1 // 2 // Copyright 2002 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 // Program.h: Defines the gl::Program class. Implements GL program objects 8 // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. 9 10 #ifndef LIBANGLE_PROGRAM_H_ 11 #define LIBANGLE_PROGRAM_H_ 12 13 #include <GLES2/gl2.h> 14 #include <GLSLANG/ShaderVars.h> 15 16 #include <array> 17 #include <map> 18 #include <set> 19 #include <sstream> 20 #include <string> 21 #include <vector> 22 23 #include "common/Optional.h" 24 #include "common/angleutils.h" 25 #include "common/mathutil.h" 26 #include "common/utilities.h" 27 28 #include "libANGLE/Constants.h" 29 #include "libANGLE/Debug.h" 30 #include "libANGLE/Error.h" 31 #include "libANGLE/InfoLog.h" 32 #include "libANGLE/ProgramExecutable.h" 33 #include "libANGLE/ProgramLinkedResources.h" 34 #include "libANGLE/RefCountObject.h" 35 #include "libANGLE/Uniform.h" 36 #include "libANGLE/angletypes.h" 37 38 namespace rx 39 { 40 class GLImplFactory; 41 class ProgramImpl; 42 struct TranslatedAttribute; 43 } // namespace rx 44 45 namespace gl 46 { 47 class Buffer; 48 class BinaryInputStream; 49 class BinaryOutputStream; 50 struct Caps; 51 class Context; 52 struct Extensions; 53 class Framebuffer; 54 class ProgramExecutable; 55 class Shader; 56 class ShaderProgramManager; 57 class State; 58 struct UnusedUniform; 59 struct Version; 60 61 extern const char *const g_fakepath; 62 63 enum class LinkMismatchError 64 { 65 // Shared 66 NO_MISMATCH, 67 TYPE_MISMATCH, 68 ARRAYNESS_MISMATCH, 69 ARRAY_SIZE_MISMATCH, 70 PRECISION_MISMATCH, 71 STRUCT_NAME_MISMATCH, 72 FIELD_NUMBER_MISMATCH, 73 FIELD_NAME_MISMATCH, 74 75 // Varying specific 76 INTERPOLATION_TYPE_MISMATCH, 77 INVARIANCE_MISMATCH, 78 79 // Uniform specific 80 BINDING_MISMATCH, 81 LOCATION_MISMATCH, 82 OFFSET_MISMATCH, 83 INSTANCE_NAME_MISMATCH, 84 FORMAT_MISMATCH, 85 86 // Interface block specific 87 LAYOUT_QUALIFIER_MISMATCH, 88 MATRIX_PACKING_MISMATCH, 89 90 // I/O block specific 91 FIELD_LOCATION_MISMATCH, 92 FIELD_STRUCT_NAME_MISMATCH, 93 }; 94 95 void LogLinkMismatch(InfoLog &infoLog, 96 const std::string &variableName, 97 const char *variableType, 98 LinkMismatchError linkError, 99 const std::string &mismatchedStructOrBlockFieldName, 100 ShaderType shaderType1, 101 ShaderType shaderType2); 102 103 bool IsActiveInterfaceBlock(const sh::InterfaceBlock &interfaceBlock); 104 105 void WriteBlockMemberInfo(BinaryOutputStream *stream, const sh::BlockMemberInfo &var); 106 void LoadBlockMemberInfo(BinaryInputStream *stream, sh::BlockMemberInfo *var); 107 108 void WriteShaderVar(BinaryOutputStream *stream, const sh::ShaderVariable &var); 109 void LoadShaderVar(BinaryInputStream *stream, sh::ShaderVariable *var); 110 111 void WriteInterfaceBlock(BinaryOutputStream *stream, const InterfaceBlock &block); 112 void LoadInterfaceBlock(BinaryInputStream *stream, InterfaceBlock *block); 113 114 void WriteShInterfaceBlock(BinaryOutputStream *stream, const sh::InterfaceBlock &block); 115 void LoadShInterfaceBlock(BinaryInputStream *stream, sh::InterfaceBlock *block); 116 117 void WriteShaderVariableBuffer(BinaryOutputStream *stream, const ShaderVariableBuffer &var); 118 void LoadShaderVariableBuffer(BinaryInputStream *stream, ShaderVariableBuffer *var); 119 120 // Struct used for correlating uniforms/elements of uniform arrays to handles 121 struct VariableLocation 122 { 123 static constexpr unsigned int kUnused = GL_INVALID_INDEX; 124 125 VariableLocation(); 126 VariableLocation(unsigned int arrayIndex, unsigned int index); 127 128 // If used is false, it means this location is only used to fill an empty space in an array, 129 // and there is no corresponding uniform variable for this location. It can also mean the 130 // uniform was optimized out by the implementation. usedVariableLocation131 bool used() const { return (index != kUnused); } markUnusedVariableLocation132 void markUnused() { index = kUnused; } markIgnoredVariableLocation133 void markIgnored() { ignored = true; } 134 135 bool operator==(const VariableLocation &other) const 136 { 137 return arrayIndex == other.arrayIndex && index == other.index; 138 } 139 140 // "arrayIndex" stores the index of the innermost GLSL array. It's zero for non-arrays. 