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1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 
9 #include "include/gpu/GrDirectContext.h"
10 
11 #include "include/core/SkTraceMemoryDump.h"
12 #include "include/gpu/GrBackendSemaphore.h"
13 #include "include/gpu/GrContextThreadSafeProxy.h"
14 #include "src/core/SkAutoMalloc.h"
15 #include "src/core/SkTaskGroup.h"
16 #include "src/core/SkTraceEvent.h"
17 #include "src/gpu/GrBackendUtils.h"
18 #include "src/gpu/GrClientMappedBufferManager.h"
19 #include "src/gpu/GrContextThreadSafeProxyPriv.h"
20 #include "src/gpu/GrDirectContextPriv.h"
21 #include "src/gpu/GrDrawingManager.h"
22 #include "src/gpu/GrGpu.h"
23 #include "src/gpu/GrResourceProvider.h"
24 #include "src/gpu/GrSemaphore.h"
25 #include "src/gpu/GrShaderUtils.h"
26 #include "src/gpu/GrThreadSafePipelineBuilder.h"
27 #include "src/gpu/SurfaceContext.h"
28 #include "src/gpu/effects/GrSkSLFP.h"
29 #include "src/gpu/mock/GrMockGpu.h"
30 #include "src/gpu/text/GrAtlasManager.h"
31 #include "src/gpu/text/GrStrikeCache.h"
32 #include "src/image/SkImage_GpuBase.h"
33 #if SK_GPU_V1
34 #include "src/gpu/ops/SmallPathAtlasMgr.h"
35 #else
36 // A vestigial definition for v2 that will never be instantiated
37 namespace skgpu::v1 {
38 class SmallPathAtlasMgr {
39 public:
SmallPathAtlasMgr()40     SmallPathAtlasMgr() { SkASSERT(0); }
reset()41     void reset() { SkASSERT(0); }
42 };
43 }
44 #endif
45 #ifdef SK_GL
46 #include "src/gpu/gl/GrGLGpu.h"
47 #endif
48 #ifdef SK_METAL
49 #include "include/gpu/mtl/GrMtlBackendContext.h"
50 #include "src/gpu/mtl/GrMtlTrampoline.h"
51 #endif
52 #ifdef SK_VULKAN
53 #include "src/gpu/vk/GrVkGpu.h"
54 #endif
55 #ifdef SK_DIRECT3D
56 #include "src/gpu/d3d/GrD3DGpu.h"
57 #endif
58 #ifdef SK_DAWN
59 #include "src/gpu/dawn/GrDawnGpu.h"
60 #endif
61 #include <memory>
62 
63 #if GR_TEST_UTILS
64 #   include "include/utils/SkRandom.h"
65 #   if defined(SK_ENABLE_SCOPED_LSAN_SUPPRESSIONS)
66 #       include <sanitizer/lsan_interface.h>
67 #   endif
68 #endif
69 
70 #define ASSERT_SINGLE_OWNER GR_ASSERT_SINGLE_OWNER(this->singleOwner())
71 
Next()72 GrDirectContext::DirectContextID GrDirectContext::DirectContextID::Next() {
73     static std::atomic<uint32_t> nextID{1};
74     uint32_t id;
75     do {
76         id = nextID.fetch_add(1, std::memory_order_relaxed);
77     } while (id == SK_InvalidUniqueID);
78     return DirectContextID(id);
79 }
80 
GrDirectContext(GrBackendApi backend,const GrContextOptions & options)81 GrDirectContext::GrDirectContext(GrBackendApi backend, const GrContextOptions& options)
82         : INHERITED(GrContextThreadSafeProxyPriv::Make(backend, options), false)
83         , fDirectContextID(DirectContextID::Next()) {
84 }
85 
~GrDirectContext()86 GrDirectContext::~GrDirectContext() {
87     ASSERT_SINGLE_OWNER
88     // this if-test protects against the case where the context is being destroyed
89     // before having been fully created
90     if (fGpu) {
91         this->flushAndSubmit();
92     }
93 
94     // We need to make sure all work is finished on the gpu before we start releasing resources.
95     this->syncAllOutstandingGpuWork(/*shouldExecuteWhileAbandoned=*/false);
96 
97     this->destroyDrawingManager();
98 
99     // Ideally we could just let the ptr drop, but resource cache queries this ptr in releaseAll.
100     if (fResourceCache) {
101         fResourceCache->releaseAll();
102     }
103     // This has to be after GrResourceCache::releaseAll so that other threads that are holding
104     // async pixel result don't try to destroy buffers off thread.
105     fMappedBufferManager.reset();
106 }
107 
threadSafeProxy()108 sk_sp<GrContextThreadSafeProxy> GrDirectContext::threadSafeProxy() {
109     return INHERITED::threadSafeProxy();
110 }
111 
resetGLTextureBindings()112 void GrDirectContext::resetGLTextureBindings() {
113     if (this->abandoned() || this->backend() != GrBackendApi::kOpenGL) {
114         return;
115     }
116     fGpu->resetTextureBindings();
117 }
118 
resetContext(uint32_t state)119 void GrDirectContext::resetContext(uint32_t state) {
120     ASSERT_SINGLE_OWNER
121     fGpu->markContextDirty(state);
122 }
123 
abandonContext()124 void GrDirectContext::abandonContext() {
125     if (INHERITED::abandoned()) {
126         return;
127     }
128 
129     INHERITED::abandonContext();
130 
131     // We need to make sure all work is finished on the gpu before we start releasing resources.
132     this->syncAllOutstandingGpuWork(this->caps()->mustSyncGpuDuringAbandon());
133 
134     fStrikeCache->freeAll();
135 
136     fMappedBufferManager->abandon();
137 
138     fResourceProvider->abandon();
139 
140     // abandon first so destructors don't try to free the resources in the API.
141     fResourceCache->abandonAll();
142 
143     fGpu->disconnect(GrGpu::DisconnectType::kAbandon);
144 
145     // Must be after GrResourceCache::abandonAll().
146     fMappedBufferManager.reset();
147 
148     if (fSmallPathAtlasMgr) {
149         fSmallPathAtlasMgr->reset();
150     }
151     fAtlasManager->freeAll();
152 }
153 
abandoned()154 bool GrDirectContext::abandoned() {
155     if (INHERITED::abandoned()) {
156         return true;
157     }
158 
159     if (fGpu && fGpu->isDeviceLost()) {
160         this->abandonContext();
161         return true;
162     }
163     return false;
164 }
165 
oomed()166 bool GrDirectContext::oomed() { return fGpu ? fGpu->checkAndResetOOMed() : false; }
167 
releaseResourcesAndAbandonContext()168 void GrDirectContext::releaseResourcesAndAbandonContext() {
169     if (INHERITED::abandoned()) {
170         return;
171     }
172 
173     INHERITED::abandonContext();
174 
175     // We need to make sure all work is finished on the gpu before we start releasing resources.
