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Searched defs:computeShader (Results 1 – 17 of 17) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DStorageTextureValidationTests.cpp256 std::string computeShader = in TEST_F() local
283 std::string computeShader = CreateComputeShaderWithStorageTexture(bindingType, format); in TEST_F() local
299 std::string computeShader = in TEST_F() local
339 std::string computeShader = in TEST_F() local
415 std::string computeShader = in TEST_F() local
471 std::string computeShader = CreateComputeShaderWithStorageTexture( in TEST_F() local
687 std::string computeShader = in TEST_F() local
DMinimumBufferSizeValidationTests.cpp329 std::string computeShader = CreateComputeShaderWithBindings(bindings); in TEST_F() local
343 std::string computeShader = CreateComputeShaderWithBindings(bindings); in TEST_F() local
368 std::string computeShader = CreateComputeShaderWithBindings(bindings); in TEST_F() local
427 std::string computeShader = CreateComputeShaderWithBindings(bindings); in TEST_F() local
450 std::string computeShader = CreateComputeShaderWithBindings(bindings); in TEST_F() local
475 std::string computeShader = CreateComputeShaderWithBindings(bindings); in TEST_F() local
521 std::string computeShader = CreateComputeShaderWithBindings(combinedBindings); in CheckShaderBindingSizeReflection() local
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DStorageTextureTests.cpp541 wgpu::ComputePipeline CreateComputePipeline(const char* computeShader) { in CreateComputePipeline()
596 const std::string& computeShader, in CheckResultInStorageBuffer()
652 const char* computeShader, in WriteIntoStorageTextureInComputePass()
675 const char* computeShader, in ReadWriteIntoStorageTextureInComputePass()
775 const std::string computeShader = CommonWriteOnlyTestCode("compute", format); in TEST_P() local
843 const std::string computeShader = in TEST_P() local
DBufferZeroInitTests.cpp431 const char* computeShader = R"( in TestBufferZeroInitAsIndirectBufferForDispatchIndirect() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/subgroups/
DvktSubgroupsMultipleDispatchesUniformSubgroupSizeTests.cpp75 …Move<VkShaderModule> computeShader = createShaderModule (vk, device, m_context.getBinaryColle… in iterate() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/protected_memory/
DvktProtectedMemStackTests.cpp240 …vk::Unique<vk::VkShaderModule> computeShader (vk::createShaderModule(vk, device, ctx.getBinaryC… in iterate() local
DvktProtectedMemWorkgroupStorageTests.cpp209 …vk::Unique<vk::VkShaderModule> computeShader (vk::createShaderModule(vk, device, ctx.getBinaryC… in iterate() local
DvktProtectedMemShaderImageAccessTests.cpp511 …vk::Unique<vk::VkShaderModule> computeShader (vk::createShaderModule(vk, device, ctx.getBinaryCo… in executeComputeTest() local
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/
Dgl_raii.h180 void makeCompute(const char *computeShader) { mHandle = CompileComputeProgram(computeShader); } in makeCompute()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp2301 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local
2332 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local
Des31fProgramInterfaceQueryTests.cpp4625 …const ResourceDefinition::Node::SharedPtr computeShader (new ResourceDefinition::Shader(program, g… in init() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/
DvktImageSampleCompressedTextureTests.cpp337 …Move<VkShaderModule> computeShader = createShaderModule(vk, device, m_context.getBinaryCollect… in iterate() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/
DvktRayTracingTraceRaysTests.cpp363 Move<VkShaderModule> computeShader; in runTest() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2042 gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute); in link() local
2859 const gl::Shader *computeShader = mState.getAttachedShader(shaderType); in assignAllAtomicCounterRegisters() local
2903 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute); in assignImageRegisters() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2998 const d3d11::ComputeShader *computeShader = in syncProgramForCompute() local
DRenderer11.cpp3048 d3d11::ComputeShader computeShader; in loadExecutable() local
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DComputeShaderTest.cpp2070 GLShader computeShader(GL_COMPUTE_SHADER); in TEST_P() local