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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "d3d12_bufmgr.h"
25 #include "d3d12_context.h"
26 #include "d3d12_format.h"
27 #include "d3d12_screen.h"
28 
29 #include "pipebuffer/pb_buffer.h"
30 #include "pipebuffer/pb_bufmgr.h"
31 
32 #include "util/format/u_format.h"
33 #include "util/u_memory.h"
34 
35 #include <dxguids/dxguids.h>
36 
37 struct d3d12_bufmgr {
38    struct pb_manager base;
39 
40    struct d3d12_screen *screen;
41 };
42 
43 extern const struct pb_vtbl d3d12_buffer_vtbl;
44 
45 static inline struct d3d12_bufmgr *
d3d12_bufmgr(struct pb_manager * mgr)46 d3d12_bufmgr(struct pb_manager *mgr)
47 {
48    assert(mgr);
49 
50    return (struct d3d12_bufmgr *)mgr;
51 }
52 
53 static void
describe_direct_bo(char * buf,struct d3d12_bo * ptr)54 describe_direct_bo(char *buf, struct d3d12_bo *ptr)
55 {
56    sprintf(buf, "d3d12_bo<direct,%p,0x%x>", ptr->res, (unsigned)ptr->estimated_size);
57 }
58 
59 static void
describe_suballoc_bo(char * buf,struct d3d12_bo * ptr)60 describe_suballoc_bo(char *buf, struct d3d12_bo *ptr)
61 {
62    char res[128];
63    uint64_t offset;
64    d3d12_bo *base = d3d12_bo_get_base(ptr, &offset);
65    describe_direct_bo(res, base);
66    sprintf(buf, "d3d12_bo<suballoc<%s>,0x%x,0x%x>", res,
67            (unsigned)ptr->buffer->size, (unsigned)offset);
68 }
69 
70 void
d3d12_debug_describe_bo(char * buf,struct d3d12_bo * ptr)71 d3d12_debug_describe_bo(char *buf, struct d3d12_bo *ptr)
72 {
73    if (ptr->buffer)
74       describe_suballoc_bo(buf, ptr);
75    else
76       describe_direct_bo(buf, ptr);
77 }
78 
79 struct d3d12_bo *
d3d12_bo_wrap_res(struct d3d12_screen * screen,ID3D12Resource * res,enum d3d12_residency_status residency)80 d3d12_bo_wrap_res(struct d3d12_screen *screen, ID3D12Resource *res, enum d3d12_residency_status residency)
81 {
82    struct d3d12_bo *bo;
83 
84    bo = CALLOC_STRUCT(d3d12_bo);
85    if (!bo)
86       return NULL;
87 
88    D3D12_RESOURCE_DESC desc = GetDesc(res);
89    unsigned array_size = desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? 1 : desc.DepthOrArraySize;
90    unsigned total_subresources = desc.MipLevels * array_size * d3d12_non_opaque_plane_count(desc.Format);
91    bool supports_simultaneous_access = d3d12_resource_supports_simultaneous_access(&desc);
92 
93    pipe_reference_init(&bo->reference, 1);
94    bo->screen = screen;
95    bo->res = res;
96    bo->unique_id = p_atomic_inc_return(&screen->resource_id_generator);
97    if (!supports_simultaneous_access)
98       d3d12_resource_state_init(&bo->global_state, total_subresources, false);
99 
100    bo->residency_status = residency;
101    bo->last_used_timestamp = 0;
102    screen->dev->GetCopyableFootprints(&desc, 0, total_subresources, 0, nullptr, nullptr, nullptr, &bo->estimated_size);
103    if (residency != d3d12_evicted) {
104       mtx_lock(&screen->submit_mutex);
105       list_add(&bo->residency_list_entry, &screen->residency_list);
106       mtx_unlock(&screen->submit_mutex);
107    }
108 
109    return bo;
110 }
111 
112 struct d3d12_bo *
d3d12_bo_new(struct d3d12_screen * screen,uint64_t size,const pb_desc * pb_desc)113 d3d12_bo_new(struct d3d12_screen *screen, uint64_t size, const pb_desc *pb_desc)
114 {
115    ID3D12Device *dev = screen->dev;
116    ID3D12Resource *res;
117 
118    D3D12_RESOURCE_DESC res_desc;
119    res_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
120    res_desc.Format = DXGI_FORMAT_UNKNOWN;
121    res_desc.Alignment = 0;
122    res_desc.Width = size;
123    res_desc.Height = 1;
124    res_desc.DepthOrArraySize = 1;
125    res_desc.MipLevels = 1;
126    res_desc.SampleDesc.Count = 1;
127    res_desc.SampleDesc.Quality = 0;
128    res_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
129    res_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
130 
131    D3D12_HEAP_TYPE heap_type = D3D12_HEAP_TYPE_DEFAULT;
132    if (pb_desc->usage & PB_USAGE_CPU_READ)
133       heap_type = D3D12_HEAP_TYPE_READBACK;
134    else if (pb_desc->usage & PB_USAGE_CPU_WRITE)
135       heap_type = D3D12_HEAP_TYPE_UPLOAD;
136 
137    D3D12_HEAP_FLAGS heap_flags = screen->support_create_not_resident ?
138       D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT : D3D12_HEAP_FLAG_NONE;
139    enum d3d12_residency_status init_residency = screen->support_create_not_resident ?
