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1 /*
2  * Copyright © 2015-2016 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "brw_compiler.h"
25 #include "brw_shader.h"
26 #include "brw_eu.h"
27 #include "dev/intel_debug.h"
28 #include "compiler/nir/nir.h"
29 #include "main/errors.h"
30 #include "util/debug.h"
31 
32 #define COMMON_OPTIONS                                                        \
33    .lower_fdiv = true,                                                        \
34    .lower_scmp = true,                                                        \
35    .lower_flrp16 = true,                                                      \
36    .lower_fmod = true,                                                        \
37    .lower_bitfield_extract = true,                                            \
38    .lower_bitfield_insert = true,                                             \
39    .lower_uadd_carry = true,                                                  \
40    .lower_usub_borrow = true,                                                 \
41    .lower_flrp64 = true,                                                      \
42    .lower_fisnormal = true,                                                   \
43    .lower_isign = true,                                                       \
44    .lower_ldexp = true,                                                       \
45    .lower_device_index_to_zero = true,                                        \
46    .vectorize_io = true,                                                      \
47    .use_interpolated_input_intrinsics = true,                                 \
48    .lower_insert_byte = true,                                                 \
49    .lower_insert_word = true,                                                 \
50    .vertex_id_zero_based = true,                                              \
51    .lower_base_vertex = true,                                                 \
52    .use_scoped_barrier = true,                                                \
53    .support_16bit_alu = true,                                                 \
54    .lower_uniforms_to_ubo = true,                                             \
55    .has_txs = true
56 
57 #define COMMON_SCALAR_OPTIONS                                                 \
58    .lower_to_scalar = true,                                                   \
59    .lower_pack_half_2x16 = true,                                              \
60    .lower_pack_snorm_2x16 = true,                                             \
61    .lower_pack_snorm_4x8 = true,                                              \
62    .lower_pack_unorm_2x16 = true,                                             \
63    .lower_pack_unorm_4x8 = true,                                              \
64    .lower_unpack_half_2x16 = true,                                            \
65    .lower_unpack_snorm_2x16 = true,                                           \
66    .lower_unpack_snorm_4x8 = true,                                            \
67    .lower_unpack_unorm_2x16 = true,                                           \
68    .lower_unpack_unorm_4x8 = true,                                            \
69    .lower_hadd64 = true,                                                      \
70    .avoid_ternary_with_two_constants = true,                                  \
71    .has_pack_32_4x8 = true,                                                   \
72    .max_unroll_iterations = 32,                                               \
73    .force_indirect_unrolling = nir_var_function_temp,                         \
74    .divergence_analysis_options =                                             \
75       (nir_divergence_single_prim_per_subgroup |                              \
76        nir_divergence_single_patch_per_tcs_subgroup |                         \
77        nir_divergence_single_patch_per_tes_subgroup)
78 
79 static const struct nir_shader_compiler_options scalar_nir_options = {
80    COMMON_OPTIONS,
81    COMMON_SCALAR_OPTIONS,
82 };
83 
84 static const struct nir_shader_compiler_options vector_nir_options = {
85    COMMON_OPTIONS,
86 
87    /* In the vec4 backend, our dpN instruction replicates its result to all the
88     * components of a vec4.  We would like NIR to give us replicated fdot
89     * instructions because it can optimize better for us.
90     */
91    .fdot_replicates = true,
92 
93    .lower_usub_sat = true,
94    .lower_pack_snorm_2x16 = true,
95    .lower_pack_unorm_2x16 = true,
96    .lower_unpack_snorm_2x16 = true,
97    .lower_unpack_unorm_2x16 = true,
98    .lower_extract_byte = true,
99    .lower_extract_word = true,
100    .intel_vec4 = true,
101    .max_unroll_iterations = 32,
102 };
103 
104 struct brw_compiler *
brw_compiler_create(void * mem_ctx,const struct intel_device_info * devinfo)105 brw_compiler_create(void *mem_ctx, const struct intel_device_info *devinfo)
106 {
107    struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
108 
109    compiler->devinfo = devinfo;
110 
111    brw_init_isa_info(&compiler->isa, devinfo);
112 
113    brw_fs_alloc_reg_sets(compiler);
114    if (devinfo->ver < 8)
115       brw_vec4_alloc_reg_set(compiler);
116 
117    compiler->precise_trig = env_var_as_boolean("INTEL_PRECISE_TRIG", false);
118 
119    compiler->use_tcs_8_patch =
120       devinfo->ver >= 12 ||
121       (devinfo->ver >= 9 && INTEL_DEBUG(DEBUG_TCS_EIGHT_PATCH));
122 
123    /* Default to the sampler since that's what we've done since forever */
124    compiler->indirect_ubos_use_sampler = true;
125 
126    /* There is no vec4 mode on Gfx10+, and we don't use it at all on Gfx8+. */
127    for (int i = MESA_SHADER_VERTEX; i < MESA_ALL_SHADER_STAGES; i++) {
128       compiler->scalar_stage[i] = devinfo->ver >= 8 ||
129          i == MESA_SHADER_FRAGMENT || i == MESA_SHADER_COMPUTE;
130    }
131 
132    for (int i = MESA_SHADER_TASK; i < MESA_VULKAN_SHADER_STAGES; i++)
133       compiler->scalar_stage[i] = true;
134 
135    nir_lower_int64_options int64_options =
136       nir_lower_imul64 |
137       nir_lower_isign64 |
138       nir_lower_divmod64 |
139       nir_lower_imul_high64;
140    nir_lower_doubles_options fp64_options =
141       nir_lower_drcp |
142       nir_lower_dsqrt |
143       nir_lower_drsq |
144       nir_lower_dtrunc |
145       nir_lower_dfloor |
146       nir_lower_dceil |
147       nir_lower_dfract |
148       nir_lower_dround_even |
149       nir_lower_dmod |
150       nir_lower_dsub |
151       nir_lower_ddiv;
152 
153    if (!devinfo->has_64bit_float || INTEL_DEBUG(DEBUG_SOFT64))
154       fp64_options |= nir_lower_fp64_full_software;
155    if (!devinfo->has_64bit_int)
156       int64_options |= (nir_lower_int64_options)~0;
157 
158    /* The Bspec's section titled "Instruction_multiply[DevBDW+]" claims that
159     * destination type can be Quadword and source type Doubleword for Gfx8 and
160     * Gfx9. So, lower 64 bit multiply instruction on rest of the platforms.
161     */
162    if (devinfo->ver < 8 || devinfo->ver > 9)
163       int64_options |= nir_lower_imul_2x32_64;
164 
165    /* We want the GLSL compiler to emit code that uses condition codes */
166    for (int i = 0; i < MESA_ALL_SHADER_STAGES; i++) {
167       struct nir_shader_compiler_options *nir_options =
168          rzalloc(compiler, struct nir_shader_compiler_options);
169       bool is_scalar = compiler->scalar_stage[i];
170       if (is_scalar) {
171          *nir_options = scalar_nir_options;
172          int64_options |= nir_lower_usub_sat64;
173       } else {
174          *nir_options = vector_nir_options;
175       }
176 
177       /* Prior to Gfx6, there are no three source operations, and Gfx11 loses
178        * LRP.
179        */
180       nir_options->lower_ffma16 = devinfo->ver < 6;
181       nir_options->lower_ffma32 = devinfo->ver < 6;
182       nir_options->lower_ffma64 = devinfo->ver < 6;
183       nir_options->lower_flrp32 = devinfo->ver < 6 || devinfo->ver >= 11;
184       nir_options->lower_fpow = devinfo->ver >= 12;
185 
186       nir_options->lower_rotate = devinfo->ver < 11;
187       nir_options->lower_bitfield_reverse = devinfo->ver < 7;
188       nir_options->has_iadd3 = devinfo->verx10 >= 125;
189 
190       nir_options->has_sdot_4x8 = devinfo->ver >= 12;
191       nir_options->has_udot_4x8 = devinfo->ver >= 12;
192       nir_options->has_sudot_4x8 = devinfo->ver >= 12;
193 
194       nir_options->lower_int64_options = int64_options;
195       nir_options->lower_doubles_options = fp64_options;
196 
197       nir_options->unify_interfaces = i < MESA_SHADER_FRAGMENT;
198 
199       nir_options->force_indirect_unrolling |=
200          brw_nir_no_indirect_mask(compiler, i);
201       nir_options->force_indirect_unrolling_sampler = devinfo->ver < 7;
202 
203       if (compiler->use_tcs_8_patch) {
204          /* TCS 8_PATCH mode has multiple patches per subgroup */
205          nir_options->divergence_analysis_options &=
206             ~nir_divergence_single_patch_per_tcs_subgroup;
207       }
208 
209       compiler->nir_options[i] = nir_options;
210    }
211 
212    return compiler;
213 }
214 
215 static void
