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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #ifndef SVGA_CONTEXT_H
27 #define SVGA_CONTEXT_H
28 
29 
30 #include "pipe/p_context.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_state.h"
33 
34 #include "util/os_time.h"
35 
36 #include "util/u_blitter.h"
37 #include "util/list.h"
38 
39 #include "tgsi/tgsi_scan.h"
40 
41 #include "svga_screen.h"
42 #include "svga_state.h"
43 #include "svga_winsys.h"
44 #include "svga_hw_reg.h"
45 #include "svga3d_shaderdefs.h"
46 #include "svga_image_view.h"
47 #include "svga_shader_buffer.h"
48 #include "svga_debug.h"
49 
50 /** Non-GPU queries for gallium HUD */
51 enum svga_hud {
52 /* per-frame counters */
53    SVGA_QUERY_NUM_DRAW_CALLS = PIPE_QUERY_DRIVER_SPECIFIC,
54    SVGA_QUERY_NUM_FALLBACKS,
55    SVGA_QUERY_NUM_FLUSHES,
56    SVGA_QUERY_NUM_VALIDATIONS,
57    SVGA_QUERY_MAP_BUFFER_TIME,
58    SVGA_QUERY_NUM_BUFFERS_MAPPED,
59    SVGA_QUERY_NUM_TEXTURES_MAPPED,
60    SVGA_QUERY_NUM_BYTES_UPLOADED,
61    SVGA_QUERY_NUM_COMMAND_BUFFERS,
62    SVGA_QUERY_COMMAND_BUFFER_SIZE,
63    SVGA_QUERY_FLUSH_TIME,
64    SVGA_QUERY_SURFACE_WRITE_FLUSHES,
65    SVGA_QUERY_NUM_READBACKS,
66    SVGA_QUERY_NUM_RESOURCE_UPDATES,
67    SVGA_QUERY_NUM_BUFFER_UPLOADS,
68    SVGA_QUERY_NUM_CONST_BUF_UPDATES,
69    SVGA_QUERY_NUM_CONST_UPDATES,
70    SVGA_QUERY_NUM_SHADER_RELOCATIONS,
71    SVGA_QUERY_NUM_SURFACE_RELOCATIONS,
72 
73 /* running total counters */
74    SVGA_QUERY_MEMORY_USED,
75    SVGA_QUERY_NUM_SHADERS,
76    SVGA_QUERY_NUM_RESOURCES,
77    SVGA_QUERY_NUM_STATE_OBJECTS,
78    SVGA_QUERY_NUM_SURFACE_VIEWS,
79    SVGA_QUERY_NUM_GENERATE_MIPMAP,
80    SVGA_QUERY_NUM_FAILED_ALLOCATIONS,
81    SVGA_QUERY_NUM_COMMANDS_PER_DRAW,
82    SVGA_QUERY_SHADER_MEM_USED,
83 
84 /*SVGA_QUERY_MAX has to be last because it is size of an array*/
85    SVGA_QUERY_MAX
86 };
87 
88 
89 /**
90  * Maximum supported number of constant buffers per shader
91  * including the zero slot for the default constant buffer.
92  */
93 #define SVGA_MAX_CONST_BUFS 15
94 
95 /**
96  * Maximum constant buffer size that can be set in the
97  * DXSetSingleConstantBuffer command is
98  * DX10 constant buffer element count * 4 4-bytes components
99  */
100 #define SVGA_MAX_CONST_BUF_SIZE (4096 * 4 * sizeof(int))
101 
102 #define CONST0_UPLOAD_ALIGNMENT 256
103 #define SVGA_MAX_IMAGES         SVGA3D_MAX_UAVIEWS
104 #define SVGA_MAX_SHADER_BUFFERS	SVGA3D_MAX_UAVIEWS
105 #define SVGA_MAX_ATOMIC_BUFFERS	SVGA3D_MAX_UAVIEWS
106 #define SVGA_MAX_UAVIEWS        SVGA3D_DX11_1_MAX_UAVIEWS
107 
108 enum svga_surface_state
109 {
110    SVGA_SURFACE_STATE_CREATED,
111    SVGA_SURFACE_STATE_INVALIDATED,
112    SVGA_SURFACE_STATE_UPDATED,
113    SVGA_SURFACE_STATE_RENDERED,
114 };
115 
116 struct draw_vertex_shader;
117 struct draw_fragment_shader;
118 struct svga_shader_variant;
119 struct SVGACmdMemory;
120 struct util_bitmask;
121 
122 
123 struct svga_cache_context;
124 struct svga_tracked_state;
125 
126 struct svga_blend_state {
127    unsigned need_white_fragments:1;
128    unsigned independent_blend_enable:1;
129    unsigned alpha_to_coverage:1;
130    unsigned alpha_to_one:1;
131    unsigned blend_color_alpha:1;  /**< set blend color to alpha value */
132    unsigned logicop_enabled:1;
133    unsigned logicop_mode:5;
134 
135    /** Per-render target state */
136    struct {
137       uint8_t writemask;
138 
139       boolean blend_enable;
140       uint8_t srcblend;
141       uint8_t dstblend;
142       uint8_t blendeq;
143 
144       boolean separate_alpha_blend_enable;
145       uint8_t srcblend_alpha;
146       uint8_t dstblend_alpha;
147       uint8_t blendeq_alpha;
148    } rt[PIPE_MAX_COLOR_BUFS];
149 
150    SVGA3dBlendStateId id;  /**< vgpu10 */
151 };
152 
153 struct svga_depth_stencil_state {
154    unsigned zfunc:8;
155    unsigned zenable:1;
156    unsigned zwriteenable:1;
157 
158    unsigned alphatestenable:1;
159    unsigned alphafunc:8;
160 
161    struct {
162       unsigned enabled:1;
163       unsigned func:8;
164       unsigned fail:8;
165       unsigned zfail:8;
166       unsigned pass:8;
167    } stencil[2];
168 
169    /* SVGA3D has one ref/mask/writemask triple shared between front &
170     * back face stencil.  We really need two:
171     */
172    unsigned stencil_mask:8;
173    unsigned stencil_writemask:8;
174 
175    float    alpharef;
176 
177    SVGA3dDepthStencilStateId id;  /**< vgpu10 */
178 };
179 
180 #define SVGA_UNFILLED_DISABLE 0
181 #define SVGA_UNFILLED_LINE    1
182 #define SVGA_UNFILLED_POINT   2
183 
184 #define SVGA_PIPELINE_FLAG_POINTS   (1<<PIPE_PRIM_POINTS)
185 #define SVGA_PIPELINE_FLAG_LINES    (1<<PIPE_PRIM_LINES)
186 #define SVGA_PIPELINE_FLAG_TRIS     (1<<PIPE_PRIM_TRIANGLES)
187 
188 #define SVGA_MAX_FRAMEBUFFER_DEFAULT_SAMPLES 4
189 
190 struct svga_rasterizer_state {
