 4.5 core profile spec
1809     * (20141030) says:
1810     *    "When texture is zero, each of the targets enumerated at the
1811     *    beginning of this section is reset to its default texture for the
1812     *    corresponding texture image unit."
1813     */
1814    if (texture == 0) {
1815       unbind_textures_from_unit(ctx, unit);
1816       return;
1817    }
1818 
1819    /* Get the non-default texture object */
1820    texObj = _mesa_lookup_texture(ctx, texture);
1821    if (!no_error) {
1822       /* Error checking */
1823       if (!texObj) {
1824          _mesa_error(ctx, GL_INVALID_OPERATION,
1825                      "glBindTextureUnit(non-gen name)");
1826          return;
1827       }
1828 
1829       if (texObj->Target == 0) {
1830          /* Texture object was gen'd but never bound so the target is not set */
1831          _mesa_error(ctx, GL_INVALID_OPERATION, "glBindTextureUnit(target)");
1832          return;
1833       }
1834    }
1835 
1836    assert(valid_texture_object(texObj));
1837 
1838    bind_texture_object(ctx, unit, texObj);
1839 }
1840 
1841 
1842 void GLAPIENTRY
_mesa_BindTextureUnit_no_error(GLuint unit,GLuint texture)1843 _mesa_BindTextureUnit_no_error(GLuint unit, GLuint texture)
1844 {
1845    GET_CURRENT_CONTEXT(ctx);
1846    bind_texture_unit(ctx, unit, texture, true);
1847 }
1848 
1849 
1850 void GLAPIENTRY
_mesa_BindTextureUnit(GLuint unit,GLuint texture)1851 _mesa_BindTextureUnit(GLuint unit, GLuint texture)
1852 {
1853    GET_CURRENT_CONTEXT(ctx);
1854 
1855    if (unit >= _mesa_max_tex_unit(ctx)) {
1856       _mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit);
1857       return;
1858    }
1859 
1860    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1861       _mesa_debug(ctx, "glBindTextureUnit %s %d\n",
1862                   _mesa_enum_to_string(GL_TEXTURE0+unit), (GLint) texture);
1863 
1864    bind_texture_unit(ctx, unit, texture, false);
1865 }
1866 
1867 
1868 /**
1869  * OpenGL 4.4 / GL_ARB_multi_bind glBindTextures().
1870  */
1871 static ALWAYS_INLINE void
bind_textures(struct gl_context * ctx,GLuint first,GLsizei count,const GLuint * textures,bool no_error)1872 bind_textures(struct gl_context *ctx, GLuint first, GLsizei count,
1873               const GLuint *textures, bool no_error)
1874 {
1875    GLsizei i;
1876 
1877    if (textures) {
1878       /* Note that the error semantics for multi-bind commands differ from
1879        * those of other GL commands.
1880        *
1881        * The issues section in the ARB_multi_bind spec says:
1882        *
1883        *    "(11) Typically, OpenGL specifies that if an error is generated by
1884        *          a command, that command has no effect.  This is somewhat
1885        *          unfortunate for multi-bind commands, because it would require
1886        *          a first pass to scan the entire list of bound objects for
1887        *          errors and then a second pass to actually perform the
1888        *          bindings.  Should we have different error semantics?
1889        *
1890        *       RESOLVED:  Yes.  In this specification, when the parameters for
1891        *       one of the <count> binding points are invalid, that binding
1892        *       point is not updated and an error will be generated.  However,
1893        *       other binding points in the same command will be updated if
1894        *       their parameters are valid and no other error occurs."
1895        */
1896 
1897       _mesa_HashLockMutex(ctx->Shared->TexObjects);
1898 
1899       for (i = 0; i < count; i++) {
1900          if (textures[i] != 0) {
1901             struct gl_texture_unit *texUnit = &ctx->Texture.Unit[first + i];
1902             struct gl_texture_object *current = texUnit->_Current;
1903             struct gl_texture_object *texObj;
1904 
1905             if (current && current->Name == textures[i])
1906                texObj = current;
1907             else
1908                texObj = _mesa_lookup_texture_locked(ctx, textures[i]);
1909 
1910             if (texObj && texObj->Target != 0) {
1911                bind_texture_object(ctx, first + i, texObj);
1912             } else if (!no_error) {
1913                /* The ARB_multi_bind spec says:
1914                 *
1915                 *     "An INVALID_OPERATION error is generated if any value
1916                 *      in <textures> is not zero or the name of an existing
1917                 *      texture object (per binding)."
