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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /* Authors:
29  *    Brian Paul
30  */
31 
32 #include "util/format/u_format.h"
33 #include "util/u_pack_color.h"
34 #include "i915_batch.h"
35 #include "i915_context.h"
36 #include "i915_reg.h"
37 #include "i915_resource.h"
38 #include "i915_screen.h"
39 #include "i915_state.h"
40 
41 void
i915_clear_emit(struct pipe_context * pipe,unsigned buffers,const union pipe_color_union * color,double depth,unsigned stencil,unsigned destx,unsigned desty,unsigned width,unsigned height)42 i915_clear_emit(struct pipe_context *pipe, unsigned buffers,
43                 const union pipe_color_union *color, double depth,
44                 unsigned stencil, unsigned destx, unsigned desty,
45                 unsigned width, unsigned height)
46 {
47    struct i915_context *i915 = i915_context(pipe);
48    uint32_t clear_params, clear_color, clear_depth, clear_stencil,
49       clear_color8888, packed_z_stencil;
50    union util_color u_color;
51    float f_depth = depth;
52    struct i915_texture *cbuf_tex, *depth_tex;
53    int depth_clear_bbp, color_clear_bbp;
54 
55    cbuf_tex = depth_tex = NULL;
56    clear_params = 0;
57    depth_clear_bbp = color_clear_bbp = 0;
58 
59    if (buffers & PIPE_CLEAR_COLOR) {
60       struct pipe_surface *cbuf = i915->framebuffer.cbufs[0];
61 
62       clear_params |= CLEARPARAM_WRITE_COLOR;
63       cbuf_tex = i915_texture(cbuf->texture);
64 
65       util_pack_color(color->f, cbuf->format, &u_color);
66       if (util_format_get_blocksize(cbuf_tex->b.format) == 4) {
67          clear_color = u_color.ui[0];
68          color_clear_bbp = 32;
69       } else {
70          clear_color = (u_color.ui[0] & 0xffff) | (u_color.ui[0] << 16);
71          color_clear_bbp = 16;
72       }
73 
74       /* correctly swizzle clear value */
75       if (i915->current.fixup_swizzle)
76          util_pack_color(color->f, cbuf->format, &u_color);
77       else
78          util_pack_color(color->f, PIPE_FORMAT_B8G8R8A8_UNORM, &u_color);
79       clear_color8888 = u_color.ui[0];
80    } else
81       clear_color = clear_color8888 = 0;
82 
83    clear_depth = clear_stencil = 0;
84    if (buffers & PIPE_CLEAR_DEPTH) {
85       struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
86 
87       clear_params |= CLEARPARAM_WRITE_DEPTH;
88       depth_tex = i915_texture(zbuf->texture);
89       packed_z_stencil =
90          util_pack_z_stencil(depth_tex->b.format, depth, stencil);
91 
92       if (util_format_get_blocksize(depth_tex->b.format) == 4) {
93          /* Avoid read-modify-write if there's no stencil. */
94          if (buffers & PIPE_CLEAR_STENCIL ||
95              depth_tex->b.format != PIPE_FORMAT_Z24_UNORM_S8_UINT) {
96             clear_params |= CLEARPARAM_WRITE_STENCIL;
97             clear_stencil = packed_z_stencil >> 24;
98          }
99 
100          clear_depth = packed_z_stencil & 0xffffff;
101          depth_clear_bbp = 32;
102       } else {
103          clear_depth = (packed_z_stencil & 0xffff) | (packed_z_stencil << 16);
104          depth_clear_bbp = 16;
105       }
106    } else if (buffers & PIPE_CLEAR_STENCIL) {
107       struct pipe_surface *zbuf = i915->framebuffer.zsbuf;
108 
109       clear_params |= CLEARPARAM_WRITE_STENCIL;
110       depth_tex = i915_texture(zbuf->texture);
111       assert(depth_tex->b.format == PIPE_FORMAT_Z24_UNORM_S8_UINT);
112 
113       packed_z_stencil =
114          util_pack_z_stencil(depth_tex->b.format, depth, stencil);
115       depth_clear_bbp = 32;
116       clear_stencil = packed_z_stencil >> 24;
117    }
118 
119    /* hw can't fastclear both depth and color if their bbp mismatch. */
120    if (color_clear_bbp && depth_clear_bbp &&
121        color_clear_bbp != depth_clear_bbp) {
122       if (i915->hardware_dirty)
123          i915_emit_hardware_state(i915);
124 
125       if (!BEGIN_BATCH(1 + 2 * (7 + 7))) {
126          FLUSH_BATCH(NULL, I915_FLUSH_ASYNC);
127 
128          i915_emit_hardware_state(i915);
129          i915->vbo_flushed = 1;
130 
131          assert(BEGIN_BATCH(1 + 2 * (7 + 7)));
132       }
133 
134       OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
135 
136       OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
137       OUT_BATCH(CLEARPARAM_WRITE_COLOR | CLEARPARAM_CLEAR_RECT);
138       /* Used for zone init prim */
139       OUT_BATCH(clear_color);
140       OUT_BATCH(clear_depth);
141       /* Used for clear rect prim */
142       OUT_BATCH(clear_color8888);
143       OUT_BATCH_F(f_depth);
