Searched defs:is3D (Results 1 – 12 of 12) sorted by relevance
51 bool is3D() const { return fFlags & Flags::kIs3D; } in is3D() function
132 bool is3D = de::inRange<int>(program, PROGRAM_3D_FLOAT, PROGRAM_3D_UINT_BIAS); in getProgram() local
156 bool is3D() const in is3D() function
384 bool is3D() const { return mData->resourceType == ResourceType::Texture3D; } in is3D() function
1773 bool is3D, in computeSkipBytes()1795 bool is3D, in computePackUnpackEndByte()
2581 bool is3D, in ShouldApplyLastRowPaddingWorkaround()
2537 bool is3D; in init() member2567 bool is3D; in init() member
2340 const bool is3D = target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY; in getTestedSize() local
216 bool is3D = de::inRange<int>(program, PROGRAM_3D_FLOAT, PROGRAM_3D_UINT_BIAS); in initializePrograms() local
897 bool is3D = gl_vk::GetImageType(mState.getType()) == VK_IMAGE_TYPE_3D; in copySubTextureImpl() local1708 bool is3D = mImage->getExtents().depth > 1; in copyImageDataToBufferAndGetData() local
6012 bool is3D, in CalculateBufferInfo()
2204 bool is3D = in CaptureTextureContents() local