Searched defs:pos_in (Results 1 – 6 of 6) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_blit.c | 197 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, in vc4_get_yuv_vs() local 249 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, in vc4_get_yuv_fs() local
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/third_party/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_blit.c | 583 nir_variable *pos_in = nir_variable_create(b.shader, in v3d_get_sand8_vs() local 643 nir_variable *pos_in = in v3d_get_sand8_fs() local
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/third_party/mesa3d/src/amd/vulkan/ |
D | radv_meta_resolve_fs.c | 51 nir_ssa_def *pos_in = nir_channels(&b, nir_load_frag_coord(&b), 0x3); in build_resolve_fragment_shader() local 270 nir_ssa_def *pos_in = nir_channels(&b, nir_load_frag_coord(&b), 0x3); in build_depth_stencil_resolve_fragment_shader() local
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_blit.cpp | 627 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, in get_stencil_resolve_vs() local 672 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, in get_stencil_resolve_fs() local
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/third_party/f2fs-tools/tools/f2fs_io/ |
D | f2fs_io.h | 204 u64 pos_in; /* start position in src_fd */ member
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/third_party/libfuse/test/ |
D | test_syscalls.c | 836 off_t pos_in = 0, pos_out = 0; in test_copy_file_range() local
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