1918                 */
1919                _mesa_error(ctx, GL_INVALID_OPERATION,
1920                            "glBindTextures(textures[%d]=%u is not zero "
1921                            "or the name of an existing texture object)",
1922                            i, textures[i]);
1923             }
1924          } else {
1925             unbind_textures_from_unit(ctx, first + i);
1926          }
1927       }
1928 
1929       _mesa_HashUnlockMutex(ctx->Shared->TexObjects);
1930    } else {
1931       /* Unbind all textures in the range <first> through <first>+<count>-1 */
1932       for (i = 0; i < count; i++)
1933          unbind_textures_from_unit(ctx, first + i);
1934    }
1935 }
1936 
1937 
1938 void GLAPIENTRY
_mesa_BindTextures_no_error(GLuint first,GLsizei count,const GLuint * textures)1939 _mesa_BindTextures_no_error(GLuint first, GLsizei count, const GLuint *textures)
1940 {
1941    GET_CURRENT_CONTEXT(ctx);
1942    bind_textures(ctx, first, count, textures, true);
1943 }
1944 
1945 
1946 void GLAPIENTRY
_mesa_BindTextures(GLuint first,GLsizei count,const GLuint * textures)1947 _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures)
1948 {
1949    GET_CURRENT_CONTEXT(ctx);
1950 
1951    /* The ARB_multi_bind spec says:
1952     *
1953     *     "An INVALID_OPERATION error is generated if <first> + <count>
1954     *      is greater than the number of texture image units supported
1955     *      by the implementation."
1956     */
1957    if (first + count > ctx->Const.MaxCombinedTextureImageUnits) {
1958       _mesa_error(ctx, GL_INVALID_OPERATION,
1959                   "glBindTextures(first=%u + count=%d > the value of "
1960                   "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS=%u)",
1961                   first, count, ctx->Const.MaxCombinedTextureImageUnits);
1962       return;
1963    }
1964 
1965    bind_textures(ctx, first, count, textures, false);
1966 }
1967 
1968 
1969 /**
1970  * Set texture priorities.
1971  *
1972  * \param n number of textures.
1973  * \param texName texture names.
1974  * \param priorities corresponding texture priorities.
1975  *
1976  * \sa glPrioritizeTextures().
1977  *
1978  * Looks up each texture in the hash, clamps the corresponding priority between
1979  * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture.
1980  */
1981 void GLAPIENTRY
_mesa_PrioritizeTextures(GLsizei n,const GLuint * texName,const GLclampf * priorities)1982 _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
1983                           const GLclampf *priorities )
1984 {
1985    GET_CURRENT_CONTEXT(ctx);
1986    GLint i;
1987 
1988    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
1989       _mesa_debug(ctx, "glPrioritizeTextures %d\n", n);
1990 
1991 
1992    if (n < 0) {
1993       _mesa_error( ctx, GL_INVALID_VALUE, "glPrioritizeTextures" );
1994       return;
1995    }
1996 
1997    if (!priorities)
1998       return;
1999 
2000    FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT, GL_TEXTURE_BIT);
2001 
2002    for (i = 0; i < n; i++) {
2003       if (texName[i] > 0) {
2004          struct gl_texture_object *t = _mesa_lookup_texture(ctx, texName[i]);
2005          if (t) {
2006             t->Attrib.Priority = CLAMP( priorities[i], 0.0F, 1.0F );
2007          }
2008       }
2009    }
2010 }
2011 
2012 
2013 
2014 /**
2015  * See if textures are loaded in texture memory.
2016  *
2017  * \param n number of textures to query.
2018  * \param texName array with the texture names.
2019  * \param residences array which will hold the residence status.
2020  *
2021  * \return GL_TRUE if all textures are resident and
2022  *                 residences is left unchanged,
2023  *
2024  * Note: we assume all textures are always resident
2025  */
2026 GLboolean GLAPIENTRY
_mesa_AreTexturesResident(GLsizei n,const GLuint * texName,GLboolean * residences)2027 _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
2028                           GLboolean *residences)
2029 {
2030    GET_CURRENT_CONTEXT(ctx);
2031    GLboolean allResident = GL_TRUE;
2032    GLint i;
2033    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2034 
2035    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2036       _mesa_debug(ctx, "glAreTexturesResident %d\n", n);
2037 
2038    if (n < 0) {
2039       _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");
2040       return GL_FALSE;
2041    }
2042 
2043    if (!texName || !residences)
2044       return GL_FALSE;
2045 
2046    /* We only do error checking on the texture names */
2047    for (i = 0; i < n; i++) {
2048       struct gl_texture_object *t;
2049       if (texName[i] == 0) {
2050          _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
2051          return GL_FALSE;
2052       }
2053       t = _mesa_lookup_texture(ctx, texName[i]);
2054       if (!t) {
2055          _mesa_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident");
2056          return GL_FALSE;
2057       }
2058    }
2059 
2060    return allResident;
2061 }
2062 
2063 
2064 /**
2065  * See if a name corresponds to a texture.