191    struct pipe_rasterizer_state templ; /* needed for draw module */
192 
193    unsigned shademode:8;
194    unsigned cullmode:8;
195    unsigned scissortestenable:1;
196    unsigned multisampleantialias:1;
197    unsigned antialiasedlineenable:1;
198    unsigned lastpixel:1;
199    unsigned pointsprite:1;
200 
201    unsigned linepattern;
202 
203    float slopescaledepthbias;
204    float depthbias;
205    float pointsize;
206    float linewidth;
207 
208    unsigned hw_fillmode:2;         /* PIPE_POLYGON_MODE_x */
209 
210    /** Which prims do we need help for?  Bitmask of (1 << PIPE_PRIM_x) flags */
211    unsigned need_pipeline:16;
212 
213    SVGA3dRasterizerStateId id;    /**< vgpu10 */
214 
215    /* Alternate SVGA rasterizer state object with forcedSampleCount */
216    int altRastIds[SVGA_MAX_FRAMEBUFFER_DEFAULT_SAMPLES+1];
217 
218    struct svga_rasterizer_state *no_cull_rasterizer;
219 
220    /** For debugging: */
221    const char* need_pipeline_tris_str;
222    const char* need_pipeline_lines_str;
223    const char* need_pipeline_points_str;
224 };
225 
226 struct svga_sampler_state {
227    unsigned mipfilter;
228    unsigned magfilter;
229    unsigned minfilter;
230    unsigned aniso_level;
231    float lod_bias;
232    unsigned addressu;
233    unsigned addressv;
234    unsigned addressw;
235    unsigned bordercolor;
236    unsigned normalized_coords:1;
237    unsigned compare_mode:1;
238    unsigned compare_func:3;
239 
240    unsigned min_lod;
241    unsigned view_min_lod;
242    unsigned view_max_lod;
243 
244    SVGA3dSamplerId id[2];
245 };
246 
247 
248 struct svga_pipe_sampler_view
249 {
250    struct pipe_sampler_view base;
251 
252    SVGA3dShaderResourceViewId id;
253 };
254 
255 
256 static inline struct svga_pipe_sampler_view *
svga_pipe_sampler_view(struct pipe_sampler_view * v)257 svga_pipe_sampler_view(struct pipe_sampler_view *v)
258 {
259    return (struct svga_pipe_sampler_view *) v;
260 }
261 
262 
263 struct svga_velems_state {
264    unsigned count;
265    struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
266    SVGA3dDeclType decl_type[PIPE_MAX_ATTRIBS]; /**< vertex attrib formats */
267 
268    /** Bitmasks indicating which attributes need format conversion */
269    unsigned adjust_attrib_range;     /**< range adjustment */
270    unsigned attrib_is_pure_int;      /**< pure int */
271    unsigned adjust_attrib_w_1;       /**< set w = 1 */
272    unsigned adjust_attrib_itof;      /**< int->float */
273    unsigned adjust_attrib_utof;      /**< uint->float */
274    unsigned attrib_is_bgra;          /**< R / B swizzling */
275    unsigned attrib_puint_to_snorm;   /**< 10_10_10_2 packed uint -> snorm */
276    unsigned attrib_puint_to_uscaled; /**< 10_10_10_2 packed uint -> uscaled */
277    unsigned attrib_puint_to_sscaled; /**< 10_10_10_2 packed uint -> sscaled */
278 
279    boolean need_swvfetch;
280 
281    SVGA3dElementLayoutId id; /**< VGPU10 */
282 };
283 
284 struct svga_constant_buffer {
285    struct svga_winsys_surface *handle;
286    unsigned size;
287 };
288 
289 struct svga_raw_buffer {
290    struct svga_winsys_surface *handle;
291    unsigned buffer_offset;
292    unsigned buffer_size;
293    struct pipe_resource *buffer;
294    int32 srvid;
295 };
296 
297 /* Use to calculate differences between state emitted to hardware and
298  * current driver-calculated state.
299  */
300 struct svga_state
301 {
302    const struct svga_blend_state *blend;
303    const struct svga_depth_stencil_state *depth;
304    const struct svga_sampler_state *sampler[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
305    const struct svga_velems_state *velems;
306 
307    struct svga_rasterizer_state *rast;
308    struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; /* or texture ID's? */
309    struct svga_fragment_shader *fs;
310    struct svga_vertex_shader *vs;
311    struct svga_geometry_shader *user_gs; /* user-specified GS */
312    struct svga_geometry_shader *gs;      /* derived GS */
313    /* derived tessellation control shader */
314    struct svga_tcs_shader *tcs;
315    /* derived tessellation evaluation shader */
316    struct svga_tes_shader *tes;
317    struct svga_compute_shader *cs;
318 
319    struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
320    /** Constant buffers for each shader.
321     * The size should probably always match with that of
322     * svga_shader_emitter_v10.num_shader_consts.
323     */
324    struct pipe_constant_buffer constbufs[PIPE_SHADER_TYPES][SVGA_MAX_CONST_BUFS];
325    struct svga_raw_buffer rawbufs[PIPE_SHADER_TYPES][SVGA_MAX_CONST_BUFS];
326 
327    struct pipe_framebuffer_state framebuffer;
328    float depthscale;
329 
330    /* Hack to limit the number of different render targets between
331     * flushes.  Helps avoid blowing out our surface cache in EXA.
