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Searched defs:gs_body (Results 1 – 10 of 10) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPoints.hpp95 const char* gs_body; member
DesextcTessellationShaderXFB.cpp315 const char* gs_body = "${VERSION}\n" in initTest() local
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp832 const std::string& te_body, const std::string& gs_body, const std::string& fs_body, in buildProgram()
7035 std::string gs_body = getGeometryShaderBody(n_id); in initTest() local
8214 const std::string gs_body = getShaderBody(Utils::SHADER_STAGE_GEOMETRY, n_id); in initTest() local
9245 std::string gs_body = getGeometryShaderBody(); in initTest() local
10394 const std::string gs_body = getGeometryShaderBody(referencing_stage); in executeTestCase() local
11358 std::string gs_body = getGeometryShaderBody(shader_stage == Utils::SHADER_STAGE_GEOMETRY); in executeIteration() local
11741 std::string gs_body = getGeometryShaderBody(shader_stage == Utils::SHADER_STAGE_GEOMETRY); in executeIteration() local
12416 std::string gs_body = getGeometryShaderBody(shader_stage == Utils::SHADER_STAGE_GEOMETRY); in executeIteration() local
Dgl3cCommonBugsTests.cpp2568 std::string gs_body; in runPipelineObjectValidationTestMode() local
2759 std::string gs_body; in runSeparateShaderTestMode() local
Dgl3cCullDistanceTests.cpp70 const glw::GLchar* gs_body, const glw::GLchar* tc_body, in buildProgram()
746 std::string gs_body = gs_body_template; in iterate() local
Dgl4cPipelineStatisticsQueryTests.cpp1706 const char* gs_body, const char* tc_body, in buildProgram()
3957 std::string gs_body; in executeTest() local
Dgl4cTextureViewTests.cpp5261 const char* gs_body = "#version 400\n" in initIterationSpecificProgramObject() local
5766 static const char* gs_body = "#version 400\n" in initPerSampleFillerProgramObject() local
Dgl4cShaderSubroutineTests.hpp1354 std::string gs_body; member
Dgl4cGPUShaderFP64Tests.cpp6270 const char* gs_body = "#version 400\n" in initProgramObjects() local
8860 std::string gs_body = getGeometryShaderBody(variables); in buildTestProgram() local
/third_party/vk-gl-cts/external/openglcts/modules/glesext/draw_elements_base_vertex/
DesextcDrawElementsBaseVertexTests.cpp1255 std::string gs_body = specializeShader(1, &functional_gs_code); in setUpFunctionalTestObjects() local