176     this->syncAllOutstandingGpuWork(/*shouldExecuteWhileAbandoned=*/true);
177 
178     fResourceProvider->abandon();
179 
180     // Release all resources in the backend 3D API.
181     fResourceCache->releaseAll();
182 
183     // Must be after GrResourceCache::releaseAll().
184     fMappedBufferManager.reset();
185 
186     fGpu->disconnect(GrGpu::DisconnectType::kCleanup);
187     if (fSmallPathAtlasMgr) {
188         fSmallPathAtlasMgr->reset();
189     }
190     fAtlasManager->freeAll();
191 }
192 
freeGpuResources()193 void GrDirectContext::freeGpuResources() {
194     ASSERT_SINGLE_OWNER
195 
196     if (this->abandoned()) {
197         return;
198     }
199 
200     this->flushAndSubmit();
201     if (fSmallPathAtlasMgr) {
202         fSmallPathAtlasMgr->reset();
203     }
204     fAtlasManager->freeAll();
205 
206     // TODO: the glyph cache doesn't hold any GpuResources so this call should not be needed here.
207     // Some slack in the GrTextBlob's implementation requires it though. That could be fixed.
208     fStrikeCache->freeAll();
209 
210     this->drawingManager()->freeGpuResources();
211 
212     fResourceCache->purgeUnlockedResources();
213 }
214 
init()215 bool GrDirectContext::init() {
216     ASSERT_SINGLE_OWNER
217     if (!fGpu) {
218         return false;
219     }
220 
221     fThreadSafeProxy->priv().init(fGpu->refCaps(), fGpu->refPipelineBuilder());
222     if (!INHERITED::init()) {
223         return false;
224     }
225 
226     SkASSERT(this->getTextBlobCache());
227     SkASSERT(this->threadSafeCache());
228 
229     fStrikeCache = std::make_unique<GrStrikeCache>();
230     fResourceCache = std::make_unique<GrResourceCache>(this->singleOwner(),
231                                                        this->directContextID(),
232                                                        this->contextID());
233     fResourceCache->setProxyProvider(this->proxyProvider());
234     fResourceCache->setThreadSafeCache(this->threadSafeCache());
235 #if GR_TEST_UTILS
236     if (this->options().fResourceCacheLimitOverride != -1) {
237         this->setResourceCacheLimit(this->options().fResourceCacheLimitOverride);
238     }
239 #endif
240     fResourceProvider = std::make_unique<GrResourceProvider>(fGpu.get(), fResourceCache.get(),
241                                                              this->singleOwner());
242     fMappedBufferManager = std::make_unique<GrClientMappedBufferManager>(this->directContextID());
243 
244     fDidTestPMConversions = false;
245 
246     // DDL TODO: we need to think through how the task group & persistent cache
247     // get passed on to/shared between all the DDLRecorders created with this context.
248     if (this->options().fExecutor) {
249         fTaskGroup = std::make_unique<SkTaskGroup>(*this->options().fExecutor);
250     }
251 
252     fPersistentCache = this->options().fPersistentCache;
253 
254     GrDrawOpAtlas::AllowMultitexturing allowMultitexturing;
255     if (GrContextOptions::Enable::kNo == this->options().fAllowMultipleGlyphCacheTextures ||
256         // multitexturing supported only if range can represent the index + texcoords fully
257         !(this->caps()->shaderCaps()->floatIs32Bits() ||
258         this->caps()->shaderCaps()->integerSupport())) {
259         allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kNo;
260     } else {
261         allowMultitexturing = GrDrawOpAtlas::AllowMultitexturing::kYes;
262     }
263 
264     GrProxyProvider* proxyProvider = this->priv().proxyProvider();
265 
266     fAtlasManager = std::make_unique<GrAtlasManager>(proxyProvider,
267                                                      this->options().fGlyphCacheTextureMaximumBytes,
268                                                      allowMultitexturing);
269     this->priv().addOnFlushCallbackObject(fAtlasManager.get());
270 
271     return true;
272 }
273 
getResourceCacheUsage(int * resourceCount,size_t * resourceBytes) const274 void GrDirectContext::getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const {
275     ASSERT_SINGLE_OWNER
276 
277     if (resourceCount) {
278         *resourceCount = fResourceCache->getBudgetedResourceCount();
279     }
280     if (resourceBytes) {
281         *resourceBytes = fResourceCache->getBudgetedResourceBytes();
282     }
283 }
284 
getResourceCachePurgeableBytes() const285 size_t GrDirectContext::getResourceCachePurgeableBytes() const {
286     ASSERT_SINGLE_OWNER
287     return fResourceCache->getPurgeableBytes();
288 }
289 
getResourceCacheLimits(int * maxResources,size_t * maxResourceBytes) const290 void GrDirectContext::getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const {
291     ASSERT_SINGLE_OWNER
292     if (maxResources) {
293         *maxResources = -1;
294     }
295     if (maxResourceBytes) {
296         *maxResourceBytes = this->getResourceCacheLimit();
297     }
298 }
299 
getResourceCacheLimit() const300 size_t GrDirectContext::getResourceCacheLimit() const {
301     ASSERT_SINGLE_OWNER
302     return fResourceCache->getMaxResourceBytes();
303 }
304 
setResourceCacheLimits(int unused,size_t maxResourceBytes)305 void GrDirectContext::setResourceCacheLimits(int unused, size_t maxResourceBytes) {
306     ASSERT_SINGLE_OWNER
307     this->setResourceCacheLimit(maxResourceBytes);
308 }
309 
setResourceCacheLimit(size_t maxResourceBytes)310 void GrDirectContext::setResourceCacheLimit(size_t maxResourceBytes) {
311     ASSERT_SINGLE_OWNER
312     fResourceCache->setLimit(maxResourceBytes);
313 }
314 
purgeUnlockedResources(bool scratchResourcesOnly)315 void GrDirectContext::purgeUnlockedResources(bool scratchResourcesOnly) {
316     ASSERT_SINGLE_OWNER
317 
318     if (this->abandoned()) {
319         return;
320     }
321 
322     fResourceCache->purgeUnlockedResources(scratchResourcesOnly);
323     fResourceCache->purgeAsNeeded();
324 
325     // The textBlob Cache doesn't actually hold any GPU resource but this is a convenient
326     // place to purge stale blobs
327     this->getTextBlobCache()->purgeStaleBlobs();
328 
329     fGpu->releaseUnlockedBackendObjects();
330 }
331 
purgeUnlockAndSafeCacheGpuResources()332 void GrDirectContext::purgeUnlockAndSafeCacheGpuResources() {
333     ASSERT_SINGLE_OWNER
334 
335     if (this->abandoned()) {
336         return;
337     }
338 
339     fResourceCache->purgeUnlockAndSafeCacheGpuResources();
340     fResourceCache->purgeAsNeeded();
341 
342     // The textBlob Cache doesn't actually hold any GPU resource but this is a convenient
343     // place to purge stale blobs
344     this->getTextBlobCache()->purgeStaleBlobs();
345 
346     fGpu->releaseUnlockedBackendObjects();
347 }
348 
purgeUnlockedResourcesByTag(bool scratchResourceseOnly,const GrGpuResourceTag & tag)349 void GrDirectContext::purgeUnlockedResourcesByTag(bool scratchResourceseOnly, const GrGpuResourceTag& tag) {
350     ASSERT_SINGLE_OWNER
351     fResourceCache->purgeUnlockedResourcesByTag(scratchResourceseOnly, tag);
352     fResourceCache->purgeAsNeeded();
353 
354     // The textBlod Cache doesn't actually hold any GPU resource but this is a convenient
355     // place to purge stale blobs
356     this->getTextBlobCache()->purgeStaleBlobs();
357 }
358 
performDeferredCleanup(std::chrono::milliseconds msNotUsed,bool scratchResourcesOnly)359 void GrDirectContext::performDeferredCleanup(std::chrono::milliseconds msNotUsed,
360                                              bool scratchResourcesOnly) {
361     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
362 
363     ASSERT_SINGLE_OWNER
364 
365     if (this->abandoned()) {
366         return;
367     }
368 
369     this->checkAsyncWorkCompletion();
370     fMappedBufferManager->process();
371     auto purgeTime = GrStdSteadyClock::now() - msNotUsed;
372 
373     fResourceCache->purgeAsNeeded();
374     fResourceCache->purgeResourcesNotUsedSince(purgeTime, scratchResourcesOnly);
375 
376     // The textBlob Cache doesn't actually hold any GPU resource but this is a convenient
377     // place to purge stale blobs
378     this->getTextBlobCache()->purgeStaleBlobs();
379 }
380 
purgeUnlockedResources(size_t bytesToPurge,bool preferScratchResources)381 void GrDirectContext::purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources) {
382     ASSERT_SINGLE_OWNER
383 
384     if (this->abandoned()) {
385         return;
386     }
387 
388     fResourceCache->purgeUnlockedResources(bytesToPurge, preferScratchResources);
389 }
390 
391 ////////////////////////////////////////////////////////////////////////////////
wait(int numSemaphores,const GrBackendSemaphore waitSemaphores[],bool deleteSemaphoresAfterWait)392 bool GrDirectContext::wait(int numSemaphores, const GrBackendSemaphore waitSemaphores[],
393                            bool deleteSemaphoresAfterWait) {
394     if (!fGpu || !fGpu->caps()->semaphoreSupport()) {
395         return false;
396     }
397     GrWrapOwnership ownership =
398             deleteSemaphoresAfterWait ? kAdopt_GrWrapOwnership : kBorrow_GrWrapOwnership;
399     for (int i = 0; i < numSemaphores; ++i) {
400         std::unique_ptr<GrSemaphore> sema = fResourceProvider->wrapBackendSemaphore(
401                 waitSemaphores[i], GrSemaphoreWrapType::kWillWait, ownership);
402         // If we failed to wrap the semaphore it means the client didn't give us a valid semaphore
403         // to begin with. Therefore, it is fine to not wait on it.
404         if (sema) {
405             fGpu->waitSemaphore(sema.get());
406         }
407     }
408     return true;
409 }
410 
onGetSmallPathAtlasMgr()411 skgpu::v1::SmallPathAtlasMgr* GrDirectContext::onGetSmallPathAtlasMgr() {
412 #if SK_GPU_V1
413     if (!fSmallPathAtlasMgr) {
414         fSmallPathAtlasMgr = std::make_unique<skgpu::v1::SmallPathAtlasMgr>();
415 
416         this->priv().addOnFlushCallbackObject(fSmallPathAtlasMgr.get());
417     }
418 
419     if (!fSmallPathAtlasMgr->initAtlas(this->proxyProvider(), this->caps())) {
420         return nullptr;
421     }
422 #endif
423 
424     return fSmallPathAtlasMgr.get();
425 }
426 
427 ////////////////////////////////////////////////////////////////////////////////
428 
flush(const GrFlushInfo & info)429 GrSemaphoresSubmitted GrDirectContext::flush(const GrFlushInfo& info) {
430     ASSERT_SINGLE_OWNER
431     if (this->abandoned()) {
432         if (info.fFinishedProc) {
433             info.fFinishedProc(info.fFinishedContext);
434         }
435         if (info.fSubmittedProc) {
436             info.fSubmittedProc(info.fSubmittedContext, false);
437         }
438         return GrSemaphoresSubmitted::kNo;
439     }
440 
441     return this->drawingManager()->flushSurfaces({}, SkSurface::BackendSurfaceAccess::kNoAccess,
442                                                  info, nullptr);
443 }
444 
submit(bool syncCpu)445 bool GrDirectContext::submit(bool syncCpu) {
446     ASSERT_SINGLE_OWNER
447     if (this->abandoned()) {
448         return false;
449     }
450 
451     if (!fGpu) {
452         return false;
453     }
454 
455     return fGpu->submitToGpu(syncCpu);
456 }
457 
458 ////////////////////////////////////////////////////////////////////////////////
459 
checkAsyncWorkCompletion()460 void GrDirectContext::checkAsyncWorkCompletion() {
461     if (fGpu) {
462         fGpu->checkFinishProcs();
463     }
464 }
465 
syncAllOutstandingGpuWork(bool shouldExecuteWhileAbandoned)466 void GrDirectContext::syncAllOutstandingGpuWork(bool shouldExecuteWhileAbandoned) {
467     if (fGpu && (!this->abandoned() || shouldExecuteWhileAbandoned)) {
468         fGpu->finishOutstandingGpuWork();
469         this->checkAsyncWorkCompletion();
470     }
471 }
472 
473 ////////////////////////////////////////////////////////////////////////////////
474 
storeVkPipelineCacheData()475 void GrDirectContext::storeVkPipelineCacheData() {
476     if (fGpu) {
477         fGpu->storeVkPipelineCacheData();
478     }
479 }
480 
481 ////////////////////////////////////////////////////////////////////////////////
482 
supportsDistanceFieldText() const483 bool GrDirectContext::supportsDistanceFieldText() const {
484     return this->caps()->shaderCaps()->supportsDistanceFieldText();
485 }
486 
487 //////////////////////////////////////////////////////////////////////////////
488 
dumpMemoryStatistics(SkTraceMemoryDump * traceMemoryDump) const489 void GrDirectContext::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
490     ASSERT_SINGLE_OWNER
491     fResourceCache->dumpMemoryStatistics(traceMemoryDump);
492     traceMemoryDump->dumpNumericValue("skia/gr_text_blob_cache", "size", "bytes",
493                                       this->getTextBlobCache()->usedBytes());
494 }
495 
dumpMemoryStatisticsByTag(SkTraceMemoryDump * traceMemoryDump,const GrGpuResourceTag & tag) const496 void GrDirectContext::dumpMemoryStatisticsByTag(SkTraceMemoryDump* traceMemoryDump, const GrGpuResourceTag& tag) const {
497     ASSERT_SINGLE_OWNER
498     fResourceCache->dumpMemoryStatistics(traceMemoryDump, tag);
499     traceMemoryDump->dumpNumericValue("skia/gr_text_blob_cache", "size", "bytes",
500         this->getTextBlobCache()->usedBytes());
501 }
502 
setCurrentGrResourceTag(const GrGpuResourceTag & tag)503 void GrDirectContext::setCurrentGrResourceTag(const GrGpuResourceTag& tag) {
504     if (fResourceCache) {
505         return fResourceCache->setCurrentGrResourceTag(tag);
506     }
507 }
508 
popGrResourceTag()509 void GrDirectContext::popGrResourceTag()
510 {
511     if (fResourceCache) {
512         return fResourceCache->popGrResourceTag();
513     }
514 }
515 
getCurrentGrResourceTag() const516 GrGpuResourceTag GrDirectContext::getCurrentGrResourceTag() const {
517     if (fResourceCache) {
518         return fResourceCache->getCurrentGrResourceTag();
519     }
520     return {};
521 }
releaseByTag(const GrGpuResourceTag & tag)522 void GrDirectContext::releaseByTag(const GrGpuResourceTag& tag) {
523     if (fResourceCache) {
524         fResourceCache->releaseByTag(tag);
525     }
526 }
getAllGrGpuResourceTags() const527 std::set<GrGpuResourceTag> GrDirectContext::getAllGrGpuResourceTags() const {
528     if (fResourceCache) {
529         return fResourceCache->getAllGrGpuResourceTags();
530     }
531     return {};
532 }
533 
createBackendTexture(int width,int height,const GrBackendFormat & backendFormat,GrMipmapped mipMapped,GrRenderable renderable,GrProtected isProtected)534 GrBackendTexture GrDirectContext::createBackendTexture(int width, int height,
535                                                        const GrBackendFormat& backendFormat,
536                                                        GrMipmapped mipMapped,
537                                                        GrRenderable renderable,
538                                                        GrProtected isProtected) {
539     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
540     if (this->abandoned()) {
541         return GrBackendTexture();
542     }
543 
544     return fGpu->createBackendTexture({width, height}, backendFormat, renderable,
545                                       mipMapped, isProtected);
546 }
547 
createBackendTexture(int width,int height,SkColorType skColorType,GrMipmapped mipMapped,GrRenderable renderable,GrProtected isProtected)548 GrBackendTexture GrDirectContext::createBackendTexture(int width, int height,
549                                                        SkColorType skColorType,
550                                                        GrMipmapped mipMapped,
551                                                        GrRenderable renderable,
552                                                        GrProtected isProtected) {
553     if (this->abandoned()) {
554         return GrBackendTexture();
555     }
556 
557     const GrBackendFormat format = this->defaultBackendFormat(skColorType, renderable);
558 
559     return this->createBackendTexture(width, height, format, mipMapped, renderable, isProtected);
560 }
561 
create_and_clear_backend_texture(GrDirectContext * dContext,SkISize dimensions,const GrBackendFormat & backendFormat,GrMipmapped mipMapped,GrRenderable renderable,GrProtected isProtected,sk_sp<GrRefCntedCallback> finishedCallback,std::array<float,4> color)562 static GrBackendTexture create_and_clear_backend_texture(GrDirectContext* dContext,
563                                                          SkISize dimensions,
564                                                          const GrBackendFormat& backendFormat,
565                                                          GrMipmapped mipMapped,
566                                                          GrRenderable renderable,
567                                                          GrProtected isProtected,
568                                                          sk_sp<GrRefCntedCallback> finishedCallback,
569                                                          std::array<float, 4> color) {
570     GrGpu* gpu = dContext->priv().getGpu();
571     GrBackendTexture beTex = gpu->createBackendTexture(dimensions, backendFormat, renderable,
572                                                        mipMapped, isProtected);
573     if (!beTex.isValid()) {
574         return {};
575     }
576 
577     if (!dContext->priv().getGpu()->clearBackendTexture(beTex,
578                                                         std::move(finishedCallback),
579                                                         color)) {
580         dContext->deleteBackendTexture(beTex);
581         return {};
582     }
583     return beTex;
584 }
585 
update_texture_with_pixmaps(GrDirectContext * context,const SkPixmap src[],int numLevels,const GrBackendTexture & backendTexture,GrSurfaceOrigin textureOrigin,sk_sp<GrRefCntedCallback> finishedCallback)586 static bool update_texture_with_pixmaps(GrDirectContext* context,
587                                         const SkPixmap src[],
588                                         int numLevels,
589                                         const GrBackendTexture& backendTexture,
590                                         GrSurfaceOrigin textureOrigin,
591                                         sk_sp<GrRefCntedCallback> finishedCallback) {
592     GrColorType ct = SkColorTypeToGrColorType(src[0].colorType());
593     const GrBackendFormat& format = backendTexture.getBackendFormat();
594 
595     if (!context->priv().caps()->areColorTypeAndFormatCompatible(ct, format)) {
596         return false;
597     }
598 
599     auto proxy = context->priv().proxyProvider()->wrapBackendTexture(backendTexture,
600                                                                      kBorrow_GrWrapOwnership,
601                                                                      GrWrapCacheable::kNo,
602                                                                      kRW_GrIOType,
603                                                                      std::move(finishedCallback));
604     if (!proxy) {
605         return false;
606     }
607 
608     GrSwizzle swizzle = context->priv().caps()->getReadSwizzle(format, ct);
609     GrSurfaceProxyView view(std::move(proxy), textureOrigin, swizzle);
610     skgpu::SurfaceContext surfaceContext(context, std::move(view), src[0].info().colorInfo());
611     SkAutoSTArray<15, GrCPixmap> tmpSrc(numLevels);
612     for (int i = 0; i < numLevels; ++i) {
613         tmpSrc[i] = src[i];
614     }
615     if (!surfaceContext.writePixels(context, tmpSrc.get(), numLevels)) {
616         return false;
617     }
618 
619     GrSurfaceProxy* p = surfaceContext.asSurfaceProxy();
620     GrFlushInfo info;
621     context->priv().drawingManager()->flushSurfaces({&p, 1},
622                                                     SkSurface::BackendSurfaceAccess::kNoAccess,
623                                                     info,
624                                                     nullptr);
625     return true;
626 }
627 
createBackendTexture(int width,int height,const GrBackendFormat & backendFormat,const SkColor4f & color,GrMipmapped mipMapped,GrRenderable renderable,GrProtected isProtected,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)628 GrBackendTexture GrDirectContext::createBackendTexture(int width, int height,
629                                                        const GrBackendFormat& backendFormat,
630                                                        const SkColor4f& color,
631                                                        GrMipmapped mipMapped,
632                                                        GrRenderable renderable,
633                                                        GrProtected isProtected,
634                                                        GrGpuFinishedProc finishedProc,
635                                                        GrGpuFinishedContext finishedContext) {
636     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
637 
638     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
639     if (this->abandoned()) {
640         return {};
641     }
642 
643     return create_and_clear_backend_texture(this,
644                                             {width, height},
645                                             backendFormat,
646                                             mipMapped,
647                                             renderable,
648                                             isProtected,
649                                             std::move(finishedCallback),
650                                             color.array());
651 }
652 
