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1 /*
2  * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 #include "pipe/p_state.h"
28 #include "util/u_inlines.h"
29 #include "util/u_memory.h"
30 #include "util/u_string.h"
31 
32 #include "freedreno_context.h"
33 #include "freedreno_resource.h"
34 #include "freedreno_texture.h"
35 #include "freedreno_util.h"
36 
37 static void
fd_sampler_state_delete(struct pipe_context * pctx,void * hwcso)38 fd_sampler_state_delete(struct pipe_context *pctx, void *hwcso)
39 {
40    FREE(hwcso);
41 }
42 
43 static void
fd_sampler_view_destroy(struct pipe_context * pctx,struct pipe_sampler_view * view)44 fd_sampler_view_destroy(struct pipe_context *pctx,
45                         struct pipe_sampler_view *view)
46 {
47    pipe_resource_reference(&view->texture, NULL);
48    FREE(view);
49 }
50 
51 static void
bind_sampler_states(struct fd_texture_stateobj * tex,unsigned start,unsigned nr,void ** hwcso)52 bind_sampler_states(struct fd_texture_stateobj *tex, unsigned start,
53                     unsigned nr, void **hwcso)
54 {
55    unsigned i;
56 
57    for (i = 0; i < nr; i++) {
58       unsigned p = i + start;
59       tex->samplers[p] = hwcso ? hwcso[i] : NULL;
60       if (tex->samplers[p])
61          tex->valid_samplers |= (1 << p);
62       else
63          tex->valid_samplers &= ~(1 << p);
64    }
65 
66    tex->num_samplers = util_last_bit(tex->valid_samplers);
67 }
68 
69 static void
set_sampler_views(struct fd_texture_stateobj * tex,unsigned start,unsigned nr,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views)70 set_sampler_views(struct fd_texture_stateobj *tex, unsigned start, unsigned nr,
71                   unsigned unbind_num_trailing_slots, bool take_ownership,
72                   struct pipe_sampler_view **views)
73 {
74    unsigned i;
75 
76    for (i = 0; i < nr; i++) {
77       struct pipe_sampler_view *view = views ? views[i] : NULL;
78       unsigned p = i + start;
79 
80       if (take_ownership) {
81          pipe_sampler_view_reference(&tex->textures[p], NULL);
82          tex->textures[p] = view;
83       } else {
84          pipe_sampler_view_reference(&tex->textures[p], view);
85       }
86 
87       if (tex->textures[p]) {
88          fd_resource_set_usage(tex->textures[p]->texture, FD_DIRTY_TEX);
89          tex->valid_textures |= (1 << p);
90       } else {
91          tex->valid_textures &= ~(1 << p);
92       }
93    }
94    for (; i < nr + unbind_num_trailing_slots; i++) {
95       unsigned p = i + start;
96       pipe_sampler_view_reference(&tex->textures[p], NULL);
97       tex->valid_textures &= ~(1 << p);
98    }
99 
100    tex->num_textures = util_last_bit(tex->valid_textures);
101 }
102 
103 void
fd_sampler_states_bind(struct pipe_context * pctx,enum pipe_shader_type shader,unsigned start,unsigned nr,void ** hwcso)104 fd_sampler_states_bind(struct pipe_context *pctx, enum pipe_shader_type shader,
105                        unsigned start, unsigned nr, void **hwcso) in_dt
106 {
107    struct fd_context *ctx = fd_context(pctx);
108 
109    bind_sampler_states(&ctx->tex[shader], start, nr, hwcso);
110    fd_context_dirty_shader(ctx, shader, FD_DIRTY_SHADER_TEX);
111 }
112 
113 void
fd_set_sampler_views(struct pipe_context * pctx,enum pipe_shader_type shader,unsigned start,unsigned nr,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views)114 fd_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
115                      unsigned start, unsigned nr,
116                      unsigned unbind_num_trailing_slots,
117                      bool take_ownership,
118                      struct pipe_sampler_view **views) in_dt
119 {
120    struct fd_context *ctx = fd_context(pctx);
121 
122    set_sampler_views(&ctx->tex[shader], start, nr, unbind_num_trailing_slots,
123                      take_ownership, views);
124    fd_context_dirty_shader(ctx, shader, FD_DIRTY_SHADER_TEX);
125 }
126 
127 void
fd_texture_init(struct pipe_context * pctx)128 fd_texture_init(struct pipe_context *pctx)
129 {
130    if (!pctx->delete_sampler_state)
131       pctx->delete_sampler_state = fd_sampler_state_delete;
132    if (!pctx->sampler_view_destroy)
133       pctx->sampler_view_destroy = fd_sampler_view_destroy;
134 }
135 
136 /* helper for setting up border-color buffer for a3xx/a4xx: */
137 void
fd_setup_border_colors(struct fd_texture_stateobj * tex,void * ptr,unsigned offset)138 fd_setup_border_colors(struct fd_texture_stateobj *tex, void *ptr,
139                        unsigned offset)
140 {
141    unsigned i, j;
142 
143    for (i = 0; i < tex->num_samplers; i++) {
144       struct pipe_sampler_state *sampler = tex->samplers[i];
145       uint16_t *bcolor =
146          (uint16_t *)((uint8_t *)ptr + (BORDERCOLOR_SIZE * offset) +
147                       (BORDERCOLOR_SIZE * i));
148       uint32_t *bcolor32 = (uint32_t *)&bcolor[16];
149 
150       if (!sampler)
151          continue;
152 
153       /*
154        * XXX HACK ALERT XXX
155        *
156        * The border colors need to be swizzled in a particular
157        * format-dependent order. Even though samplers don't know about
158        * formats, we can assume that with a GL state tracker, there's a
159        * 1:1 correspondence between sampler and texture. Take advantage
160        * of that knowledge.
161        */
162       if (i < tex->num_textures && tex->textures[i]) {
163          const struct util_format_description *desc =
164             util_format_description(tex->textures[i]->format);
165          for (j = 0; j < 4; j++) {
166             if (desc->swizzle[j] >= 4)
167                continue;
168 
169             const struct util_format_channel_description *chan =
170                &desc->channel[desc->swizzle[j]];
171             uint8_t native = desc->swizzle[j];
172             /* Special cases:
173              *  - X24S8 is implemented with 8_8_8_8_UINT, so the 'native'
174              *    location is actually 0 rather than 1
175              *  - X32_S8X24_UINT has stencil with a secretly-S8_UINT resource
176              *    so again we want 0 rather than 1
177              *
178              * In both cases, there is only one non-void format, so we don't
179              * have to be too careful.
180              *
181              * Note that this only affects a4xx -- a3xx did not support
182              * stencil texturing, and a5xx+ don't use this helper.
183              */
184             if (tex->textures[i]->format == PIPE_FORMAT_X24S8_UINT ||
185                 tex->textures[i]->format == PIPE_FORMAT_X32_S8X24_UINT) {
186                native = 0;
187             }
188 
189             if (chan->pure_integer) {
190                bcolor32[native + 4] = sampler->border_color.i[j];
191                bcolor[native + 8] = sampler->border_color.i[j];
192             } else {
193                bcolor32[native] = fui(sampler->border_color.f[j]);
194                bcolor[native] =
195                   _mesa_float_to_half(sampler->border_color.f[j]);
196             }
197          }
198       }
199    }
200 }
201