2066  *
2067  * \param texture texture name.
2068  *
2069  * \return GL_TRUE if texture name corresponds to a texture, or GL_FALSE
2070  * otherwise.
2071  *
2072  * \sa glIsTexture().
2073  *
2074  * Calls _mesa_HashLookup().
2075  */
2076 GLboolean GLAPIENTRY
_mesa_IsTexture(GLuint texture)2077 _mesa_IsTexture( GLuint texture )
2078 {
2079    struct gl_texture_object *t;
2080    GET_CURRENT_CONTEXT(ctx);
2081    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
2082 
2083    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2084       _mesa_debug(ctx, "glIsTexture %d\n", texture);
2085 
2086    if (!texture)
2087       return GL_FALSE;
2088 
2089    t = _mesa_lookup_texture(ctx, texture);
2090 
2091    /* IsTexture is true only after object has been bound once. */
2092    return t && t->Target;
2093 }
2094 
2095 
2096 /**
2097  * Simplest implementation of texture locking: grab the shared tex
2098  * mutex.  Examine the shared context state timestamp and if there has
2099  * been a change, set the appropriate bits in ctx->NewState.
2100  *
2101  * This is used to deal with synchronizing things when a texture object
2102  * is used/modified by different contexts (or threads) which are sharing
2103  * the texture.
2104  *
2105  * See also _mesa_lock/unlock_texture() in teximage.h
2106  */
2107 void
_mesa_lock_context_textures(struct gl_context * ctx)2108 _mesa_lock_context_textures( struct gl_context *ctx )
2109 {
2110    if (!ctx->TexturesLocked)
2111       simple_mtx_lock(&ctx->Shared->TexMutex);
2112 
2113    if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) {
2114       ctx->NewState |= _NEW_TEXTURE_OBJECT;
2115       ctx->PopAttribState |= GL_TEXTURE_BIT;
2116       ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp;
2117    }
2118 }
2119 
2120 
2121 void
_mesa_unlock_context_textures(struct gl_context * ctx)2122 _mesa_unlock_context_textures( struct gl_context *ctx )
2123 {
2124    assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp);
2125    if (!ctx->TexturesLocked)
2126       simple_mtx_unlock(&ctx->Shared->TexMutex);
2127 }
2128 
2129 
2130 void GLAPIENTRY
_mesa_InvalidateTexSubImage_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)2131 _mesa_InvalidateTexSubImage_no_error(GLuint texture, GLint level, GLint xoffset,
2132                                      GLint yoffset, GLint zoffset,
2133                                      GLsizei width, GLsizei height,
2134                                      GLsizei depth)
2135 {
2136    /* no-op */
2137 }
2138 
2139 
2140 void GLAPIENTRY
_mesa_InvalidateTexSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)2141 _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
2142                             GLint yoffset, GLint zoffset, GLsizei width,
2143                             GLsizei height, GLsizei depth)
2144 {
2145    struct gl_texture_object *t;
2146    struct gl_texture_image *image;
2147    GET_CURRENT_CONTEXT(ctx);
2148 
2149    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2150       _mesa_debug(ctx, "glInvalidateTexSubImage %d\n", texture);
2151 
2152    t = invalidate_tex_image_error_check(ctx, texture, level,
2153                                         "glInvalidateTexSubImage");
2154 
2155    /* The GL_ARB_invalidate_subdata spec says:
2156     *
2157     *     "...the specified subregion must be between -<b> and <dim>+<b> where
2158     *     <dim> is the size of the dimension of the texture image, and <b> is
2159     *     the size of the border of that texture image, otherwise
2160     *     INVALID_VALUE is generated (border is not applied to dimensions that
2161     *     don't exist in a given texture target)."
2162     */
2163    image = t->Image[0][level];
2164    if (image) {
2165       int xBorder;
2166       int yBorder;
2167       int zBorder;
2168       int imageWidth;
2169       int imageHeight;
2170       int imageDepth;
2171 
2172       /* The GL_ARB_invalidate_subdata spec says:
2173        *
2174        *     "For texture targets that don't have certain dimensions, this
2175        *     command treats those dimensions as having a size of 1. For
2176        *     example, to invalidate a portion of a two-dimensional texture,
2177        *     the application would use <zoffset> equal to zero and <depth>
2178        *     equal to one."
