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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef D3D12_RESOURCE_H
25 #define D3D12_RESOURCE_H
26 
27 struct pipe_screen;
28 #include "d3d12_bufmgr.h"
29 #include "util/u_range.h"
30 #include "util/u_transfer.h"
31 #include "util/u_threaded_context.h"
32 
33 #include "d3d12_common.h"
34 
35 enum d3d12_resource_binding_type {
36    D3D12_RESOURCE_BINDING_TYPE_SRV,
37    D3D12_RESOURCE_BINDING_TYPE_CBV,
38    D3D12_RESOURCE_BINDING_TYPE_SSBO,
39    D3D12_RESOURCE_BINDING_TYPE_IMAGE,
40    D3D12_RESOURCE_BINDING_TYPES
41 };
42 
43 struct d3d12_resource {
44    struct threaded_resource base;
45    struct d3d12_bo *bo;
46    DXGI_FORMAT dxgi_format;
47    enum pipe_format overall_format;
48    unsigned int plane_slice;
49    struct pipe_resource* first_plane;
50    unsigned mip_levels;
51    struct sw_displaytarget *dt;
52    unsigned dt_stride;
53    struct util_range valid_buffer_range;
54    uint32_t bind_counts[PIPE_SHADER_TYPES][D3D12_RESOURCE_BINDING_TYPES];
55    unsigned generation_id;
56 };
57 
58 struct d3d12_memory_object {
59    struct pipe_memory_object base;
60    ID3D12Resource *res;
61    ID3D12Heap *heap;
62 };
63 
64 struct d3d12_transfer {
65    struct threaded_transfer base;
66    struct pipe_resource *staging_res;
67    void *data;
68    unsigned zs_cpu_copy_stride;
69    unsigned zs_cpu_copy_layer_stride;
70 };
71 
72 static inline struct d3d12_resource *
d3d12_resource(struct pipe_resource * r)73 d3d12_resource(struct pipe_resource *r)
74 {
75    return (struct d3d12_resource *)r;
76 }
77 
78 static inline struct d3d12_memory_object *
d3d12_memory_object(struct pipe_memory_object * m)79 d3d12_memory_object(struct pipe_memory_object *m)
80 {
81    return (struct d3d12_memory_object *)m;
82 }
83 
84 /* Returns the underlying ID3D12Resource and offset for this resource */
85 static inline ID3D12Resource *
d3d12_resource_underlying(struct d3d12_resource * res,uint64_t * offset)86 d3d12_resource_underlying(struct d3d12_resource *res, uint64_t *offset)
87 {
88    if (!res->bo)
89       return NULL;
90 
91    return d3d12_bo_get_base(res->bo, offset)->res;
92 }
93 
94 /* Returns the underlying ID3D12Resource for this resource. */
95 static inline ID3D12Resource *
d3d12_resource_resource(struct d3d12_resource * res)96 d3d12_resource_resource(struct d3d12_resource *res)
97 {
98    ID3D12Resource *ret;
99    uint64_t offset;
100    ret = d3d12_resource_underlying(res, &offset);
101    return ret;
102 }
103 
104 static inline D3D12_GPU_VIRTUAL_ADDRESS
d3d12_resource_gpu_virtual_address(struct d3d12_resource * res)105 d3d12_resource_gpu_virtual_address(struct d3d12_resource *res)
106 {
107    uint64_t offset;
108    ID3D12Resource *base_res = d3d12_resource_underlying(res, &offset);
109    return base_res->GetGPUVirtualAddress() + offset;
110 }
111 
112 static inline bool
d3d12_subresource_id_uses_layer(enum pipe_texture_target target)113 d3d12_subresource_id_uses_layer(enum pipe_texture_target target)
114 {
115    return target == PIPE_TEXTURE_CUBE ||
116           target == PIPE_TEXTURE_CUBE_ARRAY ||
117           target == PIPE_TEXTURE_1D_ARRAY ||
118           target == PIPE_TEXTURE_2D_ARRAY;
119 }
120 
121 void
122 d3d12_resource_release(struct d3d12_resource *res);
123 
124 void
125 d3d12_resource_wait_idle(struct d3d12_context *ctx,
126                          struct d3d12_resource *res,
127                          bool want_to_write);
128 
129 void
130 d3d12_screen_resource_init(struct pipe_screen *pscreen);
131 
132 void
133 d3d12_context_resource_init(struct pipe_context *pctx);
134 
135 struct pipe_resource *
136 d3d12_resource_from_resource(struct pipe_screen *pscreen,
137                               ID3D12Resource* inputRes);
138 
139 #endif
140