1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright © 2013 Gregory Hainaut <gregory.hainaut@gmail.com>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 * IN THE SOFTWARE.
24 */
25
26 /**
27 * \file pipelineobj.c
28 * \author Hainaut Gregory <gregory.hainaut@gmail.com>
29 *
30 * Implementation of pipeline object related API functions. Based on
31 * GL_ARB_separate_shader_objects extension.
32 */
33
34 #include <stdbool.h>
35 #include "main/glheader.h"
36 #include "main/context.h"
37 #include "main/draw_validate.h"
38 #include "main/enums.h"
39 #include "main/hash.h"
40 #include "main/mtypes.h"
41 #include "main/pipelineobj.h"
42 #include "main/shaderapi.h"
43 #include "main/shaderobj.h"
44 #include "main/state.h"
45 #include "main/transformfeedback.h"
46 #include "main/uniforms.h"
47 #include "compiler/glsl/glsl_parser_extras.h"
48 #include "compiler/glsl/ir_uniform.h"
49 #include "program/program.h"
50 #include "program/prog_parameter.h"
51 #include "util/ralloc.h"
52 #include "util/bitscan.h"
53 #include "api_exec_decl.h"
54
55 /**
56 * Delete a pipeline object.
57 */
58 void
_mesa_delete_pipeline_object(struct gl_context * ctx,struct gl_pipeline_object * obj)59 _mesa_delete_pipeline_object(struct gl_context *ctx,
60 struct gl_pipeline_object *obj)
61 {
62 unsigned i;
63
64 for (i = 0; i < MESA_SHADER_STAGES; i++) {
65 _mesa_reference_program(ctx, &obj->CurrentProgram[i], NULL);
66 _mesa_reference_shader_program(ctx, &obj->ReferencedPrograms[i], NULL);
67 }
68
69 _mesa_reference_shader_program(ctx, &obj->ActiveProgram, NULL);
70 free(obj->Label);
71 ralloc_free(obj);
72 }
73
74 /**
75 * Allocate and initialize a new pipeline object.
76 */
77 static struct gl_pipeline_object *
_mesa_new_pipeline_object(struct gl_context * ctx,GLuint name)78 _mesa_new_pipeline_object(struct gl_context *ctx, GLuint name)
79 {
80 struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object);
81 if (obj) {
82 obj->Name = name;
83 obj->RefCount = 1;
84 obj->Flags = _mesa_get_shader_flags();
85 obj->InfoLog = NULL;
86 }
87
88 return obj;
89 }
90
91 /**
92 * Initialize pipeline object state for given context.
93 */
94 void
_mesa_init_pipeline(struct gl_context * ctx)95 _mesa_init_pipeline(struct gl_context *ctx)
96 {
97 ctx->Pipeline.Objects = _mesa_NewHashTable();
98
99 ctx->Pipeline.Current = NULL;
100
101 /* Install a default Pipeline */
102 ctx->Pipeline.Default = _mesa_new_pipeline_object(ctx, 0);
103 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, ctx->Pipeline.Default);
104 }
105
106
107 /**
108 * Callback for deleting a pipeline object. Called by _mesa_HashDeleteAll().
109 */
110 static void
delete_pipelineobj_cb(void * data,void * userData)111 delete_pipelineobj_cb(void *data, void *userData)
112 {
113 struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data;
114 struct gl_context *ctx = (struct gl_context *) userData;
115 _mesa_delete_pipeline_object(ctx, obj);
116 }
117
118
119 /**
120 * Free pipeline state for given context.
121 */
122 void
_mesa_free_pipeline_data(struct gl_context * ctx)123 _mesa_free_pipeline_data(struct gl_context *ctx)
124 {
125 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL);
126
127 _mesa_HashDeleteAll(ctx->Pipeline.Objects, delete_pipelineobj_cb, ctx);
128 _mesa_DeleteHashTable(ctx->Pipeline.Objects);
129
130 _mesa_delete_pipeline_object(ctx, ctx->Pipeline.Default);
131 }
132
133 /**
134 * Look up the pipeline object for the given ID.
135 *
136 * \returns
137 * Either a pointer to the pipeline object with the specified ID or \c NULL for
138 * a non-existent ID. The spec defines ID 0 as being technically
139 * non-existent.
140 */
141 struct gl_pipeline_object *
_mesa_lookup_pipeline_object(struct gl_context * ctx,GLuint id)142 _mesa_lookup_pipeline_object(struct gl_context *ctx, GLuint id)
143 {
144 if (id == 0)
145 return NULL;
146 else
147 return (struct gl_pipeline_object *)
148 _mesa_HashLookupLocked(ctx->Pipeline.Objects, id);
149 }
150
151 /**
152 * Add the given pipeline object to the pipeline object pool.
153 */
154 static void
save_pipeline_object(struct gl_context * ctx,struct gl_pipeline_object * obj)155 save_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
156 {
157 if (obj->Name > 0) {
158 _mesa_HashInsertLocked(ctx->Pipeline.Objects, obj->Name, obj, true);
159 }
160 }
161
162 /**
163 * Remove the given pipeline object from the pipeline object pool.
