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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef D3D12_BUFMGR_H
25 #define D3D12_BUFMGR_H
26 
27 #include "pipebuffer/pb_buffer.h"
28 #include "util/u_atomic.h"
29 #include "util/list.h"
30 
31 #include "d3d12_common.h"
32 #include "d3d12_resource_state.h"
33 
34 struct d3d12_bufmgr;
35 struct d3d12_screen;
36 struct pb_manager;
37 
38 enum d3d12_residency_status {
39    d3d12_evicted,
40    d3d12_resident,
41    d3d12_permanently_resident,
42 };
43 
44 struct d3d12_bo {
45    struct pipe_reference reference;
46    struct d3d12_screen *screen;
47    ID3D12Resource *res;
48    struct pb_buffer *buffer;
49    struct d3d12_resource_state global_state;
50 
51    /* Used as a key in per-context resource state maps,
52     * to avoid needing to lock them for single-threaded lookups to
53     * protect against resource destruction.
54     */
55    uint64_t unique_id;
56 
57    struct list_head residency_list_entry;
58    uint64_t estimated_size;
59    int64_t last_used_timestamp;
60    uint64_t last_used_fence;
61    enum d3d12_residency_status residency_status;
62 };
63 
64 struct d3d12_buffer {
65    struct pb_buffer base;
66 
67    struct d3d12_bo *bo;
68    D3D12_RANGE range;
69    void *map;
70 };
71 
72 static inline struct d3d12_buffer *
d3d12_buffer(struct pb_buffer * buf)73 d3d12_buffer(struct pb_buffer *buf)
74 {
75    assert(buf);
76    return (struct d3d12_buffer *)buf;
77 }
78 
79 static inline struct d3d12_bo *
d3d12_bo_get_base(struct d3d12_bo * bo,uint64_t * offset)80 d3d12_bo_get_base(struct d3d12_bo *bo, uint64_t *offset)
81 {
82    if (bo->buffer) {
83       struct pb_buffer *base_buffer;
84       pb_get_base_buffer(bo->buffer, &base_buffer, offset);
85       return d3d12_buffer(base_buffer)->bo;
86    } else {
87       *offset = 0;
88       return bo;
89    }
90 }
91 
92 static inline uint64_t
d3d12_bo_get_size(struct d3d12_bo * bo)93 d3d12_bo_get_size(struct d3d12_bo *bo)
94 {
95    if (bo->buffer)
96       return bo->buffer->size;
97    else
98       return GetDesc(bo->res).Width;
99 }
100 
101 static inline bool
d3d12_bo_is_suballocated(struct d3d12_bo * bo)102 d3d12_bo_is_suballocated(struct d3d12_bo *bo)
103 {
104    struct d3d12_bo *base_bo;
105    uint64_t offset;
106 
107    if (!bo->buffer)
108       return false;
109 
110    base_bo = d3d12_bo_get_base(bo, &offset);
111    return d3d12_bo_get_size(base_bo) != d3d12_bo_get_size(bo);
112 }
113 
114 struct d3d12_bo *
115 d3d12_bo_new(struct d3d12_screen *screen, uint64_t size, uint64_t alignment);
116 
117 struct d3d12_bo *
118 d3d12_bo_wrap_res(struct d3d12_screen *screen, ID3D12Resource *res, enum d3d12_residency_status residency);
119 
120 struct d3d12_bo *
121 d3d12_bo_wrap_buffer(struct d3d12_screen *screen, struct pb_buffer *buf);
122 
123 void
124 d3d12_debug_describe_bo(char* buf, struct d3d12_bo* ptr);
125 
126 static inline void
d3d12_bo_reference(struct d3d12_bo * bo)127 d3d12_bo_reference(struct d3d12_bo *bo)
128 {
129    pipe_reference_described(NULL, &bo->reference,
130                             (debug_reference_descriptor)
131                             d3d12_debug_describe_bo);
132 }
133 
134 void
135 d3d12_bo_unreference(struct d3d12_bo *bo);
136 
137 void *
138 d3d12_bo_map(struct d3d12_bo *bo, D3D12_RANGE *range);
139 
140 void
141 d3d12_bo_unmap(struct d3d12_bo *bo, D3D12_RANGE *range);
142 
143 struct pb_manager *
144 d3d12_bufmgr_create(struct d3d12_screen *screen);
145 
146 #endif
147