createBackendTexture(int width,int height,SkColorType skColorType,const SkColor4f & color,GrMipmapped mipMapped,GrRenderable renderable,GrProtected isProtected,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)653 GrBackendTexture GrDirectContext::createBackendTexture(int width, int height,
654                                                        SkColorType skColorType,
655                                                        const SkColor4f& color,
656                                                        GrMipmapped mipMapped,
657                                                        GrRenderable renderable,
658                                                        GrProtected isProtected,
659                                                        GrGpuFinishedProc finishedProc,
660                                                        GrGpuFinishedContext finishedContext) {
661     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
662 
663     if (this->abandoned()) {
664         return {};
665     }
666 
667     GrBackendFormat format = this->defaultBackendFormat(skColorType, renderable);
668     if (!format.isValid()) {
669         return {};
670     }
671 
672     GrColorType grColorType = SkColorTypeToGrColorType(skColorType);
673     SkColor4f swizzledColor = this->caps()->getWriteSwizzle(format, grColorType).applyTo(color);
674 
675     return create_and_clear_backend_texture(this,
676                                             {width, height},
677                                             format,
678                                             mipMapped,
679                                             renderable,
680                                             isProtected,
681                                             std::move(finishedCallback),
682                                             swizzledColor.array());
683 }
684 
createBackendTexture(const SkPixmap srcData[],int numProvidedLevels,GrSurfaceOrigin textureOrigin,GrRenderable renderable,GrProtected isProtected,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)685 GrBackendTexture GrDirectContext::createBackendTexture(const SkPixmap srcData[],
686                                                        int numProvidedLevels,
687                                                        GrSurfaceOrigin textureOrigin,
688                                                        GrRenderable renderable,
689                                                        GrProtected isProtected,
690                                                        GrGpuFinishedProc finishedProc,
691                                                        GrGpuFinishedContext finishedContext) {
692     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
693 
694     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
695 
696     if (this->abandoned()) {
697         return {};
698     }
699 
700     if (!srcData || numProvidedLevels <= 0) {
701         return {};
702     }
703 
704     SkColorType colorType = srcData[0].colorType();
705 
706     GrMipmapped mipMapped = GrMipmapped::kNo;
707     if (numProvidedLevels > 1) {
708         mipMapped = GrMipmapped::kYes;
709     }
710 
711     GrBackendFormat backendFormat = this->defaultBackendFormat(colorType, renderable);
712     GrBackendTexture beTex = this->createBackendTexture(srcData[0].width(),
713                                                         srcData[0].height(),
714                                                         backendFormat,
715                                                         mipMapped,
716                                                         renderable,
717                                                         isProtected);
718     if (!beTex.isValid()) {
719         return {};
720     }
721     if (!update_texture_with_pixmaps(this,
722                                      srcData,
723                                      numProvidedLevels,
724                                      beTex,
725                                      textureOrigin,
726                                      std::move(finishedCallback))) {
727         this->deleteBackendTexture(beTex);
728         return {};
729     }
730     return beTex;
731 }
732 
updateBackendTexture(const GrBackendTexture & backendTexture,const SkColor4f & color,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)733 bool GrDirectContext::updateBackendTexture(const GrBackendTexture& backendTexture,
734                                            const SkColor4f& color,
735                                            GrGpuFinishedProc finishedProc,
736                                            GrGpuFinishedContext finishedContext) {
737     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
738 
739     if (this->abandoned()) {
740         return false;
741     }
742 
743     return fGpu->clearBackendTexture(backendTexture, std::move(finishedCallback), color.array());
744 }
745 
updateBackendTexture(const GrBackendTexture & backendTexture,SkColorType skColorType,const SkColor4f & color,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)746 bool GrDirectContext::updateBackendTexture(const GrBackendTexture& backendTexture,
747                                            SkColorType skColorType,
748                                            const SkColor4f& color,
749                                            GrGpuFinishedProc finishedProc,
750                                            GrGpuFinishedContext finishedContext) {
751     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
752 
753     if (this->abandoned()) {
754         return false;
755     }
756 
757     GrBackendFormat format = backendTexture.getBackendFormat();
758     GrColorType grColorType = SkColorTypeToGrColorType(skColorType);
759 
760     if (!this->caps()->areColorTypeAndFormatCompatible(grColorType, format)) {
761         return false;
762     }
763 
764     GrSwizzle swizzle = this->caps()->getWriteSwizzle(format, grColorType);
765     SkColor4f swizzledColor = swizzle.applyTo(color);
766 
767     return fGpu->clearBackendTexture(backendTexture,
768                                      std::move(finishedCallback),
769                                      swizzledColor.array());
770 }
771 
updateBackendTexture(const GrBackendTexture & backendTexture,const SkPixmap srcData[],int numLevels,GrSurfaceOrigin textureOrigin,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)772 bool GrDirectContext::updateBackendTexture(const GrBackendTexture& backendTexture,
773                                            const SkPixmap srcData[],
774                                            int numLevels,
775                                            GrSurfaceOrigin textureOrigin,
776                                            GrGpuFinishedProc finishedProc,
777                                            GrGpuFinishedContext finishedContext) {
778     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
779 
780     if (this->abandoned()) {
781         return false;
782     }
783 
784     if (!srcData || numLevels <= 0) {
785         return false;
786     }
787 
788     // If the texture has MIP levels then we require that the full set is overwritten.
