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Searched defs:is_depth (Results 1 – 11 of 11) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_job.c284 bool is_depth, bool is_write) in vc4_submit_setup_rcl_surface()
/third_party/mesa3d/src/amd/common/
Dac_shader_util.c532 bool is_depth, bool use_rbplus, in ac_choose_spi_color_formats()
/third_party/mesa3d/src/microsoft/compiler/
Ddxil_signature.c131 bool is_depth = is_depth_output(info->kind); in get_additional_semantic_info() local
/third_party/mesa3d/src/gallium/drivers/r600/
Dr600_texture.c209 bool is_depth, is_stencil; in r600_init_surface() local
Dr600_pipe_common.h202 bool is_depth; member
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_texture.c179 bool is_depth, is_stencil; in si_init_surface() local
Dsi_state.c2500 unsigned ntype, bool is_depth) in si_choose_spi_color_formats()
Dsi_pipe.h414 bool is_depth : 1; member
/third_party/mesa3d/src/amd/vulkan/
Dradv_image.c588 bool is_depth, is_stencil; in radv_get_surface_flags() local
/third_party/mesa3d/src/gallium/auxiliary/util/
Du_blitter.c2282 bool is_depth; in util_blitter_generate_mipmap() local
/third_party/mesa3d/src/imagination/vulkan/
Dpvr_cmd_buffer.c2233 bool is_depth; in pvr_perform_start_of_render_attachment_clear() local