141 unsigned int arrayIndex; 142 // "index" is an index of the variable. The variable contains the indices for other than the 143 // innermost GLSL arrays. 144 unsigned int index; 145 146 // If this location was bound to an unreferenced uniform. Setting data on this uniform is a 147 // no-op. 148 bool ignored; 149 }; 150 151 // Information about a variable binding. 152 // Currently used by CHROMIUM_path_rendering 153 struct BindingInfo 154 { 155 // The type of binding, for example GL_FLOAT_VEC3. 156 // This can be GL_NONE if the variable is optimized away. 157 GLenum type; 158 159 // This is the name of the variable in 160 // the translated shader program. Note that 161 // this can be empty in the case where the 162 // variable has been optimized away. 163 std::string name; 164 165 // True if the binding is valid, otherwise false. 166 bool valid; 167 }; 168 169 struct ProgramBinding 170 { ProgramBindingProgramBinding171 ProgramBinding() : location(GL_INVALID_INDEX), aliased(false) {} ProgramBindingProgramBinding172 ProgramBinding(GLuint index) : location(index), aliased(false) {} 173 174 GLuint location; 175 // Whether another binding was set that may potentially alias this. 176 bool aliased; 177 }; 178 179 class ProgramBindings final : angle::NonCopyable 180 { 181 public: 182 ProgramBindings(); 183 ~ProgramBindings(); 184 185 void bindLocation(GLuint index, const std::string &name); 186 int getBindingByName(const std::string &name) const; 187 int getBinding(const sh::ShaderVariable &variable) const; 188 189 using const_iterator = angle::HashMap<std::string, GLuint>::const_iterator; 190 const_iterator begin() const; 191 const_iterator end() const; 192 193 std::map<std::string, GLuint> getStableIterationMap() const; 194 195 private: 196 angle::HashMap<std::string, GLuint> mBindings; 197 }; 198 199 // Uniforms and Fragment Outputs require special treatment due to array notation (e.g., "[0]") 200 class ProgramAliasedBindings final : angle::NonCopyable 201 { 202 public: 203 ProgramAliasedBindings(); 204 ~ProgramAliasedBindings(); 205 206 void bindLocation(GLuint index, const std::string &name); 207 int getBindingByName(const std::string &name) const; 208 int getBindingByLocation(GLuint location) const; 209 int getBinding(const sh::ShaderVariable &variable) const; 210 211 using const_iterator = angle::HashMap<std::string, ProgramBinding>::const_iterator; 212 const_iterator begin() const; 213 const_iterator end() const; 214 215 std::map<std::string, ProgramBinding> getStableIterationMap() const; 216 217 private: 218 angle::HashMap<std::string, ProgramBinding> mBindings; 219 }; 220 221 class ProgramState final : angle::NonCopyable 222 { 223 public: 224 ProgramState(); 225 ~ProgramState(); 226 227 const std::string &getLabel(); 228 229 Shader *getAttachedShader(ShaderType shaderType) const; getAttachedShaders()230 const gl::ShaderMap<Shader *> &getAttachedShaders() const { return mAttachedShaders; } getTransformFeedbackVaryingNames()231 const std::vector<std::string> &getTransformFeedbackVaryingNames() const 232 { 233 return mTransformFeedbackVaryingNames; 234 } getTransformFeedbackBufferMode()235 GLint getTransformFeedbackBufferMode() const 236 { 237 return mExecutable->getTransformFeedbackBufferMode(); 238 } getUniformBlockBinding(GLuint uniformBlockIndex)239 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const 240 { 241 return mExecutable->getUniformBlockBinding(uniformBlockIndex); 242 } getShaderStorageBlockBinding(GLuint blockIndex)243 GLuint getShaderStorageBlockBinding(GLuint blockIndex) const 244 { 245 return mExecutable->getShaderStorageBlockBinding(blockIndex); 246 } getActiveUniformBlockBindingsMask()247 const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const 248 { 249 return mExecutable->getActiveUniformBlockBindings(); 