Searched defs:bbNext (Results 1 – 2 of 2) sorted by relevance
294 auto bbNext = *it; in ClearUnreachableRegion() local309 auto bbNext = *it; in ClearUnreachableRegion() local522 auto bbNext = bb.catches.at(0); in MergeThrowGate() local541 auto bbNext = bb.catches.at(0); in MergeExceptionGete() local617 for (auto &bbNext: bb.succs) { in NewJump() local632 auto &bbNext = bb.succs.at(0); in NewJump() local719 auto &bbNext = RegionAt(bb.id + 1); in BuildSubCircuit() local748 auto &bbNext = RegionAt(bb.succs[0]->id); in BuildSubCircuit() local
411 void FrameStateBuilder::NewMerge(const BytecodeRegion &bbNext) in NewMerge()433 void FrameStateBuilder::MergeStateDepend(const BytecodeRegion &bb, const BytecodeRegion &bbNext) in MergeStateDepend()486 void FrameStateBuilder::MergeAssignment(const BytecodeRegion &bbNext) in MergeAssignment()519 void FrameStateBuilder::CopyLiveoutValues(const BytecodeRegion &bbNext, in CopyLiveoutValues()560 void FrameStateBuilder::NewLoopExit(const BytecodeRegion &bbNext, BitSet *loopAssignment) in NewLoopExit()589 void FrameStateBuilder::TryInsertLoopExit(const BytecodeRegion &bb, const BytecodeRegion &bbNext) in TryInsertLoopExit()655 void FrameStateBuilder::MergeIntoSuccessor(const BytecodeRegion &bb, const BytecodeRegion &bbNext) in MergeIntoSuccessor()673 bool FrameStateBuilder::IsLoopBackEdge(const BytecodeRegion &bb, const BytecodeRegion &bbNext) in IsLoopBackEdge()973 BytecodeRegion* bbNext = nullptr; in ComputeLoopTree() local1018 BytecodeRegion* bbNext = nullptr; in PushLoopExist() local