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Searched defs:in_rp (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_batch.h149 bool in_rp; //renderpass is currently active member
Dzink_render_pass.c455 rp_must_change(const struct zink_render_pass *rp, const struct zink_render_pass *rp2, bool in_rp) in rp_must_change()
Dzink_context.c2373 bool in_rp = ctx->batch.in_rp; in zink_batch_rp() local