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1 /**************************************************************************
2  *
3  * Copyright 2010-2021 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include <limits.h>
29 
30 #include "pipe/p_defines.h"
31 #include "util/u_inlines.h"
32 #include "util/u_memory.h"
33 #include "util/u_pointer.h"
34 #include "util/format/u_format.h"
35 #include "util/u_dump.h"
36 #include "util/u_string.h"
37 #include "util/os_time.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "draw/draw_context.h"
40 #include "tgsi/tgsi_dump.h"
41 #include "tgsi/tgsi_scan.h"
42 #include "tgsi/tgsi_parse.h"
43 #include "gallivm/lp_bld_type.h"
44 #include "gallivm/lp_bld_const.h"
45 #include "gallivm/lp_bld_conv.h"
46 #include "gallivm/lp_bld_init.h"
47 #include "gallivm/lp_bld_intr.h"
48 #include "gallivm/lp_bld_logic.h"
49 #include "gallivm/lp_bld_tgsi.h"
50 #include "gallivm/lp_bld_swizzle.h"
51 #include "gallivm/lp_bld_flow.h"
52 #include "gallivm/lp_bld_printf.h"
53 #include "gallivm/lp_bld_debug.h"
54 #include "gallivm/lp_bld_nir.h"
55 
56 #include "lp_bld_alpha.h"
57 #include "lp_bld_blend.h"
58 #include "lp_bld_depth.h"
59 #include "lp_bld_interp.h"
60 #include "lp_context.h"
61 #include "lp_debug.h"
62 #include "lp_perf.h"
63 #include "lp_screen.h"
64 #include "lp_setup.h"
65 #include "lp_state.h"
66 #include "lp_tex_sample.h"
67 #include "lp_flush.h"
68 #include "lp_state_fs.h"
69 
70 
71 /**
72  * Sampler.
73  */
74 struct linear_sampler
75 {
76    struct lp_build_sampler_aos base;
77    LLVMValueRef texels_ptrs[LP_MAX_LINEAR_TEXTURES];
78    LLVMValueRef counter;
79    unsigned instance;
80 };
81 
82 
83 /**
84  * Provide texels to the TGSI translation.
85  *
86  * We don't actually do any texture sampling here, but simply hand the
87  * precomputed row of texels.
88  */
89 static LLVMValueRef
emit_fetch_texel_linear(const struct lp_build_sampler_aos * base,struct lp_build_context * bld,enum tgsi_texture_type target,unsigned unit,LLVMValueRef coords,const struct lp_derivatives derivs,enum lp_build_tex_modifier modifier)90 emit_fetch_texel_linear(const struct lp_build_sampler_aos *base,
91                         struct lp_build_context *bld,
92                         enum tgsi_texture_type target,
93                         unsigned unit,
94                         LLVMValueRef coords,
95                         const struct lp_derivatives derivs,
96                         enum lp_build_tex_modifier modifier)
97 {
98    struct linear_sampler *sampler = (struct linear_sampler *)base;
99 
100    if (sampler->instance >= LP_MAX_LINEAR_TEXTURES) {
101       assert(FALSE);
102       return bld->undef;
103    }
104 
105    /* Pointer to a row of texels */
106    LLVMValueRef texels_ptr = sampler->texels_ptrs[sampler->instance];
107 
108    LLVMValueRef texel = lp_build_pointer_get(bld->gallivm->builder,
109                                              texels_ptr, sampler->counter);
110    assert(LLVMTypeOf(texel) == bld->vec_type);
111 
112    /*
113     * We have a struct lp_linear_sampler instance per TEX instruction,
114     * _not_ per unit, as each TEX instruction will need separate storage
115     * for the texels.