144       OUT_BATCH(clear_stencil);
145 
146       OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
147       OUT_BATCH_F(destx + width);
148       OUT_BATCH_F(desty + height);
149       OUT_BATCH_F(destx);
150       OUT_BATCH_F(desty + height);
151       OUT_BATCH_F(destx);
152       OUT_BATCH_F(desty);
153 
154       OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
155       OUT_BATCH((clear_params & ~CLEARPARAM_WRITE_COLOR) |
156                 CLEARPARAM_CLEAR_RECT);
157       /* Used for zone init prim */
158       OUT_BATCH(clear_color);
159       OUT_BATCH(clear_depth);
160       /* Used for clear rect prim */
161       OUT_BATCH(clear_color8888);
162       OUT_BATCH_F(f_depth);
163       OUT_BATCH(clear_stencil);
164 
165       OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
166       OUT_BATCH_F(destx + width);
167       OUT_BATCH_F(desty + height);
168       OUT_BATCH_F(destx);
169       OUT_BATCH_F(desty + height);
170       OUT_BATCH_F(destx);
171       OUT_BATCH_F(desty);
172    } else {
173       if (i915->hardware_dirty)
174          i915_emit_hardware_state(i915);
175 
176       if (!BEGIN_BATCH(1 + 7 + 7)) {
177          FLUSH_BATCH(NULL, I915_FLUSH_ASYNC);
178 
179          i915_emit_hardware_state(i915);
180          i915->vbo_flushed = 1;
181 
182          assert(BEGIN_BATCH(1 + 7 + 7));
183       }
184 
185       OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
186 
187       OUT_BATCH(_3DSTATE_CLEAR_PARAMETERS);
188       OUT_BATCH(clear_params | CLEARPARAM_CLEAR_RECT);
189       /* Used for zone init prim */
190       OUT_BATCH(clear_color);
191       OUT_BATCH(clear_depth);
192       /* Used for clear rect prim */
193       OUT_BATCH(clear_color8888);
194       OUT_BATCH_F(f_depth);
195       OUT_BATCH(clear_stencil);
196 
197       OUT_BATCH(_3DPRIMITIVE | PRIM3D_CLEAR_RECT | 5);
198       OUT_BATCH_F(destx + width);
199       OUT_BATCH_F(desty + height);
200       OUT_BATCH_F(destx);
201       OUT_BATCH_F(desty + height);
202       OUT_BATCH_F(destx);
203       OUT_BATCH_F(desty);
204    }
205 
206    /* Flush after clear, its expected to be a costly operation.
207     * This is not required, just a heuristic, but without the flush we'd need to
208     * clobber the SCISSOR_ENABLE dynamic state. */
209    FLUSH_BATCH(NULL, I915_FLUSH_ASYNC);
210 
211    i915->last_fired_vertices = i915->fired_vertices;
212    i915->fired_vertices = 0;
213 }
214 
215 /**
216  * Clear the given buffers to the specified values.
217  * No masking, no scissor (clear entire buffer).
218  */
219 void
i915_clear_blitter(struct pipe_context * pipe,unsigned buffers,const struct pipe_scissor_state * scissor_state,const union pipe_color_union * color,double depth,unsigned stencil)220 i915_clear_blitter(struct pipe_context *pipe, unsigned buffers,
221                    const struct pipe_scissor_state *scissor_state,
222                    const union pipe_color_union *color, double depth,
223                    unsigned stencil)
224 {
225    struct pipe_framebuffer_state *framebuffer =
226       &i915_context(pipe)->framebuffer;
227    unsigned i;
228 
229    for (i = 0; i < framebuffer->nr_cbufs; i++) {
230       if (buffers & (PIPE_CLEAR_COLOR0 << i)) {
231          struct pipe_surface *ps = framebuffer->cbufs[i];
232 
233          if (ps) {
234             pipe->clear_render_target(pipe, ps, color, 0, 0, ps->width,
235                                       ps->height, true);
236          }
237       }
238    }
239 
240    if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
241       struct pipe_surface *ps = framebuffer->zsbuf;
242       pipe->clear_depth_stencil(pipe, ps, buffers & PIPE_CLEAR_DEPTHSTENCIL,
243                                 depth, stencil, 0, 0, ps->width, ps->height,
244                                 true);
245    }
246 }
247 
248 void
i915_clear_render(struct pipe_context * pipe,unsigned buffers,const struct pipe_scissor_state * scissor_state,const union pipe_color_union * color,double depth,unsigned stencil)249 i915_clear_render(struct pipe_context *pipe, unsigned buffers,
250                   const struct pipe_scissor_state *scissor_state,
251                   const union pipe_color_union *color, double depth,
252                   unsigned stencil)
253 {
254    struct i915_context *i915 = i915_context(pipe);
255 
256    if (i915->dirty)
257       i915_update_derived(i915);
258 
259    i915_clear_emit(pipe, buffers, color, depth, stencil, 0, 0,
260                    i915->framebuffer.width, i915->framebuffer.height);
261 }
262