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Searched defs:pixelShader (Results 1 – 19 of 19) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DShader.h133 sw::PixelShader *pixelShader; variable
DDevice.hpp97 const sw::PixelShader *pixelShader; member in es2::Device
DDevice.cpp274 void Device::setPixelShader(const PixelShader *pixelShader) in setPixelShader()
DContext.cpp3123 sw::PixelShader *pixelShader = programObject->getPixelShader(); in applyShaders() local
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DQuadRasterizer.cpp31 …QuadRasterizer::QuadRasterizer(const PixelProcessor::State &state, const PixelShader *pixelShader)… in QuadRasterizer()
DContext.hpp485 const PixelShader *pixelShader; member in sw::Context
DRenderer.cpp2246 void Renderer::loadConstants(const PixelShader *pixelShader) in loadConstants()
/third_party/skia/third_party/externals/swiftshader/src/Device/
DPixelProcessor.cpp181 const SpirvShader *pixelShader, in routine()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DPixelTransfer11.cpp172 const d3d11::PixelShader *pixelShader = findBufferToTexturePS(destinationFormat); in copyBufferToTexture() local
DBlit11.h152 d3d11::PixelShader pixelShader; member
DStateManager11.cpp2421 const d3d11::PixelShader *pixelShader) in setDrawShaders()
2958 const d3d11::PixelShader *pixelShader = nullptr; in syncProgram() local
DBlit11.cpp1887 const d3d11::PixelShader *pixelShader = nullptr; in resolveStencil() local
DRenderer11.cpp3034 d3d11::PixelShader pixelShader; in loadExecutable() local
/third_party/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp499 gr_cp<ID3DBlob> vertexShader, gr_cp<ID3DBlob> pixelShader, in create_pipeline_state()
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_dx12.cpp595 static const char* pixelShader = in ImGui_ImplDX12_CreateDeviceObjects() local
Dimgui_impl_dx10.cpp436 static const char* pixelShader = in ImGui_ImplDX10_CreateDeviceObjects() local
Dimgui_impl_dx11.cpp448 static const char* pixelShader = in ImGui_ImplDX11_CreateDeviceObjects() local
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DOutputASM.h342 sw::PixelShader *pixelShader; variable
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1771 IDirect3DPixelShader9 *pixelShader = in applyShaders() local