116     */
117    (void)unit;
118    ++sampler->instance;
119 
120    return texel;
121 }
122 
123 
124 /**
125  * Generates the main body of the fragment shader
126  * Supports generating code for 4 pixel blocks and individual pixels
127  */
128 static LLVMValueRef
llvm_fragment_body(struct lp_build_context * bld,struct lp_fragment_shader * shader,struct lp_fragment_shader_variant * variant,struct linear_sampler * sampler,LLVMValueRef * inputs_ptrs,LLVMValueRef consts_ptr,LLVMValueRef blend_color,LLVMValueRef alpha_ref,struct lp_type fs_type,LLVMValueRef dst)129 llvm_fragment_body(struct lp_build_context *bld,
130                    struct lp_fragment_shader *shader,
131                    struct lp_fragment_shader_variant *variant,
132                    struct linear_sampler* sampler,
133                    LLVMValueRef *inputs_ptrs,
134                    LLVMValueRef consts_ptr,
135                    LLVMValueRef blend_color,
136                    LLVMValueRef alpha_ref,
137                    struct lp_type fs_type,
138                    LLVMValueRef dst)
139 {
140    static const unsigned char bgra_swizzles[4] = {2, 1, 0, 3};
141    LLVMValueRef inputs[PIPE_MAX_SHADER_INPUTS];
142    LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS];
143    LLVMBuilderRef builder = bld->gallivm->builder;
144    struct gallivm_state *gallivm = bld->gallivm;
145    LLVMValueRef result = NULL;
146 
147    sampler->instance = 0;
148 
149    /*
150     * Advance inputs
151     */
152    unsigned i;
153    for (i = 0; i < shader->info.base.num_inputs; ++i) {
154       inputs[i] =
155          lp_build_pointer_get(builder, inputs_ptrs[i], sampler->counter);
156       assert(LLVMTypeOf(inputs[i]) == bld->vec_type);
157    }
158    for ( ; i < PIPE_MAX_SHADER_INPUTS; ++i) {
159       inputs[i] = bld->undef;
160    }
161 
162    for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; ++i) {
163       outputs[i] = bld->undef;
164    }
165 
166    if (shader->base.type == PIPE_SHADER_IR_TGSI) {
167       lp_build_tgsi_aos(gallivm, shader->base.tokens, fs_type,
168                         bgra_swizzles,
169                         consts_ptr, inputs, outputs,
170                         &sampler->base,
171                         &shader->info.base);
172    } else {
173       nir_shader *clone = nir_shader_clone(NULL, shader->base.ir.nir);
174       lp_build_nir_aos(gallivm, clone, fs_type,
175                        bgra_swizzles,
176                        consts_ptr, inputs, outputs,
177                        &sampler->base,
178                        &shader->info.base);
179       ralloc_free(clone);
180    }
181 
182    /*
183     * Blend output color
184     */
185    for (i = 0; i < shader->info.base.num_outputs; ++i) {
186       if (!outputs[i])
187          continue;
188 
189       LLVMValueRef output = LLVMBuildLoad(builder, outputs[i], "");
190       lp_build_name(output, "output%u", i);
191 
192       unsigned cbuf = shader->info.base.output_semantic_index[i];
193       lp_build_name(output, "cbuf%u", cbuf);
194 
195       if (shader->info.base.output_semantic_name[i]
196           != TGSI_SEMANTIC_COLOR || cbuf != 0) {
197          continue;
198       }
199 
200       /* Perform alpha test if necessary */
201       LLVMValueRef mask = NULL;
202       if (variant->key.alpha.enabled) {
203          LLVMTypeRef vec_type = lp_build_vec_type(gallivm, fs_type);
204          LLVMValueRef broadcast_alpha = lp_build_broadcast(gallivm, vec_type,
205                                                            alpha_ref);
206 
207          mask = lp_build_cmp(bld, variant->key.alpha.func, output,
208                              broadcast_alpha);
209          /* XXX is 4 correct? */
210          mask = lp_build_swizzle_scalar_aos(bld, mask, bgra_swizzles[3], 4);
211 
212          lp_build_name(mask, "alpha_test_mask");
213       }
214 
215       LLVMValueRef src1 = lp_build_zero(gallivm, fs_type);
216 
217       result = lp_build_blend_aos(gallivm,
218                                   &variant->key.blend,
219                                   variant->key.cbuf_format[i],
220                                   fs_type,
221                                   cbuf,   /* rt */
222                                   output, /* src */
223                                   NULL,   /* src_alpha */
224                                   src1,   /* src1 */
225                                   NULL,   /* src1_alpha */
226                                   dst,
227                                   mask,
228                                   blend_color,  /* const_ */
229                                   NULL,         /* const_alpha */
230                                   bgra_swizzles,
231                                   4);
232    }
233 
234    return result;
235 }
236 
237 
238 /**
239  * Generate a function that executes the fragment shader in a linear fashion.
240  * The shader operates on unorm8[16] vectors.
241  * See lp_state_fs_analysis for the "linear" conditions.