332     */
333    int nr_fbs;
334 
335    struct pipe_poly_stipple poly_stipple;
336    struct pipe_scissor_state scissor[SVGA3D_DX_MAX_VIEWPORTS];
337    struct pipe_blend_color blend_color;
338    struct pipe_stencil_ref stencil_ref;
339    struct pipe_clip_state clip;
340    struct pipe_viewport_state viewport[SVGA3D_DX_MAX_VIEWPORTS];
341 
342    unsigned num_samplers[PIPE_SHADER_TYPES];
343    unsigned num_sampler_views[PIPE_SHADER_TYPES];
344    unsigned num_vertex_buffers;
345    enum pipe_prim_type reduced_prim;
346 
347    unsigned vertex_id_bias;
348 
349    struct {
350       unsigned flag_1d;
351       unsigned flag_srgb;
352    } tex_flags;
353 
354    unsigned sample_mask;
355    unsigned vertices_per_patch;
356    float default_tesslevels[6]; /* tessellation (outer[4] + inner[2]) levels */
357 
358    /* Image views */
359    unsigned num_image_views[PIPE_SHADER_TYPES];
360    struct svga_image_view image_views[PIPE_SHADER_TYPES][SVGA_MAX_IMAGES];
361 
362    /* Shader buffers */
363    unsigned num_shader_buffers[PIPE_SHADER_TYPES];
364    struct svga_shader_buffer shader_buffers[PIPE_SHADER_TYPES][SVGA_MAX_SHADER_BUFFERS];
365 
366    /* HW atomic buffers */
367    unsigned num_atomic_buffers;
368    struct svga_shader_buffer atomic_buffers[SVGA_MAX_SHADER_BUFFERS];
369 
370    struct {
371       /* Determine the layout of the grid (in block units) to be used. */
372       unsigned size[3];
373       /* If DispatchIndirect is used, this will has grid size info*/
374       struct pipe_resource *indirect;
375    } grid_info;
376 
377 };
378 
379 struct svga_prescale {
380    float translate[4];
381    float scale[4];
382    boolean enabled;
383 };
384 
385 struct svga_depthrange {
386    float zmin;
387    float zmax;
388 };
389 
390 /* Updated by calling svga_update_state( SVGA_STATE_HW_CLEAR )
391  */
392 struct svga_hw_clear_state
393 {
394    struct pipe_framebuffer_state framebuffer;
395 
396    /* VGPU9 only */
397    SVGA3dRect viewport;
398    struct svga_depthrange depthrange;
399 
400    /* VGPU10 state */
401    SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS];
402    struct svga_prescale prescale[SVGA3D_DX_MAX_VIEWPORTS];
403    struct pipe_scissor_state scissors[SVGA3D_DX_MAX_VIEWPORTS];
404    unsigned num_prescale;
405 
406    unsigned num_rendertargets;
407    struct pipe_surface *rtv[SVGA3D_MAX_RENDER_TARGETS];
408    struct pipe_surface *dsv;
409 };
410 
411 struct svga_hw_view_state
412 {
413    struct pipe_resource *texture;
414    struct svga_sampler_view *v;
415    unsigned min_lod;
416    unsigned max_lod;
417    boolean dirty;
418 };
419 
420 /* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
421  */
422 struct svga_hw_draw_state
423 {
424    /** VGPU9 rasterization state */
425    unsigned rs[SVGA3D_RS_MAX];
426    /** VGPU9 texture sampler and bindings state */
427    unsigned ts[SVGA3D_PIXEL_SAMPLERREG_MAX][SVGA3D_TS_MAX];
428 
429    /** VGPU9 texture views */
430    unsigned num_views;
431    unsigned num_backed_views; /* views with backing copy of texture */
432    struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
433 
434    /** VGPU9 constant buffer values */
435    float cb[PIPE_SHADER_TYPES][SVGA3D_CONSTREG_MAX][4];
436 
437    /** Currently bound shaders */
438    struct svga_shader_variant *fs;
439    struct svga_shader_variant *vs;
440    struct svga_shader_variant *gs;
441    struct svga_shader_variant *tcs;
442    struct svga_shader_variant *tes;
443    struct svga_shader_variant *cs;
444 
445    /** Currently bound constant buffer, per shader stage */
446    struct pipe_resource *constbuf[PIPE_SHADER_TYPES][SVGA_MAX_CONST_BUFS];
447    struct svga_constant_buffer constbufoffsets[PIPE_SHADER_TYPES][SVGA_MAX_CONST_BUFS];
448    struct svga_raw_buffer rawbufs[PIPE_SHADER_TYPES][SVGA_MAX_CONST_BUFS];
449    unsigned enabled_rawbufs[PIPE_SHADER_TYPES];
450 
451    /** Bitmask of enabled constant buffers */
452    unsigned enabled_constbufs[PIPE_SHADER_TYPES];
453 
454    /**
455     * These are used to reduce the number of times we call u_upload_unmap()
456     * while updating the zero-th/default VGPU10 constant buffer.
