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Searched defs:createShader (Results 1 – 25 of 30) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DShaderCache.h88 HRESULT createShader(const DWORD *function, IDirect3DVertexShader9 **shader) in createShader() function
93 HRESULT createShader(const DWORD *function, IDirect3DPixelShader9 **shader) in createShader() function
DContext9.cpp53 ShaderImpl *Context9::createShader(const gl::ShaderState &data) in createShader() function in rx::Context9
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp433 void VertexShader::createShader() in createShader() function in es2::VertexShader
470 void FragmentShader::createShader() in createShader() function in es2::FragmentShader
DResourceManager.cpp93 GLuint ResourceManager::createShader(GLenum type) in createShader() function in es2::ResourceManager
DContext.cpp935 GLuint Context::createShader(GLenum type) in createShader() function in es2::Context
/third_party/skia/gm/
Dsamplerstress.cpp80 void createShader() { in createShader() function in skiagm::SamplerStressGM
/third_party/skia/third_party/externals/angle2/src/tests/
Dangle_unittests_utils.h28 ShaderImpl *createShader(const gl::ShaderState &data) override { return nullptr; } in createShader() function
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fVertexAttributeBindingTests.cpp486 void SingleBindingCase::createShader (void) in createShader() function in deqp::gles31::Functional::__anond240b2e50111::SingleBindingCase
809 void MultipleBindingCase::createShader (void) in createShader() function in deqp::gles31::Functional::__anond240b2e50111::MultipleBindingCase
1051 void MixedBindingCase::createShader (void) in createShader() function in deqp::gles31::Functional::__anond240b2e50111::MixedBindingCase
1271 void MixedApiCase::createShader (void) in createShader() function in deqp::gles31::Functional::__anond240b2e50111::MixedApiCase
/third_party/skia/bench/
DPatchBench.cpp73 virtual sk_sp<SkShader> createShader() { in createShader() function in PatchBench
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcLimitTest.inl225 std::string LimitCase<DataType>::createShader() const function in LimitCase
DglcPixelStorageModesTests.cpp749 void TexImage2DCase::createShader (void) in createShader() function in glcts::TexImage2DCase
1049 void TexImage3DCase::createShader (void) in createShader() function in glcts::TexImage3DCase
1514 void CompressedTexImage2DCase::createShader (void) in createShader() function in glcts::CompressedTexImage2DCase
1919 void CompressedTexImage3DCase::createShader (void) in createShader() function in glcts::CompressedTexImage3DCase
DglcKHRDebugTests.cpp1048 GLuint LabelsTest::createShader(const Functions* gl, const glu::RenderContext*) in createShader() function in glcts::KHRDebug::LabelsTest
/third_party/vk-gl-cts/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp480 void SingleBindingCase::createShader (void) in createShader() function in deqp::gles31::Stress::__anon264712230111::SingleBindingCase
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DResourceManager.cpp159 ShaderProgramID ShaderProgramManager::createShader(rx::GLImplFactory *factory, in createShader() function in gl::ShaderProgramManager
DContext.cpp844 GLuint Context::createShader(ShaderType type) in createShader() function in gl::Context
/third_party/vk-gl-cts/modules/gles2/performance/
Des2pDrawCallBatchingTests.cpp198 void DrawCallBatchingTest::createShader (void) in createShader() function in deqp::gles2::Performance::__anon4c9808470111::DrawCallBatchingTest
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/null/
DContextNULL.cpp413 ShaderImpl *ContextNULL::createShader(const gl::ShaderState &data) in createShader() function in rx::ContextNULL
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp145 ShaderImpl *Context11::createShader(const gl::ShaderState &data) in createShader() function in rx::Context11
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DContextGL.cpp59 ShaderImpl *ContextGL::createShader(const gl::ShaderState &data) in createShader() function in rx::ContextGL
DDispatchTableGL_autogen.h159 PFNGLCREATESHADERPROC createShader = nullptr; variable
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderApiTests.cpp253 glu::Shader& ShaderAllocator::createShader (const glu::ShaderType shaderType) in createShader() function in deqp::gles2::Functional::__anon65614d650111::ShaderAllocator
/third_party/jsframework/runtime/main/extend/systemplugin/napi/webgl/
Dwebgl.js505 createShader: function (...args) { method
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderApiTests.cpp306 glu::Shader& ShaderAllocator::createShader (const glu::ShaderType shaderType) in createShader() function in deqp::gles3::Functional::__anon6fc144070111::ShaderAllocator
/third_party/vk-gl-cts/framework/opengl/wrapper/
DglwFunctions.inl135 glCreateShaderFunc createShader; variable
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DContextVk.cpp4300 ShaderImpl *ContextVk::createShader(const gl::ShaderState &state) in createShader() function in rx::ContextVk

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