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Searched defs:hasDepth (Results 1 – 25 of 27) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp161 …const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHM… in render() local
Des3fRandomFragmentOpTests.cpp97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
Des3fDepthStencilTests.cpp383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
Des3fFboInvalidateTests.cpp121 const bool hasDepth = depthBits > 0; in getCompatibleDepthStencilFormat() local
/third_party/vk-gl-cts/modules/egl/
DteglSimpleConfigCase.cpp136 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function
DteglCreateContextExtTests.cpp1018 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
DvktDrawMultipleClearsWithinRenderPass.cpp213 const bool hasDepth = m_params.depthFormat != VK_FORMAT_UNDEFINED; in MultipleClearsTest() local
442 const bool hasDepth = m_params.depthFormat != VK_FORMAT_UNDEFINED; in iterate() local
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
Des2fDepthStencilTests.cpp383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassDepthStencilResolveTests.cpp1369 bool hasDepth; in initTests() member
1478 const bool hasDepth = formatData.hasDepth; in initTests() local
1662 const bool hasDepth = formatData.hasDepth; in initTests() local
DvktRenderPassMultisampleTests.cpp116 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getImageAspectFlags() local
968 const bool hasDepth (tcu::hasDepthComponent(format.order)); in createSplitDescriptorSetLayout() local
1246 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getSrcImageUsage() local
1258 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getDstFormat() local
DvktRenderPassUnusedClearAttachmentTests.cpp906 const bool hasDepth = m_testParams.depthStencilType == DEPTH_STENCIL_BOTH || in createCommandBuffer() local
DvktRenderPassTests.cpp2467 const bool hasDepth = hasDepthComponent(format.order); in pushRenderCommands() local
3545 const bool hasDepth = tcu::hasDepthComponent(format.order) in renderReferenceValues() local
3818 const bool hasDepth = tcu::hasDepthComponent(format.order); in renderReferenceImagesFromValues() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/rasterization/
DvktRasterizationOrderAttachmentAccessTests.cpp120 virtual bool hasDepth() const in hasDepth() function in vkt::rasterization::__anone04efd8b0111::AttachmentAccessOrderTestCase
192 virtual bool hasDepth() const in hasDepth() function in vkt::rasterization::__anone04efd8b0111::AttachmentAccessOrderDepthTestCase
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/
DvktImageDepthStencilDescriptorTests.cpp546 const auto hasDepth = tcu::hasDepthComponent(tcuFormat.order); in iterate() local
1336 const auto hasDepth = tcu::hasDepthComponent(tcuFormat.order); in createImageDepthStencilDescriptorTests() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineDepthTests.cpp1016 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(depthFormats[formatNdx]).order); in createDepthTests() local
DvktPipelineStencilTests.cpp943 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(stencilFormat).order); in createStencilTests() local
DvktPipelineMultisampleMixedAttachmentSamplesTests.cpp1460 const bool hasDepth = isDepthFormat(params.depthStencilFormat); in test() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DFramebuffer.cpp715 bool FramebufferState::hasDepth() const in hasDepth() function in gl::FramebufferState
1145 bool Framebuffer::hasDepth() const in hasDepth() function in gl::Framebuffer
/third_party/vk-gl-cts/framework/common/
DtcuTextureUtil.cpp954 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithComponentGradientsStyled() local
1046 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithGrid() local
DtcuImageCompare.cpp850 bool hasDepth = tcu::hasDepthComponent(result.getFormat().order); in dsThresholdCompare() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/
DvktApiImageClearingTests.cpp2327 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(format).order); in createImageClearingTestsCommon() local
2498 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(format).order); in createImageClearingTestsCommon() local
DvktApiCopiesAndBlittingTests.cpp2690 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(m_params.dst.image.format).order); in CopyBufferToDepthStencil() local
8119 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local
8228 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local
8305 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local
9601 const bool hasDepth = tcu::hasDepthComponent(format.order); in addBufferToDepthStencilTests() local
11407 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addBlittingImageAllFormatsDepthStencilTests() local
11527 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addBlittingImageAllFormatsDepthStencilTests() local
11647 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addBlittingImageAllFormatsDepthStencilTests() local
/third_party/vk-gl-cts/framework/referencerenderer/
DrrFragmentOperations.cpp811 …bool hasDepth = depthBuffer.getWidth() > 0 && depthBuffer.getHeight() > 0 && depthBuffer.… in render() local
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DCommandBufferD3D12.cpp1259 const bool hasDepth = view->GetTexture()->GetFormat().HasDepth(); in SetupRenderPass() local

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