Searched defs:bindingInfo (Results 1 – 19 of 19) sorted by relevance
38 const BindingInfo& bindingInfo) { in ValidateBufferBinding()121 const BindingInfo& bindingInfo) { in ValidateTextureBinding()201 const BindingInfo& bindingInfo) { in ValidateSamplerBinding()245 const BindingInfo& bindingInfo) { in ValidateExternalTextureBinding()299 const BindingInfo& bindingInfo = descriptor->layout->GetBindingInfo(bindingIndex); in ValidateBindGroupDescriptor() local
85 const BindingInfo& bindingInfo = group->GetLayout()->GetBindingInfo(bindingIndex); in AddBindGroup() local188 const BindingInfo& bindingInfo = group->GetLayout()->GetBindingInfo(index); in AddResourcesReferencedByBindGroup() local
134 const BindingInfo& bindingInfo = layout->GetBindingInfo(i); in ValidateSetBindGroup() local
224 BindingInfo bindingInfo; in CreateBindGroupLayoutInfo() local
452 const BindingInfo& bindingInfo = layout->GetBindingInfo(bindingIndex); in GetBindGroupMinBufferSizes() local
26 const BindingInfo& bindingInfo) { in WGPUBindingInfoToDescriptorRangeType()77 const BindingInfo& bindingInfo = GetBindingInfo(bindingIndex); in BindGroupLayout() local
105 const BindingInfo& bindingInfo = bgl->GetBindingInfo(bindingIndex); in GetOrCreate() local
53 const BindingInfo& bindingInfo = bgl->GetBindingInfo(bindingIndex); in BindGroup() local
140 const BindingInfo& bindingInfo = in Initialize() local
251 auto const& bindingInfo = it.second; in Create() local
426 const BindingInfo& bindingInfo = in ApplyBindGroup() local
50 VkDescriptorType VulkanDescriptorType(const BindingInfo& bindingInfo) { in VulkanDescriptorType()100 const BindingInfo& bindingInfo = GetBindingInfo(bindingIndex); in Initialize() local
55 const BindingInfo& bindingInfo = GetLayout()->GetBindingInfo(bindingIndex); in BindGroup() local
567 const VertexBufferInfo& bindingInfo = GetVertexBuffer(slot); in ComputeVertexInputDesc() local
32 const BindingInfo& bindingInfo = descriptor->layout->GetBindingInfo(bindingIndex); in ValidateGLBindGroupDescriptor() local
37 const BindingInfo& bindingInfo = bgl->GetBindingInfo(bindingIndex); in PipelineLayout() local
345 const BindingInfoArray& bindingInfo = *(mGLBindings.at(entryPointName)); in TranslateToGLSL() local
249 const BindingInfo& bindingInfo = in ApplyBindGroup() local
72 void addUniformBufferBinding(const std::string &name, UBOBindingInfo bindingInfo) in addUniformBufferBinding()