457     */
458    struct pipe_resource *const0_buffer;
459    struct svga_winsys_surface *const0_handle;
460 
461    /** VGPU10 HW state (used to prevent emitting redundant state) */
462    SVGA3dDepthStencilStateId depth_stencil_id;
463    unsigned stencil_ref;
464    SVGA3dBlendStateId blend_id;
465    float blend_factor[4];
466    unsigned blend_sample_mask;
467    SVGA3dRasterizerStateId rasterizer_id;
468    SVGA3dElementLayoutId layout_id;
469    SVGA3dPrimitiveType topology;
470 
471    /** Vertex buffer state */
472    SVGA3dVertexBuffer_v2 vbuffer_attrs[PIPE_MAX_ATTRIBS];
473    struct pipe_resource *vbuffers[PIPE_MAX_ATTRIBS];
474    unsigned num_vbuffers;
475 
476    struct pipe_resource *ib;  /**< index buffer for drawing */
477    SVGA3dSurfaceFormat ib_format;
478    unsigned ib_offset;
479 
480    unsigned num_samplers[PIPE_SHADER_TYPES];
481    SVGA3dSamplerId samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
482 
483    unsigned num_sampler_views[PIPE_SHADER_TYPES];
484    struct pipe_sampler_view
485       *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
486 
487    /* used for rebinding */
488    unsigned default_constbuf_size[PIPE_SHADER_TYPES];
489 
490    boolean rasterizer_discard; /* set if rasterization is disabled */
491    boolean has_backed_views;   /* set if any of the rtv/dsv is a backed surface view */
492 
493    /* Image Views */
494    int uavSpliceIndex;
495    unsigned num_image_views[PIPE_SHADER_TYPES];
496    struct svga_image_view image_views[PIPE_SHADER_TYPES][SVGA_MAX_IMAGES];
497 
498    /* Shader Buffers */
499    unsigned num_shader_buffers[PIPE_SHADER_TYPES];
500    struct svga_shader_buffer shader_buffers[PIPE_SHADER_TYPES][SVGA_MAX_SHADER_BUFFERS];
501 
502    /* HW Atomic Buffers */
503    unsigned num_atomic_buffers;
504    struct svga_shader_buffer atomic_buffers[SVGA_MAX_SHADER_BUFFERS];
505 
506    /* UAV state */
507    unsigned num_uavs;
508    SVGA3dUAViewId uaViewIds[SVGA_MAX_UAVIEWS];
509    struct svga_winsys_surface *uaViews[SVGA_MAX_UAVIEWS];
510 
511    /* Compute UAV state */
512    unsigned num_cs_uavs;
513    SVGA3dUAViewId csUAViewIds[SVGA_MAX_UAVIEWS];
514    struct svga_winsys_surface *csUAViews[SVGA_MAX_UAVIEWS];
515 
516    /* starting uav index for each shader */
517    unsigned uav_start_index[PIPE_SHADER_TYPES];
518 
519    /* starting uav index for HW atomic buffers */
520    unsigned uav_atomic_buf_index;
521 };
522 
523 
524 /* Updated by calling svga_update_state( SVGA_STATE_NEED_SWTNL )
525  */
526 struct svga_sw_state
527 {
528    /* which parts we need */
529    boolean need_swvfetch;
530    boolean need_pipeline;
531    boolean need_swtnl;
532 
533    /* Flag to make sure that need sw is on while
534     * updating state within a swtnl call.
535     */
536    boolean in_swtnl_draw;
537 };
538 
539 
540 /* Queue some state updates (like rss) and submit them to hardware in
541  * a single packet.
542  */
543 struct svga_hw_queue;
544 
545 struct svga_query;
546 struct svga_qmem_alloc_entry;
547 
548 enum svga_uav_type
549 {
550    SVGA_IMAGE_VIEW = 0,
551    SVGA_SHADER_BUFFER
552 };
553 
554 struct svga_uav
555 {
556    enum svga_uav_type type;
557    union {
558       struct svga_image_view image_view;
559       struct svga_shader_buffer shader_buffer;
560    } desc;
561    struct pipe_resource *resource;
562    unsigned next_uaView;
563    SVGA3dUAViewId uaViewId;
564    unsigned timestamp[2];
565 };
566 
567 struct svga_cache_uav
568 {
569    unsigned num_uaViews;
570    unsigned next_uaView;
571    struct svga_uav uaViews[SVGA3D_DX11_1_MAX_UAVIEWS];
572 };
573 
574 struct svga_context
575 {
576    struct pipe_context pipe;
577    struct svga_winsys_context *swc;
578    struct blitter_context *blitter;
579    struct u_upload_mgr *const0_upload;
580    struct u_upload_mgr *tex_upload;
581 
582    struct {
583       boolean no_swtnl;
584       boolean force_swtnl;
585       boolean use_min_mipmap;
586 
587       /* incremented for each shader */
588       unsigned shader_id;
589 
590       boolean no_line_width;
591       boolean force_hw_line_stipple;
592 
593       /** To report perf/conformance/etc issues to the gallium frontend */
594       struct util_debug_callback callback;
595    } debug;
596 
597    struct {
598       struct draw_context *draw;
599       struct vbuf_render *backend;
600       unsigned hw_prim;
601       boolean new_vbuf;
602       boolean new_vdecl;
603    } swtnl;
604 
605    /* Bitmask of blend state objects IDs */
606    struct util_bitmask *blend_object_id_bm;
607 
608    /* Bitmask of depth/stencil state objects IDs */
609    struct util_bitmask *ds_object_id_bm;
610 
611    /* Bitmask of input element object IDs */
612    struct util_bitmask *input_element_object_id_bm;
613 
614    /* Bitmask of rasterizer object IDs */
615    struct util_bitmask *rast_object_id_bm;
616 
617    /* Bitmask of sampler state objects IDs */
618    struct util_bitmask *sampler_object_id_bm;
619 
620    /* Bitmask of sampler view IDs */
621    struct util_bitmask *sampler_view_id_bm;
622 
623    /* Bitmask of to-free sampler view IDs created for raw buffer srv */
624    struct util_bitmask *sampler_view_to_free_id_bm;
625 
626    /* Bitmask of used shader IDs */
627    struct util_bitmask *shader_id_bm;
628 
629    /* Bitmask of used surface view IDs */
