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Searched defs:is_uniform (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/intel/compiler/
Dbrw_ir_vec4.h144 is_uniform(const src_reg &reg) in is_uniform() function
Dbrw_ir_fs.h272 is_uniform(const fs_reg &reg) in is_uniform() function
/third_party/skia/third_party/externals/spirv-tools/source/opt/
Dloop_unswitch_pass.cpp509 bool& is_uniform = dynamically_uniform_[var->result_id()]; in IsDynamicallyUniform() local
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/opt/
Dloop_unswitch_pass.cpp509 bool& is_uniform = dynamically_uniform_[var->result_id()]; in IsDynamicallyUniform() local
/third_party/spirv-tools/source/opt/
Dloop_unswitch_pass.cpp509 bool& is_uniform = dynamically_uniform_[var->result_id()]; in IsDynamicallyUniform() local
/third_party/ffmpeg/libavfilter/
Dvulkan.c1002 int is_uniform; member
/third_party/mesa3d/src/panfrost/midgard/
Ddisassemble.c176 bool is_uniform = false; in print_alu_reg() local
/third_party/mesa3d/src/broadcom/compiler/
Dnir_to_vir.c3108 bool is_uniform = instr->intrinsic == nir_intrinsic_load_uniform; in ntq_emit_load_unifa() local
/third_party/skia/src/sksl/codegen/
DSkSLVMCodeGenerator.cpp345 static inline bool is_uniform(const SkSL::Variable& var) { in is_uniform() function