164 * Do not deallocate the pipeline object though.
165 */
166 static void
remove_pipeline_object(struct gl_context * ctx,struct gl_pipeline_object * obj)167 remove_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj)
168 {
169 if (obj->Name > 0) {
170 _mesa_HashRemoveLocked(ctx->Pipeline.Objects, obj->Name);
171 }
172 }
173
174 /**
175 * Set ptr to obj w/ reference counting.
176 * Note: this should only be called from the _mesa_reference_pipeline_object()
177 * inline function.
178 */
179 void
_mesa_reference_pipeline_object_(struct gl_context * ctx,struct gl_pipeline_object ** ptr,struct gl_pipeline_object * obj)180 _mesa_reference_pipeline_object_(struct gl_context *ctx,
181 struct gl_pipeline_object **ptr,
182 struct gl_pipeline_object *obj)
183 {
184 assert(*ptr != obj);
185
186 if (*ptr) {
187 /* Unreference the old pipeline object */
188 struct gl_pipeline_object *oldObj = *ptr;
189
190 assert(oldObj->RefCount > 0);
191 oldObj->RefCount--;
192
193 if (oldObj->RefCount == 0) {
194 _mesa_delete_pipeline_object(ctx, oldObj);
195 }
196
197 *ptr = NULL;
198 }
199 assert(!*ptr);
200
201 if (obj) {
202 /* reference new pipeline object */
203 assert(obj->RefCount > 0);
204
205 obj->RefCount++;
206 *ptr = obj;
207 }
208 }
209
210 static void
use_program_stage(struct gl_context * ctx,GLenum type,struct gl_shader_program * shProg,struct gl_pipeline_object * pipe)211 use_program_stage(struct gl_context *ctx, GLenum type,
212 struct gl_shader_program *shProg,
213 struct gl_pipeline_object *pipe) {
214 gl_shader_stage stage = _mesa_shader_enum_to_shader_stage(type);
215 struct gl_program *prog = NULL;
216 if (shProg && shProg->_LinkedShaders[stage])
217 prog = shProg->_LinkedShaders[stage]->Program;
218
219 _mesa_use_program(ctx, stage, shProg, prog, pipe);
220 }
221
222 static void
use_program_stages(struct gl_context * ctx,struct gl_shader_program * shProg,GLbitfield stages,struct gl_pipeline_object * pipe)223 use_program_stages(struct gl_context *ctx, struct gl_shader_program *shProg,
224 GLbitfield stages, struct gl_pipeline_object *pipe) {
225
226 /* Enable individual stages from the program as requested by the
227 * application. If there is no shader for a requested stage in the
228 * program, _mesa_use_shader_program will enable fixed-function processing
229 * as dictated by the spec.
230 *
231 * Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
232 * says:
233 *
234 * "If UseProgramStages is called with program set to zero or with a
235 * program object that contains no executable code for the given
236 * stages, it is as if the pipeline object has no programmable stage
237 * configured for the indicated shader stages."
238 */
239 if ((stages & GL_VERTEX_SHADER_BIT) != 0)
240 use_program_stage(ctx, GL_VERTEX_SHADER, shProg, pipe);
241
242 if ((stages & GL_FRAGMENT_SHADER_BIT) != 0)
243 use_program_stage(ctx, GL_FRAGMENT_SHADER, shProg, pipe);
244
245 if ((stages & GL_GEOMETRY_SHADER_BIT) != 0)
246 use_program_stage(ctx, GL_GEOMETRY_SHADER, shProg, pipe);
247
248 if ((stages & GL_TESS_CONTROL_SHADER_BIT) != 0)
249 use_program_stage(ctx, GL_TESS_CONTROL_SHADER, shProg, pipe);
250
251 if ((stages & GL_TESS_EVALUATION_SHADER_BIT) != 0)
252 use_program_stage(ctx, GL_TESS_EVALUATION_SHADER, shProg, pipe);
253
254 if ((stages & GL_COMPUTE_SHADER_BIT) != 0)
255 use_program_stage(ctx, GL_COMPUTE_SHADER, shProg, pipe);
256
257 pipe->Validated = pipe->UserValidated = false;
258
259 if (pipe == ctx->_Shader)
260 _mesa_update_valid_to_render_state(ctx);
261 }
262
263 void GLAPIENTRY
_mesa_UseProgramStages_no_error(GLuint pipeline,GLbitfield stages,GLuint prog)264 _mesa_UseProgramStages_no_error(GLuint pipeline, GLbitfield stages,
265 GLuint prog)
266 {
267 GET_CURRENT_CONTEXT(ctx);
268
269 struct gl_pipeline_object *pipe =
270 _mesa_lookup_pipeline_object(ctx, pipeline);
271 struct gl_shader_program *shProg = NULL;
272
273 if (prog)
274 shProg = _mesa_lookup_shader_program(ctx, prog);
275
276 /* Object is created by any Pipeline call but glGenProgramPipelines,
277 * glIsProgramPipeline and GetProgramPipelineInfoLog
278 */
279 pipe->EverBound = GL_TRUE;
280
281 use_program_stages(ctx, shProg, stages, pipe);
282 }
283
284 /**
285 * Bound program to severals stages of the pipeline
286 */
287 void GLAPIENTRY
_mesa_UseProgramStages(GLuint pipeline,GLbitfield stages,GLuint program)288 _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
289 {
290 GET_CURRENT_CONTEXT(ctx);
291
292 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
293 struct gl_shader_program *shProg = NULL;
294 GLbitfield any_valid_stages;
295
296 if (MESA_VERBOSE & VERBOSE_API)
297 _mesa_debug(ctx, "glUseProgramStages(%u, 0x%x, %u)\n",
298 pipeline, stages, program);
299
300 if (!pipe) {
301 _mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgramStages(pipeline)");
302 return;
303 }
304
305 /* Object is created by any Pipeline call but glGenProgramPipelines,
306 * glIsProgramPipeline and GetProgramPipelineInfoLog
307 */
308 pipe->EverBound = GL_TRUE;
309
310 /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec says:
311 *
312 * "If stages is not the special value ALL_SHADER_BITS, and has a bit
313 * set that is not recognized, the error INVALID_VALUE is generated."
