/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | StorageTextureValidationTests.cpp | 256 std::string computeShader = in TEST_F() local 283 std::string computeShader = CreateComputeShaderWithStorageTexture(bindingType, format); in TEST_F() local 299 std::string computeShader = in TEST_F() local 339 std::string computeShader = in TEST_F() local 415 std::string computeShader = in TEST_F() local 471 std::string computeShader = CreateComputeShaderWithStorageTexture( in TEST_F() local 687 std::string computeShader = in TEST_F() local
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D | MinimumBufferSizeValidationTests.cpp | 329 std::string computeShader = CreateComputeShaderWithBindings(bindings); in TEST_F() local 343 std::string computeShader = CreateComputeShaderWithBindings(bindings); in TEST_F() local 368 std::string computeShader = CreateComputeShaderWithBindings(bindings); in TEST_F() local 427 std::string computeShader = CreateComputeShaderWithBindings(bindings); in TEST_F() local 450 std::string computeShader = CreateComputeShaderWithBindings(bindings); in TEST_F() local 475 std::string computeShader = CreateComputeShaderWithBindings(bindings); in TEST_F() local 521 std::string computeShader = CreateComputeShaderWithBindings(combinedBindings); in CheckShaderBindingSizeReflection() local
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | StorageTextureTests.cpp | 541 wgpu::ComputePipeline CreateComputePipeline(const char* computeShader) { in CreateComputePipeline() 596 const std::string& computeShader, in CheckResultInStorageBuffer() 652 const char* computeShader, in WriteIntoStorageTextureInComputePass() 675 const char* computeShader, in ReadWriteIntoStorageTextureInComputePass() 775 const std::string computeShader = CommonWriteOnlyTestCode("compute", format); in TEST_P() local 843 const std::string computeShader = in TEST_P() local
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D | BufferZeroInitTests.cpp | 431 const char* computeShader = R"( in TestBufferZeroInitAsIndirectBufferForDispatchIndirect() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/subgroups/ |
D | vktSubgroupsMultipleDispatchesUniformSubgroupSizeTests.cpp | 75 …Move<VkShaderModule> computeShader = createShaderModule (vk, device, m_context.getBinaryColle… in iterate() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/protected_memory/ |
D | vktProtectedMemStackTests.cpp | 240 …vk::Unique<vk::VkShaderModule> computeShader (vk::createShaderModule(vk, device, ctx.getBinaryC… in iterate() local
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D | vktProtectedMemWorkgroupStorageTests.cpp | 209 …vk::Unique<vk::VkShaderModule> computeShader (vk::createShaderModule(vk, device, ctx.getBinaryC… in iterate() local
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D | vktProtectedMemShaderImageAccessTests.cpp | 511 …vk::Unique<vk::VkShaderModule> computeShader (vk::createShaderModule(vk, device, ctx.getBinaryCo… in executeComputeTest() local
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/third_party/skia/third_party/externals/angle2/src/tests/test_utils/ |
D | gl_raii.h | 180 void makeCompute(const char *computeShader) { mHandle = CompileComputeProgram(computeShader); } in makeCompute()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 2301 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local 2332 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local
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D | es31fProgramInterfaceQueryTests.cpp | 4625 …const ResourceDefinition::Node::SharedPtr computeShader (new ResourceDefinition::Shader(program, g… in init() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/ |
D | vktImageSampleCompressedTextureTests.cpp | 337 …Move<VkShaderModule> computeShader = createShaderModule(vk, device, m_context.getBinaryCollect… in iterate() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/ |
D | vktRayTracingTraceRaysTests.cpp | 363 Move<VkShaderModule> computeShader; in runTest() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 2042 gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute); in link() local 2859 const gl::Shader *computeShader = mState.getAttachedShader(shaderType); in assignAllAtomicCounterRegisters() local 2903 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute); in assignImageRegisters() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 2998 const d3d11::ComputeShader *computeShader = in syncProgramForCompute() local
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D | Renderer11.cpp | 3048 d3d11::ComputeShader computeShader; in loadExecutable() local
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | ComputeShaderTest.cpp | 2070 GLShader computeShader(GL_COMPUTE_SHADER); in TEST_P() local
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