242  */
243 void
llvmpipe_fs_variant_linear_llvm(struct llvmpipe_context * lp,struct lp_fragment_shader * shader,struct lp_fragment_shader_variant * variant)244 llvmpipe_fs_variant_linear_llvm(struct llvmpipe_context *lp,
245                                 struct lp_fragment_shader *shader,
246                                 struct lp_fragment_shader_variant *variant)
247 {
248    assert(shader->kind == LP_FS_KIND_BLIT_RGBA ||
249           shader->kind == LP_FS_KIND_BLIT_RGB1 ||
250           shader->kind == LP_FS_KIND_LLVM_LINEAR);
251 
252    struct gallivm_state *gallivm = variant->gallivm;
253    LLVMTypeRef int8t = LLVMInt8TypeInContext(gallivm->context);
254    LLVMTypeRef int32t = LLVMInt32TypeInContext(gallivm->context);
255    LLVMTypeRef pint8t = LLVMPointerType(int8t, 0);
256    LLVMTypeRef pixelt = LLVMVectorType(int32t, 4);
257 
258    // unorm8[16] vector type
259    struct lp_type fs_type;
260    memset(&fs_type, 0, sizeof fs_type);
261    fs_type.floating = FALSE;
262    fs_type.sign = FALSE;
263    fs_type.norm = TRUE;
264    fs_type.width = 8;
265    fs_type.length = 16;
266 
267    if (LP_DEBUG & DEBUG_TGSI) {
268       if (shader->base.tokens) {
269          tgsi_dump(shader->base.tokens, 0);
270       }
271       if (shader->base.ir.nir) {
272          nir_print_shader(shader->base.ir.nir, stderr);
273       }
274    }
275 
276    /*
277     * Generate the function prototype. Any change here must be reflected in
278     * lp_jit.h's lp_jit_frag_func function pointer type, and vice-versa.
279     */
280 
281    char func_name[256];
282    snprintf(func_name, sizeof(func_name), "fs_variant_linear");
283 
284    LLVMTypeRef ret_type = pint8t;
285    LLVMTypeRef arg_types[4];
286    arg_types[0] = variant->jit_linear_context_ptr_type; /* context */
287    arg_types[1] = int32t;                               /* x */
288    arg_types[2] = int32t;                               /* y */
289    arg_types[3] = int32t;                               /* width */
290 
291    LLVMTypeRef func_type =
292       LLVMFunctionType(ret_type, arg_types, ARRAY_SIZE(arg_types), 0);
293 
294    LLVMValueRef function =
295       LLVMAddFunction(gallivm->module, func_name, func_type);
296    LLVMSetFunctionCallConv(function, LLVMCCallConv);
297 
298    variant->linear_function = function;
299 
300    /* XXX: need to propagate noalias down into color param now we are
301     * passing a pointer-to-pointer?
302     */
303    for (unsigned i = 0; i < ARRAY_SIZE(arg_types); ++i) {
304       if (LLVMGetTypeKind(arg_types[i]) == LLVMPointerTypeKind) {
305          lp_add_function_attr(function, i + 1, LP_FUNC_ATTR_NOALIAS);
306       }
307    }
308 
309    if (variant->gallivm->cache->data_size)
310       return;
311 
312    LLVMValueRef context_ptr = LLVMGetParam(function, 0);
313    LLVMValueRef x = LLVMGetParam(function, 1);
314    LLVMValueRef y = LLVMGetParam(function, 2);
315    LLVMValueRef width = LLVMGetParam(function, 3);
316 
317    lp_build_name(context_ptr, "context");
318    lp_build_name(x, "x");
319    lp_build_name(y, "y");
320    lp_build_name(width, "width");
321 
322    /*
323     * Function body
324     */
325 
326    LLVMBasicBlockRef block =
327       LLVMAppendBasicBlockInContext(gallivm->context, function, "entry");
328    LLVMBuilderRef builder = gallivm->builder;
329 
330    LLVMPositionBuilderAtEnd(builder, block);
331 
332    struct lp_build_context bld;
333    lp_build_context_init(&bld, gallivm, fs_type);
334 
335    /*
336     * Get context data
337     */
338    LLVMValueRef consts_ptr =
339       lp_jit_linear_context_constants(gallivm, context_ptr);
340    LLVMValueRef interpolators_ptr =
341       lp_jit_linear_context_inputs(gallivm, context_ptr);
342    LLVMValueRef samplers_ptr =
343       lp_jit_linear_context_tex(gallivm, context_ptr);
344 
345    LLVMValueRef color0_ptr =
