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Searched defs:precompileShader (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/src/gpu/mtl/
DGrMtlResourceProvider.mm40 bool GrMtlResourceProvider::precompileShader(const SkData& key, const SkData& data) { function
259 bool GrMtlResourceProvider::PipelineStateCache::precompileShader(const SkData& key, function
DGrMtlGpu.mm1132 bool GrMtlGpu::precompileShader(const SkData& key, const SkData& data) { function
/third_party/skia/src/gpu/gl/
DGrGLGpuProgramCache.cpp121 bool GrGLGpu::ProgramCache::precompileShader(GrDirectContext* dContext, in precompileShader() function in GrGLGpu::ProgramCache
DGrGLGpu.h162 bool precompileShader(const SkData& key, const SkData& data) override { in precompileShader() function
/third_party/skia/src/gpu/
DGrGpu.h593 virtual bool precompileShader(const SkData& key, const SkData& data) { return false; } in precompileShader() function
DGrDirectContext.cpp1020 bool GrDirectContext::precompileShader(const SkData& key, const SkData& data) { in precompileShader() function in GrDirectContext