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Searched defs:float4 (Results 1 – 14 of 14) sorted by relevance

/third_party/ffmpeg/compat/cuda/
Dcuda_runtime.h84 typedef struct __device_builtin__ __align__(16) float4 struct
87 } float4; argument
/third_party/skia/experimental/graphite/src/geom/
DVectorTypes.h18 using float4 = vec<4>; variable
/third_party/skia/src/gpu/
DGrVx.h22 using float4 = vec<4>; variable
/third_party/skia/src/gpu/tessellate/
DTessellation.h26 using float4 = vec<4>; variable
DWangsFormula.h66 using float4 = skvx::Vec<4, float>; variable
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DInitialize.cpp30 TType *float4 = new TType(EbtFloat, 4); in InsertBuiltInFunctions() local
/third_party/skia/tests/
DSkDSLRuntimeEffectTest.cpp117 using float4 = std::array<float, 4>; in test_RuntimeEffect_Shaders() typedef
DSkVxTest.cpp13 using float4 = skvx::Vec<4,float>; typedef
DSkRuntimeEffectTest.cpp432 using float4 = std::array<float, 4>; in test_RuntimeEffect_Shaders() typedef
537 using float4 = std::array<float, 4>; in test_RuntimeEffect_Blenders() typedef
/third_party/skia/third_party/externals/swiftshader/src/System/
DTypes.hpp211 using float4 = vec4<float>; typedef
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/
Dcompatibility.hpp98 …typedef tvec4<float, highp> float4; //!< \brief single-precision floating-point vector with 4 c… typedef
/third_party/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_exec.h274 typedef float float4[4]; typedef
/third_party/skia/src/core/
DSkGeometry.cpp487 using float4 = skvx::Vec<4,float>; in SkChopCubicAt() typedef
/third_party/skia/third_party/externals/swiftshader/tests/ReactorUnitTests/
DReactorUnitTests.cpp2712 using float4 = float[4]; typedef