Searched defs:samplerCount (Results 1 – 7 of 7) sorted by relevance
78 uint32_t samplerCount; member
456 size_t samplerCount = stream->readInt<size_t>(); in load() local
363 unsigned int samplerCount = 0; member
488 const uint32_t samplerCount = in ApplyBindGroup() local
985 size_t samplerCount = stream->readInt<size_t>(); in load() local2817 unsigned int samplerCount, in AssignSamplers()
3256 int samplerCount = (shaderType == gl::ShaderType::Fragment) in applyTextures() local
3149 …int samplerCount = (samplerType == sw::SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : MAX_VERTEX_TEXTU… in applyTextures() local