250 } getProgramInputs()251 const std::vector<sh::ShaderVariable> &getProgramInputs() const 252 { 253 return mExecutable->getProgramInputs(); 254 } getOutputVariables()255 const std::vector<sh::ShaderVariable> &getOutputVariables() const 256 { 257 return mExecutable->getOutputVariables(); 258 } getOutputLocations()259 const std::vector<VariableLocation> &getOutputLocations() const 260 { 261 return mExecutable->getOutputLocations(); 262 } getSecondaryOutputLocations()263 const std::vector<VariableLocation> &getSecondaryOutputLocations() const 264 { 265 return mExecutable->getSecondaryOutputLocations(); 266 } getUniforms()267 const std::vector<LinkedUniform> &getUniforms() const { return mExecutable->getUniforms(); } getUniformLocations()268 const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; } getUniformBlocks()269 const std::vector<InterfaceBlock> &getUniformBlocks() const 270 { 271 return mExecutable->getUniformBlocks(); 272 } getShaderStorageBlocks()273 const std::vector<InterfaceBlock> &getShaderStorageBlocks() const 274 { 275 return mExecutable->getShaderStorageBlocks(); 276 } getBufferVariables()277 const std::vector<BufferVariable> &getBufferVariables() const { return mBufferVariables; } getSamplerBindings()278 const std::vector<SamplerBinding> &getSamplerBindings() const 279 { 280 return mExecutable->getSamplerBindings(); 281 } getImageBindings()282 const std::vector<ImageBinding> &getImageBindings() const 283 { 284 return getExecutable().getImageBindings(); 285 } getComputeShaderLocalSize()286 const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; } getDefaultUniformRange()287 const RangeUI &getDefaultUniformRange() const { return mExecutable->getDefaultUniformRange(); } getSamplerUniformRange()288 const RangeUI &getSamplerUniformRange() const { return mExecutable->getSamplerUniformRange(); } getImageUniformRange()289 const RangeUI &getImageUniformRange() const { return mExecutable->getImageUniformRange(); } getAtomicCounterUniformRange()290 const RangeUI &getAtomicCounterUniformRange() const { return mAtomicCounterUniformRange; } getFragmentInoutRange()291 const RangeUI &getFragmentInoutRange() const { return mExecutable->getFragmentInoutRange(); } 292 getLinkedTransformFeedbackVaryings()293 const std::vector<TransformFeedbackVarying> &getLinkedTransformFeedbackVaryings() const 294 { 295 return mExecutable->getLinkedTransformFeedbackVaryings(); 296 } getTransformFeedbackStrides()297 const std::vector<GLsizei> &getTransformFeedbackStrides() const 298 { 299 return mExecutable->getTransformFeedbackStrides(); 300 } getAtomicCounterBuffers()301 const std::vector<AtomicCounterBuffer> &getAtomicCounterBuffers() const 302 { 303 return mExecutable->getAtomicCounterBuffers(); 304 } 305 306 GLuint getUniformIndexFromName(const std::string &name) const; 307 GLuint getUniformIndexFromLocation(UniformLocation location) const; 308 Optional<GLuint> getSamplerIndex(UniformLocation location) const; 309 bool isSamplerUniformIndex(GLuint index) const; 310 GLuint getSamplerIndexFromUniformIndex(GLuint uniformIndex) const; 311 GLuint getUniformIndexFromSamplerIndex(GLuint samplerIndex) const; 312 bool isImageUniformIndex(GLuint index) const; 313 GLuint getImageIndexFromUniformIndex(GLuint uniformIndex) const; 314 GLuint getAttributeLocation(const std::string &name) const; 315 316 GLuint getBufferVariableIndexFromName(const std::string &name) const; 317 getNumViews()318 int getNumViews() const { return mNumViews; } usesMultiview()319 bool usesMultiview() const { return mNumViews != -1; } 320 321 bool hasAttachedShader() const; 322 323 ShaderType getFirstAttachedShaderStageType() const; 324 ShaderType getLastAttachedShaderStageType() const; 325 getUniformLocationBindings()326 const ProgramAliasedBindings &getUniformLocationBindings() const 327 { 328 return mUniformLocationBindings; 329 } 330 getExecutable()331 const ProgramExecutable &getExecutable() const 332 { 333 ASSERT(mExecutable); 334 return *mExecutable; 335 } getExecutable()336 ProgramExecutable &getExecutable() 337 { 338 ASSERT(mExecutable); 339 return *mExecutable; 340 } 341 hasImages()342 bool hasImages() const { return !getImageBindings().empty(); } hasEarlyFragmentTestsOptimization()343 bool hasEarlyFragmentTestsOptimization() const { return mEarlyFramentTestsOptimization; } getSpecConstUsageBits()344 rx::SpecConstUsageBits getSpecConstUsageBits() const { return mSpecConstUsageBits; } 345 346 // A Program can only either be graphics or compute, but never both, so it 347 // can answer isCompute() based on which shaders it has. isCompute()348 bool isCompute() const { return mExecutable->hasLinkedShaderStage(ShaderType::Compute); } 349 getLabel()350 const std::string &getLabel() const { return mLabel; } 351 getLocationsUsedForXfbExtension()352 uint32_t getLocationsUsedForXfbExtension() const { return mLocationsUsedForXfbExtension; } 353 hasBinaryRetrieveableHint()354 bool hasBinaryRetrieveableHint() const { return mBinaryRetrieveableHint; } 355 isSeparable()356 bool isSeparable() const { return mSeparable; } 357 getDrawIDLocation()358 int getDrawIDLocation() const { return mDrawIDLocation; } 359 getBaseVertexLocation()360 int getBaseVertexLocation() const { return mBaseVertexLocation; } 361 getBaseInstanceLocation()362 int getBaseInstanceLocation() const { return mBaseInstanceLocation; } 363 364 ShaderType getAttachedTransformFeedbackStage() const; 365 366 private: 367 friend class MemoryProgramCache; 368 friend class Program; 369 370 void updateActiveSamplers(); 371 void updateProgramInterfaceInputs(); 372 void updateProgramInterfaceOutputs(); 373 374 // Scans the sampler bindings for type conflicts with sampler 'textureUnitIndex'. 375 void setSamplerUniformTextureTypeAndFormat(size_t textureUnitIndex); 376 377 std::string mLabel; 378 379 sh::WorkGroupSize mComputeShaderLocalSize; 380 381 ShaderMap<Shader *> mAttachedShaders; 382 383 uint32_t mLocationsUsedForXfbExtension; 384 std::vector<std::string> mTransformFeedbackVaryingNames; 385 386 std::vector<VariableLocation> mUniformLocations; 387 std::vector<BufferVariable> mBufferVariables; 388 RangeUI mAtomicCounterUniformRange; 389 390 bool mBinaryRetrieveableHint; 391 bool mSeparable; 392 bool mEarlyFramentTestsOptimization; 393 rx::SpecConstUsageBits mSpecConstUsageBits; 394 395 // ANGLE_multiview. 396 int mNumViews; 397 398 // GL_ANGLE_multi_draw 399 int mDrawIDLocation; 400 401 // GL_ANGLE_base_vertex_base_instance_shader_builtin 402 int mBaseVertexLocation; 403 int mBaseInstanceLocation; 404 // Cached value of base vertex and base instance 405 // need to reset them to zero if using non base vertex or base instance draw calls. 406 GLint mCachedBaseVertex; 407 GLuint mCachedBaseInstance; 408 409 // Note that this has nothing to do with binding layout qualifiers that can be set for some 410 // uniforms in GLES3.1+. It is used to pre-set the location of uniforms. 411 ProgramAliasedBindings mUniformLocationBindings; 412 413 std::shared_ptr<ProgramExecutable> mExecutable; 414 }; 415 416 struct ProgramVaryingRef 417 { getProgramVaryingRef418 const sh::ShaderVariable *get(ShaderType stage) const 419 { 420 ASSERT(stage == frontShaderStage || stage == backShaderStage); 421 const sh::ShaderVariable *ref = stage == frontShaderStage ? frontShader : backShader; 422 ASSERT(ref); 423 return ref; 424 } 425 426 const sh::ShaderVariable *frontShader = nullptr; 427 const sh::ShaderVariable *backShader = nullptr; 428 ShaderType frontShaderStage = ShaderType::InvalidEnum; 429 ShaderType backShaderStage = ShaderType::InvalidEnum; 430 }; 431 432 using ProgramMergedVaryings = std::vector<ProgramVaryingRef>; 433 434 class Program final : public LabeledObject, public angle::Subject 435 { 436 public: 437 Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, ShaderProgramID handle); 438 void onDestroy(const Context *context); 439 440 ShaderProgramID id() const; 441 442 void setLabel(const Context *context, const std::string &label) override; 443 const std::string &getLabel() const override; 444 getImplementation()445 ANGLE_INLINE rx::ProgramImpl *getImplementation() const 446 { 447 ASSERT(!mLinkingState); 448 return mProgram; 449 } 450 451 void attachShader(Shader *shader); 452 void detachShader(const Context *context, Shader *shader); 453 int getAttachedShadersCount() const; 454 455 Shader *getAttachedShader(ShaderType shaderType) const; 456 457 void bindAttributeLocation(GLuint index, const char *name); 458 void bindUniformLocation(UniformLocation location, const char *name); 459 460 // EXT_blend_func_extended 461 void bindFragmentOutputLocation(GLuint index, const char *name); 462 void bindFragmentOutputIndex(GLuint index, const char *name); 463 464 // KHR_parallel_shader_compile 465 // Try to link the program asynchronously. As a result, background threads may be launched to 466 // execute the linking tasks concurrently. 467 angle::Result link(const Context *context); 468 469 // Peek whether there is any running linking tasks. 470 bool isLinking() const; hasLinkingState()471 bool hasLinkingState() const { return mLinkingState != nullptr; } 472 isLinked()473 bool isLinked() const 474 { 475 ASSERT(!mLinkingState); 476 return mLinked; 477 } 478 479 angle::Result loadBinary(const Context *context, 480 GLenum binaryFormat, 481 const void *binary, 482 GLsizei length); 483 angle::Result saveBinary(Context *context, 484 GLenum *binaryFormat, 485 void *binary, 486 GLsizei bufSize, 487 GLsizei *length) const; 488 GLint getBinaryLength(Context *context) const; 489 void setBinaryRetrievableHint(bool retrievable); 490 bool getBinaryRetrievableHint() const; 491 492 void setSeparable(bool separable); 493 bool isSeparable() const; 494 495 void getAttachedShaders(GLsizei maxCount, GLsizei *count, ShaderProgramID *shaders) const; 496 497 GLuint getAttributeLocation(const std::string &name) const; 498 499 void getActiveAttribute(GLuint index, 500 GLsizei bufsize, 501 GLsizei *length, 502 GLint *size, 503 GLenum *type, 504 GLchar *name) const; 505 GLint getActiveAttributeCount() const; 506 GLint getActiveAttributeMaxLength() const; 507 const std::vector<sh::ShaderVariable> &getAttributes() const; 508 509 GLint getFragDataLocation(const std::string &name) const; 510 size_t getOutputResourceCount() const; 511 512 // EXT_blend_func_extended 513 GLint getFragDataIndex(const std::string &name) const; 514 515 void getActiveUniform(GLuint index, 516 GLsizei bufsize, 517 GLsizei *length, 518 GLint *size, 519 GLenum *type, 520 GLchar *name) const; 521 GLint getActiveUniformCount() const; 522 size_t getActiveBufferVariableCount() const; 523 GLint getActiveUniformMaxLength() const; 524 bool isValidUniformLocation(UniformLocation location) const; 525 const LinkedUniform &getUniformByLocation(UniformLocation location) const; 526 const VariableLocation &getUniformLocation(UniformLocation location) const; 527 getUniformLocations()528 const std::vector<VariableLocation> &getUniformLocations() const 529 { 530 ASSERT(!mLinkingState); 531 return mState.mUniformLocations; 532 } 533 getUniformByIndex(GLuint index)534 const LinkedUniform &getUniformByIndex(GLuint index) const 535 { 536 ASSERT(!mLinkingState); 537 return mState.mExecutable->getUniformByIndex(index); 538 } 539 540 const BufferVariable &getBufferVariableByIndex(GLuint index) const; 541 542 enum SetUniformResult 543 { 544 SamplerChanged, 545 NoSamplerChange, 546 }; 547 548 UniformLocation getUniformLocation(const std::string &name) const; 549 GLuint getUniformIndex(const std::string &name) const; 550 void setUniform1fv(UniformLocation location, GLsizei count, const GLfloat *v); 551 void setUniform2fv(UniformLocation location, GLsizei count, const GLfloat *v); 552 void setUniform3fv(UniformLocation location, GLsizei count, const GLfloat *v); 553 void setUniform4fv(UniformLocation location, GLsizei count, const GLfloat *v); 554 void setUniform1iv(Context *context, UniformLocation location, GLsizei count, const GLint *v); 555 void setUniform2iv(UniformLocation location, GLsizei