314 */
315 any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT;
316 if (_mesa_has_geometry_shaders(ctx))
317 any_valid_stages |= GL_GEOMETRY_SHADER_BIT;
318 if (_mesa_has_tessellation(ctx))
319 any_valid_stages |= GL_TESS_CONTROL_SHADER_BIT |
320 GL_TESS_EVALUATION_SHADER_BIT;
321 if (_mesa_has_compute_shaders(ctx))
322 any_valid_stages |= GL_COMPUTE_SHADER_BIT;
323
324 if (stages != GL_ALL_SHADER_BITS && (stages & ~any_valid_stages) != 0) {
325 _mesa_error(ctx, GL_INVALID_VALUE, "glUseProgramStages(Stages)");
326 return;
327 }
328
329 /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
330 * spec says:
331 *
332 * "The error INVALID_OPERATION is generated:
333 *
334 * ...
335 *
336 * - by UseProgramStages if the program pipeline object it refers
337 * to is current and the current transform feedback object is
338 * active and not paused;
339 */
340 if (ctx->_Shader == pipe) {
341 if (_mesa_is_xfb_active_and_unpaused(ctx)) {
342 _mesa_error(ctx, GL_INVALID_OPERATION,
343 "glUseProgramStages(transform feedback active)");
344 return;
345 }
346 }
347
348 if (program) {
349 shProg = _mesa_lookup_shader_program_err(ctx, program,
350 "glUseProgramStages");
351 if (shProg == NULL)
352 return;
353
354 /* Section 2.11.4 (Program Pipeline Objects) of the OpenGL 4.1 spec
355 * says:
356 *
357 * "If the program object named by program was linked without the
358 * PROGRAM_SEPARABLE parameter set, or was not linked successfully,
359 * the error INVALID_OPERATION is generated and the corresponding
360 * shader stages in the pipeline program pipeline object are not
361 * modified."
362 */
363 if (!shProg->data->LinkStatus) {
364 _mesa_error(ctx, GL_INVALID_OPERATION,
365 "glUseProgramStages(program not linked)");
366 return;
367 }
368
369 if (!shProg->SeparateShader) {
370 _mesa_error(ctx, GL_INVALID_OPERATION,
371 "glUseProgramStages(program wasn't linked with the "
372 "PROGRAM_SEPARABLE flag)");
373 return;
374 }
375 }
376
377 use_program_stages(ctx, shProg, stages, pipe);
378 }
379
380 static ALWAYS_INLINE void
active_shader_program(struct gl_context * ctx,GLuint pipeline,GLuint program,bool no_error)381 active_shader_program(struct gl_context *ctx, GLuint pipeline, GLuint program,
382 bool no_error)
383 {
384 struct gl_shader_program *shProg = NULL;
385 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
386
387 if (program) {
388 if (no_error) {
389 shProg = _mesa_lookup_shader_program(ctx, program);
390 } else {
391 shProg = _mesa_lookup_shader_program_err(ctx, program,
392 "glActiveShaderProgram(program)");
393 if (shProg == NULL)
394 return;
395 }
396 }
397
398 if (!no_error && !pipe) {
399 _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(pipeline)");
400 return;
401 }
402
403 /* Object is created by any Pipeline call but glGenProgramPipelines,
404 * glIsProgramPipeline and GetProgramPipelineInfoLog
405 */
406 pipe->EverBound = GL_TRUE;
407
408 if (!no_error && shProg != NULL && !shProg->data->LinkStatus) {
409 _mesa_error(ctx, GL_INVALID_OPERATION,
410 "glActiveShaderProgram(program %u not linked)", shProg->Name);
411 return;
412 }
413
414 _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
415 if (pipe == ctx->_Shader)
416 _mesa_update_valid_to_render_state(ctx);
417 }
418
419 void GLAPIENTRY
_mesa_ActiveShaderProgram_no_error(GLuint pipeline,GLuint program)420 _mesa_ActiveShaderProgram_no_error(GLuint pipeline, GLuint program)
421 {
422 GET_CURRENT_CONTEXT(ctx);
423 active_shader_program(ctx, pipeline, program, true);
424 }
425
426 /**
427 * Use the named shader program for subsequent glUniform calls (if pipeline
428 * bound)
429 */
430 void GLAPIENTRY
_mesa_ActiveShaderProgram(GLuint pipeline,GLuint program)431 _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
432 {
433 GET_CURRENT_CONTEXT(ctx);
434
435 if (MESA_VERBOSE & VERBOSE_API)
436 _mesa_debug(ctx, "glActiveShaderProgram(%u, %u)\n", pipeline, program);
437
438 active_shader_program(ctx, pipeline, program, false);
439 }
440
441 static ALWAYS_INLINE void
bind_program_pipeline(struct gl_context * ctx,GLuint pipeline,bool no_error)442 bind_program_pipeline(struct gl_context *ctx, GLuint pipeline, bool no_error)
443 {
444 struct gl_pipeline_object *newObj = NULL;
445
446 if (MESA_VERBOSE & VERBOSE_API)
447 _mesa_debug(ctx, "glBindProgramPipeline(%u)\n", pipeline);
448
449 /* Rebinding the same pipeline object: no change.