2179        */
2180       switch (t->Target) {
2181       case GL_TEXTURE_BUFFER:
2182          xBorder = 0;
2183          yBorder = 0;
2184          zBorder = 0;
2185          imageWidth = 1;
2186          imageHeight = 1;
2187          imageDepth = 1;
2188          break;
2189       case GL_TEXTURE_1D:
2190          xBorder = image->Border;
2191          yBorder = 0;
2192          zBorder = 0;
2193          imageWidth = image->Width;
2194          imageHeight = 1;
2195          imageDepth = 1;
2196          break;
2197       case GL_TEXTURE_1D_ARRAY:
2198          xBorder = image->Border;
2199          yBorder = 0;
2200          zBorder = 0;
2201          imageWidth = image->Width;
2202          imageHeight = image->Height;
2203          imageDepth = 1;
2204          break;
2205       case GL_TEXTURE_2D:
2206       case GL_TEXTURE_CUBE_MAP:
2207       case GL_TEXTURE_RECTANGLE:
2208       case GL_TEXTURE_2D_MULTISAMPLE:
2209          xBorder = image->Border;
2210          yBorder = image->Border;
2211          zBorder = 0;
2212          imageWidth = image->Width;
2213          imageHeight = image->Height;
2214          imageDepth = 1;
2215          break;
2216       case GL_TEXTURE_2D_ARRAY:
2217       case GL_TEXTURE_CUBE_MAP_ARRAY:
2218       case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
2219          xBorder = image->Border;
2220          yBorder = image->Border;
2221          zBorder = 0;
2222          imageWidth = image->Width;
2223          imageHeight = image->Height;
2224          imageDepth = image->Depth;
2225          break;
2226       case GL_TEXTURE_3D:
2227          xBorder = image->Border;
2228          yBorder = image->Border;
2229          zBorder = image->Border;
2230          imageWidth = image->Width;
2231          imageHeight = image->Height;
2232          imageDepth = image->Depth;
2233          break;
2234       default:
2235          assert(!"Should not get here.");
2236          xBorder = 0;
2237          yBorder = 0;
2238          zBorder = 0;
2239          imageWidth = 0;
2240          imageHeight = 0;
2241          imageDepth = 0;
2242          break;
2243       }
2244 
2245       if (xoffset < -xBorder) {
2246          _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(xoffset)");
2247          return;
2248       }
2249 
2250       if (xoffset + width > imageWidth + xBorder) {
2251          _mesa_error(ctx, GL_INVALID_VALUE,
2252                      "glInvalidateSubTexImage(xoffset+width)");
2253          return;
2254       }
2255 
2256       if (yoffset < -yBorder) {
2257          _mesa_error(ctx, GL_INVALID_VALUE, "glInvalidateSubTexImage(yoffset)");
2258          return;
2259       }
2260 
2261       if (yoffset + height > imageHeight + yBorder) {
2262          _mesa_error(ctx, GL_INVALID_VALUE,
2263                      "glInvalidateSubTexImage(yoffset+height)");
2264          return;
2265       }
2266 
2267       if (zoffset < -zBorder) {
2268          _mesa_error(ctx, GL_INVALID_VALUE,
2269                      "glInvalidateSubTexImage(zoffset)");
2270          return;
2271       }
2272 
2273       if (zoffset + depth  > imageDepth + zBorder) {
2274          _mesa_error(ctx, GL_INVALID_VALUE,
2275                      "glInvalidateSubTexImage(zoffset+depth)");
2276          return;
2277       }
2278    }
2279 
2280    /* We don't actually do anything for this yet.  Just return after
2281     * validating the parameters and generating the required errors.
2282     */
2283    return;
2284 }
2285 
2286 
2287 void GLAPIENTRY
_mesa_InvalidateTexImage_no_error(GLuint texture,GLint level)2288 _mesa_InvalidateTexImage_no_error(GLuint texture, GLint level)
2289 {
2290    /* no-op */
2291 }
2292 
2293 
2294 void GLAPIENTRY
_mesa_InvalidateTexImage(GLuint texture,GLint level)2295 _mesa_InvalidateTexImage(GLuint texture, GLint level)
2296 {
2297    GET_CURRENT_CONTEXT(ctx);
2298 
2299    if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
2300       _mesa_debug(ctx, "glInvalidateTexImage(%d, %d)\n", texture, level);
2301 
2302    invalidate_tex_image_error_check(ctx, texture, level,
2303                                     "glInvalidateTexImage");
2304 
2305    /* We don't actually do anything for this yet.  Just return after
2306     * validating the parameters and generating the required errors.
