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1 // Copyright 2017 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_D3D12_BINDGROUPD3D12_H_
16 #define DAWNNATIVE_D3D12_BINDGROUPD3D12_H_
17 
18 #include "common/PlacementAllocated.h"
19 #include "common/ityp_span.h"
20 #include "common/ityp_stack_vec.h"
21 #include "dawn_native/BindGroup.h"
22 #include "dawn_native/d3d12/CPUDescriptorHeapAllocationD3D12.h"
23 #include "dawn_native/d3d12/GPUDescriptorHeapAllocationD3D12.h"
24 
25 namespace dawn_native { namespace d3d12 {
26 
27     class Device;
28     class SamplerHeapCacheEntry;
29     class ShaderVisibleDescriptorAllocator;
30 
31     class BindGroup final : public BindGroupBase, public PlacementAllocated {
32       public:
33         static ResultOrError<Ref<BindGroup>> Create(Device* device,
34                                                     const BindGroupDescriptor* descriptor);
35 
36         BindGroup(Device* device,
37                   const BindGroupDescriptor* descriptor,
38                   uint32_t viewSizeIncrement,
39                   const CPUDescriptorHeapAllocation& viewAllocation);
40 
41         // Returns true if the BindGroup was successfully populated.
42         bool PopulateViews(ShaderVisibleDescriptorAllocator* viewAllocator);
43         bool PopulateSamplers(Device* device, ShaderVisibleDescriptorAllocator* samplerAllocator);
44 
45         D3D12_GPU_DESCRIPTOR_HANDLE GetBaseViewDescriptor() const;
46         D3D12_GPU_DESCRIPTOR_HANDLE GetBaseSamplerDescriptor() const;
47 
48         void SetSamplerAllocationEntry(Ref<SamplerHeapCacheEntry> entry);
49 
50         using DynamicStorageBufferLengths =
51             ityp::stack_vec<uint32_t, uint32_t, kMaxDynamicStorageBuffersPerPipelineLayout>;
52         const DynamicStorageBufferLengths& GetDynamicStorageBufferLengths() const;
53 
54       private:
55         ~BindGroup() override;
56 
57         void DestroyImpl() override;
58 
59         Ref<SamplerHeapCacheEntry> mSamplerAllocationEntry;
60 
61         GPUDescriptorHeapAllocation mGPUViewAllocation;
62         CPUDescriptorHeapAllocation mCPUViewAllocation;
63 
64         DynamicStorageBufferLengths mDynamicStorageBufferLengths;
65     };
66 }}  // namespace dawn_native::d3d12
67 
68 #endif  // DAWNNATIVE_D3D12_BINDGROUPD3D12_H_
69