count, const GLint *v); 556 void setUniform3iv(UniformLocation location, GLsizei count, const GLint *v); 557 void setUniform4iv(UniformLocation location, GLsizei count, const GLint *v); 558 void setUniform1uiv(UniformLocation location, GLsizei count, const GLuint *v); 559 void setUniform2uiv(UniformLocation location, GLsizei count, const GLuint *v); 560 void setUniform3uiv(UniformLocation location, GLsizei count, const GLuint *v); 561 void setUniform4uiv(UniformLocation location, GLsizei count, const GLuint *v); 562 void setUniformMatrix2fv(UniformLocation location, 563 GLsizei count, 564 GLboolean transpose, 565 const GLfloat *value); 566 void setUniformMatrix3fv(UniformLocation location, 567 GLsizei count, 568 GLboolean transpose, 569 const GLfloat *value); 570 void setUniformMatrix4fv(UniformLocation location, 571 GLsizei count, 572 GLboolean transpose, 573 const GLfloat *value); 574 void setUniformMatrix2x3fv(UniformLocation location, 575 GLsizei count, 576 GLboolean transpose, 577 const GLfloat *value); 578 void setUniformMatrix3x2fv(UniformLocation location, 579 GLsizei count, 580 GLboolean transpose, 581 const GLfloat *value); 582 void setUniformMatrix2x4fv(UniformLocation location, 583 GLsizei count, 584 GLboolean transpose, 585 const GLfloat *value); 586 void setUniformMatrix4x2fv(UniformLocation location, 587 GLsizei count, 588 GLboolean transpose, 589 const GLfloat *value); 590 void setUniformMatrix3x4fv(UniformLocation location, 591 GLsizei count, 592 GLboolean transpose, 593 const GLfloat *value); 594 void setUniformMatrix4x3fv(UniformLocation location, 595 GLsizei count, 596 GLboolean transpose, 597 const GLfloat *value); 598 599 void getUniformfv(const Context *context, UniformLocation location, GLfloat *params) const; 600 void getUniformiv(const Context *context, UniformLocation location, GLint *params) const; 601 void getUniformuiv(const Context *context, UniformLocation location, GLuint *params) const; 602 603 void getActiveUniformBlockName(const UniformBlockIndex blockIndex, 604 GLsizei bufSize, 605 GLsizei *length, 606 GLchar *blockName) const; 607 void getActiveShaderStorageBlockName(const GLuint blockIndex, 608 GLsizei bufSize, 609 GLsizei *length, 610 GLchar *blockName) const; 611 getActiveUniformBlockCount()612 ANGLE_INLINE GLuint getActiveUniformBlockCount() const 613 { 614 ASSERT(!mLinkingState); 615 return static_cast<GLuint>(mState.mExecutable->getActiveUniformBlockCount()); 616 } 617 getActiveAtomicCounterBufferCount()618 ANGLE_INLINE GLuint getActiveAtomicCounterBufferCount() const 619 { 620 ASSERT(!mLinkingState); 621 return static_cast<GLuint>(mState.mExecutable->getActiveAtomicCounterBufferCount()); 622 } 623 getActiveShaderStorageBlockCount()624 ANGLE_INLINE GLuint getActiveShaderStorageBlockCount() const 625 { 626 ASSERT(!mLinkingState); 627 return static_cast<GLuint>(mState.mExecutable->getActiveShaderStorageBlockCount()); 628 } 629 630 GLint getActiveUniformBlockMaxNameLength() const; 631 GLint getActiveShaderStorageBlockMaxNameLength() const; 632 633 GLuint getUniformBlockIndex(const std::string &name) const; 634 GLuint getShaderStorageBlockIndex(const std::string &name) const; 635 636 void bindUniformBlock(UniformBlockIndex uniformBlockIndex, GLuint uniformBlockBinding); 637 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const; 638 GLuint getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const; 639 640 const InterfaceBlock &getUniformBlockByIndex(GLuint index) const; 641 const InterfaceBlock &getShaderStorageBlockByIndex(GLuint index) const; 642 643 void setTransformFeedbackVaryings(GLsizei count, 644 const GLchar *const *varyings, 645 GLenum bufferMode); 646 void getTransformFeedbackVarying(GLuint index, 647 GLsizei bufSize, 648 GLsizei *length, 649 GLsizei *size, 650 GLenum *type, 651 GLchar *name) const; 652 GLsizei getTransformFeedbackVaryingCount() const; 653 GLsizei getTransformFeedbackVaryingMaxLength() const; 654 GLenum getTransformFeedbackBufferMode() const; 655 GLuint