450 */
451 if (ctx->_Shader->Name == pipeline)
452 return;
453
454 /* Section 2.17.2 (Transform Feedback Primitive Capture) of the OpenGL 4.1
455 * spec says:
456 *
457 * "The error INVALID_OPERATION is generated:
458 *
459 * ...
460 *
461 * - by BindProgramPipeline if the current transform feedback
462 * object is active and not paused;
463 */
464 if (!no_error && _mesa_is_xfb_active_and_unpaused(ctx)) {
465 _mesa_error(ctx, GL_INVALID_OPERATION,
466 "glBindProgramPipeline(transform feedback active)");
467 return;
468 }
469
470 /* Get pointer to new pipeline object (newObj)
471 */
472 if (pipeline) {
473 /* non-default pipeline object */
474 newObj = _mesa_lookup_pipeline_object(ctx, pipeline);
475 if (!no_error && !newObj) {
476 _mesa_error(ctx, GL_INVALID_OPERATION,
477 "glBindProgramPipeline(non-gen name)");
478 return;
479 }
480
481 /* Object is created by any Pipeline call but glGenProgramPipelines,
482 * glIsProgramPipeline and GetProgramPipelineInfoLog
483 */
484 newObj->EverBound = GL_TRUE;
485 }
486
487 _mesa_bind_pipeline(ctx, newObj);
488 }
489
490 void GLAPIENTRY
_mesa_BindProgramPipeline_no_error(GLuint pipeline)491 _mesa_BindProgramPipeline_no_error(GLuint pipeline)
492 {
493 GET_CURRENT_CONTEXT(ctx);
494 bind_program_pipeline(ctx, pipeline, true);
495 }
496
497 /**
498 * Make program of the pipeline current
499 */
500 void GLAPIENTRY
_mesa_BindProgramPipeline(GLuint pipeline)501 _mesa_BindProgramPipeline(GLuint pipeline)
502 {
503 GET_CURRENT_CONTEXT(ctx);
504 bind_program_pipeline(ctx, pipeline, false);
505 }
506
507 void
_mesa_bind_pipeline(struct gl_context * ctx,struct gl_pipeline_object * pipe)508 _mesa_bind_pipeline(struct gl_context *ctx,
509 struct gl_pipeline_object *pipe)
510 {
511 int i;
512 /* First bind the Pipeline to pipeline binding point */
513 _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, pipe);
514
515 /* Section 2.11.3 (Program Objects) of the OpenGL 4.1 spec says:
516 *
517 * "If there is a current program object established by UseProgram,
518 * that program is considered current for all stages. Otherwise, if
519 * there is a bound program pipeline object (see section 2.11.4), the
520 * program bound to the appropriate stage of the pipeline object is
521 * considered current."
522 */
523 if (&ctx->Shader != ctx->_Shader) {
524 FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS, 0);
525
526 if (pipe != NULL) {
527 /* Bound the pipeline to the current program and
528 * restore the pipeline state
529 */
530 _mesa_reference_pipeline_object(ctx, &ctx->_Shader, pipe);
531 } else {
532 /* Unbind the pipeline */
533 _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
534 ctx->Pipeline.Default);
535 }
536
537 for (i = 0; i < MESA_SHADER_STAGES; i++) {
538 struct gl_program *prog = ctx->_Shader->CurrentProgram[i];
539 if (prog) {
540 _mesa_program_init_subroutine_defaults(ctx, prog);
541 }
542 }
543
544 _mesa_update_vertex_processing_mode(ctx);
545 _mesa_update_allow_draw_out_of_order(ctx);
546 _mesa_update_valid_to_render_state(ctx);
547 }
548 }
549
550 /**
551 * Delete a set of pipeline objects.
552 *
553 * \param n Number of pipeline objects to delete.
554 * \param ids pipeline of \c n pipeline object IDs.