789     int numExpectedLevels = 1;
790     if (backendTexture.hasMipmaps()) {
791         numExpectedLevels = SkMipmap::ComputeLevelCount(backendTexture.width(),
792                                                         backendTexture.height()) + 1;
793     }
794     if (numLevels != numExpectedLevels) {
795         return false;
796     }
797     return update_texture_with_pixmaps(this,
798                                        srcData,
799                                        numLevels,
800                                        backendTexture,
801                                        textureOrigin,
802                                        std::move(finishedCallback));
803 }
804 
805 //////////////////////////////////////////////////////////////////////////////
806 
create_and_update_compressed_backend_texture(GrDirectContext * dContext,SkISize dimensions,const GrBackendFormat & backendFormat,GrMipmapped mipMapped,GrProtected isProtected,sk_sp<GrRefCntedCallback> finishedCallback,const void * data,size_t size)807 static GrBackendTexture create_and_update_compressed_backend_texture(
808         GrDirectContext* dContext,
809         SkISize dimensions,
810         const GrBackendFormat& backendFormat,
811         GrMipmapped mipMapped,
812         GrProtected isProtected,
813         sk_sp<GrRefCntedCallback> finishedCallback,
814         const void* data,
815         size_t size) {
816     GrGpu* gpu = dContext->priv().getGpu();
817 
818     GrBackendTexture beTex = gpu->createCompressedBackendTexture(dimensions, backendFormat,
819                                                                  mipMapped, isProtected);
820     if (!beTex.isValid()) {
821         return {};
822     }
823 
824     if (!dContext->priv().getGpu()->updateCompressedBackendTexture(
825                 beTex, std::move(finishedCallback), data, size)) {
826         dContext->deleteBackendTexture(beTex);
827         return {};
828     }
829     return beTex;
830 }
831 
createCompressedBackendTexture(int width,int height,const GrBackendFormat & backendFormat,const SkColor4f & color,GrMipmapped mipmapped,GrProtected isProtected,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)832 GrBackendTexture GrDirectContext::createCompressedBackendTexture(
833         int width, int height,
834         const GrBackendFormat& backendFormat,
835         const SkColor4f& color,
836         GrMipmapped mipmapped,
837         GrProtected isProtected,
838         GrGpuFinishedProc finishedProc,
839         GrGpuFinishedContext finishedContext) {
840     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
841     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
842 
843     if (this->abandoned()) {
844         return {};
845     }
846 
847     SkImage::CompressionType compression = GrBackendFormatToCompressionType(backendFormat);
848     if (compression == SkImage::CompressionType::kNone) {
849         return {};
850     }
851 
852     size_t size = SkCompressedDataSize(compression,
853                                        {width, height},
854                                        nullptr,
855                                        mipmapped == GrMipmapped::kYes);
856     auto storage = std::make_unique<char[]>(size);
857     GrFillInCompressedData(compression, {width, height}, mipmapped, storage.get(), color);
858     return create_and_update_compressed_backend_texture(this,
859                                                         {width, height},
860                                                         backendFormat,
861                                                         mipmapped,
862                                                         isProtected,
863                                                         std::move(finishedCallback),
864                                                         storage.get(),
865                                                         size);
866 }
867 
createCompressedBackendTexture(int width,int height,SkImage::CompressionType compression,const SkColor4f & color,GrMipmapped mipMapped,GrProtected isProtected,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)868 GrBackendTexture GrDirectContext::createCompressedBackendTexture(
869         int width, int height,
870         SkImage::CompressionType compression,
871         const SkColor4f& color,
872         GrMipmapped mipMapped,
873         GrProtected isProtected,
874         GrGpuFinishedProc finishedProc,
875         GrGpuFinishedContext finishedContext) {
876     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
877     GrBackendFormat format = this->compressedBackendFormat(compression);
878     return this->createCompressedBackendTexture(width, height, format, color,
879                                                 mipMapped, isProtected, finishedProc,
880                                                 finishedContext);
881 }
882 
createCompressedBackendTexture(int width,int height,const GrBackendFormat & backendFormat,const void * compressedData,size_t dataSize,GrMipmapped mipMapped,GrProtected isProtected,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)883 GrBackendTexture GrDirectContext::createCompressedBackendTexture(
884         int width, int height,
885         const GrBackendFormat& backendFormat,
886         const void* compressedData,
887         size_t dataSize,
888         GrMipmapped mipMapped,
889         GrProtected isProtected,
890         GrGpuFinishedProc finishedProc,
891         GrGpuFinishedContext finishedContext) {
892     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
893     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
894 
895     if (this->abandoned()) {
896         return {};
897     }
898 
899     return create_and_update_compressed_backend_texture(this,
900                                                         {width, height},
901                                                         backendFormat,
902                                                         mipMapped,
903                                                         isProtected,
904                                                         std::move(finishedCallback),
905                                                         compressedData,
906                                                         dataSize);
907 }
908 
createCompressedBackendTexture(int width,int height,SkImage::CompressionType compression,const void * data,size_t dataSize,GrMipmapped mipMapped,GrProtected isProtected,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)909 GrBackendTexture GrDirectContext::createCompressedBackendTexture(
910         int width, int height,
911         SkImage::CompressionType compression,
912         const void* data, size_t dataSize,
913         GrMipmapped mipMapped,
914         GrProtected isProtected,
915         GrGpuFinishedProc finishedProc,
916         GrGpuFinishedContext finishedContext) {
917     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
918     GrBackendFormat format = this->compressedBackendFormat(compression);
919     return this->createCompressedBackendTexture(width, height, format, data, dataSize, mipMapped,
920                                                 isProtected, finishedProc, finishedContext);
921 }
922 
updateCompressedBackendTexture(const GrBackendTexture & backendTexture,const SkColor4f & color,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)923 bool GrDirectContext::updateCompressedBackendTexture(const GrBackendTexture& backendTexture,
924                                                      const SkColor4f& color,
925                                                      GrGpuFinishedProc finishedProc,
926                                                      GrGpuFinishedContext finishedContext) {
927     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
928 
929     if (this->abandoned()) {
930         return false;
931     }
932 
933     SkImage::CompressionType compression =
934             GrBackendFormatToCompressionType(backendTexture.getBackendFormat());
935     if (compression == SkImage::CompressionType::kNone) {
936         return {};
937     }
938     size_t size = SkCompressedDataSize(compression,
939                                        backendTexture.dimensions(),
940                                        nullptr,
941                                        backendTexture.hasMipmaps());