getTransformFeedbackVaryingResourceIndex(const GLchar *name) const; 656 const TransformFeedbackVarying &getTransformFeedbackVaryingResource(GLuint index) const; 657 658 bool hasDrawIDUniform() const; 659 void setDrawIDUniform(GLint drawid); 660 661 bool hasBaseVertexUniform() const; 662 void setBaseVertexUniform(GLint baseVertex); 663 bool hasBaseInstanceUniform() const; 664 void setBaseInstanceUniform(GLuint baseInstance); 665 addRef()666 ANGLE_INLINE void addRef() 667 { 668 ASSERT(!mLinkingState); 669 mRefCount++; 670 } 671 release(const Context * context)672 ANGLE_INLINE void release(const Context *context) 673 { 674 ASSERT(!mLinkingState); 675 mRefCount--; 676 677 if (mRefCount == 0 && mDeleteStatus) 678 { 679 deleteSelf(context); 680 } 681 } 682 683 unsigned int getRefCount() const; isInUse()684 bool isInUse() const { return getRefCount() != 0; } 685 void flagForDeletion(); 686 bool isFlaggedForDeletion() const; 687 688 void validate(const Caps &caps); 689 bool isValidated() const; 690 getImageBindings()691 const std::vector<ImageBinding> &getImageBindings() const 692 { 693 ASSERT(!mLinkingState); 694 return getExecutable().getImageBindings(); 695 } 696 const sh::WorkGroupSize &getComputeShaderLocalSize() const; 697 PrimitiveMode getGeometryShaderInputPrimitiveType() const; 698 PrimitiveMode getGeometryShaderOutputPrimitiveType() const; 699 GLint getGeometryShaderInvocations() const; 700 GLint getGeometryShaderMaxVertices() const; 701 702 GLint getTessControlShaderVertices() const; 703 GLenum getTessGenMode() const; 704 GLenum getTessGenPointMode() const; 705 GLenum getTessGenSpacing() const; 706 GLenum getTessGenVertexOrder() const; 707 getState()708 const ProgramState &getState() const 709 { 710 ASSERT(!mLinkingState); 711 return mState; 712 } 713 714 GLuint getInputResourceIndex(const GLchar *name) const; 715 GLuint getOutputResourceIndex(const GLchar *name) const; 716 void getInputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const; 717 void getOutputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const; 718 void getUniformResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const; 719 void getBufferVariableResourceName(GLuint index, 720 GLsizei bufSize, 721 GLsizei *length, 722 GLchar *name) const; 723 const sh::ShaderVariable &getInputResource(size_t index) const; 724 GLuint getResourceMaxNameSize(const sh::ShaderVariable &resource, GLint max) const; 725 GLuint getInputResourceMaxNameSize() const; 726 GLuint getOutputResourceMaxNameSize() const; 727 GLuint getResourceLocation(const GLchar *name, const sh::ShaderVariable &variable) const; 728 GLuint getInputResourceLocation(const GLchar *name) const; 729 GLuint getOutputResourceLocation(const GLchar *name) const; 730 const std::string getResourceName(const sh::ShaderVariable &resource) const; 731 const std::string getInputResourceName(GLuint index) const; 732 const std::string getOutputResourceName(GLuint index) const; 733 const sh::ShaderVariable &getOutputResource(size_t index) const; 734 735 const ProgramBindings &getAttributeBindings() const; 736 const ProgramAliasedBindings &getUniformLocationBindings() const; 737 const ProgramAliasedBindings &getFragmentOutputLocations() const; 738 const ProgramAliasedBindings &getFragmentOutputIndexes() const; 739 getNumViews()740 int getNumViews() const 741 { 742 ASSERT(!mLinkingState); 743 return mState.getNumViews(); 744 } 745 usesMultiview()746 bool usesMultiview() const { return mState.usesMultiview(); } 747 748 const std::vector<GLsizei> &getTransformFeedbackStrides() const; 749 750 // Program dirty bits. 751 enum DirtyBitType 752 { 753 DIRTY_BIT_UNIFORM_BLOCK_BINDING_0, 754 DIRTY_BIT_UNIFORM_BLOCK_BINDING_MAX = 755 DIRTY_BIT_UNIFORM_BLOCK_BINDING_0 + IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS, 756 757 DIRTY_BIT_COUNT = DIRTY_BIT_UNIFORM_BLOCK_BINDING_MAX, 758 }; 759 760 using DirtyBits = angle::BitSet<DIRTY_BIT_COUNT>; 761 762 angle::Result syncState(const Context *context); 763 764 // Try to resolve linking. Inlined to make sure its overhead is as low as possible. resolveLink(const Context * context)765 void resolveLink(const Context *context) 766 { 767 if (mLinkingState) 768 { 769 resolveLinkImpl(context); 770 } 771 } 772 hasAnyDirtyBit()773 ANGLE_INLINE bool hasAnyDirtyBit() const { return mDirtyBits.any(); } 774 775 // Writes a program's binary to the output memory buffer. 