140       d3d12_evicted : d3d12_resident;
141 
142    D3D12_HEAP_PROPERTIES heap_pris = GetCustomHeapProperties(dev, heap_type);
143    HRESULT hres = dev->CreateCommittedResource(&heap_pris,
144                                                heap_flags,
145                                                &res_desc,
146                                                D3D12_RESOURCE_STATE_COMMON,
147                                                NULL,
148                                                IID_PPV_ARGS(&res));
149 
150    if (FAILED(hres))
151       return NULL;
152 
153    return d3d12_bo_wrap_res(screen, res, init_residency);
154 }
155 
156 struct d3d12_bo *
d3d12_bo_wrap_buffer(struct d3d12_screen * screen,struct pb_buffer * buf)157 d3d12_bo_wrap_buffer(struct d3d12_screen *screen, struct pb_buffer *buf)
158 {
159    struct d3d12_bo *bo;
160 
161    bo = CALLOC_STRUCT(d3d12_bo);
162    if (!bo)
163       return NULL;
164 
165    pipe_reference_init(&bo->reference, 1);
166    bo->screen = screen;
167    bo->buffer = buf;
168    bo->unique_id = p_atomic_inc_return(&screen->resource_id_generator);
169    bo->residency_status = d3d12_evicted;
170 
171    return bo;
172 }
173 
174 void
d3d12_bo_unreference(struct d3d12_bo * bo)175 d3d12_bo_unreference(struct d3d12_bo *bo)
176 {
177    if (bo == NULL)
178       return;
179 
180    assert(pipe_is_referenced(&bo->reference));
181 
182    if (pipe_reference_described(&bo->reference, NULL,
183                                 (debug_reference_descriptor)
184                                 d3d12_debug_describe_bo)) {
185       if (bo->buffer)
186          pb_reference(&bo->buffer, NULL);
187 
188       mtx_lock(&bo->screen->submit_mutex);
189 
190       if (bo->residency_status != d3d12_evicted)
191          list_del(&bo->residency_list_entry);
192 
193       /* MSVC's offsetof fails when the name is ambiguous between struct and function */
194       typedef struct d3d12_context d3d12_context_type;
195       list_for_each_entry(d3d12_context_type, ctx, &bo->screen->context_list, context_list_entry)
196          util_dynarray_append(&ctx->recently_destroyed_bos, uint64_t, bo->unique_id);
197 
198       mtx_unlock(&bo->screen->submit_mutex);
199 
200       d3d12_resource_state_cleanup(&bo->global_state);
201       if (bo->res)
202          bo->res->Release();
203       FREE(bo);
204    }
205 }
206 
207 void *
d3d12_bo_map(struct d3d12_bo * bo,D3D12_RANGE * range)208 d3d12_bo_map(struct d3d12_bo *bo, D3D12_RANGE *range)
209 {
210    struct d3d12_bo *base_bo;
211    D3D12_RANGE offset_range = {0, 0};
212    uint64_t offset;
213    void *ptr;
214 
215    base_bo = d3d12_bo_get_base(bo, &offset);
216 
217    if (!range || range->Begin >= range->End) {
218       offset_range.Begin = offset;
219       offset_range.End = offset + d3d12_bo_get_size(bo);
220       range = &offset_range;
221    } else {
222       offset_range.Begin = range->Begin + offset;
223       offset_range.End = range->End + offset;
224       range = &offset_range;
225    }
226 
227    if (FAILED(base_bo->res->Map(0, range, &ptr)))
228       return NULL;
229 
230    return (uint8_t *)ptr + (range ? range->Begin : 0);
231 }
232 
233 void
d3d12_bo_unmap(struct d3d12_bo * bo,D3D12_RANGE * range)234 d3d12_bo_unmap(struct d3d12_bo *bo, D3D12_RANGE *range)
235 {
236    struct d3d12_bo *base_bo;
237    D3D12_RANGE offset_range = {0, 0};
238    uint64_t offset;
239 
240    base_bo = d3d12_bo_get_base(bo, &offset);
241 
242    if (!range || range->Begin >= range->End) {
243       offset_range.Begin = offset;
244       offset_range.End = offset + d3d12_bo_get_size(bo);
245       range = &offset_range;
246    } else {
247       offset_range.Begin = range->Begin + offset;
248       offset_range.End = range->End + offset;
249       range = &offset_range;
250    }
251 
252    base_bo->res->Unmap(0, range);
253 }
254 
255 static void
d3d12_buffer_destroy(void * winsys,struct pb_buffer * pbuf)256 d3d12_buffer_destroy(void *winsys, struct pb_buffer *pbuf)
257 {
258    struct d3d12_buffer *buf = d3d12_buffer(pbuf);
259 
260    if (buf->map)
261       d3d12_bo_unmap(buf->bo, &buf->range);
262    d3d12_bo_unreference(buf->bo);
