/third_party/python/Modules/ |
D | _math.c | 102 double absx = fabs(x); in _Py_asinh() local 147 double absx; in _Py_atanh() local
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D | mathmodule.c | 293 double absx, r, y, z, sqrtpow; in m_tgamma() local 395 double absx; in m_lgamma() local 638 double absx, absy, c, m, r; in m_remainder() local
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/third_party/musl/src/math/ |
D | sinhf.c | 7 float t, h, absx; in sinhf() local
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D | sinh.c | 11 double t, h, absx; in sinh() local
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D | sinhl.c | 13 long double h, t, absx; in sinhl() local
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D | modfl.c | 22 long double absx; in modfl() local
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D | tgamma.c | 111 double absx, y; in tgamma() local
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/third_party/musl/porting/liteos_a/kernel/src/math/ |
D | sinhf.c | 7 float t, h, absx; in sinhf() local
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D | sinh.c | 11 double t, h, absx; in sinh() local
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D | sinhl.c | 13 long double h, t, absx; in sinhl() local
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D | modfl.c | 22 long double absx; in modfl() local
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D | tgamma.c | 111 double absx, y; in tgamma() local
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/third_party/skia/third_party/externals/swiftshader/src/Reactor/ |
D | OptimalIntrinsics.cpp | 108 Float4 absx = Abs(x); in Asin_4_terms() local 126 Float4 absx = Abs(x); in Asin_8_terms() local 145 Float4 absx = Abs(x); in Atan() local
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/third_party/python/Python/ |
D | pymath.c | 74 double absx, y; in round() local
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/third_party/libinput/src/ |
D | evdev.h | 881 const struct input_absinfo *absx, *absy; in evdev_device_unit_delta_to_mm() local 909 const struct input_absinfo *absx, *absy; in evdev_device_units_to_mm() local 937 const struct input_absinfo *absx, *absy; in evdev_device_mm_to_units() local 961 const struct input_absinfo *absx, *absy; in evdev_phys_rect_to_units() local
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D | evdev.c | 1613 const struct input_absinfo *absx, *absy; in evdev_fix_abs_resolution() local 1734 const struct input_absinfo *absx, *absy; in evdev_reject_device() local
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | ShaderCore.cpp | 348 Float4 absx = Abs(x); in arcsin() local 379 Float4 absx = Abs(x); in arctan() local
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | ShaderCore.cpp | 364 Float4 absx = Abs(x); in arcsin() local 395 Float4 absx = Abs(x); in arctan() local
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