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Searched defs:pos_in (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_blit.c197 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, in vc4_get_yuv_vs() local
249 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, in vc4_get_yuv_fs() local
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_blit.c583 nir_variable *pos_in = nir_variable_create(b.shader, in v3d_get_sand8_vs() local
643 nir_variable *pos_in = in v3d_get_sand8_fs() local
/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_resolve_fs.c51 nir_ssa_def *pos_in = nir_channels(&b, nir_load_frag_coord(&b), 0x3); in build_resolve_fragment_shader() local
270 nir_ssa_def *pos_in = nir_channels(&b, nir_load_frag_coord(&b), 0x3); in build_depth_stencil_resolve_fragment_shader() local
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_blit.cpp627 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, in get_stencil_resolve_vs() local
672 nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, in get_stencil_resolve_fs() local
/third_party/f2fs-tools/tools/f2fs_io/
Df2fs_io.h204 u64 pos_in; /* start position in src_fd */ member
/third_party/libfuse/test/
Dtest_syscalls.c836 off_t pos_in = 0, pos_out = 0; in test_copy_file_range() local