776 angle::Result serialize(const Context *context, angle::MemoryBuffer *binaryOut) const; 777 serial()778 rx::Serial serial() const { return mSerial; } 779 getExecutable()780 const ProgramExecutable &getExecutable() const { return mState.getExecutable(); } getExecutable()781 ProgramExecutable &getExecutable() { return mState.getExecutable(); } 782 783 private: 784 struct LinkingState; 785 786 ~Program() override; 787 788 // Loads program state according to the specified binary blob. 789 angle::Result deserialize(const Context *context, BinaryInputStream &stream, InfoLog &infoLog); 790 791 void unlink(); 792 void deleteSelf(const Context *context); 793 794 angle::Result linkImpl(const Context *context); 795 796 bool linkValidateShaders(InfoLog &infoLog); 797 bool linkAttributes(const Context *context, InfoLog &infoLog); 798 bool linkInterfaceBlocks(const Caps &caps, 799 const Version &version, 800 bool webglCompatibility, 801 InfoLog &infoLog, 802 GLuint *combinedShaderStorageBlocksCount); 803 bool linkVaryings(InfoLog &infoLog) const; 804 805 bool linkUniforms(const Caps &caps, 806 const Version &version, 807 InfoLog &infoLog, 808 const ProgramAliasedBindings &uniformLocationBindings, 809 GLuint *combinedImageUniformsCount, 810 std::vector<UnusedUniform> *unusedUniforms); 811 void linkSamplerAndImageBindings(GLuint *combinedImageUniformsCount); 812 bool linkAtomicCounterBuffers(); 813 814 void updateLinkedShaderStages(); 815 816 void setUniformValuesFromBindingQualifiers(); 817 bool shouldIgnoreUniform(UniformLocation location) const; 818 819 void initInterfaceBlockBindings(); 820 821 // Both these function update the cached uniform values and return a modified "count" 822 // so that the uniform update doesn't overflow the uniform. 823 template <typename T> 824 GLsizei clampUniformCount(const VariableLocation &locationInfo, 825 GLsizei count, 826 int vectorSize, 827 const T *v); 828 template <size_t cols, size_t rows, typename T> 829 GLsizei clampMatrixUniformCount(UniformLocation location, 830 GLsizei count, 831 GLboolean transpose, 832 const T *v); 833 834 void updateSamplerUniform(Context *context, 835 const VariableLocation &locationInfo, 836 GLsizei clampedCount, 837 const GLint *v); 838 839 template <typename DestT> 840 void getUniformInternal(const Context *context, 841 DestT *dataOut, 842 UniformLocation location, 843 GLenum nativeType, 844 int components) const; 845 846 void getResourceName(const std::string name, 847 GLsizei bufSize, 848 GLsizei *length, 849 GLchar *dest) const; 850 851 template <typename T> 852 GLint getActiveInterfaceBlockMaxNameLength(const std::vector<T> &resources) const; 853 854 GLuint getSamplerUniformBinding(const VariableLocation &uniformLocation) const; 855 GLuint getImageUniformBinding(const VariableLocation &uniformLocation) const; 856 857 // Block until linking is finished and resolve it. 858 void resolveLinkImpl(const gl::Context *context); 859 860 void postResolveLink(const gl::Context *context); 861 862 rx::Serial mSerial; 863 ProgramState mState; 864 rx::ProgramImpl *mProgram; 865 866 bool mValidated; 867 868 ProgramBindings mAttributeBindings; 869 870 // EXT_blend_func_extended 871 ProgramAliasedBindings mFragmentOutputLocations; 872 ProgramAliasedBindings mFragmentOutputIndexes; 873 874 bool mLinked; 875 std::unique_ptr<LinkingState> mLinkingState; 876 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use 877 878 unsigned int mRefCount; 879 880 ShaderProgramManager *mResourceManager; 881 const ShaderProgramID mHandle; 882 883 DirtyBits mDirtyBits; 884 }; 885 } // namespace gl 886 887 #endif // LIBANGLE_PROGRAM_H_ 888