2307     */
2308    return;
2309 }
2310 
2311 static void
texture_page_commitment(struct gl_context * ctx,GLenum target,struct gl_texture_object * tex_obj,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLboolean commit,const char * func)2312 texture_page_commitment(struct gl_context *ctx, GLenum target,
2313                         struct gl_texture_object *tex_obj,
2314                         GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
2315                         GLsizei width, GLsizei height, GLsizei depth,
2316                         GLboolean commit, const char *func)
2317 {
2318    if (!tex_obj->Immutable || !tex_obj->IsSparse) {
2319       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable sparse texture)", func);
2320       return;
2321    }
2322 
2323    if (level < 0 || level > tex_obj->_MaxLevel) {
2324       /* Not in error list of ARB_sparse_texture. */
2325       _mesa_error(ctx, GL_INVALID_VALUE, "%s(level %d)", func, level);
2326       return;
2327    }
2328 
2329    struct gl_texture_image *image = tex_obj->Image[0][level];
2330 
2331    int max_depth = image->Depth;
2332    if (target == GL_TEXTURE_CUBE_MAP)
2333       max_depth *= 6;
2334 
2335    if (xoffset + width > image->Width ||
2336        yoffset + height > image->Height ||
2337        zoffset + depth > max_depth) {
2338       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(exceed max size)", func);
2339       return;
2340    }
2341 
2342    int px, py, pz;
2343    bool ret = st_GetSparseTextureVirtualPageSize(
2344       ctx, target, image->TexFormat, tex_obj->VirtualPageSizeIndex, &px, &py, &pz);
2345    assert(ret);
2346 
2347    if (xoffset % px || yoffset % py || zoffset % pz) {
2348       _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset multiple of page size)", func);
2349       return;
2350    }
2351 
2352    if ((width % px && xoffset + width != image->Width) ||
2353        (height % py && yoffset + height != image->Height) ||
2354        (depth % pz && zoffset + depth != max_depth)) {
2355       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(alignment)", func);
2356       return;
2357    }
2358 
2359    st_TexturePageCommitment(ctx, tex_obj, level, xoffset, yoffset, zoffset,
2360                             width, height, depth, commit);
2361 }
2362 
2363 void GLAPIENTRY
_mesa_TexPageCommitmentARB(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLboolean commit)2364 _mesa_TexPageCommitmentARB(GLenum target, GLint level, GLint xoffset,
2365                            GLint yoffset, GLint zoffset, GLsizei width,
2366                            GLsizei height, GLsizei depth, GLboolean commit)
2367 {
2368    GET_CURRENT_CONTEXT(ctx);
2369    struct gl_texture_object *texObj;
2370 
2371    texObj = _mesa_get_current_tex_object(ctx, target);
2372    if (!texObj) {
2373       _mesa_error(ctx, GL_INVALID_ENUM, "glTexPageCommitmentARB(target)");
2374       return;
2375    }
2376 
2377    texture_page_commitment(ctx, target, texObj, level, xoffset, yoffset, zoffset,
2378                            width, height, depth, commit,
2379                            "glTexPageCommitmentARB");
2380 }
2381 
2382 void GLAPIENTRY
_mesa_TexturePageCommitmentEXT(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLboolean commit)2383 _mesa_TexturePageCommitmentEXT(GLuint texture, GLint level, GLint xoffset,
2384                                GLint yoffset, GLint zoffset, GLsizei width,
2385                                GLsizei height, GLsizei depth, GLboolean commit)
2386 {
2387    GET_CURRENT_CONTEXT(ctx);
2388    struct gl_texture_object *texObj;
2389 
2390    texObj = _mesa_lookup_texture(ctx, texture);
2391    if (texture == 0 || texObj == NULL) {
2392       _mesa_error(ctx, GL_INVALID_OPERATION, "glTexturePageCommitmentEXT(texture)");
2393       return;
2394    }
2395 
2396    texture_page_commitment(ctx, texObj->Target, texObj, level, xoffset, yoffset,
2397                            zoffset, width, height, depth, commit,
2398                            "glTexturePageCommitmentEXT");
2399 }
2400 
2401 /*@}*/
2402