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Searched defs:loopDepth (Results 1 – 5 of 5) sorted by relevance

/arkcompiler/ets_runtime/ecmascript/compiler/codegen/maple/maple_be/mdgen/src/
Dmdlexer.cpp174 int loopDepth = 0; in GetHexConst() local
210 int loopDepth = 0; in GetIntConst() local
/arkcompiler/ets_runtime/ecmascript/compiler/codegen/maple/mpl2mpl/include/
Dcall_graph.h115 uint32 loopDepth; variable
554 …CallInfo *GenCallInfo(CallType type, MIRFunction *call, StmtNode *s, uint32 loopDepth, uint32 call… in GenCallInfo()
/arkcompiler/ets_runtime/ecmascript/compiler/codegen/maple/mpl2mpl/src/
Dcall_graph.cpp576 void CallGraph::HandleCall(CGNode &node, StmtNode *stmt, uint32 loopDepth) in HandleCall()
631 void CallGraph::HandleICall(BlockNode &body, CGNode &node, StmtNode *stmt, uint32 loopDepth) in HandleICall()
785 void CallGraph::HandleBody(MIRFunction &func, BlockNode &body, CGNode &node, uint32 loopDepth) in HandleBody()
/arkcompiler/ets_runtime/ecmascript/compiler/
Dgraph_linearizer.h209 void SetLoopDepth(int32_t loopDepth) in SetLoopDepth()
/arkcompiler/ets_runtime/ecmascript/compiler/codegen/maple/maple_ir/src/
Dbin_mpl_import.cpp1248 uint32 loopDepth = static_cast<uint32>(ReadInt()); in ImportCallInfo() local