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Searched defs:hlsl (Results 1 – 25 of 40) sorted by relevance

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/third_party/skia/third_party/externals/tint/src/writer/hlsl/
Dgenerator_impl_continue_test.cc19 namespace hlsl { namespace
Dgenerator_impl_block_test.cc19 namespace hlsl { namespace
Dgenerator_impl_break_test.cc19 namespace hlsl { namespace
Dgenerator_impl_discard_test.cc19 namespace hlsl { namespace
Dgenerator_impl_array_accessor_test.cc19 namespace hlsl { namespace
Dgenerator_impl_identifier_test.cc19 namespace hlsl { namespace
Dgenerator.cc21 namespace hlsl { namespace
Dgenerator_impl_workgroup_var_test.cc22 namespace hlsl { namespace
Dgenerator_impl_switch_test.cc19 namespace hlsl { namespace
Dgenerator_impl_return_test.cc19 namespace hlsl { namespace
Dgenerator_impl_cast_test.cc19 namespace hlsl { namespace
Dgenerator_impl_call_test.cc20 namespace hlsl { namespace
Dgenerator_impl_bitcast_test.cc19 namespace hlsl { namespace
Dgenerator_impl_test.cc19 namespace hlsl { namespace
Dgenerator.h82 std::string hlsl = ""; member
Dgenerator_impl_intrinsic_texture_test.cc23 namespace hlsl { namespace
Dgenerator_impl_module_constant_test.cc20 namespace hlsl { namespace
Dgenerator_impl_case_test.cc20 namespace hlsl { namespace
Dgenerator_impl_assign_test.cc19 namespace hlsl { namespace
Dgenerator_impl_unary_op_test.cc19 namespace hlsl { namespace
Dgenerator_impl_if_test.cc19 namespace hlsl { namespace
Dgenerator_impl_variable_decl_statement_test.cc21 namespace hlsl { namespace
/third_party/skia/src/sksl/codegen/
DSkSLSPIRVtoHLSL.cpp22 bool SPIRVtoHLSL(const String& spirv, String* hlsl) { in SPIRVtoHLSL()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DResourcesHLSL.cpp806 TString hlsl; in uniformBlockString() local
834 TString hlsl, typeString; in uniformBlockWithOneLargeArrayMemberString() local
883 TString hlsl; in shaderStorageBlockString() local
914 TString hlsl; in uniformBlockMembersString() local
/third_party/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp81 const SkSL::String& hlsl, in GrCompileHLSLShader()
117 SkSL::String hlsl[kGrShaderTypeCount]; in loadHLSLFromCache() local
601 SkSL::String hlsl[kGrShaderTypeCount]; in finalize() local

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