555 */
556 void GLAPIENTRY
_mesa_DeleteProgramPipelines(GLsizei n,const GLuint * pipelines)557 _mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
558 {
559 GET_CURRENT_CONTEXT(ctx);
560 GLsizei i;
561
562 if (MESA_VERBOSE & VERBOSE_API)
563 _mesa_debug(ctx, "glDeleteProgramPipelines(%d, %p)\n", n, pipelines);
564
565 if (n < 0) {
566 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgramPipelines(n<0)");
567 return;
568 }
569
570 for (i = 0; i < n; i++) {
571 struct gl_pipeline_object *obj =
572 _mesa_lookup_pipeline_object(ctx, pipelines[i]);
573
574 if (obj) {
575 assert(obj->Name == pipelines[i]);
576
577 /* If the pipeline object is currently bound, the spec says "If an
578 * object that is currently bound is deleted, the binding for that
579 * object reverts to zero and no program pipeline object becomes
580 * current."
581 */
582 if (obj == ctx->Pipeline.Current) {
583 _mesa_BindProgramPipeline(0);
584 }
585
586 /* The ID is immediately freed for re-use */
587 remove_pipeline_object(ctx, obj);
588
589 /* Unreference the pipeline object.
590 * If refcount hits zero, the object will be deleted.
591 */
592 _mesa_reference_pipeline_object(ctx, &obj, NULL);
593 }
594 }
595 }
596
597 /**
598 * Generate a set of unique pipeline object IDs and store them in \c pipelines.
599 * \param n Number of IDs to generate.
600 * \param pipelines pipeline of \c n locations to store the IDs.
601 */
602 static void
create_program_pipelines(struct gl_context * ctx,GLsizei n,GLuint * pipelines,bool dsa)603 create_program_pipelines(struct gl_context *ctx, GLsizei n, GLuint *pipelines,
604 bool dsa)
605 {
606 const char *func = dsa ? "glCreateProgramPipelines" : "glGenProgramPipelines";
607 GLint i;
608
609 if (!pipelines)
610 return;
611
612 _mesa_HashFindFreeKeys(ctx->Pipeline.Objects, pipelines, n);
613
614 for (i = 0; i < n; i++) {
615 struct gl_pipeline_object *obj;
616
617 obj = _mesa_new_pipeline_object(ctx, pipelines[i]);
618 if (!obj) {
619 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
620 return;
621 }
622
623 if (dsa) {
624 /* make dsa-allocated objects behave like program objects */
625 obj->EverBound = GL_TRUE;
626 }
627
628 save_pipeline_object(ctx, obj);
629 }
630 }
631
632 static void
create_program_pipelines_err(struct gl_context * ctx,GLsizei n,GLuint * pipelines,bool dsa)633 create_program_pipelines_err(struct gl_context *ctx, GLsizei n,
634 GLuint *pipelines, bool dsa)
635 {
636 const char *func = dsa ? "glCreateProgramPipelines" : "glGenProgramPipelines";
637
638 if (n < 0) {
639 _mesa_error(ctx, GL_INVALID_VALUE, "%s (n < 0)", func);
640 return;
641 }
642
643 create_program_pipelines(ctx, n, pipelines, dsa);
644 }
645
646 void GLAPIENTRY
_mesa_GenProgramPipelines_no_error(GLsizei n,GLuint * pipelines)647 _mesa_GenProgramPipelines_no_error(GLsizei n, GLuint *pipelines)
648 {
649 GET_CURRENT_CONTEXT(ctx);
650 create_program_pipelines(ctx, n, pipelines, false);
651 }
652
653 void GLAPIENTRY
_mesa_GenProgramPipelines(GLsizei n,GLuint * pipelines)654 _mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines)
655 {
656 GET_CURRENT_CONTEXT(ctx);
657
658 if (MESA_VERBOSE & VERBOSE_API)
659 _mesa_debug(ctx, "glGenProgramPipelines(%d, %p)\n", n, pipelines);
660
661 create_program_pipelines_err(ctx, n, pipelines, false);
662 }
663
664 void GLAPIENTRY
_mesa_CreateProgramPipelines_no_error(GLsizei n,GLuint * pipelines)665 _mesa_CreateProgramPipelines_no_error(GLsizei n, GLuint *pipelines)
666 {
667 GET_CURRENT_CONTEXT(ctx);
668 create_program_pipelines(ctx, n, pipelines, true);
669 }
670
671 void GLAPIENTRY
_mesa_CreateProgramPipelines(GLsizei n,GLuint * pipelines)672 _mesa_CreateProgramPipelines(GLsizei n, GLuint *pipelines)
673 {
674 GET_CURRENT_CONTEXT(ctx);
675
676 if (MESA_VERBOSE & VERBOSE_API)
677 _mesa_debug(ctx, "glCreateProgramPipelines(%d, %p)\n", n, pipelines);
678
679 create_program_pipelines_err(ctx, n, pipelines, true);
680 }
681
682 /**
683 * Determine if ID is the name of an pipeline object.
684 *
685 * \param id ID of the potential pipeline object.
