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Searched defs:programObject (Results 1 – 14 of 14) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DGLES1Renderer.cpp211 Program *programObject = getProgram(programState.program); in prepareForDraw() local
586 Program *programObject = getProgram(program); in linkProgram() local
817 Program *programObject = getProgram(getUberShaderState().programState.program); in initializeRendererProgram() local
886 Program *programObject = getProgram(programState.program); in initializeRendererProgram() local
972 Program *programObject, in setUniform1i()
982 Program *programObject, in setUniform1iv()
992 void GLES1Renderer::setUniformMatrix4fv(Program *programObject, in setUniformMatrix4fv()
1003 void GLES1Renderer::setUniform4fv(Program *programObject, in setUniform4fv()
1013 void GLES1Renderer::setUniform3fv(Program *programObject, in setUniform3fv()
1023 void GLES1Renderer::setUniform2fv(Program *programObject, in setUniform2fv()
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DContext.cpp894 gl::Program *programObject = getProgramNoResolveLink(programID); in createShaderProgramv() local
2692 Program *programObject = getProgramResolveLink(program); in bindUniformLocation() local
2707 const Program *programObject = getProgramResolveLink(program); in getProgramResourceIndex() local
2718 const Program *programObject = getProgramResolveLink(program); in getProgramResourceName() local
2726 const Program *programObject = getProgramResolveLink(program); in getProgramResourceLocation() local
2739 const Program *programObject = getProgramResolveLink(program); in getProgramResourceiv() local
2749 const Program *programObject = getProgramResolveLink(program); in getProgramInterfaceiv() local
3181 gl::Program *programObject = getProgramResolveLink(program); in programParameteri() local
6079 Program *programObject = mState.mShaderProgramManager->getProgram(program); in attachShader() local
6108 Program *programObject = getProgramResolveLink(program); in bindAttribLocation() local
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DvalidationES31.cpp284 bool ValidateProgramResourceIndex(const Program *programObject, in ValidateProgramResourceIndex()
329 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniformBase() local
344 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniformMatrixBase() local
748 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniform1ivBase() local
1263 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceIndex() local
1437 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceName() local
1651 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceLocation() local
1688 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceiv() local
1743 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramInterfaceiv() local
3079 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramResourceLocationIndexEXT() local
DvalidationES3.cpp4143 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateTransformFeedbackVaryings() local
4174 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetTransformFeedbackVarying() local
4373 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetFragDataLocation() local
4407 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformIndices() local
4436 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniformsiv() local
4497 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformBlockIndex() local
4531 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniformBlockName() local
4565 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateUniformBlockBinding() local
5025 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateBindFragDataLocationIndexedEXT() local
5058 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetFragDataIndexEXT() local
DvalidationES2.cpp3087 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateBindUniformLocationCHROMIUM() local
3701 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateAttachShader() local
4173 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateDetachShader() local
4262 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveAttrib() local
4294 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniform() local
4323 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetAttachedShaders() local
4362 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetAttribLocation() local
4427 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramInfoLog() local
4537 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformLocation() local
5070 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateValidateProgram() local
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DvalidationES.cpp2745 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform() local
2758 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform1iv() local
2778 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniformMatrix() local
4394 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformBase() local
4438 Program *programObject = context->getProgramResolveLink(program); in ValidateSizedGetUniform() local
4857 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramBinaryBase() local
4889 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetProgramBinaryBase() local
5655 Program *programObject = (pname == GL_COMPLETION_STATUS_KHR) in ValidateGetProgramivBase() local
7608 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveUniformBlockivBase() local
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp1769 es2::Program *programObject = context->getProgram(program); in TransformFeedbackVaryings() local
1794 es2::Program *programObject = context->getProgram(program); in GetTransformFeedbackVarying() local
2047 es2::Program *programObject = context->getProgram(program); in GetUniformuiv() local
2081 es2::Program *programObject = context->getProgram(program); in GetFragDataLocation() local
2477 es2::Program *programObject = context->getProgram(program); in GetUniformIndices() local
2537 es2::Program *programObject = context->getProgram(program); in GetActiveUniformsiv() local
2578 es2::Program *programObject = context->getProgram(program); in GetUniformBlockIndex() local
2607 es2::Program *programObject = context->getProgram(program); in GetActiveUniformBlockiv() local
2652 es2::Program *programObject = context->getProgram(program); in GetActiveUniformBlockName() local
2682 es2::Program *programObject = context->getProgram(program); in UniformBlockBinding() local
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DlibGLESv2.cpp85 es2::Program *programObject = context->getProgram(program); in AttachShader() local
158 es2::Program *programObject = context->getProgram(program); in BindAttribLocation() local
1382 es2::Program *programObject = context->getProgram(program); in DetachShader() local
2259 es2::Program *programObject = context->getProgram(program); in GetActiveAttrib() local
2297 es2::Program *programObject = context->getProgram(program); in GetActiveUniform() local
2334 es2::Program *programObject = context->getProgram(program); in GetAttachedShaders() local
2360 es2::Program *programObject = context->getProgram(program); in GetAttribLocation() local
2906 es2::Program *programObject = context->getProgram(program); in GetProgramiv() local
2990 es2::Program *programObject = context->getProgram(program); in GetProgramInfoLog() local
3458 es2::Program *programObject = context->getProgram(program); in GetnUniformfvEXT() local
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DResourceManager.cpp182 Program *programObject = mProgramNameSpace.find(program); in deleteProgram() local
DContext.cpp184 Program *programObject = mResourceManager->getProgram(mState.currentProgram); in ~Context() local
1502 es2::Program *programObject = getCurrentProgram(); in hasZeroDivisor() local
3121 Program *programObject = getCurrentProgram(); in applyShaders() local
3147 Program *programObject = getCurrentProgram(); in applyTextures() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
Drenderer_utils.cpp1048 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysGeneral() local
1096 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedGeneral() local
1118 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsGeneral() local
1169 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsInstancedGeneral() local
1192 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedBaseInstanceGeneral() local
1228 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral() local
1288 ResetBaseVertexBaseInstance::ResetBaseVertexBaseInstance(gl::Program *programObject, in ResetBaseVertexBaseInstance()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp542 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArrays() local
563 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArraysInstanced() local
593 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElements() local
615 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElementsInstanced() local
648 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArraysInstancedBaseInstance() local
684 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElementsInstancedBaseVertexBaseInstance() local
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderApiTests.cpp506 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderApiTests.cpp560 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus()