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1 /**********************************************************
2  * Copyright 2008-2022 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #ifndef SVGA_SHADER_H
27 #define SVGA_SHADER_H
28 
29 #include "svga3d_reg.h"
30 #include "svga_context.h"
31 #include "svga_streamout.h"
32 #include "compiler/shader_enums.h"
33 
34 
35 /**
36  * We use a 64-bit mask to keep track of the generic indexes.
37  * This is the maximum semantic index for a TGSI GENERIC[i] register.
38  */
39 #define MAX_GENERIC_VARYING 64
40 
41 
42 struct svga_context;
43 
44 
45 struct svga_compile_key
46 {
47    /* vertex shader only */
48    struct {
49       uint64_t fs_generic_inputs;
50       unsigned passthrough:1;
51       unsigned need_prescale:1;
52       unsigned undo_viewport:1;
53       unsigned allow_psiz:1;
54       unsigned need_vertex_id_bias:1;
55 
56       /** The following are all 32-bit bitmasks (per VS input) */
57       unsigned adjust_attrib_range;
58       unsigned attrib_is_pure_int;
59       unsigned adjust_attrib_w_1;
60       unsigned adjust_attrib_itof;
61       unsigned adjust_attrib_utof;
62       unsigned attrib_is_bgra;
63       unsigned attrib_puint_to_snorm;
64       unsigned attrib_puint_to_uscaled;
65       unsigned attrib_puint_to_sscaled;
66    } vs;
67 
68    /* geometry shader only */
69    struct {
70       uint64_t vs_generic_outputs;
71       unsigned need_prescale:1;
72       unsigned writes_psize:1;
73       unsigned wide_point:1;
74       unsigned writes_viewport_index:1;
75       unsigned num_prescale:5;
76    } gs;
77 
78    /* fragment shader only */
79    struct {
80       uint64_t vs_generic_outputs;
81       uint64_t gs_generic_outputs;
82       unsigned light_twoside:1;
83       unsigned front_ccw:1;
84       unsigned white_fragments:1;
85       unsigned alpha_to_one:1;
86       unsigned flatshade:1;
87       unsigned pstipple:1;
88       unsigned alpha_func:4;  /**< SVGA3D_CMP_x */
89       unsigned write_color0_to_n_cbufs:4;
90       unsigned aa_point:1;
91       unsigned layer_to_zero:1;
92       int aa_point_coord_index;
93       float alpha_ref;
94    } fs;
95 
96    /* tessellation control shader */
97    struct {
98       unsigned vertices_per_patch:8;
99       unsigned vertices_out:8;
100       enum pipe_prim_type prim_mode:8;
101       enum pipe_tess_spacing spacing:3;
102       unsigned vertices_order_cw:1;
103       unsigned point_mode:1;
104       unsigned passthrough:1;
105    } tcs;
106 
107    /* tessellation evaluation shader */
108    struct {
109       unsigned vertices_per_patch:8;
110       unsigned tessfactor_index:8;
111       unsigned need_prescale:1;
112       unsigned need_tessouter:1;
113       unsigned need_tessinner:1;
114    } tes;
115 
116    /* compute shader */
117    struct {
118       unsigned grid_size[3];
119       unsigned mem_size;
120    } cs;
121 
122    /* any shader type */
123    int8_t generic_remap_table[MAX_GENERIC_VARYING];
124    unsigned num_textures:8;
125    unsigned num_samplers:8;
126    unsigned num_unnormalized_coords:8;
127    unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
128    unsigned last_vertex_stage:1;
129    unsigned clamp_vertex_color:1;
130    unsigned sampler_state_mapping:1;    /* Set if use sampler state mapping */
131    unsigned sprite_origin_lower_left:1;
132    uint16_t sprite_coord_enable;
133    struct {
134       unsigned compare_mode:1;
135       unsigned compare_func:3;
136       unsigned compare_in_shader:1;
137       unsigned unnormalized:1;
138       unsigned texel_bias:1;
139       unsigned width_height_idx:5; /**< texture unit */
140       unsigned is_array:1;
141       unsigned swizzle_r:3;
142       unsigned swizzle_g:3;
143       unsigned swizzle_b:3;
144       unsigned swizzle_a:3;
145       unsigned num_samples:5;   /**< Up to 16 samples */
146       unsigned target:4;
147       unsigned sampler_return_type:4;
148       unsigned sampler_view:1;
149       unsigned sampler_index:5;
150    } tex[PIPE_MAX_SAMPLERS];
151 
152    unsigned uav_splice_index:4;      /* starting uav index */
153    unsigned srv_raw_buf_index:8;     /* start index for srv raw buffers */
154    unsigned image_size_used:1;
155 
156    uint16_t raw_buffers;             /* bitmask of raw buffers */
157 
158    struct {
159       enum tgsi_return_type return_type;
160       enum pipe_texture_target resource_target;
161       unsigned is_array:1;
162       unsigned is_single_layer:1;
163       unsigned uav_index;
164    } images[PIPE_MAX_SHADER_IMAGES];
165 
166    uint32_t shader_buf_uav_index[PIPE_MAX_SHADER_BUFFERS];
167    uint32_t atomic_buf_uav_index[PIPE_MAX_HW_ATOMIC_BUFFERS];
168 };
169 
170 /* A key for a variant of token string of a shader */
171 struct svga_token_key {
172    struct {
173       unsigned sprite_coord_enable:24;
174       unsigned sprite_origin_upper_left:1;
175       unsigned point_pos_stream_out:1;
176       unsigned writes_psize:1;
177       unsigned aa_point:1;
178    } gs;
179    struct {
180       unsigned write_position:1;
181    } vs;
182    unsigned dynamic_indexing:1;
183 };
184 
185 /**
186  * A single TGSI shader may be compiled into different variants of
187  * SVGA3D shaders depending on the compile key.  Each user shader
188  * will have a linked list of these variants.
189  */
190 struct svga_shader_variant
191 {
192    const struct svga_shader *shader;
193 
194    /** Parameters used to generate this variant */
195    struct svga_compile_key key;
196 
197    /* svga shader type */
198    SVGA3dShaderType type;
199 
200    /* Compiled shader tokens:
201     */
202    const unsigned *tokens;
203    unsigned nr_tokens;
204 
205    /* shader signature */
206    unsigned signatureLen;
207    SVGA3dDXShaderSignatureHeader *signature;
208 
209    /** Per-context shader identifier used with SVGA_3D_CMD_SHADER_DEFINE,
210     * SVGA_3D_CMD_SET_SHADER and SVGA_3D_CMD_SHADER_DESTROY.
211     */
212    unsigned id;
213 
214    /** Start of extra constants (number of float[4] constants) */
215    unsigned extra_const_start;
216 
217    /* GB object buffer containing the bytecode */
218    struct svga_winsys_gb_shader *gb_shader;
219 
220    /** Next variant */
221    struct svga_shader_variant *next;
222 };
223 
224 
225 /**
226  * Shader variant for fragment shader
227  */
228 struct svga_fs_variant
229 {
230    struct svga_shader_variant base;
231 
232    boolean uses_flat_interp;   /** TRUE if flat interpolation qualifier is
233                                 *  applied to any of the varyings.
234                                 */
235 
236    /** Is the color output just a constant value? (fragment shader only) */
237    boolean constant_color_output;
238 
239    /** Bitmask indicating which texture units are doing the shadow
240     * comparison test in the shader rather than the sampler state.
241     */
242    unsigned fs_shadow_compare_units;
243 
244    /** For FS-based polygon stipple */
245    unsigned pstipple_sampler_unit:8;
246    unsigned pstipple_sampler_state_index:8;
247 };
248 
249 
250 /**
251  * Shader variant for geometry shader
252  */
253 struct svga_gs_variant
254 {
255    struct svga_shader_variant base;
256 };
257 
258 
259 /**
260  * Shader variant for vertex shader
261  */
262 struct svga_vs_variant
263 {
264    struct svga_shader_variant base;
265 };
266 
267 
268 /**
269  * Shader variant for tessellation evaluation shader
270  */
271 struct svga_tes_variant
272 {
273    struct svga_shader_variant base;
274 
275    enum pipe_prim_type prim_mode:8;
276    enum pipe_tess_spacing spacing:3;
277    unsigned vertices_order_cw:1;
278    unsigned point_mode:1;
279 };
280 
281 
282 /**
283  * Shader variant for tessellation control shader
284  */
285 struct svga_tcs_variant
286 {
287    struct svga_shader_variant base;
288 };
289 
290 
291 /**
292  * Shader variant for compute shader
293  */
294 struct svga_cs_variant
295 {
296    struct svga_shader_variant base;
297 };
298 
299 
300 struct svga_shader_info
301 {
302    ubyte num_inputs;
303    ubyte num_outputs;
304 
305    ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
306    ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
307    ubyte input_usage_mask[PIPE_MAX_SHADER_INPUTS];
308    ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
309    ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
310    ubyte output_usage_mask[PIPE_MAX_SHADER_OUTPUTS];
311 
312    uint64_t generic_inputs_mask;
313    uint64_t generic_outputs_mask;
314 
315    boolean writes_edgeflag;
316    boolean writes_layer;
317    boolean writes_position;
318    boolean writes_psize;
319    boolean writes_viewport_index;
320 
321    boolean uses_grid_size;
322    boolean uses_const_buffers;
323    boolean uses_hw_atomic;
324    boolean uses_images;
325    boolean uses_image_size;
326    boolean uses_shader_buffers;
327 
328    unsigned const_buffers_declared;  /* bitmask of declared const buffers */
329    unsigned constbuf0_num_uniforms;  /* number of uniforms in constbuf0 */
330 
331    struct {
332       boolean color0_writes_all_cbufs;
333    } fs;
334 
335   struct {
336       enum pipe_prim_type in_prim;
337       enum pipe_prim_type out_prim;
338    } gs;
339 
340    struct {
341       unsigned vertices_out;        /* number of vertices in tcs patch */
342       boolean writes_tess_factor;
343    } tcs;
344 
345    struct {
346       enum pipe_prim_type prim_mode;
347       boolean reads_control_point;
348       boolean reads_tess_factor;
349    } tes;
350 };
351 
352 
353 struct svga_shader
354 {
355    enum pipe_shader_ir type;            /* IR type */
356    enum pipe_shader_type stage;         /* shader stage */
357 
358    struct svga_shader_info info;        /* shader info */
359 
360    /* TGSI */
361    const struct tgsi_token *tokens;
362    struct svga_token_key token_key;     /* token key for the token string */
363    struct tgsi_shader_info tgsi_info;
364 
365    /* List of shaders with tokens derived from the same token string */
366    struct svga_shader *next;
367    struct svga_shader *parent;   /* shader with the original token string */
368 
369    struct svga_stream_output *stream_output;
370 
371    /** Head of linked list of compiled variants */
372    struct svga_shader_variant *variants;
373 
374    /* Get dummy shader variant */
375    struct svga_shader_variant *(*get_dummy_shader)(struct svga_context *,
376                                                    struct svga_shader *,
377                                                    const struct svga_compile_key *);
378 
379    unsigned id;  /**< for debugging only */
380 };
381 
382 
383 struct svga_fragment_shader
384 {
385    struct svga_shader base;
386 
387    struct draw_fragment_shader *draw_shader;
388 
389    /** Mask of which generic varying variables are read by this shader */
390    uint64_t generic_inputs;
391 
392    /** Table mapping original TGSI generic indexes to low integers */
393    int8_t generic_remap_table[MAX_GENERIC_VARYING];
394 };
395 
396 
397 struct svga_vertex_shader
398 {
399    struct svga_shader base;
400 
401    struct draw_vertex_shader *draw_shader;
402 
403    /** Mask of which generic varying variables are written by this shader */
404    uint64_t generic_outputs;
405 
406    /** Generated geometry shader that goes with this vertex shader */
407    struct svga_geometry_shader *gs;
408 };
409 
410 
411 struct svga_geometry_shader
412 {
413    struct svga_shader base;
414 
415    struct draw_geometry_shader *draw_shader;
416 
417    /** Table mapping original TGSI generic indexes to low integers */
418    int8_t generic_remap_table[MAX_GENERIC_VARYING];
419    uint64_t generic_outputs;
420 
421    unsigned aa_point_coord_index; /* generic index for aa point coord */
422 
423    unsigned wide_point:1;      /* set if the shader emulates wide point */
424 };
425 
426 
427 struct svga_tcs_shader
428 {
429    struct svga_shader base;
430 
431    /** Mask of which generic varying variables are written by this shader */
432    uint64_t generic_outputs;
433 };
434 
435 
436 struct svga_tes_shader
437 {
438    struct svga_shader base;
439 
440    /** Mask of which generic varying variables are written by this shader */
441    uint64_t generic_inputs;
442 };
443 
444 
445 struct svga_compute_shader
446 {
447    struct svga_shader base;
448    unsigned shared_mem_size;
449 };
450 
451 
452 static inline boolean
svga_compile_keys_equal(const struct svga_compile_key * a,const struct svga_compile_key * b)453 svga_compile_keys_equal(const struct svga_compile_key *a,
454                         const struct svga_compile_key *b)
455 {
456    unsigned key_size = sizeof(*a);
457 
458    return memcmp(a, b, key_size) == 0;
459 }
460 
461 
462 uint64_t
463 svga_get_generic_inputs_mask(const struct tgsi_shader_info *info);
464 
465 uint64_t
466 svga_get_generic_outputs_mask(const struct tgsi_shader_info *info);
467 
468 void
469 svga_remap_generics(uint64_t generics_mask,
470                     int8_t remap_table[MAX_GENERIC_VARYING]);
471 
472 int
473 svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
474                          int generic_index);
475 
476 void
477 svga_init_shader_key_common(const struct svga_context *svga,
478                             enum pipe_shader_type shader_type,
479                             const struct svga_shader *shader,
480                             struct svga_compile_key *key);
481 
482 struct svga_shader_variant *
483 svga_search_shader_key(const struct svga_shader *shader,
484                        const struct svga_compile_key *key);
485 
486 struct svga_shader *
487 svga_search_shader_token_key(struct svga_shader *shader,
488                              const struct svga_token_key *key);
489 
490 struct svga_shader *
491 svga_create_shader(struct pipe_context *pipe,
492                    const struct pipe_shader_state *templ,
493                    enum pipe_shader_type stage,
494                    unsigned len);
495 
496 enum pipe_error
497 svga_compile_shader(struct svga_context *svga,
498                     struct svga_shader *shader,
499                     const struct svga_compile_key *key,
500                     struct svga_shader_variant **out_variant);
501 
502 enum pipe_error
503 svga_define_shader(struct svga_context *svga,
504                    struct svga_shader_variant *variant);
505 
506 enum pipe_error
507 svga_set_shader(struct svga_context *svga,
508                 SVGA3dShaderType type,
509                 struct svga_shader_variant *variant);
510 
511 struct svga_shader_variant *
512 svga_new_shader_variant(struct svga_context *svga, enum pipe_shader_type type);
513 
514 void
515 svga_destroy_shader_variant(struct svga_context *svga,
516                             struct svga_shader_variant *variant);
517 
518 enum pipe_error
519 svga_rebind_shaders(struct svga_context *svga);
520 
521 /**
522  * Check if a shader's bytecode exceeds the device limits.
523  */
524 static inline boolean
svga_shader_too_large(const struct svga_context * svga,const struct svga_shader_variant * variant)525 svga_shader_too_large(const struct svga_context *svga,
526                       const struct svga_shader_variant *variant)
527 {
528    if (svga_have_gb_objects(svga)) {
529       return FALSE;
530    }
531 
532    if (variant->nr_tokens * sizeof(variant->tokens[0])
533        + sizeof(SVGA3dCmdDefineShader) + sizeof(SVGA3dCmdHeader)
534        < SVGA_CB_MAX_COMMAND_SIZE) {
535       return FALSE;
536    }
537 
538    return TRUE;
539 }
540 
541 
542 /**
543  * Convert from PIPE_SHADER_* to SVGA3D_SHADERTYPE_*
544  */
545 static inline SVGA3dShaderType
svga_shader_type(enum pipe_shader_type shader)546 svga_shader_type(enum pipe_shader_type shader)
547 {
548    switch (shader) {
549    case PIPE_SHADER_VERTEX:
550       return SVGA3D_SHADERTYPE_VS;
551    case PIPE_SHADER_GEOMETRY:
552       return SVGA3D_SHADERTYPE_GS;
553    case PIPE_SHADER_FRAGMENT:
554       return SVGA3D_SHADERTYPE_PS;
555    case PIPE_SHADER_TESS_CTRL:
556       return SVGA3D_SHADERTYPE_HS;
557    case PIPE_SHADER_TESS_EVAL:
558       return SVGA3D_SHADERTYPE_DS;
559    case PIPE_SHADER_COMPUTE:
560       return SVGA3D_SHADERTYPE_CS;
561    default:
562       assert(!"Invalid shader type");
563       return SVGA3D_SHADERTYPE_VS;
564    }
565 }
566 
567 
568 /** Does the current VS have stream output? */
569 static inline boolean
svga_have_vs_streamout(const struct svga_context * svga)570 svga_have_vs_streamout(const struct svga_context *svga)
571 {
572    return svga->curr.vs != NULL && svga->curr.vs->base.stream_output != NULL;
573 }
574 
575 
576 /** Does the current GS have stream output? */
577 static inline boolean
svga_have_gs_streamout(const struct svga_context * svga)578 svga_have_gs_streamout(const struct svga_context *svga)
579 {
580    return svga->curr.gs != NULL && svga->curr.gs->base.stream_output != NULL;
581 }
582 
583 
584 static inline struct svga_fs_variant *
svga_fs_variant(struct svga_shader_variant * variant)585 svga_fs_variant(struct svga_shader_variant *variant)
586 {
587    assert(!variant || variant->type == SVGA3D_SHADERTYPE_PS);
588    return (struct svga_fs_variant *)variant;
589 }
590 
591 
592 static inline struct svga_tes_variant *
svga_tes_variant(struct svga_shader_variant * variant)593 svga_tes_variant(struct svga_shader_variant *variant)
594 {
595    assert(!variant || variant->type == SVGA3D_SHADERTYPE_DS);
596    return (struct svga_tes_variant *)variant;
597 }
598 
599 
600 static inline struct svga_cs_variant *
svga_cs_variant(struct svga_shader_variant * variant)601 svga_cs_variant(struct svga_shader_variant *variant)
602 {
603    assert(!variant || variant->type == SVGA3D_SHADERTYPE_CS);
604    return (struct svga_cs_variant *)variant;
605 }
606 
607 
608 /* Returns TRUE if we are currently using flat shading.
609  */
610 static inline boolean
svga_is_using_flat_shading(const struct svga_context * svga)611 svga_is_using_flat_shading(const struct svga_context *svga)
612 {
613    return
614       svga->state.hw_draw.fs ?
615          svga_fs_variant(svga->state.hw_draw.fs)->uses_flat_interp : FALSE;
616 }
617 
618 struct svga_shader_variant *
619 svga_get_compiled_dummy_vertex_shader(struct svga_context *svga,
620                                       struct svga_shader *shader,
621                                       const struct svga_compile_key *key);
622 
623 
624 struct svga_shader_variant *
625 svga_get_compiled_dummy_fragment_shader(struct svga_context *svga,
626                                         struct svga_shader *shader,
627                                         const struct svga_compile_key *key);
628 
629 struct svga_shader_variant *
630 svga_get_compiled_dummy_geometry_shader(struct svga_context *svga,
631                                         struct svga_shader *shader,
632                                         const struct svga_compile_key *key);
633 
634 #endif /* SVGA_SHADER_H */
635