630    struct util_bitmask *surface_view_id_bm;
631 
632    /* Bitmask of used stream output IDs */
633    struct util_bitmask *stream_output_id_bm;
634 
635    /* Bitmask of used query IDs */
636    struct util_bitmask *query_id_bm;
637 
638    /* Bitmask of used uav IDs */
639    struct util_bitmask *uav_id_bm;
640 
641    /* Bitmask of to-free uav IDs */
642    struct util_bitmask *uav_to_free_id_bm;
643 
644    struct {
645       uint64_t dirty[SVGA_STATE_MAX];
646 
647       /** bitmasks of which const buffers are changed */
648       unsigned dirty_constbufs[PIPE_SHADER_TYPES];
649 
650       /** bitmasks of which const buffers to be bound as raw buffers */
651       unsigned raw_constbufs[PIPE_SHADER_TYPES];
652 
653       unsigned texture_timestamp;
654       unsigned uav_timestamp[2];
655 
656       struct svga_sw_state          sw;
657       struct svga_hw_draw_state     hw_draw;
658       struct svga_hw_clear_state    hw_clear;
659    } state;
660 
661    struct svga_state curr;      /* state from the gallium frontend */
662    uint64_t dirty;              /* statechanges since last update_state() */
663 
664    union {
665       struct {
666          unsigned rendertargets:1;
667          unsigned texture_samplers:1;
668          unsigned constbufs:1;
669          unsigned vs:1;
670          unsigned fs:1;
671          unsigned gs:1;
672          unsigned tcs:1;
673          unsigned tes:1;
674          unsigned cs:1;
675          unsigned query:1;
676          unsigned images:1;
677          unsigned shaderbufs:1;
678          unsigned atomicbufs:1;
679          unsigned uav:1;
680          unsigned indexbuf:1;
681          unsigned vertexbufs:1;
682       } flags;
683       unsigned val;
684    } rebind;
685 
686    struct svga_hwtnl *hwtnl;
687 
688    /** Queries states */
689    struct svga_winsys_gb_query *gb_query;     /**< gb query object, one per context */
690    unsigned gb_query_len;                     /**< gb query object size */
691    struct util_bitmask *gb_query_alloc_mask;  /**< gb query object allocation mask */
692    struct svga_qmem_alloc_entry *gb_query_map[SVGA_QUERY_MAX];
693                                               /**< query mem block mapping */
694    struct svga_query *sq[SVGA_QUERY_MAX+12];  /**< queries currently in progress */
695                                               /* The last 12 entries are for streamout
696                                                * queries for stream 0..3
697                                                */
698 
699    /** List of buffers with queued transfers */
700    struct list_head dirty_buffers;
701 
702    /** performance / info queries for HUD */
703    struct {
704       uint64_t num_draw_calls;          /**< SVGA_QUERY_DRAW_CALLS */
705       uint64_t num_fallbacks;           /**< SVGA_QUERY_NUM_FALLBACKS */
706       uint64_t num_flushes;             /**< SVGA_QUERY_NUM_FLUSHES */
707       uint64_t num_validations;         /**< SVGA_QUERY_NUM_VALIDATIONS */
708       uint64_t map_buffer_time;         /**< SVGA_QUERY_MAP_BUFFER_TIME */
709       uint64_t num_buffers_mapped;      /**< SVGA_QUERY_NUM_BUFFERS_MAPPED */
710       uint64_t num_textures_mapped;     /**< SVGA_QUERY_NUM_TEXTURES_MAPPED */
711       uint64_t num_command_buffers;     /**< SVGA_QUERY_NUM_COMMAND_BUFFERS */
712       uint64_t command_buffer_size;     /**< SVGA_QUERY_COMMAND_BUFFER_SIZE */
713       uint64_t flush_time;              /**< SVGA_QUERY_FLUSH_TIME */
714       uint64_t surface_write_flushes;   /**< SVGA_QUERY_SURFACE_WRITE_FLUSHES */
715       uint64_t num_readbacks;           /**< SVGA_QUERY_NUM_READBACKS */
716       uint64_t num_resource_updates;    /**< SVGA_QUERY_NUM_RESOURCE_UPDATES */
717       uint64_t num_buffer_uploads;      /**< SVGA_QUERY_NUM_BUFFER_UPLOADS */
718       uint64_t num_const_buf_updates;   /**< SVGA_QUERY_NUM_CONST_BUF_UPDATES */
719       uint64_t num_const_updates;       /**< SVGA_QUERY_NUM_CONST_UPDATES */
720       uint64_t num_shaders;             /**< SVGA_QUERY_NUM_SHADERS */
721 
722       /** The following are summed for SVGA_QUERY_NUM_STATE_OBJECTS */
723       uint64_t num_blend_objects;
724       uint64_t num_depthstencil_objects;
725       uint64_t num_rasterizer_objects;
726       uint64_t num_sampler_objects;
727       uint64_t num_samplerview_objects;
728       uint64_t num_vertexelement_objects;
729 
730       uint64_t num_surface_views;       /**< SVGA_QUERY_NUM_SURFACE_VIEWS */
731       uint64_t num_bytes_uploaded;      /**< SVGA_QUERY_NUM_BYTES_UPLOADED */
732       uint64_t num_generate_mipmap;     /**< SVGA_QUERY_NUM_GENERATE_MIPMAP */
733       uint64_t shader_mem_used;         /**< SVGA_QUERY_SHADER_MEM_USED */
734 
735       boolean uses_time;                /**< os_time_get() calls needed? */
736    } hud;
737 
738    /** The currently bound stream output targets */
739    boolean in_streamout;                /* Set if streamout is active */
740    unsigned num_so_targets;
741    struct svga_winsys_surface *so_surfaces[SVGA3D_DX_MAX_SOTARGETS];
742    struct pipe_stream_output_target *so_targets[SVGA3D_DX_MAX_SOTARGETS];
743    struct svga_stream_output *current_so;
744 
745    /**
746     * The following states are used in the workaround for auto draw with
747     * stream instancing.
