Searched defs:externalTexture (Results 1 – 10 of 10) sorted by relevance
171 wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc); in TEST_F() local223 wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc); in TEST_F() local275 wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc); in TEST_F() local322 wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc); in TEST_F() local
236 wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&descriptor); in TEST_F() local243 wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&descriptor); in TEST_F() local252 wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&descriptor); in TEST_F() local
315 wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc); in TEST_F() local
59 wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc); in TEST_P() local112 wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc); in TEST_P() local
128 ExternalTextureBase* externalTexture = in AddBindGroup() local203 ExternalTextureBase* externalTexture = in AddResourcesReferencedByBindGroup() local
85 Ref<ExternalTextureBase> externalTexture = in Create() local
410 for (const ExternalTextureBase* externalTexture : scope.externalTextures) { in ValidateSubmit() local422 for (const ExternalTextureBase* externalTexture : pass.referencedExternalTextures) { in ValidateSubmit() local
66 GrGLTextureInfo externalTexture; in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local
291 Ref<ExternalTextureBase> externalTexture; in TEST_F() local638 Ref<ExternalTextureBase> externalTexture; in TEST_F() local
329 const wgpu::ExternalTexture& externalTexture) in BindingInitializationHelper()