263    FREE(buf);
264 }
265 
266 static void *
d3d12_buffer_map(struct pb_buffer * pbuf,enum pb_usage_flags flags,void * flush_ctx)267 d3d12_buffer_map(struct pb_buffer *pbuf,
268                  enum pb_usage_flags flags,
269                  void *flush_ctx)
270 {
271    return d3d12_buffer(pbuf)->map;
272 }
273 
274 static void
d3d12_buffer_unmap(struct pb_buffer * pbuf)275 d3d12_buffer_unmap(struct pb_buffer *pbuf)
276 {
277 }
278 
279 static void
d3d12_buffer_get_base_buffer(struct pb_buffer * buf,struct pb_buffer ** base_buf,pb_size * offset)280 d3d12_buffer_get_base_buffer(struct pb_buffer *buf,
281                              struct pb_buffer **base_buf,
282                              pb_size *offset)
283 {
284    *base_buf = buf;
285    *offset = 0;
286 }
287 
288 static enum pipe_error
d3d12_buffer_validate(struct pb_buffer * pbuf,struct pb_validate * vl,enum pb_usage_flags flags)289 d3d12_buffer_validate(struct pb_buffer *pbuf,
290                       struct pb_validate *vl,
291                       enum pb_usage_flags flags )
292 {
293    /* Always pinned */
294    return PIPE_OK;
295 }
296 
297 static void
d3d12_buffer_fence(struct pb_buffer * pbuf,struct pipe_fence_handle * fence)298 d3d12_buffer_fence(struct pb_buffer *pbuf,
299                    struct pipe_fence_handle *fence )
300 {
301 }
302 
303 const struct pb_vtbl d3d12_buffer_vtbl = {
304    d3d12_buffer_destroy,
305    d3d12_buffer_map,
306    d3d12_buffer_unmap,
307    d3d12_buffer_validate,
308    d3d12_buffer_fence,
309    d3d12_buffer_get_base_buffer
310 };
311 
312 static struct pb_buffer *
d3d12_bufmgr_create_buffer(struct pb_manager * pmgr,pb_size size,const struct pb_desc * pb_desc)313 d3d12_bufmgr_create_buffer(struct pb_manager *pmgr,
314                            pb_size size,
315                            const struct pb_desc *pb_desc)
316 {
317    struct d3d12_bufmgr *mgr = d3d12_bufmgr(pmgr);
318    struct d3d12_buffer *buf;
319 
320    buf = CALLOC_STRUCT(d3d12_buffer);
321    if (!buf)
322       return NULL;
323 
324    // Align the buffer to D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
325    // in case it is to be used as a CBV.
326    size = align64(size, D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
327 
328    pipe_reference_init(&buf->base.reference, 1);
329    buf->base.alignment_log2 = util_logbase2(pb_desc->alignment);
330    buf->base.usage = pb_desc->usage;
331    buf->base.vtbl = &d3d12_buffer_vtbl;
332    buf->base.size = size;
333    buf->range.Begin = 0;
334    buf->range.End = size;
335 
336    buf->bo = d3d12_bo_new(mgr->screen, size, pb_desc);
337    if (!buf->bo) {
338       FREE(buf);
339       return NULL;
340    }
341 
342    if (pb_desc->usage & PB_USAGE_CPU_READ_WRITE) {
343       buf->map = d3d12_bo_map(buf->bo, &buf->range);
344       if (!buf->map) {
345          d3d12_bo_unreference(buf->bo);
346          FREE(buf);
347          return NULL;
348       }
349    }
350 
351    return &buf->base;
352 }
353 
354 static void
d3d12_bufmgr_flush(struct pb_manager * mgr)355 d3d12_bufmgr_flush(struct pb_manager *mgr)
356 {
357    /* No-op */
358 }
359 
360 static void
d3d12_bufmgr_destroy(struct pb_manager * _mgr)361 d3d12_bufmgr_destroy(struct pb_manager *_mgr)
362 {
363    struct d3d12_bufmgr *mgr = d3d12_bufmgr(_mgr);
364    FREE(mgr);
365 }
366 
367 static boolean
d3d12_bufmgr_is_buffer_busy(struct pb_manager * _mgr,struct pb_buffer * _buf)368 d3d12_bufmgr_is_buffer_busy(struct pb_manager *_mgr, struct pb_buffer *_buf)
369 {
370    /* We're only asked this on buffers that are known not busy */
371    return false;
372 }
373 
374 struct pb_manager *
d3d12_bufmgr_create(struct d3d12_screen * screen)375 d3d12_bufmgr_create(struct d3d12_screen *screen)
376 {
377    struct d3d12_bufmgr *mgr;
378 
379    mgr = CALLOC_STRUCT(d3d12_bufmgr);
380    if (!mgr)
381       return NULL;
382 
383    mgr->base.destroy = d3d12_bufmgr_destroy;
384    mgr->base.create_buffer = d3d12_bufmgr_create_buffer;
385    mgr->base.flush = d3d12_bufmgr_flush;
386    mgr->base.is_buffer_busy = d3d12_bufmgr_is_buffer_busy;
387 
388    mgr->screen = screen;
389 
390    return &mgr->base;
391 }
392