/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fFboStencilbufferTests.cpp | 161 …const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHM… in render() local
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D | es3fRandomFragmentOpTests.cpp | 97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
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D | es3fDepthStencilTests.cpp | 383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
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D | es3fFboInvalidateTests.cpp | 121 const bool hasDepth = depthBits > 0; in getCompatibleDepthStencilFormat() local
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/third_party/vk-gl-cts/modules/egl/ |
D | teglSimpleConfigCase.cpp | 136 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function
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D | teglCreateContextExtTests.cpp | 1018 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawMultipleClearsWithinRenderPass.cpp | 213 const bool hasDepth = m_params.depthFormat != VK_FORMAT_UNDEFINED; in MultipleClearsTest() local 442 const bool hasDepth = m_params.depthFormat != VK_FORMAT_UNDEFINED; in iterate() local
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
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D | es2fDepthStencilTests.cpp | 383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassDepthStencilResolveTests.cpp | 1369 bool hasDepth; in initTests() member 1478 const bool hasDepth = formatData.hasDepth; in initTests() local 1662 const bool hasDepth = formatData.hasDepth; in initTests() local
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D | vktRenderPassMultisampleTests.cpp | 116 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getImageAspectFlags() local 968 const bool hasDepth (tcu::hasDepthComponent(format.order)); in createSplitDescriptorSetLayout() local 1246 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getSrcImageUsage() local 1258 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getDstFormat() local
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D | vktRenderPassUnusedClearAttachmentTests.cpp | 906 const bool hasDepth = m_testParams.depthStencilType == DEPTH_STENCIL_BOTH || in createCommandBuffer() local
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D | vktRenderPassTests.cpp | 2467 const bool hasDepth = hasDepthComponent(format.order); in pushRenderCommands() local 3545 const bool hasDepth = tcu::hasDepthComponent(format.order) in renderReferenceValues() local 3818 const bool hasDepth = tcu::hasDepthComponent(format.order); in renderReferenceImagesFromValues() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/rasterization/ |
D | vktRasterizationOrderAttachmentAccessTests.cpp | 120 virtual bool hasDepth() const in hasDepth() function in vkt::rasterization::__anone04efd8b0111::AttachmentAccessOrderTestCase 192 virtual bool hasDepth() const in hasDepth() function in vkt::rasterization::__anone04efd8b0111::AttachmentAccessOrderDepthTestCase
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/ |
D | vktImageDepthStencilDescriptorTests.cpp | 546 const auto hasDepth = tcu::hasDepthComponent(tcuFormat.order); in iterate() local 1336 const auto hasDepth = tcu::hasDepthComponent(tcuFormat.order); in createImageDepthStencilDescriptorTests() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineDepthTests.cpp | 1016 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(depthFormats[formatNdx]).order); in createDepthTests() local
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D | vktPipelineStencilTests.cpp | 943 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(stencilFormat).order); in createStencilTests() local
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D | vktPipelineMultisampleMixedAttachmentSamplesTests.cpp | 1460 const bool hasDepth = isDepthFormat(params.depthStencilFormat); in test() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Framebuffer.cpp | 715 bool FramebufferState::hasDepth() const in hasDepth() function in gl::FramebufferState 1145 bool Framebuffer::hasDepth() const in hasDepth() function in gl::Framebuffer
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/third_party/vk-gl-cts/framework/common/ |
D | tcuTextureUtil.cpp | 954 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithComponentGradientsStyled() local 1046 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithGrid() local
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D | tcuImageCompare.cpp | 850 bool hasDepth = tcu::hasDepthComponent(result.getFormat().order); in dsThresholdCompare() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/ |
D | vktApiImageClearingTests.cpp | 2327 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(format).order); in createImageClearingTestsCommon() local 2498 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(format).order); in createImageClearingTestsCommon() local
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D | vktApiCopiesAndBlittingTests.cpp | 2690 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(m_params.dst.image.format).order); in CopyBufferToDepthStencil() local 8119 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local 8228 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local 8305 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local 9601 const bool hasDepth = tcu::hasDepthComponent(format.order); in addBufferToDepthStencilTests() local 11407 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addBlittingImageAllFormatsDepthStencilTests() local 11527 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addBlittingImageAllFormatsDepthStencilTests() local 11647 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addBlittingImageAllFormatsDepthStencilTests() local
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/third_party/vk-gl-cts/framework/referencerenderer/ |
D | rrFragmentOperations.cpp | 811 …bool hasDepth = depthBuffer.getWidth() > 0 && depthBuffer.getHeight() > 0 && depthBuffer.… in render() local
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | CommandBufferD3D12.cpp | 1259 const bool hasDepth = view->GetTexture()->GetFormat().HasDepth(); in SetupRenderPass() local
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