748     */
749 
750    /* Last bound SO targets that can be used to get vertex count */
751    struct pipe_stream_output_target *vcount_so_targets[SVGA3D_DX_MAX_SOTARGETS];
752    unsigned vcount_buffer_stream;       /* SO buffer to stream index mask */
753    struct pipe_query *so_queries[4];    /* SO stat queries for each stream */
754 
755    /** A blend state with blending disabled, for falling back to when blending
756     * is illegal (e.g. an integer texture is bound)
757     */
758    struct svga_blend_state *noop_blend;
759 
760    struct {
761       struct pipe_resource *texture;
762       struct svga_pipe_sampler_view *sampler_view;
763       void *sampler;
764    } polygon_stipple;
765 
766    /** Depth stencil state created to disable depth stencil test */
767    struct svga_depth_stencil_state *depthstencil_disable;
768 
769    /** Current conditional rendering predicate */
770    struct {
771       SVGA3dQueryId query_id;
772       boolean cond;
773    } pred;
774 
775    boolean render_condition;
776    boolean disable_rasterizer; /* Set if to disable rasterization */
777    uint8_t patch_vertices;
778 
779    struct {
780       struct svga_tcs_shader *passthrough_tcs;
781       struct svga_vertex_shader *vs;
782       struct svga_tes_shader *tes;
783       unsigned vertices_per_patch;
784       boolean passthrough;
785    } tcs;
786 
787    struct svga_cache_uav cache_uav;
788    struct pipe_resource *dummy_resource;
789 };
790 
791 /* A flag for each frontend state object:
792  */
793 #define SVGA_NEW_BLEND               ((uint64_t) 0x1)
794 #define SVGA_NEW_DEPTH_STENCIL_ALPHA ((uint64_t) 0x2)
795 #define SVGA_NEW_RAST                ((uint64_t) 0x4)
796 #define SVGA_NEW_SAMPLER             ((uint64_t) 0x8)
797 #define SVGA_NEW_TEXTURE             ((uint64_t) 0x10)
798 #define SVGA_NEW_VBUFFER             ((uint64_t) 0x20)
799 #define SVGA_NEW_VELEMENT            ((uint64_t) 0x40)
800 #define SVGA_NEW_FS                  ((uint64_t) 0x80)
801 #define SVGA_NEW_VS                  ((uint64_t) 0x100)
802 #define SVGA_NEW_FS_CONST_BUFFER     ((uint64_t) 0x200)
803 #define SVGA_NEW_VS_CONST_BUFFER     ((uint64_t) 0x400)
804 #define SVGA_NEW_FRAME_BUFFER        ((uint64_t) 0x800)
805 #define SVGA_NEW_STIPPLE             ((uint64_t) 0x1000)
806 #define SVGA_NEW_SCISSOR             ((uint64_t) 0x2000)
807 #define SVGA_NEW_BLEND_COLOR         ((uint64_t) 0x4000)
808 #define SVGA_NEW_CLIP                ((uint64_t) 0x8000)
809 #define SVGA_NEW_VIEWPORT            ((uint64_t) 0x10000)
810 #define SVGA_NEW_PRESCALE            ((uint64_t) 0x20000)
811 #define SVGA_NEW_REDUCED_PRIMITIVE   ((uint64_t) 0x40000)
812 #define SVGA_NEW_TEXTURE_BINDING     ((uint64_t) 0x80000)
813 #define SVGA_NEW_NEED_PIPELINE       ((uint64_t) 0x100000)
814 #define SVGA_NEW_NEED_SWVFETCH       ((uint64_t) 0x200000)
815 #define SVGA_NEW_NEED_SWTNL          ((uint64_t) 0x400000)
816 #define SVGA_NEW_FS_VARIANT          ((uint64_t) 0x800000)
817 #define SVGA_NEW_VS_VARIANT          ((uint64_t) 0x1000000)
818 #define SVGA_NEW_TEXTURE_FLAGS       ((uint64_t) 0x4000000)
819 #define SVGA_NEW_STENCIL_REF         ((uint64_t) 0x8000000)
820 #define SVGA_NEW_GS                  ((uint64_t) 0x10000000)
821 #define SVGA_NEW_GS_CONST_BUFFER     ((uint64_t) 0x20000000)
822 #define SVGA_NEW_GS_VARIANT          ((uint64_t) 0x40000000)
823 #define SVGA_NEW_TEXTURE_CONSTS      ((uint64_t) 0x80000000)
824 #define SVGA_NEW_TCS                 ((uint64_t) 0x100000000)
825 #define SVGA_NEW_TES                 ((uint64_t) 0x200000000)
826 #define SVGA_NEW_TCS_VARIANT         ((uint64_t) 0x400000000)
827 #define SVGA_NEW_TES_VARIANT         ((uint64_t) 0x800000000)
828 #define SVGA_NEW_TCS_CONST_BUFFER    ((uint64_t) 0x1000000000)
829 #define SVGA_NEW_TES_CONST_BUFFER    ((uint64_t) 0x2000000000)
830 #define SVGA_NEW_TCS_PARAM           ((uint64_t) 0x4000000000)
831 #define SVGA_NEW_IMAGE_VIEW          ((uint64_t) 0x8000000000)
832 #define SVGA_NEW_SHADER_BUFFER       ((uint64_t) 0x10000000000)
833 #define SVGA_NEW_CS                  ((uint64_t) 0x20000000000)
834 #define SVGA_NEW_CS_VARIANT          ((uint64_t) 0x40000000000)
835 #define SVGA_NEW_CS_CONST_BUFFER     ((uint64_t) 0x80000000000)
836 #define SVGA_NEW_FS_CONSTS           ((uint64_t) 0x100000000000)
837 #define SVGA_NEW_VS_CONSTS           ((uint64_t) 0x200000000000)
838 #define SVGA_NEW_GS_CONSTS           ((uint64_t) 0x400000000000)
839 #define SVGA_NEW_TCS_CONSTS          ((uint64_t) 0x800000000000)
840 #define SVGA_NEW_TES_CONSTS          ((uint64_t) 0x1000000000000)
841 #define SVGA_NEW_CS_CONSTS           ((uint64_t) 0x2000000000000)
842 #define SVGA_NEW_FS_RAW_BUFFER       ((uint64_t) 0x4000000000000)
843 #define SVGA_NEW_VS_RAW_BUFFER       ((uint64_t) 0x8000000000000)
844 #define SVGA_NEW_GS_RAW_BUFFER       ((uint64_t) 0x10000000000000)
845 #define SVGA_NEW_TCS_RAW_BUFFER      ((uint64_t) 0x20000000000000)
846 #define SVGA_NEW_TES_RAW_BUFFER      ((uint64_t) 0x40000000000000)
847 #define SVGA_NEW_CS_RAW_BUFFER       ((uint64_t) 0x80000000000000)
848 #define SVGA_NEW_ALL                 ((uint64_t) 0xFFFFFFFFFFFFFFFF)
849 
850 #define SVGA_NEW_CONST_BUFFER \
851    (SVGA_NEW_FS_CONST_BUFFER | SVGA_NEW_VS_CONST_BUFFER | \
852     SVGA_NEW_GS_CONST_BUFFER | SVGA_NEW_CS_CONST_BUFFER | \
853     SVGA_NEW_TCS_CONST_BUFFER | SVGA_NEW_TES_CONST_BUFFER)
854 
855 
856 /** Program pipelines */
857 enum svga_pipe_type
858 {
859    SVGA_PIPE_GRAPHICS = 0,
860    SVGA_PIPE_COMPUTE  = 1
861 };
862 
863 void svga_init_state_functions( struct svga_context *svga );
864 void svga_init_flush_functions( struct svga_context *svga );
865 void svga_init_string_functions( struct svga_context *svga );
866 void svga_init_blit_functions(struct svga_context *svga);
867 
868 void svga_init_blend_functions( struct svga_context *svga );
