Searched defs:activeStages (Results 1 – 5 of 5) sorted by relevance
81 wgpu::ShaderStage activeStages = wgpu::ShaderStage::None; in InitializeBase() local
552 VkShaderStageFlags activeStages = gl_vk::GetShaderStageFlags(info.activeStages); in addInterfaceBlockDescriptorSetDesc() local576 VkShaderStageFlags activeStages = gl_vk::GetShaderStageFlags(info.activeStages); in addAtomicCounterBufferDescriptorSetDesc() local627 VkShaderStageFlags activeStages = gl_vk::GetShaderStageFlags(info.activeStages); in addImageDescriptorSetDesc() local721 VkShaderStageFlags activeStages = gl_vk::GetShaderStageFlags(info.activeStages); in addTextureDescriptorSetDesc() local
118 gl::ShaderBitSet activeStages; member
160 deUint32 activeStages; // Has an effect only if sources.separable == true, must be 0 otherwise member
166 vk::VkShaderStageFlags activeStages, in verifyDriverSupport()2962 vk::VkShaderStageFlags activeStages, in QuadrantRendederCase()3392 vk::VkShaderStageFlags activeStages, in BufferDescriptorCase()7126 vk::VkShaderStageFlags activeStages, in ImageDescriptorCase()8977 vk::VkShaderStageFlags activeStages, in TexelBufferDescriptorCase()9112 vk::VkShaderStageFlags activeStages, in createShaderAccessImageTests()9192 vk::VkShaderStageFlags activeStages, in createShaderAccessTexelBufferTests()9232 vk::VkShaderStageFlags activeStages, in createShaderAccessBufferTests()9338 vk::VkShaderStageFlags activeStages; //!< stages that access resource in createShaderAccessTests() member