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Searched defs:depthRange (Results 1 – 22 of 22) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.h23 float depthRange[4]; member
30 float depthRange[4]; member
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DCommandBuffer.cpp151 SubresourceRange depthRange = range; in LazyClearRenderPassAttachments() local
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DInitialize.cpp456 TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct)); in InsertBuiltInFunctions() local
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcViewportArrayTests.hpp246 void depthRange(glw::GLfloat near, glw::GLfloat far) in depthRange() function in glcts::ViewportArray::Utils::DepthFuncWrapper
251 void depthRange(glw::GLdouble near, glw::GLdouble far) in depthRange() function in glcts::ViewportArray::Utils::DepthFuncWrapper
/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_util/
DDriverUniform.cpp254 TIntermBinary *depthRange = createDriverUniformRef(kDepthRange); in getDepthRangeReservedFieldRef() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h79 float depthRange[4]; member
113 float depthRange[4]; member
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DContextMtl.h518 float depthRange[4]; member
/third_party/skia/third_party/externals/swiftshader/src/Device/
DRenderer.hpp88 float depthRange; member
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DRenderer.hpp188 float depthRange; member
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/multiview/
DvktMultiViewRenderTests.cpp3299 const tcu::Vec2& depthRange = depthRanges[subpassNdx]; in imageData() local
3480 const tcu::Vec2& depthRange = depthRanges[subpassNdx]; in iterate() local
/third_party/vk-gl-cts/framework/opengl/simplereference/
DsglrGLContext.cpp525 void GLContext::depthRange (double n, double f) in depthRange() function in sglr::GLContext
DsglrReferenceContext.cpp2865 void ReferenceContext::depthRange (double n, double f) in depthRange() function in sglr::ReferenceContext
/third_party/jsframework/runtime/main/extend/systemplugin/napi/webgl/
Dwebgl.js553 depthRange: function (...args) { method
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h40 PFNGLDEPTHRANGEPROC depthRange = nullptr; variable
/third_party/vk-gl-cts/framework/opengl/wrapper/
DglwFunctions.inl159 glDepthRangeFunc depthRange; variable
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DContextVk.cpp82 std::array<float, 4> depthRange; member
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext_gl.cpp897 void Context::depthRange(GLdouble n, GLdouble f) in depthRange() function in gl::Context
/third_party/typescript/lib/
Dlib.webworker.d.ts4937 depthRange(zNear: GLclampf, zFar: GLclampf): void; method
Dlib.dom.d.ts16184 depthRange(zNear: GLclampf, zFar: GLclampf): void; method
/third_party/typescript/src/lib/
Dwebworker.generated.d.ts4917 depthRange(zNear: GLclampf, zFar: GLclampf): void; method
Ddom.generated.d.ts16164 depthRange(zNear: GLclampf, zFar: GLclampf): void; method
/third_party/typescript/tests/lib/
Dlib.d.ts15044 depthRange(zNear: number, zFar: number): void; method