1 /*
2 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
3 * Copyright © 2018 Google, Inc.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 * Authors:
25 * Rob Clark <robclark@freedesktop.org>
26 */
27
28 #ifndef FD6_PROGRAM_H_
29 #define FD6_PROGRAM_H_
30
31 #include "pipe/p_context.h"
32 #include "freedreno_context.h"
33
34 #include "ir3/ir3_shader.h"
35 #include "ir3_cache.h"
36
37 struct fd6_emit;
38
39 struct fd6_program_state {
40 struct ir3_program_state base;
41 struct ir3_shader_variant *bs; /* binning pass vs */
42 struct ir3_shader_variant *vs;
43 struct ir3_shader_variant *hs;
44 struct ir3_shader_variant *ds;
45 struct ir3_shader_variant *gs;
46 struct ir3_shader_variant *fs;
47 struct fd_ringbuffer *config_stateobj;
48 struct fd_ringbuffer *interp_stateobj;
49 struct fd_ringbuffer *binning_stateobj;
50 struct fd_ringbuffer *streamout_stateobj;
51 struct fd_ringbuffer *stateobj;
52
53 const struct ir3_stream_output_info *stream_output;
54
55 /**
56 * Output components from frag shader. It is possible to have
57 * a fragment shader that only writes a subset of the bound
58 * render targets.
59 */
60 uint32_t mrt_components;
61 };
62
63 static inline struct fd6_program_state *
fd6_program_state(struct ir3_program_state * state)64 fd6_program_state(struct ir3_program_state *state)
65 {
66 return (struct fd6_program_state *)state;
67 }
68
69 static inline const struct ir3_shader_variant *
fd6_last_shader(const struct fd6_program_state * state)70 fd6_last_shader(const struct fd6_program_state *state)
71 {
72 if (state->gs)
73 return state->gs;
74 else if (state->ds)
75 return state->ds;
76 else
77 return state->vs;
78 }
79
80 void fd6_emit_shader(struct fd_context *ctx, struct fd_ringbuffer *ring,
81 const struct ir3_shader_variant *so) assert_dt;
82
83 struct fd_ringbuffer *fd6_program_interp_state(struct fd6_emit *emit) assert_dt;
84
85 void fd6_prog_init(struct pipe_context *pctx);
86
87 #endif /* FD6_PROGRAM_H_ */
88