Searched defs:materialSpecular (Results 1 – 2 of 2) sorted by relevance
357 …Float4 materialSpecular = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialSpecular)); // FIXM… in pipeline() local420 Vector4f materialSpecular = v[Color1]; in pipeline() local443 Vector4f materialSpecular = v[Color0]; in pipeline() local451 Vector4f materialSpecular = v[Color1]; in pipeline() local
166 float4 materialSpecular; member