686 * \return \c GL_TRUE if \c id is the name of a pipeline object,
687 * \c GL_FALSE otherwise.
688 */
689 GLboolean GLAPIENTRY
_mesa_IsProgramPipeline(GLuint pipeline)690 _mesa_IsProgramPipeline(GLuint pipeline)
691 {
692 GET_CURRENT_CONTEXT(ctx);
693
694 if (MESA_VERBOSE & VERBOSE_API)
695 _mesa_debug(ctx, "glIsProgramPipeline(%u)\n", pipeline);
696
697 struct gl_pipeline_object *obj = _mesa_lookup_pipeline_object(ctx, pipeline);
698 if (obj == NULL)
699 return GL_FALSE;
700
701 return obj->EverBound;
702 }
703
704 /**
705 * glGetProgramPipelineiv() - get pipeline shader state.
706 */
707 void GLAPIENTRY
_mesa_GetProgramPipelineiv(GLuint pipeline,GLenum pname,GLint * params)708 _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
709 {
710 GET_CURRENT_CONTEXT(ctx);
711 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
712
713 if (MESA_VERBOSE & VERBOSE_API)
714 _mesa_debug(ctx, "glGetProgramPipelineiv(%u, %d, %p)\n",
715 pipeline, pname, params);
716
717 /* Are geometry shaders available in this context?
718 */
719 const bool has_gs = _mesa_has_geometry_shaders(ctx);
720 const bool has_tess = _mesa_has_tessellation(ctx);
721
722 if (!pipe) {
723 _mesa_error(ctx, GL_INVALID_OPERATION,
724 "glGetProgramPipelineiv(pipeline)");
725 return;
726 }
727
728 /* Object is created by any Pipeline call but glGenProgramPipelines,
729 * glIsProgramPipeline and GetProgramPipelineInfoLog
730 */
731 pipe->EverBound = GL_TRUE;
732
733 switch (pname) {
734 case GL_ACTIVE_PROGRAM:
735 *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0;
736 return;
737 case GL_INFO_LOG_LENGTH:
738 *params = (pipe->InfoLog && pipe->InfoLog[0] != '\0') ?
739 strlen(pipe->InfoLog) + 1 : 0;
740 return;
741 case GL_VALIDATE_STATUS:
742 *params = pipe->UserValidated;
743 return;
744 case GL_VERTEX_SHADER:
745 *params = pipe->CurrentProgram[MESA_SHADER_VERTEX]
746 ? pipe->CurrentProgram[MESA_SHADER_VERTEX]->Id : 0;
747 return;
748 case GL_TESS_EVALUATION_SHADER:
749 if (!has_tess)
750 break;
751 *params = pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]
752 ? pipe->CurrentProgram[MESA_SHADER_TESS_EVAL]->Id : 0;
753 return;
754 case GL_TESS_CONTROL_SHADER:
755 if (!has_tess)
756 break;
757 *params = pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]
758 ? pipe->CurrentProgram[MESA_SHADER_TESS_CTRL]->Id : 0;
759 return;
760 case GL_GEOMETRY_SHADER:
761 if (!has_gs)
762 break;
763 *params = pipe->CurrentProgram[MESA_SHADER_GEOMETRY]
764 ? pipe->CurrentProgram[MESA_SHADER_GEOMETRY]->Id : 0;
765 return;
766 case GL_FRAGMENT_SHADER:
767 *params = pipe->CurrentProgram[MESA_SHADER_FRAGMENT]
768 ? pipe->CurrentProgram[MESA_SHADER_FRAGMENT]->Id : 0;
769 return;
770 case GL_COMPUTE_SHADER:
771 if (!_mesa_has_compute_shaders(ctx))
772 break;
773 *params = pipe->CurrentProgram[MESA_SHADER_COMPUTE]
774 ? pipe->CurrentProgram[MESA_SHADER_COMPUTE]->Id : 0;
775 return;
776 default:
777 break;
778 }
779
780 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramPipelineiv(pname=%s)",
781 _mesa_enum_to_string(pname));
782 }
783
784 /**
785 * Determines whether every stage in a linked program is active in the
786 * specified pipeline.
787 */
788 static bool
program_stages_all_active(struct gl_pipeline_object * pipe,const struct gl_program * prog)789 program_stages_all_active(struct gl_pipeline_object *pipe,
790 const struct gl_program *prog)
791 {
792 bool status = true;
793
794 if (!prog)
795 return true;
796
797 unsigned mask = prog->sh.data->linked_stages;
798 while (mask) {
799 const int i = u_bit_scan(&mask);
800 if (pipe->CurrentProgram[i]) {
801 if (prog->Id != pipe->CurrentProgram[i]->Id) {
802 status = false;
803 }
804 } else {
805 status = false;
806 }
807 }
808
809 if (!status) {
810 pipe->InfoLog = ralloc_asprintf(pipe,
811 "Program %d is not active for all "
812 "shaders that was linked",
813 prog->Id);
814 }
815
816 return status;
817 }
818
819 static bool
program_stages_interleaved_illegally(const struct gl_pipeline_object * pipe)820 program_stages_interleaved_illegally(const struct gl_pipeline_object *pipe)
821 {
822 unsigned prev_linked_stages = 0;
823
824 /* Look for programs bound to stages: A -> B -> A, with any intervening
825 * sequence of unrelated programs or empty stages.