346       lp_jit_linear_context_color0(gallivm, context_ptr);
347    color0_ptr = LLVMBuildLoad(builder, color0_ptr, "");
348    color0_ptr = LLVMBuildBitCast(builder, color0_ptr,
349                                  LLVMPointerType(bld.vec_type, 0), "");
350 
351    LLVMValueRef blend_color =
352       lp_jit_linear_context_blend_color(gallivm, context_ptr);
353    blend_color = LLVMBuildLoad(builder, blend_color, "");
354    blend_color = lp_build_broadcast(gallivm, LLVMVectorType(int32t, 4),
355                                     blend_color);
356    blend_color = LLVMBuildBitCast(builder, blend_color,
357                                   LLVMVectorType(int8t, 16), "");
358 
359    LLVMValueRef alpha_ref =
360       lp_jit_linear_context_alpha_ref(gallivm, context_ptr);
361    alpha_ref = LLVMBuildLoad(builder, alpha_ref, "");
362 
363    /*
364     * Invoke the input interpolators
365     */
366    LLVMValueRef inputs_ptrs[LP_MAX_LINEAR_INPUTS];
367 
368    for (unsigned attrib = 0; attrib < shader->info.base.num_inputs; ++attrib) {
369       assert(attrib < LP_MAX_LINEAR_INPUTS);
370       if (attrib >= LP_MAX_LINEAR_INPUTS) {
371          break;
372       }
373 
374       LLVMValueRef index = LLVMConstInt(int32t, attrib, 0);
375 
376       LLVMValueRef elem =
377          lp_build_array_get(bld.gallivm, interpolators_ptr, index);
378       assert(LLVMGetTypeKind(LLVMTypeOf(elem)) == LLVMPointerTypeKind);
379 
380       LLVMValueRef fetch_ptr = lp_build_pointer_get(builder, elem,
381                                        LLVMConstInt(int32t, 0, 0));
382       assert(LLVMGetTypeKind(LLVMTypeOf(fetch_ptr)) == LLVMPointerTypeKind);
383 
384       /* Pointer to a row of interpolated inputs */
385       elem = LLVMBuildBitCast(builder, elem, pint8t, "");
386       LLVMValueRef inputs_ptr = LLVMBuildCall(builder, fetch_ptr, &elem, 1, "");
387       assert(LLVMGetTypeKind(LLVMTypeOf(inputs_ptr)) == LLVMPointerTypeKind);
388 
389       /* Mark the function read-only so that LLVM can optimize it away */
390       lp_add_function_attr(inputs_ptr, -1, LP_FUNC_ATTR_READONLY);
391       lp_add_function_attr(inputs_ptr, -1, LP_FUNC_ATTR_NOUNWIND);
392 
393       lp_build_name(inputs_ptr, "input%u_ptr", attrib);
394 
395       inputs_ptrs[attrib] = inputs_ptr;
396    }
397 
398    /*
399     * Invoke and hook up the texture samplers.
400     */
401 
402    struct linear_sampler sampler;
403    memset(&sampler, 0, sizeof sampler);
404    sampler.base.emit_fetch_texel = &emit_fetch_texel_linear;
405 
406    for (unsigned attrib = 0; attrib < shader->info.num_texs; ++attrib) {
407       assert(attrib < LP_MAX_LINEAR_TEXTURES);
408       if (attrib >= LP_MAX_LINEAR_TEXTURES) {
409          break;
410       }
411 
412       LLVMValueRef index = LLVMConstInt(int32t, attrib, 0);
413 
414       LLVMValueRef elem = lp_build_array_get(bld.gallivm, samplers_ptr, index);
415       assert(LLVMGetTypeKind(LLVMTypeOf(elem)) == LLVMPointerTypeKind);
416 
417       LLVMValueRef fetch_ptr =
418          lp_build_pointer_get(builder, elem, LLVMConstInt(int32t, 0, 0));
419       assert(LLVMGetTypeKind(LLVMTypeOf(fetch_ptr)) == LLVMPointerTypeKind);
420 
421       /* Pointer to a row of texels */
422       elem = LLVMBuildBitCast(builder, elem, pint8t, "");
423       LLVMValueRef texels_ptr = LLVMBuildCall(builder, fetch_ptr, &elem, 1, "");
424       assert(LLVMGetTypeKind(LLVMTypeOf(texels_ptr)) == LLVMPointerTypeKind);
425 
426       /* Mark the function read-only so that LLVM can optimize it away */
427       lp_add_function_attr(texels_ptr, -1, LP_FUNC_ATTR_READONLY);
428       lp_add_function_attr(texels_ptr, -1, LP_FUNC_ATTR_NOUNWIND);
429 
430       lp_build_name(texels_ptr, "tex%u_ptr", attrib);
431 
432       sampler.texels_ptrs[attrib] = texels_ptr;
433    }
434 
435    /* excess = width & 0x3 */
436    LLVMValueRef excess =
437       LLVMBuildAnd(builder, width, LLVMConstInt(int32t, 3, 0), "");