942     SkAutoMalloc storage(size);
943     GrFillInCompressedData(compression,
944                            backendTexture.dimensions(),
945                            backendTexture.mipmapped(),
946                            static_cast<char*>(storage.get()),
947                            color);
948     return fGpu->updateCompressedBackendTexture(backendTexture,
949                                                 std::move(finishedCallback),
950                                                 storage.get(),
951                                                 size);
952 }
953 
updateCompressedBackendTexture(const GrBackendTexture & backendTexture,const void * compressedData,size_t dataSize,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)954 bool GrDirectContext::updateCompressedBackendTexture(const GrBackendTexture& backendTexture,
955                                                      const void* compressedData,
956                                                      size_t dataSize,
957                                                      GrGpuFinishedProc finishedProc,
958                                                      GrGpuFinishedContext finishedContext) {
959     auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext);
960 
961     if (this->abandoned()) {
962         return false;
963     }
964 
965     if (!compressedData) {
966         return false;
967     }
968 
969     return fGpu->updateCompressedBackendTexture(backendTexture,
970                                                 std::move(finishedCallback),
971                                                 compressedData,
972                                                 dataSize);
973 }
974 
975 //////////////////////////////////////////////////////////////////////////////
976 
setBackendTextureState(const GrBackendTexture & backendTexture,const GrBackendSurfaceMutableState & state,GrBackendSurfaceMutableState * previousState,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)977 bool GrDirectContext::setBackendTextureState(const GrBackendTexture& backendTexture,
978                                              const GrBackendSurfaceMutableState& state,
979                                              GrBackendSurfaceMutableState* previousState,
980                                              GrGpuFinishedProc finishedProc,
981                                              GrGpuFinishedContext finishedContext) {
982     auto callback = GrRefCntedCallback::Make(finishedProc, finishedContext);
983 
984     if (this->abandoned()) {
985         return false;
986     }
987 
988     return fGpu->setBackendTextureState(backendTexture, state, previousState, std::move(callback));
989 }
990 
991 
setBackendRenderTargetState(const GrBackendRenderTarget & backendRenderTarget,const GrBackendSurfaceMutableState & state,GrBackendSurfaceMutableState * previousState,GrGpuFinishedProc finishedProc,GrGpuFinishedContext finishedContext)992 bool GrDirectContext::setBackendRenderTargetState(const GrBackendRenderTarget& backendRenderTarget,
993                                                   const GrBackendSurfaceMutableState& state,
994                                                   GrBackendSurfaceMutableState* previousState,
995                                                   GrGpuFinishedProc finishedProc,
996                                                   GrGpuFinishedContext finishedContext) {
997     auto callback = GrRefCntedCallback::Make(finishedProc, finishedContext);
998 
999     if (this->abandoned()) {
1000         return false;
1001     }
1002 
1003     return fGpu->setBackendRenderTargetState(backendRenderTarget, state, previousState,
1004                                              std::move(callback));
1005 }
1006 
deleteBackendTexture(GrBackendTexture backendTex)1007 void GrDirectContext::deleteBackendTexture(GrBackendTexture backendTex) {
1008     TRACE_EVENT0("skia.gpu", TRACE_FUNC);
1009     // For the Vulkan backend we still must destroy the backend texture when the context is
1010     // abandoned.
1011     if ((this->abandoned() && this->backend() != GrBackendApi::kVulkan) || !backendTex.isValid()) {
1012         return;
1013     }
1014 
1015     fGpu->deleteBackendTexture(backendTex);
1016 }
1017 
1018 //////////////////////////////////////////////////////////////////////////////
1019 
precompileShader(const SkData & key,const SkData & data)1020 bool GrDirectContext::precompileShader(const SkData& key, const SkData& data) {
1021     return fGpu->precompileShader(key, data);
1022 }
1023 
1024 #ifdef SK_ENABLE_DUMP_GPU
1025 #include "include/core/SkString.h"
1026 #include "src/utils/SkJSONWriter.h"
dump() const1027 SkString GrDirectContext::dump() const {
1028     SkDynamicMemoryWStream stream;
1029     SkJSONWriter writer(&stream, SkJSONWriter::Mode::kPretty);
1030     writer.beginObject();
1031 
1032     writer.appendString("backend", GrBackendApiToStr(this->backend()));
1033 
1034     writer.appendName("caps");
1035     this->caps()->dumpJSON(&writer);
1036 
1037     writer.appendName("gpu");
1038     this->fGpu->dumpJSON(&writer);
1039 
1040     writer.appendName("context");
1041     this->dumpJSON(&writer);
1042 
1043     // Flush JSON to the memory stream
1044     writer.endObject();
1045     writer.flush();
1046 
1047     // Null terminate the JSON data in the memory stream
1048     stream.write8(0);
1049 
1050     // Allocate a string big enough to hold all the data, then copy out of the stream
1051     SkString result(stream.bytesWritten());
1052     stream.copyToAndReset(result.writable_str());
1053     return result;
1054 }
1055 #endif
1056 
1057 #ifdef SK_GL
1058 
1059 /*************************************************************************************************/
MakeGL(sk_sp<const GrGLInterface> glInterface)1060 sk_sp<GrDirectContext> GrDirectContext::MakeGL(sk_sp<const GrGLInterface> glInterface) {
1061     GrContextOptions defaultOptions;
1062     return MakeGL(std::move(glInterface), defaultOptions);
1063 }
1064 
MakeGL(const GrContextOptions & options)1065 sk_sp<GrDirectContext> GrDirectContext::MakeGL(const GrContextOptions& options) {
1066     return MakeGL(nullptr, options);
1067 }
1068 
MakeGL()1069 sk_sp<GrDirectContext> GrDirectContext::MakeGL() {
1070     GrContextOptions defaultOptions;
1071     return MakeGL(nullptr, defaultOptions);
1072 }
1073 
1074 #if GR_TEST_UTILS
make_get_error_with_random_oom(GrGLFunction<GrGLGetErrorFn> original)1075 GrGLFunction<GrGLGetErrorFn> make_get_error_with_random_oom(GrGLFunction<GrGLGetErrorFn> original) {
1076     // A SkRandom and a GrGLFunction<GrGLGetErrorFn> are too big to be captured by a
1077     // GrGLFunction<GrGLGetError> (surprise, surprise). So we make a context object and
1078     // capture that by pointer. However, GrGLFunction doesn't support calling a destructor
1079     // on the thing it captures. So we leak the context.
1080     struct GetErrorContext {
1081         SkRandom fRandom;
1082         GrGLFunction<GrGLGetErrorFn> fGetError;
1083     };
1084 
1085     auto errorContext = new GetErrorContext;
1086 
1087 #if defined(SK_ENABLE_SCOPED_LSAN_SUPPRESSIONS)
1088     __lsan_ignore_object(errorContext);
1089 #endif
1090 
1091     errorContext->fGetError = original;
1092 
1093     return GrGLFunction<GrGLGetErrorFn>([errorContext]() {
1094         GrGLenum error = errorContext->fGetError();
1095         if (error == GR_GL_NO_ERROR && (errorContext->fRandom.nextU() % 300) == 0) {
1096             error = GR_GL_OUT_OF_MEMORY;
1097         }
1098         return error;
1099     });
1100 }
1101 #endif
1102 
MakeGL(sk_sp<const GrGLInterface> glInterface,const GrContextOptions & options)1103 sk_sp<GrDirectContext> GrDirectContext::MakeGL(sk_sp<const GrGLInterface> glInterface,
1104                                                const GrContextOptions& options) {
1105     sk_sp<GrDirectContext> direct(new GrDirectContext(GrBackendApi::kOpenGL, options));
1106 #if GR_TEST_UTILS
1107     if (options.fRandomGLOOM) {
1108         auto copy = sk_make_sp<GrGLInterface>(*glInterface);
1109         copy->fFunctions.fGetError =
1110                 make_get_error_with_random_oom(glInterface->fFunctions.fGetError);
1111 #if GR_GL_CHECK_ERROR
1112         // Suppress logging GL errors since we'll be synthetically generating them.