826 */
827 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
828 struct gl_program *cur = pipe->CurrentProgram[i];
829
830 /* Empty stages anywhere in the pipe are OK. Also we can be confident
831 * that if the linked_stages mask matches we are looking at the same
832 * linked program because a previous validation call to
833 * program_stages_all_active() will have already failed if two different
834 * programs with the sames stages linked are not active for all linked
835 * stages.
836 */
837 if (!cur || cur->sh.data->linked_stages == prev_linked_stages)
838 continue;
839
840 if (prev_linked_stages) {
841 /* We've seen an A -> B transition; look at the rest of the pipe
842 * to see if we ever see A again.
843 */
844 if (prev_linked_stages >> (i + 1))
845 return true;
846 }
847
848 prev_linked_stages = cur->sh.data->linked_stages;
849 }
850
851 return false;
852 }
853
854 extern GLboolean
_mesa_validate_program_pipeline(struct gl_context * ctx,struct gl_pipeline_object * pipe)855 _mesa_validate_program_pipeline(struct gl_context* ctx,
856 struct gl_pipeline_object *pipe)
857 {
858 unsigned i;
859 bool program_empty = true;
860
861 pipe->Validated = GL_FALSE;
862
863 /* Release and reset the info log.
864 */
865 if (pipe->InfoLog != NULL)
866 ralloc_free(pipe->InfoLog);
867
868 pipe->InfoLog = NULL;
869
870 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
871 * OpenGL 4.1 spec says:
872 *
873 * "[INVALID_OPERATION] is generated by any command that transfers
874 * vertices to the GL if:
875 *
876 * - A program object is active for at least one, but not all of
877 * the shader stages that were present when the program was
878 * linked."
879 *
880 * For each possible program stage, verify that the program bound to that
881 * stage has all of its stages active. In other words, if the program
882 * bound to the vertex stage also has a fragment shader, the fragment
883 * shader must also be bound to the fragment stage.
884 */
885 for (i = 0; i < MESA_SHADER_STAGES; i++) {
886 if (!program_stages_all_active(pipe, pipe->CurrentProgram[i])) {
887 return GL_FALSE;
888 }
889 }
890
891 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
892 * OpenGL 4.1 spec says:
893 *
894 * "[INVALID_OPERATION] is generated by any command that transfers
895 * vertices to the GL if:
896 *
897 * ...
898 *
899 * - One program object is active for at least two shader stages
900 * and a second program is active for a shader stage between two
901 * stages for which the first program was active."
902 */
903 if (program_stages_interleaved_illegally(pipe)) {
904 pipe->InfoLog =
905 ralloc_strdup(pipe,
906 "Program is active for multiple shader stages with an "
907 "intervening stage provided by another program");
908 return GL_FALSE;
909 }
910
911 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
912 * OpenGL 4.1 spec says:
913 *
914 * "[INVALID_OPERATION] is generated by any command that transfers
915 * vertices to the GL if:
916 *
917 * ...
918 *
919 * - There is an active program for tessellation control,
920 * tessellation evaluation, or geometry stages with corresponding
921 * executable shader, but there is no active program with
922 * executable vertex shader."
923 */
924 if (!pipe->CurrentProgram[MESA_SHADER_VERTEX]
925 && (pipe->CurrentProgram[MESA_SHADER_GEOMETRY] ||
926 pipe->CurrentProgram[MESA_SHADER_TESS_CTRL] ||
927 pipe->CurrentProgram[MESA_SHADER_TESS_EVAL])) {
928 pipe->InfoLog = ralloc_strdup(pipe, "Program lacks a vertex shader");
929 return GL_FALSE;
930 }
931
932 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
933 * OpenGL 4.1 spec says:
934 *
935 * "[INVALID_OPERATION] is generated by any command that transfers
936 * vertices to the GL if:
937 *
938 * ...
939 *
940 * - There is no current program object specified by UseProgram,
941 * there is a current program pipeline object, and the current
942 * program for any shader stage has been relinked since being
943 * applied to the pipeline object via UseProgramStages with the
944 * PROGRAM_SEPARABLE parameter set to FALSE.
945 */
946 for (i = 0; i < MESA_SHADER_STAGES; i++) {
947 if (pipe->CurrentProgram[i] &&
948 !pipe->CurrentProgram[i]->info.separate_shader) {
949 pipe->InfoLog = ralloc_asprintf(pipe,
950 "Program %d was relinked without "
951 "PROGRAM_SEPARABLE state",
952 pipe->CurrentProgram[i]->Id);
953 return GL_FALSE;
954 }
955 }
956
957 /* Section 11.1.3.11 (Validation) of the OpenGL 4.5 spec says:
958 *
959 * "An INVALID_OPERATION error is generated by any command that trans-
960 * fers vertices to the GL or launches compute work if the current set
961 * of active program objects cannot be executed, for reasons including:
962 *
963 * ...
