Searched defs:pixelShader (Results 1 – 19 of 19) sorted by relevance
133 sw::PixelShader *pixelShader; variable
97 const sw::PixelShader *pixelShader; member in es2::Device
274 void Device::setPixelShader(const PixelShader *pixelShader) in setPixelShader()
3123 sw::PixelShader *pixelShader = programObject->getPixelShader(); in applyShaders() local
31 …QuadRasterizer::QuadRasterizer(const PixelProcessor::State &state, const PixelShader *pixelShader)… in QuadRasterizer()
485 const PixelShader *pixelShader; member in sw::Context
2246 void Renderer::loadConstants(const PixelShader *pixelShader) in loadConstants()
181 const SpirvShader *pixelShader, in routine()
172 const d3d11::PixelShader *pixelShader = findBufferToTexturePS(destinationFormat); in copyBufferToTexture() local
152 d3d11::PixelShader pixelShader; member
2421 const d3d11::PixelShader *pixelShader) in setDrawShaders()2958 const d3d11::PixelShader *pixelShader = nullptr; in syncProgram() local
1887 const d3d11::PixelShader *pixelShader = nullptr; in resolveStencil() local
3034 d3d11::PixelShader pixelShader; in loadExecutable() local
499 gr_cp<ID3DBlob> vertexShader, gr_cp<ID3DBlob> pixelShader, in create_pipeline_state()
595 static const char* pixelShader = in ImGui_ImplDX12_CreateDeviceObjects() local
436 static const char* pixelShader = in ImGui_ImplDX10_CreateDeviceObjects() local
448 static const char* pixelShader = in ImGui_ImplDX11_CreateDeviceObjects() local
342 sw::PixelShader *pixelShader; variable
1771 IDirect3DPixelShader9 *pixelShader = in applyShaders() local