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Searched defs:is_readonly (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/spirv-cross/
Dspirv_hlsl.cpp2099 …bool is_readonly = flags.get(DecorationNonWritable) && !is_hlsl_force_storage_buffer_as_uav(var.se… in emit_buffer_block() local
3259 …bool is_readonly = flags.get(DecorationNonWritable) && !is_hlsl_force_storage_buffer_as_uav(var.se… in to_resource_binding() local
3278 …bool is_readonly = flags.get(DecorationNonWritable) && !is_hlsl_force_storage_buffer_as_uav(var.se… in to_resource_binding() local
Dspirv_glsl.cpp2250 bool is_readonly = ssbo && flags.get(DecorationNonWritable); in emit_buffer_block_native() local
/third_party/mesa3d/src/gallium/drivers/r600/sb/
Dsb_ir.h550 bool is_readonly() { return flags & VLF_READONLY; } in is_readonly() function
/third_party/skia/third_party/externals/imgui/
Dimgui_widgets.cpp3960 const bool is_readonly = (flags & ImGuiInputTextFlags_ReadOnly) != 0; in InputTextEx() local