1113         copy->suppressErrorLogging();
1114 #endif
1115         glInterface = std::move(copy);
1116     }
1117 #endif
1118     direct->fGpu = GrGLGpu::Make(std::move(glInterface), options, direct.get());
1119     if (!direct->init()) {
1120         return nullptr;
1121     }
1122     return direct;
1123 }
1124 #endif
1125 
1126 /*************************************************************************************************/
MakeMock(const GrMockOptions * mockOptions)1127 sk_sp<GrDirectContext> GrDirectContext::MakeMock(const GrMockOptions* mockOptions) {
1128     GrContextOptions defaultOptions;
1129     return MakeMock(mockOptions, defaultOptions);
1130 }
1131 
MakeMock(const GrMockOptions * mockOptions,const GrContextOptions & options)1132 sk_sp<GrDirectContext> GrDirectContext::MakeMock(const GrMockOptions* mockOptions,
1133                                                  const GrContextOptions& options) {
1134     sk_sp<GrDirectContext> direct(new GrDirectContext(GrBackendApi::kMock, options));
1135 
1136     direct->fGpu = GrMockGpu::Make(mockOptions, options, direct.get());
1137     if (!direct->init()) {
1138         return nullptr;
1139     }
1140 
1141     return direct;
1142 }
1143 
1144 #ifdef SK_VULKAN
1145 /*************************************************************************************************/
MakeVulkan(const GrVkBackendContext & backendContext)1146 sk_sp<GrDirectContext> GrDirectContext::MakeVulkan(const GrVkBackendContext& backendContext) {
1147     GrContextOptions defaultOptions;
1148     return MakeVulkan(backendContext, defaultOptions);
1149 }
1150 
MakeVulkan(const GrVkBackendContext & backendContext,const GrContextOptions & options)1151 sk_sp<GrDirectContext> GrDirectContext::MakeVulkan(const GrVkBackendContext& backendContext,
1152                                                    const GrContextOptions& options) {
1153     sk_sp<GrDirectContext> direct(new GrDirectContext(GrBackendApi::kVulkan, options));
1154 
1155     direct->fGpu = GrVkGpu::Make(backendContext, options, direct.get());
1156     if (!direct->init()) {
1157         return nullptr;
1158     }
1159 
1160     return direct;
1161 }
1162 #endif
1163 
1164 #ifdef SK_METAL
1165 /*************************************************************************************************/
MakeMetal(const GrMtlBackendContext & backendContext)1166 sk_sp<GrDirectContext> GrDirectContext::MakeMetal(const GrMtlBackendContext& backendContext) {
1167     GrContextOptions defaultOptions;
1168     return MakeMetal(backendContext, defaultOptions);
1169 }
1170 
MakeMetal(const GrMtlBackendContext & backendContext,const GrContextOptions & options)1171 sk_sp<GrDirectContext> GrDirectContext::MakeMetal(const GrMtlBackendContext& backendContext,
1172                                                      const GrContextOptions& options) {
1173     sk_sp<GrDirectContext> direct(new GrDirectContext(GrBackendApi::kMetal, options));
1174 
1175     direct->fGpu = GrMtlTrampoline::MakeGpu(backendContext, options, direct.get());
1176     if (!direct->init()) {
1177         return nullptr;
1178     }
1179 
1180     return direct;
1181 }
1182 
1183 // deprecated
MakeMetal(void * device,void * queue)1184 sk_sp<GrDirectContext> GrDirectContext::MakeMetal(void* device, void* queue) {
1185     GrContextOptions defaultOptions;
1186     return MakeMetal(device, queue, defaultOptions);
1187 }
1188 
1189 // deprecated
1190 // remove include/gpu/mtl/GrMtlBackendContext.h, above, when removed
MakeMetal(void * device,void * queue,const GrContextOptions & options)1191 sk_sp<GrDirectContext> GrDirectContext::MakeMetal(void* device, void* queue,
1192                                                   const GrContextOptions& options) {
1193     sk_sp<GrDirectContext> direct(new GrDirectContext(GrBackendApi::kMetal, options));
1194     GrMtlBackendContext backendContext = {};
1195     backendContext.fDevice.reset(device);
1196     backendContext.fQueue.reset(queue);
1197 
1198     return GrDirectContext::MakeMetal(backendContext, options);
1199 }
1200 #endif
1201 
1202 #ifdef SK_DIRECT3D
1203 /*************************************************************************************************/
MakeDirect3D(const GrD3DBackendContext & backendContext)1204 sk_sp<GrDirectContext> GrDirectContext::MakeDirect3D(const GrD3DBackendContext& backendContext) {
1205     GrContextOptions defaultOptions;
1206     return MakeDirect3D(backendContext, defaultOptions);
1207 }
1208 
MakeDirect3D(const GrD3DBackendContext & backendContext,const GrContextOptions & options)1209 sk_sp<GrDirectContext> GrDirectContext::MakeDirect3D(const GrD3DBackendContext& backendContext,
1210                                                      const GrContextOptions& options) {
1211     sk_sp<GrDirectContext> direct(new GrDirectContext(GrBackendApi::kDirect3D, options));
1212 
1213     direct->fGpu = GrD3DGpu::Make(backendContext, options, direct.get());
1214     if (!direct->init()) {
1215         return nullptr;
1216     }
1217 
1218     return direct;
1219 }
1220 #endif
1221 
1222 #ifdef SK_DAWN
1223 /*************************************************************************************************/
MakeDawn(const wgpu::Device & device)1224 sk_sp<GrDirectContext> GrDirectContext::MakeDawn(const wgpu::Device& device) {
1225     GrContextOptions defaultOptions;
1226     return MakeDawn(device, defaultOptions);
1227 }
1228 
MakeDawn(const wgpu::Device & device,const GrContextOptions & options)1229 sk_sp<GrDirectContext> GrDirectContext::MakeDawn(const wgpu::Device& device,
1230                                                  const GrContextOptions& options) {
1231     sk_sp<GrDirectContext> direct(new GrDirectContext(GrBackendApi::kDawn, options));
1232 
1233     direct->fGpu = GrDawnGpu::Make(device, options, direct.get());
1234     if (!direct->init()) {
1235         return nullptr;
1236     }
1237 
1238     return direct;
1239 }
1240 
1241 #endif
1242