964 *
965 * - There is no current program object specified by UseProgram,
966 * there is a current program pipeline object, and that object is
967 * empty (no executable code is installed for any stage).
968 */
969 for (i = 0; i < MESA_SHADER_STAGES; i++) {
970 if (pipe->CurrentProgram[i]) {
971 program_empty = false;
972 break;
973 }
974 }
975
976 if (program_empty) {
977 return GL_FALSE;
978 }
979
980 /* Section 2.11.11 (Shader Execution), subheading "Validation," of the
981 * OpenGL 4.1 spec says:
982 *
983 * "[INVALID_OPERATION] is generated by any command that transfers
984 * vertices to the GL if:
985 *
986 * ...
987 *
988 * - Any two active samplers in the current program object are of
989 * different types, but refer to the same texture image unit.
990 *
991 * - The number of active samplers in the program exceeds the
992 * maximum number of texture image units allowed."
993 */
994 if (!_mesa_sampler_uniforms_pipeline_are_valid(pipe))
995 return GL_FALSE;
996
997 /* Validate inputs against outputs, this cannot be done during linking
998 * since programs have been linked separately from each other.
999 *
1000 * Section 11.1.3.11 (Validation) of the OpenGL 4.5 Core Profile spec says:
1001 *
1002 * "Separable program objects may have validation failures that cannot be
1003 * detected without the complete program pipeline. Mismatched interfaces,
1004 * improper usage of program objects together, and the same
1005 * state-dependent failures can result in validation errors for such
1006 * program objects."
1007 *
1008 * OpenGL ES 3.1 specification has the same text.
1009 *
1010 * Section 11.1.3.11 (Validation) of the OpenGL ES spec also says:
1011 *
1012 * An INVALID_OPERATION error is generated by any command that transfers
1013 * vertices to the GL or launches compute work if the current set of
1014 * active program objects cannot be executed, for reasons including:
1015 *
1016 * * The current program pipeline object contains a shader interface
1017 * that doesn't have an exact match (see section 7.4.1)
1018 *
1019 * Based on this, only perform the most-strict checking on ES or when the
1020 * application has created a debug context.
1021 */
1022 if ((_mesa_is_gles(ctx) || (ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) &&
1023 !_mesa_validate_pipeline_io(pipe)) {
1024 if (_mesa_is_gles(ctx))
1025 return GL_FALSE;
1026
1027 static GLuint msg_id = 0;
1028
1029 _mesa_gl_debugf(ctx, &msg_id,
1030 MESA_DEBUG_SOURCE_API,
1031 MESA_DEBUG_TYPE_PORTABILITY,
1032 MESA_DEBUG_SEVERITY_MEDIUM,
1033 "glValidateProgramPipeline: pipeline %u does not meet "
1034 "strict OpenGL ES 3.1 requirements and may not be "
1035 "portable across desktop hardware\n",
1036 pipe->Name);
1037 }
1038
1039 pipe->Validated = GL_TRUE;
1040 return GL_TRUE;
1041 }
1042
1043 /**
1044 * Check compatibility of pipeline's program
1045 */
1046 void GLAPIENTRY
_mesa_ValidateProgramPipeline(GLuint pipeline)1047 _mesa_ValidateProgramPipeline(GLuint pipeline)
1048 {
1049 GET_CURRENT_CONTEXT(ctx);
1050
1051 if (MESA_VERBOSE & VERBOSE_API)
1052 _mesa_debug(ctx, "glValidateProgramPipeline(%u)\n", pipeline);
1053
1054 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
1055
1056 if (!pipe) {
1057 _mesa_error(ctx, GL_INVALID_OPERATION,
1058 "glValidateProgramPipeline(pipeline)");
1059 return;
1060 }
1061
1062 _mesa_validate_program_pipeline(ctx, pipe);
1063 pipe->UserValidated = pipe->Validated;
1064 }
1065
1066 void GLAPIENTRY
_mesa_GetProgramPipelineInfoLog(GLuint pipeline,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1067 _mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize,
1068 GLsizei *length, GLchar *infoLog)
1069 {
1070 GET_CURRENT_CONTEXT(ctx);
1071
1072 if (MESA_VERBOSE & VERBOSE_API)
1073 _mesa_debug(ctx, "glGetProgramPipelineInfoLog(%u, %d, %p, %p)\n",
1074 pipeline, bufSize, length, infoLog);
1075
1076 struct gl_pipeline_object *pipe = _mesa_lookup_pipeline_object(ctx, pipeline);
1077
1078 if (!pipe) {
1079 _mesa_error(ctx, GL_INVALID_VALUE,
1080 "glGetProgramPipelineInfoLog(pipeline)");
1081 return;
1082 }
1083
1084 if (bufSize < 0) {
1085 _mesa_error(ctx, GL_INVALID_VALUE,
1086 "glGetProgramPipelineInfoLog(bufSize)");
1087 return;
1088 }
1089
1090 _mesa_copy_string(infoLog, bufSize, length, pipe->InfoLog);
1091 }
1092