869 void svga_init_depth_stencil_functions( struct svga_context *svga );
870 void svga_init_misc_functions( struct svga_context *svga );
871 void svga_init_rasterizer_functions( struct svga_context *svga );
872 void svga_init_sampler_functions( struct svga_context *svga );
873 void svga_init_cs_functions( struct svga_context *svga );
874 void svga_init_fs_functions( struct svga_context *svga );
875 void svga_init_vs_functions( struct svga_context *svga );
876 void svga_init_gs_functions( struct svga_context *svga );
877 void svga_init_ts_functions( struct svga_context *svga );
878 void svga_init_vertex_functions( struct svga_context *svga );
879 void svga_init_constbuffer_functions( struct svga_context *svga );
880 void svga_init_draw_functions( struct svga_context *svga );
881 void svga_init_query_functions( struct svga_context *svga );
882 void svga_init_surface_functions(struct svga_context *svga);
883 void svga_init_stream_output_functions( struct svga_context *svga );
884 void svga_init_clear_functions( struct svga_context *svga );
885 void svga_init_shader_image_functions( struct svga_context *svga );
886 
887 void svga_cleanup_vertex_state( struct svga_context *svga );
888 void svga_cleanup_sampler_state( struct svga_context *svga );
889 void svga_cleanup_tss_binding( struct svga_context *svga );
890 void svga_cleanup_framebuffer( struct svga_context *svga );
891 void svga_cleanup_tcs_state( struct svga_context *svga );
892 
893 void svga_context_flush( struct svga_context *svga,
894                          struct pipe_fence_handle **pfence );
895 
896 void svga_context_finish(struct svga_context *svga);
897 
898 void svga_hwtnl_flush_retry( struct svga_context *svga );
899 void svga_hwtnl_flush_buffer( struct svga_context *svga,
900                               struct pipe_resource *buffer );
901 boolean svga_hwtnl_has_pending_prim(struct svga_hwtnl *);
902 
903 void svga_surfaces_flush(struct svga_context *svga);
904 
905 struct pipe_context *
906 svga_context_create(struct pipe_screen *screen,
907                     void *priv, unsigned flags);
908 
909 void svga_toggle_render_condition(struct svga_context *svga,
910                                   boolean render_condition_enabled,
911                                   boolean on);
912 
913 int svga_define_rasterizer_object(struct svga_context *svga,
914                                   struct svga_rasterizer_state *,
915                                   unsigned samples);
916 
917 enum pipe_error
918 svga_validate_sampler_resources(struct svga_context *svga,
919                                 enum svga_pipe_type);
920 
921 enum pipe_error
922 svga_validate_constant_buffers(struct svga_context *svga,
923                                enum svga_pipe_type);
924 
925 enum pipe_error
926 svga_validate_image_views(struct svga_context *svga,
927                           enum svga_pipe_type);
928 
929 enum pipe_error
930 svga_validate_shader_buffers(struct svga_context *svga,
931                              enum svga_pipe_type);
932 
933 void
934 svga_destroy_rawbuf_srv(struct svga_context *svga);
935 
936 void
937 svga_uav_cache_init(struct svga_context *svga);
938 
939 void
940 svga_destroy_rawbuf_srv(struct svga_context *svga);
941 
942 
943 /***********************************************************************
944  * Inline conversion functions.  These are better-typed than the
945  * macros used previously:
946  */
947 static inline struct svga_context *
svga_context(struct pipe_context * pipe)948 svga_context( struct pipe_context *pipe )
949 {
950    return (struct svga_context *)pipe;
951 }
952 
953 static inline struct svga_winsys_screen *
svga_sws(struct svga_context * svga)954 svga_sws(struct svga_context *svga)
955 {
956    return svga_screen(svga->pipe.screen)->sws;
957 }
958 
959 static inline boolean
svga_have_gb_objects(const struct svga_context * svga)960 svga_have_gb_objects(const struct svga_context *svga)
961 {
962    return svga_screen(svga->pipe.screen)->sws->have_gb_objects;
963 }
964 
965 static inline boolean
svga_have_gb_dma(const struct svga_context * svga)966 svga_have_gb_dma(const struct svga_context *svga)
967 {
968    return svga_screen(svga->pipe.screen)->sws->have_gb_dma;
969 }
970 
971 static inline boolean
svga_have_vgpu10(const struct svga_context * svga)972 svga_have_vgpu10(const struct svga_context *svga)
973 {
974    return svga_screen(svga->pipe.screen)->sws->have_vgpu10;
975 }
976 
977 static inline boolean
svga_have_sm4_1(const struct svga_context * svga)978 svga_have_sm4_1(const struct svga_context *svga)
979 {
980    return svga_screen(svga->pipe.screen)->sws->have_sm4_1;
981 }
982 
983 static inline boolean
svga_have_sm5(const struct svga_context * svga)984 svga_have_sm5(const struct svga_context *svga)
985 {
986    return svga_screen(svga->pipe.screen)->sws->have_sm5;
987 }
988 
989 static inline boolean
svga_have_gl43(const struct svga_context * svga)990 svga_have_gl43(const struct svga_context *svga)
991 {
992    return svga_screen(svga->pipe.screen)->sws->have_gl43;
993 }
994 
995 static inline boolean
svga_need_to_rebind_resources(const struct svga_context * svga)996 svga_need_to_rebind_resources(const struct svga_context *svga)
997 {
998    return svga_screen(svga->pipe.screen)->sws->need_to_rebind_resources;
999 }
1000 
1001 static inline boolean
svga_rects_equal(const SVGA3dRect * r1,const SVGA3dRect * r2)1002 svga_rects_equal(const SVGA3dRect *r1, const SVGA3dRect *r2)
1003 {
1004    return memcmp(r1, r2, sizeof(*r1)) == 0;
1005 }
1006 
1007 
1008 /* A helper function to return TRUE if sampler state mapping is
1009  * to be used. Sampler state mapping is used in GL43 context
1010  * if the number of sampler states exceeds the SVGA device limit or
1011  * the sampler state mapping environment variable is set.