438    /* width *= 4 */
439    width = LLVMBuildLShr(builder, width, LLVMConstInt(int32t, 2, 0), "");
440 
441    /* Loop over blocks of 4 pixels */
442    /* for loop.counter = 0; loop.counter < width; loop.counter++) { */
443    struct lp_build_for_loop_state loop;
444    lp_build_for_loop_begin(&loop, gallivm, LLVMConstInt(int32t, 0, 0),
445                            LLVMIntULT, width, LLVMConstInt(int32t, 1, 0));
446    {
447       LLVMValueRef value;
448       sampler.counter = loop.counter;
449 
450       /* Read 4 pixels */
451       value = lp_build_pointer_get_unaligned(builder, color0_ptr,
452                                              loop.counter, 4);
453 
454       /* Perform fragment shader body */
455       value = llvm_fragment_body(&bld, shader, variant, &sampler, inputs_ptrs,
456                                  consts_ptr, blend_color, alpha_ref, fs_type,
457                                  value);
458 
459       /* Write 4 pixels */
460       lp_build_pointer_set_unaligned(builder, color0_ptr, loop.counter,
461                                      value, 4);
462    }
463    lp_build_for_loop_end(&loop);
464 
465    /* Compute the edge pixels (width % 4) */
466    struct lp_build_if_state ifstate;
467    lp_build_if(&ifstate, gallivm, LLVMBuildICmp(builder, LLVMIntNE, excess,
468                                             LLVMConstInt(int32t, 0, 0), ""));
469    {
470       struct lp_build_loop_state loop_read, loop_write;
471       LLVMValueRef buf, elem, result, pixel_ptr;
472       LLVMValueRef buf_ptr = lp_build_alloca(gallivm, pixelt, "");
473 
474       sampler.counter = width;
475 
476       /* Get the i32* pixel pointer from the <i16x8>* element pointer */
477       pixel_ptr = LLVMBuildGEP(gallivm->builder, color0_ptr, &width, 1, "");
478       pixel_ptr = LLVMBuildBitCast(gallivm->builder, pixel_ptr,
479                                    LLVMPointerType(int32t, 0), "");
480 
481       /* Copy individual pixels from memory to local buffer */
482       lp_build_loop_begin(&loop_read, gallivm, LLVMConstInt(int32t, 0, 0));
483       {
484          elem = lp_build_pointer_get(gallivm->builder,
485                                      pixel_ptr, loop_read.counter);
486 
487          buf = LLVMBuildLoad(gallivm->builder, buf_ptr, "");
488          buf = LLVMBuildInsertElement(builder, buf, elem,
489                                       loop_read.counter, "");
490          LLVMBuildStore(builder, buf, buf_ptr);
491       }
492       lp_build_loop_end_cond(&loop_read, excess,
493                              LLVMConstInt(int32t, 1, 0), LLVMIntUGE);
494 
495       /* Perform fragment shader body */
496       buf = LLVMBuildLoad(gallivm->builder, buf_ptr, "");
497       buf = LLVMBuildBitCast(builder, buf, bld.vec_type, "");
498 
499       result = llvm_fragment_body(&bld, shader, variant, &sampler,
500                                   inputs_ptrs, consts_ptr, blend_color,
501                                   alpha_ref, fs_type, buf);
502       result = LLVMBuildBitCast(builder, result, pixelt, "");
503 
504       /* Write individual pixels from local buffer to the memory */
505       lp_build_loop_begin(&loop_write, gallivm, LLVMConstInt(int32t, 0, 0));
506       {
507          elem = LLVMBuildExtractElement(builder, result,
508                                         loop_write.counter, "");
509 
510          lp_build_pointer_set(gallivm->builder, pixel_ptr,
511                               loop_write.counter, elem);
512       }
513       lp_build_loop_end_cond(&loop_write, excess,
514                              LLVMConstInt(int32t, 1, 0), LLVMIntUGE);
515    }
516    lp_build_endif(&ifstate);
517 
518    color0_ptr = LLVMBuildBitCast(builder, color0_ptr, pint8t, "");
519 
520    LLVMBuildRet(builder, color0_ptr);
521 
522    gallivm_verify_function(gallivm, function);
523 }
524