Searched defs:samplerBinding (Results 1 – 8 of 8) sorted by relevance
23 uint32_t samplerBinding = 0; member
91 ShaderSpec createShaderSpec (deUint32 samplerBinding, const std::vector<vk::VkSamplerYcbcrModelConv… in createShaderSpec()213 deUint32 samplerBinding; member219 deUint32 samplerBinding) in createDescriptorSetLayout()276 deUint32 samplerBinding) in createDescriptorSet()489 deUint32 samplerBinding, in evalShader()1359 const deUint32 samplerBinding(samplerBindings[bindingNdx].value); in buildTests() local1400 const deUint32 samplerBinding(samplerBindings[bindingNdx].value); in buildTests() local1465 const deUint32 samplerBinding(samplerBindings[bindingNdx].value); in buildTests() local1499 const deUint32 samplerBinding(samplerBindings[bindingNdx].value); in buildTests() local1670 const deUint32 samplerBinding(samplerBindings[bindingNdx].value); in buildTests() local[all …]
60 void addSamplerBinding(const std::string &name, size_t samplerBinding) in addSamplerBinding()
646 for (const auto &samplerBinding : getSamplerBindings()) in save() local778 const SamplerBinding &samplerBinding = samplerBindings[samplerIndex]; in updateActiveSamplers() local
4029 SamplerBinding &samplerBinding = mState.mExecutable->mSamplerBindings[samplerIndex]; in updateSamplerUniform() local
685 const gl::SamplerBinding &samplerBinding = samplerBindings[textureIndex]; in addTextureDescriptorSetDesc() local1752 const gl::SamplerBinding &samplerBinding = in updateTexturesDescriptorSet() local
1091 gl::SamplerBinding &samplerBinding = (*samplerBindings)[samplerIndex]; in markUnusedUniformLocations() local
3979 gl::BindingPointer<Sampler> &samplerBinding = mState.sampler[textureUnit]; in detachSampler() local