insert_u64_bit(uint64_t * val,bool add)216 insert_u64_bit(uint64_t *val, bool add)
217 {
218    *val = (*val << 1) | !!add;
219 }
220 
221 uint64_t
brw_get_compiler_config_value(const struct brw_compiler * compiler)222 brw_get_compiler_config_value(const struct brw_compiler *compiler)
223 {
224    uint64_t config = 0;
225    insert_u64_bit(&config, compiler->precise_trig);
226 
227    uint64_t mask = DEBUG_DISK_CACHE_MASK;
228    while (mask != 0) {
229       const uint64_t bit = 1ULL << (ffsll(mask) - 1);
230       insert_u64_bit(&config, INTEL_DEBUG(bit));
231       mask &= ~bit;
232    }
233    return config;
234 }
235 
236 unsigned
brw_prog_data_size(gl_shader_stage stage)237 brw_prog_data_size(gl_shader_stage stage)
238 {
239    static const size_t stage_sizes[] = {
240       [MESA_SHADER_VERTEX]       = sizeof(struct brw_vs_prog_data),
241       [MESA_SHADER_TESS_CTRL]    = sizeof(struct brw_tcs_prog_data),
242       [MESA_SHADER_TESS_EVAL]    = sizeof(struct brw_tes_prog_data),
243       [MESA_SHADER_GEOMETRY]     = sizeof(struct brw_gs_prog_data),
244       [MESA_SHADER_FRAGMENT]     = sizeof(struct brw_wm_prog_data),
245       [MESA_SHADER_COMPUTE]      = sizeof(struct brw_cs_prog_data),
246       [MESA_SHADER_TASK]         = sizeof(struct brw_task_prog_data),
247       [MESA_SHADER_MESH]         = sizeof(struct brw_mesh_prog_data),
248       [MESA_SHADER_RAYGEN]       = sizeof(struct brw_bs_prog_data),
249       [MESA_SHADER_ANY_HIT]      = sizeof(struct brw_bs_prog_data),
250       [MESA_SHADER_CLOSEST_HIT]  = sizeof(struct brw_bs_prog_data),
251       [MESA_SHADER_MISS]         = sizeof(struct brw_bs_prog_data),
252       [MESA_SHADER_INTERSECTION] = sizeof(struct brw_bs_prog_data),
253       [MESA_SHADER_CALLABLE]     = sizeof(struct brw_bs_prog_data),
254       [MESA_SHADER_KERNEL]       = sizeof(struct brw_cs_prog_data),
255    };
256    assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
257    return stage_sizes[stage];
258 }
259 
260 unsigned
brw_prog_key_size(gl_shader_stage stage)261 brw_prog_key_size(gl_shader_stage stage)
262 {
263    static const size_t stage_sizes[] = {
264       [MESA_SHADER_VERTEX]       = sizeof(struct brw_vs_prog_key),
265       [MESA_SHADER_TESS_CTRL]    = sizeof(struct brw_tcs_prog_key),
266       [MESA_SHADER_TESS_EVAL]    = sizeof(struct brw_tes_prog_key),
267       [MESA_SHADER_GEOMETRY]     = sizeof(struct brw_gs_prog_key),
268       [MESA_SHADER_FRAGMENT]     = sizeof(struct brw_wm_prog_key),
269       [MESA_SHADER_COMPUTE]      = sizeof(struct brw_cs_prog_key),
270       [MESA_SHADER_TASK]         = sizeof(struct brw_task_prog_key),
271       [MESA_SHADER_MESH]         = sizeof(struct brw_mesh_prog_key),
272       [MESA_SHADER_RAYGEN]       = sizeof(struct brw_bs_prog_key),
273       [MESA_SHADER_ANY_HIT]      = sizeof(struct brw_bs_prog_key),
274       [MESA_SHADER_CLOSEST_HIT]  = sizeof(struct brw_bs_prog_key),
275       [MESA_SHADER_MISS]         = sizeof(struct brw_bs_prog_key),
276       [MESA_SHADER_INTERSECTION] = sizeof(struct brw_bs_prog_key),
277       [MESA_SHADER_CALLABLE]     = sizeof(struct brw_bs_prog_key),
278       [MESA_SHADER_KERNEL]       = sizeof(struct brw_cs_prog_key),
279    };
280    assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
281    return stage_sizes[stage];
282 }
283 
284 void
brw_write_shader_relocs(const struct brw_isa_info * isa,void * program,const struct brw_stage_prog_data * prog_data,struct brw_shader_reloc_value * values,unsigned num_values)285 brw_write_shader_relocs(const struct brw_isa_info *isa,
286                         void *program,
287                         const struct brw_stage_prog_data *prog_data,
288                         struct brw_shader_reloc_value *values,
289                         unsigned num_values)
290 {
291    for (unsigned i = 0; i < prog_data->num_relocs; i++) {
292       assert(prog_data->relocs[i].offset % 8 == 0);
293       void *dst = program + prog_data->relocs[i].offset;
294       for (unsigned j = 0; j < num_values; j++) {
295          if (prog_data->relocs[i].id == values[j].id) {
296             uint32_t value = values[j].value + prog_data->relocs[i].delta;
297             switch (prog_data->relocs[i].type) {
298             case BRW_SHADER_RELOC_TYPE_U32:
299                *(uint32_t *)dst = value;
300                break;
301             case BRW_SHADER_RELOC_TYPE_MOV_IMM:
302                brw_update_reloc_imm(isa, dst, value);
303                break;
304             default:
305                unreachable("Invalid relocation type");
306             }
307             break;
308          }
309       }
310    }
311 }
312