1012  */
1013 static inline boolean
svga_use_sampler_state_mapping(const struct svga_context * svga,unsigned num_sampler_states)1014 svga_use_sampler_state_mapping(const struct svga_context *svga,
1015                                unsigned num_sampler_states)
1016 {
1017    return svga_have_gl43(svga) &&
1018           (svga_screen(svga->pipe.screen)->debug.sampler_state_mapping ||
1019            num_sampler_states > SVGA3D_DX_MAX_SAMPLERS);
1020 }
1021 
1022 /**
1023  * If the Gallium HUD is enabled, this will return the current time.
1024  * Otherwise, just return zero.
1025  */
1026 static inline int64_t
svga_get_time(struct svga_context * svga)1027 svga_get_time(struct svga_context *svga)
1028 {
1029    return svga->hud.uses_time ? os_time_get() : 0;
1030 }
1031 
1032 /*
1033  * The SVGA_TRY_XX family of macros can be used to optionally replace a
1034  * function call with an error value, the purpose is to trigger and test
1035  * retry path handling.
1036  */
1037 #ifdef DEBUG
1038 
1039 /*
1040  * Optionally replace a function call with a PIPE_ERROR_OUT_OF_MEMORY
1041  * return value
1042  */
1043 #define SVGA_TRY(_func) \
1044    ((SVGA_DEBUG & DEBUG_RETRY) ? PIPE_ERROR_OUT_OF_MEMORY : (_func))
1045 
1046 /* Optionally replace a function call with a NULL return value */
1047 #define SVGA_TRY_PTR(_func) \
1048    ((SVGA_DEBUG & DEBUG_RETRY) ? NULL : (_func))
1049 
1050 /*
1051  * Optionally replace a function call with a NULL return value, and set
1052  * the _retry parameter to TRUE.
1053  */
1054 #define SVGA_TRY_MAP(_func, _retry) \
1055    ((SVGA_DEBUG & DEBUG_RETRY) ? (_retry) = TRUE, NULL : (_func))
1056 #else
1057 
1058 #define SVGA_TRY(_func) (_func)
1059 
1060 #define SVGA_TRY_PTR(_func) (_func)
1061 
1062 #define SVGA_TRY_MAP(_func, _retry) (_func)
1063 #endif
1064 
1065 /**
1066  * Enter retry processing after hitting out-of-command space
1067  */
1068 static inline void
svga_retry_enter(struct svga_context * svga)1069 svga_retry_enter(struct svga_context *svga)
1070 {
1071    /* We shouldn't nest retries, but currently we do. */
1072    if ((SVGA_DEBUG & DEBUG_RETRY) && svga->swc->in_retry) {
1073       debug_printf("WARNING: Recursive retry. Level: %u.\n",
1074                    svga->swc->in_retry);
1075    }
1076    svga->swc->in_retry++;
1077 }
1078 
1079 /**
1080  * Exit retry processing after hitting out-of-command space
1081  */
1082 static inline void
svga_retry_exit(struct svga_context * svga)1083 svga_retry_exit(struct svga_context *svga)
1084 {
1085    assert(svga->swc->in_retry > 0);
1086    svga->swc->in_retry--;
1087 }
1088 
1089 /**
1090  * Perform a function call, and on failure flush the context and retry,
1091  * asserting that the retry succeeded. On return, the boolean argument
1092  * _retried indicates whether the function call was retried or not.
1093  */
1094 #define SVGA_RETRY_CHECK(_svga, _func, _retried)       \
1095    do {                                                \
1096       enum pipe_error ret;                             \
1097                                                        \
1098       ret = SVGA_TRY(_func);                           \
1099       (_retried) = (ret != PIPE_OK);                   \
1100       if (_retried) {                                  \
1101          svga_retry_enter(_svga);                      \
1102          svga_context_flush(_svga, NULL);              \
1103          ret = (_func);                                \
1104          assert(ret == PIPE_OK);                       \
1105          svga_retry_exit(_svga);                       \
1106       }                                                \
1107    } while(0)
1108 
1109 /**
1110  * Perform a function call, and on failure flush the context and retry,
1111  * asserting that the retry succeeded.
1112  */
1113 #define SVGA_RETRY(_svga, _func)                \
1114    do {                                         \
1115       UNUSED boolean retried;                   \
1116                                                 \
1117       SVGA_RETRY_CHECK(_svga, _func, retried);  \
1118    } while(0)
1119 
1120 /**
1121  * Perform a function call, and on out-of-memory, flush the context and
1122  * retry. The retry return value is stored in _ret for reuse.
1123  */
1124 #define SVGA_RETRY_OOM(_svga, _ret, _func)              \
1125    do {                                                 \
1126       (_ret) = SVGA_TRY(_func);                         \
1127       if ((_ret) == PIPE_ERROR_OUT_OF_MEMORY) {         \
1128          svga_retry_enter(_svga);                       \
1129          svga_context_flush(_svga, NULL);               \
1130          (_ret) = (_func);                              \
1131          svga_retry_exit(_svga);                        \
1132       }                                                 \
1133    } while (0);
1134 
1135 #endif
1136